Just Don't Posted April 13, 2021 Posted April 13, 2021 51 minutes ago, sirlanzeshort said: From here on now I should have the plugin "sexlab.esm" from sexlab framework but I don´t have it in. There I am missing the requirements for most other mods I want to install. Verify Sexlab is enabled in whatever mod manager you're using. The only reason for not having that esm is if your install wasn't completed properly or it was but you kept the mod disabled in your mod manager. 52 minutes ago, sirlanzeshort said: Edit: It turns out that "PapyrusUtil SE V3.9" is in conflict with the sexlab framework. Although some other mods say that the papyrus is required. Dang. Sexlab comes with it's own version of Papyrus Util, that's the conflict you see. It's fine to overwrite Sexlab with Papyrus Util, that way you can have the latest Papyrus Util version (just load Pap after Sexlab, let it overwrite Sexlab or similar method to resolve the conflict in your mod manager). 1
reaper2014 Posted April 13, 2021 Posted April 13, 2021 New to Sexlab. What is a good nude mode to use with Sexlab SE?
tasairis Posted April 13, 2021 Posted April 13, 2021 7 hours ago, reaper2014 said: New to Sexlab. What is a good nude mode to use with Sexlab SE? https://www.loverslab.com/topic/126227-sexlab-index-se/ https://www.loverslab.com/topic/94228-se-compatibility-tracking-apr-12-6143/ https://www.loverslab.com/files/category/163-skyrim-special-edition/ edit: Sorry, seems I skipped right over the word "nude" in there and thought you were asking about mods in general. - For males, SOS and SAM are the two main ones, but there are a couple others too. If you don't care, SOS is the easiest. - For females there's a bunch, but CBBE, 7B, and UNP are the most common "bases", and they all have a number of "based on the ___ body" variations.
Emrek Posted April 13, 2021 Posted April 13, 2021 On 4/11/2021 at 3:19 AM, Vyxenne said: Yes. There's a dev version on Github. Work is ongoing daily. You could read about it in the thread... but oh wait, I forgot, there're too many pages for you to bother with reading any of them. Daily hmm..? It has been 1,194 days since the last update, SexLabFrameworkSE_v163_BETA8, came out in early 2018. If this is going on daily then none of the daily, weekly, monthly or yearly updates are making their way here. I was asking if there were updates and where they could be found. No need to get snarky about it. I guess I'll just have to search all of GitHub. On 4/11/2021 at 3:19 AM, Vyxenne said: Nothing has been released yet. So is there an update beyond 163beta8 or not? If work is going on daily, as you said, I'd hope that something new would have come from all of this daily work. Otherwise there is nothing that needs to be done on a daily basis. On 4/11/2021 at 3:19 AM, Vyxenne said: Why all the angst over a new version? Is there something in particular you want SL to do that it's not currently doing, or vice-versa? If so, it would really be more productive to list those things in this thread instead of insistent hammering (and yammering) about "40 months old" and complaining about the crappy search dysfunction on LL- there's a different thread for that, anyway. I'm just asking because I don't understand the fad of judging mods not on features and how well they're working, but solely on time since last update with no actual clue what, specifically, you want added, subtracted or fixed. Why the aversion to a mod just because it hasn't been updated in a while? I didn't say I wanted something new, something removed, or something fixed. What I did was ask *IF* anything was new, removed or fixed in the 3+ years since the last release. I did this by asking if there was a newer updated version. If a mod is still being worked on daily, as you said, for over 3 years then predictably *something* would come from that work eventually. If not, then the work is just spinning wheels and getting nowhere. If no work is actually being done (which is more likely, contrary to your earlier statement) then the work has either been abandoned, or is considered to be in its 'final' form until which time there is a significant reason to patch/update it. Both of these are okay, but as I said, I was merely asking if there were any updates that I hadn't been able to find. For all I know, maybe SL has improved and merged with other common mods and those separate esm's are no longer needed. Anything could have happened in 3 years, or as I suspect, nothing has happened in 3 years. (NOTE this is not my request that anything be added, removed or changed! Do not quote it as such. It is just an example of a possible 'something'!) A plain "nope, no more updates since version 163beta8 one thousand one hundred ninetyfour days ago" would have answered my question and we could all move on.
Emrek Posted April 13, 2021 Posted April 13, 2021 11 hours ago, Best Poppy said: Greetings, fellow lewd N'wahs. Is there a guided fix to the giant camp teleport bug? I keep getting it. I ve started looking at older debug posts about it and I know its been around for ages. But I wasnt able to find an actual fix for it yet. I've noticed that it only happens when a scene is initiated outdoors. The giant camp is the exact center of the Skyrim outdoor map. Beyond that, no idea why it happens either. If you're quick, you can open the console and TGM to Toggle GodMode and survive the fall. 11 hours ago, Best Poppy said: And no, sorry I sadly didnt actually check all 200 pages of this thread. ? I don't blame you.
tasairis Posted April 14, 2021 Posted April 14, 2021 3 hours ago, Emrek said: I guess I'll just have to search all of GitHub. No need to get snarky about it. I don't know what you're looking at, but the SexLab on Github that I'm looking at had it's most recent commit about a month ago. 3 hours ago, Emrek said: If no work is actually being done (which is more likely, contrary to your earlier statement) then the work has either been abandoned, or is considered to be in its 'final' form until which time there is a significant reason to patch/update it. SexLab is neither abandoned or in its final form. 3 hours ago, Emrek said: A plain "nope, no more updates since version 163beta8 one thousand one hundred ninetyfour days ago" would have answered my question and we could all move on. Nope, no more publicly-released updates since 1.63 beta 8. Yay, now we can move on!
Vyxenne Posted April 14, 2021 Posted April 14, 2021 3 hours ago, Emrek said: I guess I'll just have to search all of GitHub. Yes, that would be my suggestion as well. No need to use Google Search, where the Sexlab chunk of Github is the very first result... That would be too easy, right? And (*shivers in horror at the thought*) it would deprive you of another opportunity to whine... So yeah, by all means, search all of GitHub and let us know how tedious and annoying you are the process is. EDIT: I just realized that you must not know how to use Google search. Sorry for my initial reaction to your inane comment (quoted above). Here's the fix for your problem: You're welcome. Be sure to hit the thumbs up icon at the lower right of this post if I've helped you. 3
Vyxenne Posted April 14, 2021 Posted April 14, 2021 19 minutes ago, tasairis said: No need to get snarky about it. I think we'll just have to disagree on this- it's a regular snarkfest up in here...
Lacrima Telvanni Posted April 14, 2021 Posted April 14, 2021 So since Sexlab is like "this isnt even my final form", are there any clues as to whats currently in the dev focus? Pls dont obliterate me Im just curious. :3 Also my only clue on (temporarily) fixing the giant camp teleport bug is cleaning up sexlab and then re registering all slal Animations. But this doesnt seem to work for long for most people. Are there any better or even long term fixes for it? If so please let me know.
Lacrima Telvanni Posted April 14, 2021 Posted April 14, 2021 4 hours ago, Emrek said: I've noticed that it only happens when a scene is initiated outdoors. The giant camp is the exact center of the Skyrim outdoor map. Beyond that, no idea why it happens either. If you're quick, you can open the console and TGM to Toggle GodMode and survive the fall. I don't blame you. Thanks. I understood as much from an old LE debug thread. (im playing SE) The fall isnt the issue since at the moment Im playing the Succubus Race wich doesnt take fall damage. But thanks it might come in handy on other chars. So this bug is still common and "undefeated" to this day?
zarantha Posted April 14, 2021 Posted April 14, 2021 15 hours ago, Emrek said: , SexLabFrameworkSE_v163_BETA8, came out in early 2018. Actually, beta8 came out somewhere around late (Dec?) 2019. The date on the first post with the downloads is not updated when it's edited to add the new files. So please take the post date with a grain of salt. I know this only because I upgraded from beta 7 to beta8 in 2019. Edit: forgot the most obvious place to look for last updated. the title of the thread: SexLab Framework SE 1.63 - BETA 8 - November 22nd, 2019
WMP Posted April 14, 2021 Posted April 14, 2021 Hello there, I have a small, funny issue, don't know where to ask about it, so I'm gonna do it here: SexLab shows in MCM my gender as a male - as it is, and should be. But whenever I transform into a werewolf, SexLab treats me as a female - and I cannot change it... xD Does anyone have any idea what's going on? That's not that a big deal, but still...
Sailing Rebel Posted April 14, 2021 Posted April 14, 2021 19 minutes ago, WMP said: Hello there, I have a small, funny issue, don't know where to ask about it, so I'm gonna do it here: SexLab shows in MCM my gender as a male - as it is, and should be. But whenever I transform into a werewolf, SexLab treats me as a female - and I cannot change it... xD Does anyone have any idea what's going on? That's not that a big deal, but still... There is a bug in the UI causing it to show all creatures as female regardless of their sex. It can be ignored.
OsmelMC Posted April 14, 2021 Posted April 14, 2021 3 hours ago, Sailing Rebel said: There is a bug in the UI causing it to show all creatures as female regardless of their sex. It can be ignored. One question... Is this issue fixed on the GitHub version? I ask because was one of the first things fixed on the utility year ago and I'm not sure if was applied to the GitHub too. I can't test the GitHub my self!
Vyxenne Posted April 14, 2021 Posted April 14, 2021 20 hours ago, Best Poppy said: So [the camp teleport] bug is still common and "undefeated" to this day? I wouldn't say "common" although, admittedly, I can only vouch for 5 or 6 people: Vyxenne, Chastity, Alexysse, Amberlyn/Amberlynne, Gonad the Ballbustrian (token male drowning in an estrogen sea ) Xarlysse, Polly Amrysse... so OK, maybe 20 or 30 characters since SSE launch in 2016... Anyway, I only experienced it once, back in 2019 or so, and I'm not sure you could call that "common." To me, a "common" bug would be something like being unable to enter combat stance (ready a weapon, spell or fists) when I forget to cancel Free Cam before the end of a scene, which occurs reliably whether the scene is via SexLab or Flower Girls. So I think instead of "common" that we should call it "Al."
Sailing Rebel Posted April 15, 2021 Posted April 15, 2021 1 hour ago, osmelmc said: One question... Is this issue fixed on the GitHub version? I ask because was one of the first things fixed on the utility year ago and I'm not sure if was applied to the GitHub too. I can't test the GitHub my self! Just tested and it seems to work. While Match Creature Genders is disabled female creatures will be shown as male. But I'm wondering now if Match Creature Genders should default to ON in future., wouldn't that be expected behaviour? Seems we old guard users got so used to every creature in Skyrim being male by default that we now think of it as normal, which new users may not. 1
OsmelMC Posted April 15, 2021 Posted April 15, 2021 1 hour ago, Sailing Rebel said: But I'm wondering now if Match Creature Genders should default to ON in future., wouldn't that be expected behaviour? Seems we old guard users got so used to every creature in Skyrim being male by default that we now think of it as normal, which new users may not. Good point... But I need to think more about because without "Creature Framework" most of the creatures don't have evident gender and I personally consider them females. SexLab without the Match Creature Gender treat them as genderless and is the same as males because at the beginning like in the bible the creature animations was just for Male creatures and still is mostly for male creatures. Plus besides the default Animations don't include female creature animations also at less on LE without some mod to add Female creatures almost all the creatures are defined as male, even some of those that are considered as female by they look.
Lacrima Telvanni Posted April 15, 2021 Posted April 15, 2021 8 hours ago, Vyxenne said: I wouldn't say "common" although, admittedly, I can only vouch for 5 or 6 people: Vyxenne, Chastity, Alexysse, Amberlyn/Amberlynne, Gonad the Ballbustrian (token male drowning in an estrogen sea ) Xarlysse, Polly Amrysse... so OK, maybe 20 or 30 characters since SSE launch in 2016... Anyway, I only experienced it once, back in 2019 or so, and I'm not sure you could call that "common." To me, a "common" bug would be something like being unable to enter combat stance (ready a weapon, spell or fists) when I forget to cancel Free Cam before the end of a scene, which occurs reliably whether the scene is via SexLab or Flower Girls. So I think instead of "common" that we should call it "Al." Alright. Thanks for the reply. I happen to get it alot lately. Ill keep looking for a long term fix. 1
Emrek Posted April 16, 2021 Posted April 16, 2021 On 4/14/2021 at 7:31 AM, zarantha said: Actually, beta8 came out somewhere around late (Dec?) 2019. The date on the first post with the downloads is not updated when it's edited to add the new files. So please take the post date with a grain of salt. I know this only because I upgraded from beta 7 to beta8 in 2019. Edit: forgot the most obvious place to look for last updated. the title of the thread: SexLab Framework SE 1.63 - BETA 8 - November 22nd, 2019 Right. I see that. However, the esm file in the download is dated January 5th, 2018 (9:24pm, if it matters). That is the date I was using since that was the last time that the mod proper had been changed and/or updated, and not when the files had been uploaded. It is very possible that it sat around for nearly 2 years before being released (Jan '18 to Nov '19). This delay between creation and uploading further reinforces my question if there has been an update made which has not yet been released, and if so, could it be made available. Again, not a big deal if there is nothing new to upload since November 2019. I was just wondering if there was. I recently had to install SSE and while reinstalling everything decided to get the most currently available versions of all the mods. Note, I realize that in the days since my initial question I could have read through all 235+ pages of the forum here, but when I asked, I was hoping for a quick yes/no answer with perhaps a link to the newest version. I did not realize the extended debate this would become. As someone pointed out, unlike most other mods this framework mod doesn't have a download page and only has this forum. Makes finding updates more complex.
narwuto Posted April 18, 2021 Posted April 18, 2021 Hi, I'm not sure if there is an obvious answer to this or not, I've been trying to read through all of these comments but there's just so much... Basically, this is my first time installing this mod and I just wanted to know if I absolutely need to start a new game for this to work?
arshesney Posted April 18, 2021 Posted April 18, 2021 3 hours ago, narwuto said: Hi, I'm not sure if there is an obvious answer to this or not, I've been trying to read through all of these comments but there's just so much... Basically, this is my first time installing this mod and I just wanted to know if I absolutely need to start a new game for this to work? No need for a new game, you can add Sexlab to an existing save.
briefer Posted April 18, 2021 Posted April 18, 2021 Still no way to remove all those inculded animations?
OsmelMC Posted April 18, 2021 Posted April 18, 2021 1 hour ago, briefer said: Still no way to remove all those inculded animations? Is bad idea because some Mods require them. But you can use the option to remove the disabled Animations. Is mostly safe and work perfectly on the GitHub version but have issues with the creature animations on the current BETA 8 and previos versions. This option helps with the SexLab Animation limit.
OsmelMC Posted April 18, 2021 Posted April 18, 2021 On 4/13/2021 at 11:06 PM, Best Poppy said: But this doesnt seem to work for long for most people. Are there any better or even long term fixes for it? If so please let me know. The Giant Camp issue is caused by few different reasons some of them already treated on the BETA 8, but you can try the GitHub version or my "SexLab Utility Plus" that deal a bit better with the issue. "Is being a while since I see the issue for last time but considering the amount of reasons still is possible for some users more than others" The main reason for the issue is because the player fall under the floor causing the teleport to the center of the current map or dead. Is usually caused by: 1. Physics bug when fps get too low. Can be solved with some plugin to automatically adjust the physics to the current fps. 2. Actors on the same position at the end of the Animation and in this case some time one of the Actors ends pushing the other under the floor. The GitHub version and the SLU+ deal with this very well but in theory still can happen. 3. Some Animations or alignment configuration place the actor under the ground making him fall once the Animation is ended and more if is forced to End. The current BETA 8 deal a bit with this but fail if the distance of the actor under the ground is too big (seems to be solved on the GitHub version and the SLU+)
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