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Posted

Is there any method, via modevent or storageutil variable or something, with which we can temporarily block pregnancy 100%?

For example, I'd like to block the possibility of pregnancy when infected by a chaurus worm or spider eggs (on the theory that there's either simply not enough room or because of the chaurus worm... interfering... with the development of a fetus), or a mod like Egg Factory. There are other possible reasons a mod author may want to block pregnancy, such as via a "magic spell" or perhaps by a cursed soulgem plug from DD.

Posted
4 hours ago, Narue said:

It takes a few seconds. When you enable the mod from the MCM, it performs a cell scan for actors and runs the status update for all of the detected women. After that the box will check itself and you're good to go.

Aha, so thats why- always been curious.

Posted
4 hours ago, Content Consumer said:

Is there any method, via modevent or storageutil variable or something, with which we can temporarily block pregnancy 100%?

For example, I'd like to block the possibility of pregnancy when infected by a chaurus worm or spider eggs (on the theory that there's either simply not enough room or because of the chaurus worm... interfering... with the development of a fetus), or a mod like Egg Factory. There are other possible reasons a mod author may want to block pregnancy, such as via a "magic spell" or perhaps by a cursed soulgem plug from DD.

While not my top priority for the mod I second this opinion >.> On a semi-related note, @Narue I am using SLIF and for some reason this mod shows up under 'Morph Modus' and every other mod I have shows up under 'Default Modus'. Any ideas to why or what it means? Im concerned the two modus' are not playing well together or are stacking inflation effects because my visuals are not proportioned to what the values say (Breasts are showing like 2.2 and look more like a 6 or 7)

Posted
9 hours ago, Lannister said:

Didnt this mod use to have an option where I could dump the baby on my spouse lap? Cant find it anymore in the dialogue menu.

Yes, it did. As of version 2.0, I (temporarily) removed dialogue options because there were a number of reports that my dialogues conflicted with other mods' dialogues for some reason.

Posted
2 hours ago, Narue said:

Yes, it did. As of version 2.0, I (temporarily) removed dialogue options because there were a number of reports that my dialogues conflicted with other mods' dialogues for some reason.

Without knowing anything about it, I'd still like to blame this on a vanilla engine bug. It prevents dialogue lines from showing up if there are too many in the menu, with "too many" seeming to be an arbitrary number that varies from NPC to NPC.

Fixed by either EZ2C or Better Dialogue Controls.

It is a bug, but USSEP/USLEEP does not fix it because it is never actually encountered in an unmodded game, only mods that add dialogue.

Posted
On 2/22/2020 at 10:24 PM, Narue said:

Yes, it did. As of version 2.0, I (temporarily) removed dialogue options because there were a number of reports that my dialogues conflicted with other mods' dialogues for some reason.

Ah shame, could you consider putting it back in? It worked for me back then even though i used a lot of mods that interfere with spouses dialogue. It was great for roleplaying purposes, perhaps even add in an option to give it to your housecarl like a glorified (but useful) nanny.

 

Then Lydia will finally have something to do besides walking around breezehome.

Posted
5 hours ago, Lannister said:

Ah shame, could you consider putting it back in? It worked for me back then even though i used a lot of mods that interfere with spouses dialogue. It was great for roleplaying purposes, perhaps even add in an option to give it to your housecarl like a glorified (but useful) nanny.

 

Then Lydia will finally have something to do besides walking around breezehome.

I left the adopted kids in Breezhome with Lydia, along with some other follower.  Not that either follower had actual animations and actions and dialogue about taking care of the kids, but that was my head-cannon about it.

Posted
On 19.02.2020 at 17:39, Narue said:

It takes a few seconds. When you enable the mod from the MCM, it performs a cell scan for actors and runs the status update for all of the detected women. After that the box will check itself and you're good to go.

when the game starts, I get a dialog box. I click enable mod. After a game day in the MCM menu there is no mark that the mod is enabled.
I click to enable the mod and waiting, waiting ... nothing happens.  I don't understand what my problem is ...

Posted

Hellu Narue. I ditch BF for some time, and use your mod instead ?
But I have one question.

I have looked and I cant find any way to reset one Npc. Is that even possible?

Posted
2 hours ago, Uncle64 said:

Hellu Narue. I ditch BF for some time, and use your mod instead ?

Aroo? I must say, that's flattery of the highest order. :)

2 hours ago, Uncle64 said:

I have looked and I cant find any way to reset one Npc. Is that even possible?

A proper "reset", that is removing and re-adding the actor with a new randomized cycle, isn't currently supported at the individual level. However, as long as the actor is in your cross-hairs, the debug MCM page will give you adequate control over their current status (on the right side panel). Unfortunately, because of the way cycles are tracked it's non-trivial to give you control over what day they're in, but you can do things like force ovulation, add/remove sperm, impregnate, force birth, or abort. The page adjusts your options based on the actor's current status (eg. you can't impregnate an actor that's already pregnant).

 

Resetting an individual actor is possible, and that change would take me approximately 5 minutes. ;) The problem, and the reason I haven't added it yet, is you'd still not have control over the starting cycle day (really the most important factor here) and there's a timing issue where if you don't want the actor to remain tracked, the automation might still pick them up before you leave the cell.

Posted
49 minutes ago, Narue said:

Aroo? I must say, that's flattery of the highest order. :)

A proper "reset", that is removing and re-adding the actor with a new randomized cycle, isn't currently supported at the individual level. However, as long as the actor is in your cross-hairs, the debug MCM page will give you adequate control over their current status (on the right side panel). Unfortunately, because of the way cycles are tracked it's non-trivial to give you control over what day they're in, but you can do things like force ovulation, add/remove sperm, impregnate, force birth, or abort. The page adjusts your options based on the actor's current status (eg. you can't impregnate an actor that's already pregnant).

 

Resetting an individual actor is possible, and that change would take me approximately 5 minutes. ;) The problem, and the reason I haven't added it yet, is you'd still not have control over the starting cycle day (really the most important factor here) and there's a timing issue where if you don't want the actor to remain tracked, the automation might still pick them up before you leave the cell.

Yea was little annoyed that I did need to refresh all as soon I loaded one save, it could take up to 20 minutes. If you die in one cave and the game loads last save and that happens ?
I love the mod, but I want to play the game to. Fixed some bugs my self, used Bane masters patches in BF for SE, works fine whit some tinkering. But sometimes the patience do reatch it limits.

It did not have support for Flower Girls to. The old patch did not work and if you ask anything on Nexus you get 2 options, I did get No answer.

Have used your mod before so I know it and it is good to. It is one nice mod.

 

 

Yea I have found that page you talks about. Not fun to make them pregnant that way. Did make some potions, not sure if they works I will check.


I se your problem. Dont add it then.

Even if the cycle is random but you need to have controll of it in the mod.
 

Thanks for responding.

Posted
19 hours ago, TheLoverLabCriminal said:

is this mod has condom item to prevent pregnancy ?

No. ;) The reason is that I can't imagine any lore friendly way to incorporate condoms. What I should do, and thank you for the idea, is a corresponding fertility/contraception potion for men that alters sperm count.

Posted

Narue you do know that condoms goes back atleast to the middle ages,  Not as fancy we have now but they did try.

Pliny the elder, one old Roman dude (before AD) do talk about Pessary as birth control tool. He did die when Vesuvius erupted.

 

I think you are fine to add some condoms or why not pessary to Skyrim.

Posted
6 hours ago, Narue said:

No. ;) The reason is that I can't imagine any lore friendly way to incorporate condoms. What I should do, and thank you for the idea, is a corresponding fertility/contraception potion for men that alters sperm count.

as a suggestion add condom that prevent being pregnant for women by like 65 % ?also it work depend the quality the poor quality can get you disease and it lower chance of being pregnancy by 40 medium quality 50 and high quality 65 % work for both sexe

Posted

Just an idle suggestion for immersion sake. Is it possible to make Dinya Balu in Riften, and Seren in Dawnstar, pregnant immediately upon the start of a new game? These two are listed as pregnant in the story lore.

Posted
2 hours ago, Adviser69 said:

Just an idle suggestion for immersion sake. Is it possible to make Dinya Balu in Riften, and Seren in Dawnstar, pregnant immediately upon the start of a new game? These two are listed as pregnant in the story lore.

Actually there is some more that are already pregnant.

You also have the wife of the shop owner in Markart.

 

 

Posted

@Narue

I think I did run in to one bug.

Story is I did do the AA quest for Aela. we was off to cure Kodlac, talked to her after.

 

I did get message that Aela is ovulating. (Did turn that on) Ok fine. But that message did come when we entered the room where you drop the witch head, and you kill Kodlacs spirit.

And when I did talk to her after she wanted some fun. I play as male and males always want to have fun.

 

Funny thing is, that when we was done whit the fun, where you get the notice "you did come or he did come"

It did take 2 seconds and I did get notice that Aela was pregnant. Ehh. That was fast we did not even get our clothes on after the fun.

 

My Dova is virile but not that virile.

 

  • 2 weeks later...
Posted

Is the newest version (2.8) compatible with RSChildren? I noticed that the only listed compatible versions are from like a year ago (2.0.1), but upon trying it in game with RSChildren installed, the children that spawn in seem to have RSChildren faces and hair improvements. I noticed that the changelog says compatibility was removed, but it seems to be working to a degree.

Posted
10 minutes ago, w234aew said:

Is the newest version (2.8) compatible with RSChildren? I noticed that the only listed compatible versions are from like a year ago (2.0.1), but upon trying it in game with RSChildren installed, the children that spawn in seem to have RSChildren faces and hair improvements. I noticed that the changelog says compatibility was removed, but it seems to be working to a degree.

Did you remove the old mod before you installed the new one?

Posted
4 hours ago, Uncle64 said:

Did you remove the old mod before you installed the new one?

I never installed the old one. I was using Hentai Pregnancy before.

Posted
21 hours ago, w234aew said:

Is the newest version (2.8) compatible with RSChildren? I noticed that the only listed compatible versions are from like a year ago (2.0.1), but upon trying it in game with RSChildren installed, the children that spawn in seem to have RSChildren faces and hair improvements. I noticed that the changelog says compatibility was removed, but it seems to be working to a degree.

RSChildren is hit or miss, and I haven't been able to figure out why. It should work fine out of the box as long as Fertility Mode loads after RSChildren because RSChildren modifies vanilla records and Fertility Mode uses those records without modification. In practice sometimes it works, and sometimes it bombs spectacularly. Best I can tell, it's a per load order basis, so if it's working for you, congratulations. :)

  • 2 weeks later...
Posted

Hi there, just a slight problem, the baby is not growing up into a child, I waited(well played) the 10 days, and nothing happened, then tried to wait for another few days ('T' wait this time) both outside the house and inside and the kid stays a baby, is there a way to have it grow up forcibly, or give it some juice? I am running MME too so maybe this kid got hooked on my milk and is being stubborn...

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