CHIMiny Cricket Posted August 17, 2020 Posted August 17, 2020 9 hours ago, DJShamrock said: Not that it'd be a deal breaker for me, but any chance in being interested in making something like that compatible/work with SLEN or Spouses Enhanced? SpEn has a tier system of relationship between the player and their spouse and I feel this could make for great expansion/levels of dialogue development. Surely there must be a way to hook into what 'relationship' level they have based on the mod's system. Sorry, but it's going to be standalone with Fertility Mode as the only requirement. Hooking into different mods will overly complicate things. There also isn't really a way to tell the mod how the baby was conceived, so I've written the mod in a way that assumes the player has a friendly relationship with the mother/father of their child and that all sexual acts were consensual. It will work just fine with spouses enhanced because even if your spouse is unhappy with you it's never permanent. As for SLEN, I've never used it but from a quick scan of the mod page everything sounds consensual so it should make sense. For anyone else who reads this, here are some things that I won't be adding support for: mpreg, female to female impregnation, rape, creature sex, estrus and tentacles, ect. The mod may very well function in these scenarios, but i'm not going to guarantee it. I simply do not have the time to account for any of that. It's all written with the assumption that conception occurred during male to female intercourse. This isn't intended to be a kink or fetish mod.
DJShamrock Posted August 17, 2020 Posted August 17, 2020 1 hour ago, tod howard said: Sorry, but it's going to be standalone with Fertility Mode as the only requirement. Hooking into different mods will overly complicate things. There also isn't really a way to tell the mod how the baby was conceived, so I've written the mod in a way that assumes the player has a friendly relationship with the mother/father of their child and that all sexual acts were consensual. It will work just fine with spouses enhanced because even if your spouse is unhappy with you it's never permanent. As for SLEN, I've never used it but from a quick scan of the mod page everything sounds consensual so it should make sense. For anyone else who reads this, here are some things that I won't be adding support for: mpreg, female to female impregnation, rape, creature sex, estrus and tentacles, ect. The mod may very well function in these scenarios, but i'm not going to guarantee it. I simply do not have the time to account for any of that. It's all written with the assumption that conception occurred during male to female intercourse. This isn't intended to be a kink or fetish mod. Totally understandable- was definitely more leaning into Spouses Enhanced for it and not SLEN to be clear, as that seems the most focused on actual relationships/development in conjunction with this mod. Not that I wouldnt welcome a patch or the like to keep your idea stand a lone with FM but thats just my 2 cents and appreciate looking forward to your work regardless :3
DarkDragoon197 Posted August 20, 2020 Posted August 20, 2020 @tod howard if you got a beta up I'll be more than willing to test it for you with FM. 1
CHIMiny Cricket Posted August 20, 2020 Posted August 20, 2020 4 hours ago, Dirknina said: @tod howard if you got a beta up I'll be more than willing to test it for you with FM. I would appreciate that. Hopefully I'll have a beta ready soon. 1
Reilata Posted August 20, 2020 Posted August 20, 2020 I'm not sure if anyone else has had this issue, but the drop down for the trained children only registers the first two, and none after that. They show up in the Trained Children area as existing, but just don't show up on the summon child list.
LunarRose7 Posted August 24, 2020 Posted August 24, 2020 Ok so I haven't updated this mod for... a little while (read as years), and the last time I downloaded it, it required a patch to work with sexlab, is there still a need for this patch and if so where can i find it?
Uncle64 Posted August 24, 2020 Posted August 24, 2020 4 hours ago, LunarRose7 said: Ok so I haven't updated this mod for... a little while (read as years), and the last time I downloaded it, it required a patch to work with sexlab, is there still a need for this patch and if so where can i find it? No you dont need it.
Narue Posted August 24, 2020 Author Posted August 24, 2020 8 hours ago, LunarRose7 said: Ok so I haven't updated this mod for... a little while (read as years), and the last time I downloaded it, it required a patch to work with sexlab, is there still a need for this patch and if so where can i find it? There's still a patch for SexLab, but for quite a while now the mod has been packaged as a FOMOD. All you need to do is run the installer and pick the options that fit your load order. Further, any patches not included in the package are incompatible with that version of FM. Lastly, if it's been that long since you updated, you'll absolutely need a new game or a cleaned save after uninstalling FM.
squiddles Posted August 26, 2020 Posted August 26, 2020 So strange question, but is there any chance this mod will be updated to include options beyond the pretty strict male/female gendered pairings? I do so enjoy my magical fantasy lesbians and the option to actually have magical children is great, but it's kind of lame I have to set one to be a faux dude in the process, and similarly you can't get goofy with the mpreg if you want some dudes to get it on. Otherwise lovely mod though.
Sillius_Maximus Posted August 26, 2020 Posted August 26, 2020 20 minutes ago, squiddles said: So strange question, but is there any chance this mod will be updated to include options beyond the pretty strict male/female gendered pairings? I do so enjoy my magical fantasy lesbians and the option to actually have magical children is great, but it's kind of lame I have to set one to be a faux dude in the process, and similarly you can't get goofy with the mpreg if you want some dudes to get it on. Otherwise lovely mod though. I think there is a way with a different mod : U could try the sex lab change, so FF would work I think, but not sure about MM in context of fertility mode
Uncle64 Posted September 4, 2020 Posted September 4, 2020 @tod howard Curius how it is going? Dont think I can help.
RainstormWander Posted September 9, 2020 Posted September 9, 2020 I've been trying to trouble-shoot on my own, and haven't quite figured this out yet... sorry for the questions, and thank you in advance for any help. I'm a male character and one day I noticed a baby item in my inventory. No birth scene, but I assumed I managed to get knocked up due to some of my SexLab configurations. However, I can't seem to get the kid to grow up. Spawning and adoption are enabled, I own a home (Lakeview) with a free child bed, and I only have one other child adopted (also from this mod). I reduced the baby duration to a day and waited for a few days somewhere that wasn't Lakeview (I had the baby item equipped while I waited), but no luck. I tried moving my current kid to Hjerim and that worked, but the baby still didn't grow up and spawn there despite a second child bed being free. I also haven't seen anything relevant in the verbose messages, and I don't see myself listed as a tracked actor. In the MCM it says I've only adopted one child, so I haven't passed that limit. So, essentially, I have two questions: 1. Does a baby item stay in your inventory after the kid grows up? If so, I'm wondering if maybe I birthed the first kid unknowingly (I figured she had a mom somewhere), and the baby item never left. My existing kid is a Dunmer and the baby item seems pretty pale, but I'm not sure how many baby item variations there are. 2. Is it theoretically possible that I accidentally snagged the baby item from a merchant's inventory? That really seems like a stretch, but I'm trying to figure out any way I might have possibly got this little cutie. Scratch that theory; Adrianne Avenicci currently has a baby item, and even with my expanded merchants' goods mod I can't see the kid in her inventory. Also, I just wanted to say thank you so much for this mod. It's been a fantastic RP experience, and I really appreciate all the time and effort you must have put into this. Thank you.
Narue Posted September 10, 2020 Author Posted September 10, 2020 18 hours ago, RainstormWander said: 1. Does a baby item stay in your inventory after the kid grows up? If so, I'm wondering if maybe I birthed the first kid unknowingly (I figured she had a mom somewhere), and the baby item never left. My existing kid is a Dunmer and the baby item seems pretty pale, but I'm not sure how many baby item variations there are. No, when the baby grows up the item is removed from the mother's inventory. Of course, it's possible you encountered a race condition that kept that removal from happening, but it seems unlikely to me. There's a baby item for every race, so I'm leaning toward you accidentally pickpocketing or looting a baby item that wasn't related to you. The only way you'd be assigned a baby item as a male is if you're set to be recognized as female in SexLab. And the only way you'd get a different race baby is if you're the mother but your baby race settings are for the father, random, or a specific race that's not yours. 18 hours ago, RainstormWander said: 2. Is it theoretically possible that I accidentally snagged the baby item from a merchant's inventory? That really seems like a stretch, but I'm trying to figure out any way I might have possibly got this little cutie. Scratch that theory; Adrianne Avenicci currently has a baby item, and even with my expanded merchants' goods mod I can't see the kid in her inventory. That's odd. You should be able to pickpocket and see the item.
RainstormWander Posted September 10, 2020 Posted September 10, 2020 32 minutes ago, Narue said: No, when the baby grows up the item is removed from the mother's inventory. Of course, it's possible you encountered a race condition that kept that removal from happening, but it seems unlikely to me. There's a baby item for every race, so I'm leaning toward you accidentally pickpocketing or looting a baby item that wasn't related to you. The only way you'd be assigned a baby item as a male is if you're set to be recognized as female in SexLab. And the only way you'd get a different race baby is if you're the mother but your baby race settings are for the father, random, or a specific race that's not yours. That's odd. You should be able to pickpocket and see the item. Thanks so much for the info and quick response. "That's odd. You should be able to pickpocket and see the item." I've modded my game to the gills and a bunch of those affect economics and merchant inventories, so I wouldn't be surprised if I messed something up along the way. I bet at one point I could see the item, but have since then managed to mess with merchant inventories or something. "The only way you'd be assigned a baby item as a male is if you're set to be recognized as female in SexLab. And the only way you'd get a different race baby is if you're the mother but your baby race settings are for the father, random, or a specific race that's not yours." Alright, yeah, in that case, I definitely snagged this baby from a Nord gal at some point. I'm a Bosmer and I have the baby's race option set for mother. Lol oh gosh, I've spent like two in-game months with this baby strapped to my chest haha; I'll find a RP-based explanation for this child. ? Thanks again so much for the help and the amazing mod, really appreciate it.
Keegan van Sloppenstein Posted September 10, 2020 Posted September 10, 2020 Been running with FM 2.7 or so earlier, upgraded via clean save to 3.0. Male char, no adoptions. All good except all children are gone, ok, whatever, gotta make new ones no prob. 3.0.1 runs really well, kudos & thanks for that! And finally children that grow up into followers. At this point the Hearthfire system gets in the way and is generally annoying, but your decision to roll with that is understandable. But i wish there was no limit to 1 summoned follower at a time. I've now decided to keep children unadopted and instead recruit them via EFF/FollowerLivePackage, that appears to work (as previously mentioned) and supports multiple children followers. But turns out all children actors are set to level 1 with 50/50/50 HP/MP/STA fixed. Could you set those to level with the player like the summoned followers, or does that break HF? I know they can't be adopted because that would definitely break HF if they die, so I prefer the free NPCs. (Any recommendations for mods to distribute stat points except for FLP? Training stats via trainers/books only is *yawn*) If it matters, I have Immersive Children SE and YA installed and it all seems to work together reasonably well. Lastly, is there a reason why there's no option to have ALL pregnancies result in actors? Would be great to recruit some follower's kids as well and establish kid's rule over the thalmor... or something. I guess the entire game has turned into complete madness by now. I actually liked that in BF you could see who the parents were and also tell children to gtfo if there were too many. So if follower/random NPC kids were a thing, what about some supporting dialog (like asking for parents), is that possible? Anyway, thanks for all the hard work ❤️ EDIT: Also looking forward to the dialog expansion. As long as it works without adoption...
Narue Posted September 10, 2020 Author Posted September 10, 2020 1 hour ago, the0fromnexus said: But i wish there was no limit to 1 summoned follower at a time. There are three reasons for that: Children are identified by name, and there could be bugs if you have more than one summoned child with the same name. Summoning more than one at a time would be OP. Each combination (race, gender, class) shares the same actor, and those actors must be unique to act as proper followers. This is the biggest technical limitation. 1 hour ago, the0fromnexus said: But turns out all children actors are set to level 1 with 50/50/50 HP/MP/STA fixed. Aroo? I could have sworn I set them all to match the player's level. If not that's a bug that I'll fix in the next release. 1 hour ago, the0fromnexus said: Lastly, is there a reason why there's no option to have ALL pregnancies result in actors? It's a combination of AI packages and overpopulation. I'm complete doo-doo at writing AI packages, and there's not much I can do in terms of making them dynamic through scripting. I also kind of wish I had recorded one of my early tests where I spawned ~100 children in Solitude, that would eliminate any requests for NPC-NPC spawns in an instant, because it was absolutely ridiculous. 1 hour ago, the0fromnexus said: EDIT: Also looking forward to the dialog expansion. As long as it works without adoption... Yeah, that dialogue option is the final piece where you can choose either adoption or training and have full control over it. It's honestly an oversight on my part, because that should have been in the current version...I just forgot to add it.
CHIMiny Cricket Posted September 10, 2020 Posted September 10, 2020 1 hour ago, the0fromnexus said: EDIT: Also looking forward to the dialog expansion. As long as it works without adoption... If you're talking about the dialogue expansion that I'm building than you don't need to worry, it doesn't have any dialogue related to adoption.
Keegan van Sloppenstein Posted September 10, 2020 Posted September 10, 2020 Aroo? I could have sworn I set them all to match the player's level. If not that's a bug that I'll fix in the next release. To be clear: I'm talking about the child actors, not the grown up child followers. Those are fine. And thanks for the fix! I'm complete doo-doo at writing AI packages, and there's not much I can do in terms of making them dynamic through scripting. Why would this be necessary? The current setup is fine for now, just spawn actors in whiterun until it's overrun by kids. Easy, no? And possibly put a big honking warning to never tick this checkbox OR ELSE. 43 minutes ago, Narue said: I also kind of wish I had recorded one of my early tests where I spawned ~100 children in Solitude, that would eliminate any requests for NPC-NPC spawns in an instant, because it was absolutely ridiculous. Indeed i was aiming for maximally ridiculous. Why? Because mod it until it crashes, that's why. 22 minutes ago, tod howard said: If you're talking about the dialogue expansion that I'm building than you don't need to worry, it doesn't have any dialogue related to adoption. I was talking about yours, yes. Count me interested ?
Uncle64 Posted September 10, 2020 Posted September 10, 2020 I wish some would rewrite the HF and adoption system. So many bad things in it.
Narue Posted September 10, 2020 Author Posted September 10, 2020 4 hours ago, the0fromnexus said: Why would this be necessary? I prefer my mods to feel integrated rather than an addon. Other than the MCM, if it feels like something that would/should have been in the base game, that's my goal. 21 minutes ago, Uncle64 said: I wish some would rewrite the HF and adoption system. So many bad things in it. HF is a shit show. I've spent exorbitant amounts of time going through the scripts, and they're a complete mess that I'd expect from a newbie coder. If I did a code review with the Bethesda script writers, it would be spent chastising them (kindly, of course) about good coding practices and design. That said, one thing I want to do is rewrite HF from scratch, at least the adoption part. But that's a gargantuan effort, and I don't have gargantuan time at present... 3
sissylover19 Posted September 11, 2020 Posted September 11, 2020 Edit question was already answered So a new question I'm playing a very shall I say harsh hardcore almost misogynistic so if my PC end up falling in love with an orc after doing a certain solutions quest is there a way to make sure its always the dominant race that creates the babies basically if in a dunmer female has sex with an orc gets impregnated is there a way for all children too be orc children becoming an orc breeding trophy wife
Offcycle Posted September 12, 2020 Posted September 12, 2020 Hey, so, I'm having a problem, and am a bit of a novice modder. I've found that, at the beginning of my play through, insemination was working perfectly. Now, I'll admit, I do add a few mods here and there, sort my plugins mid playthrough, never remove anything but textures etc, and I definitely haven't touched fertility mode. With my limited knowledge I was thinking it was some load order problem, no conflicts in xEdit or anything of the sort, so I'm just kind of confused. Now, after a SexLab animation finishes, my character / NPC's are not inseminated. Not a clue what I did. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm RSkyrimChildren.esm Lanterns Of Skyrim - All In One - Main.esm Unofficial Skyrim Special Edition Patch.esp SexLab.esm Fertility Mode.esm BSAssets.esm FISS.esp Heels Sound.esm SGEyebrows.esp SexLabAroused.esm titkit.esl MajesticMountains_Landscape.esm BSHeartland.esm MajesticMountains_Moss.esp RealisticWaterTwo - Resources.esm BS_DLC_patch.esp Ecotone Dual Sheath.esl SkyUI_SE.esp TerrainLodRedone.esp Blowing in the Wind SSE.esp Blowing in the Wind - Lanterns of Skyrim Patch SSE.esp SMIM-SE-Merged-All.esp Blowing in the Wind - SMIM Merged All Patch SSE.esp ELFX - Exteriors.esp Blowing in the Wind - ELFX Exteriors Patch SSE.esp TrueStormsSE.esp Obsidian Weathers.esp Fertility Mode - RSChildren.esp DW.esp GoToBed.esp SLSO.esp CBBE.esp Killable Children.esp DiverseDragonsCollectionSE.esp Bijin_AIO 2018.esp anyonefollows2.esp Sunstarved_Tanlines.esp UIExtensions.esp AddItemMenuSE.esp EnhancedLightsandFX.esp Remodeled Armor - Vanilla Replacer.esp Palaces Castles Enhanced.esp Book Covers Skyrim.esp PCE - ELFX PATCH.esp Guards_Armor_Replacer.esp PAN_NPCs.esp Unique Uniques.esp Immersive Sounds - Compendium.esp Point The Way.esp SexLab_Solutions.esp ELFX - NoPlayerHomes.esp Eli_Breezehome.esp ZIA_Complete Pack.esp Immersive Music.esp Wintersun - Faiths of Skyrim.esp Dovahkiins_Infamy.esp wavetest.esp SexLabSkoomaWhore.esp Eli_Halla.esp Shiva's Vanilla Hair Replacer.esp [SunJeong] Ninirim Collection.esp MF_RadiantProstitution.esp Apocalypse - Magic of Skyrim.esp BarenziahQuestMarkers.esp Better Dynamic Snow.esp Bijin NPCs.esp Bijin Warmaidens.esp Bijin Wives.esp AIO SE TATTOOS.esp True Storms - Obsidian Weathers - Patch .esp DarkerNights.esp Ecotone Dual Sheath Patch.esp FNIS.esp FMS_FemaleMakeupSuite.esp GirlHeavyArmor.esp RaceMenu Overlays Hieroglyphics.esp Beards.esp Brows.esp Immersive Dragon Sounds.esp IMAGINATOR SSE - Visual Control for Skyrim.esp iHUD.esp JS Barenziah SE - Johnskyrim.esp KS Hairdo's.esp KSHairdosSMP.esp LABikiniSSE.esp dD - Enhanced Blood Main.esp SneakSilence.esp Headtracking.esp RRTattoos.esp RSChildren Patch - BS Bruma.esp RaceMenuHH.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp RaceMenuOverlayCompilation - CBBE.esp SINful CBP.esp SLACS.esp SLPleasure.esp Schlongs of SkyrimSE - Light.esp Sakora's Make Up Kit - Natural Colors.esp SLAdventures.esp MOD - Simply Better Movement Speeds (SSE).esp MOD - Simply Better Torches (SE).esp SFO_SkinFeatureOverlays.esp S3DRocks.esp StormLightning.esp TheEyesOfBeauty.esp VWA_VanillaWarpaintsAbsolution.esp VioLens SE.esp Wolfpaint_Face.esp SOSRaceMenu.esp dD-Larger Splatter Size.esp RSChildren.esp PCE - USSEP Patch.esp SLAnimLoader.esp SLALAnimObj.esp Ordinator - Perks of Skyrim.esp Ordinator - Beyond Skyrim Bruma Patch.esp Alternate Start - Live Another Life.esp PCE - Live Another Life Patch.esp ELFXEnhancer.esp PCE - ELFXEnhancer Patch.esp RealisticWaterTwo.esp Skyrim Flora Overhaul.esp Verdant - A Skyrim Grass Plugin SSE Version.esp MajesticMountains.esp XPMSE.esp There's my load order, if you had the time to take a peek and see if I'm fucking over your mod anywhere I'd love it, thanks for the quality content. I know it's near the beginning, I was comfortable placing it there because I thought that it didn't overwrite anything nor was overwritten.
Uncle64 Posted September 12, 2020 Posted September 12, 2020 35 minutes ago, Offcycle said: Hey, so, I'm having a problem, and am a bit of a novice modder. I've found that, at the beginning of my play through, insemination was working perfectly. Now, I'll admit, I do add a few mods here and there, sort my plugins mid playthrough, never remove anything but textures etc, and I definitely haven't touched fertility mode. With my limited knowledge I was thinking it was some load order problem, no conflicts in xEdit or anything of the sort, so I'm just kind of confused. Now, after a SexLab animation finishes, my character / NPC's are not inseminated. Not a clue what I did. Reveal hidden contents Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm RSkyrimChildren.esm Lanterns Of Skyrim - All In One - Main.esm Unofficial Skyrim Special Edition Patch.esp SexLab.esm Fertility Mode.esm BSAssets.esm FISS.esp Heels Sound.esm SGEyebrows.esp SexLabAroused.esm titkit.esl MajesticMountains_Landscape.esm BSHeartland.esm MajesticMountains_Moss.esp RealisticWaterTwo - Resources.esm BS_DLC_patch.esp Ecotone Dual Sheath.esl SkyUI_SE.esp TerrainLodRedone.esp Blowing in the Wind SSE.esp Blowing in the Wind - Lanterns of Skyrim Patch SSE.esp SMIM-SE-Merged-All.esp Blowing in the Wind - SMIM Merged All Patch SSE.esp ELFX - Exteriors.esp Blowing in the Wind - ELFX Exteriors Patch SSE.esp TrueStormsSE.esp Obsidian Weathers.esp Fertility Mode - RSChildren.esp DW.esp GoToBed.esp SLSO.esp CBBE.esp Killable Children.esp DiverseDragonsCollectionSE.esp Bijin_AIO 2018.esp anyonefollows2.esp Sunstarved_Tanlines.esp UIExtensions.esp AddItemMenuSE.esp EnhancedLightsandFX.esp Remodeled Armor - Vanilla Replacer.esp Palaces Castles Enhanced.esp Book Covers Skyrim.esp PCE - ELFX PATCH.esp Guards_Armor_Replacer.esp PAN_NPCs.esp Unique Uniques.esp Immersive Sounds - Compendium.esp Point The Way.esp SexLab_Solutions.esp ELFX - NoPlayerHomes.esp Eli_Breezehome.esp ZIA_Complete Pack.esp Immersive Music.esp Wintersun - Faiths of Skyrim.esp Dovahkiins_Infamy.esp wavetest.esp SexLabSkoomaWhore.esp Eli_Halla.esp Shiva's Vanilla Hair Replacer.esp [SunJeong] Ninirim Collection.esp MF_RadiantProstitution.esp Apocalypse - Magic of Skyrim.esp BarenziahQuestMarkers.esp Better Dynamic Snow.esp Bijin NPCs.esp Bijin Warmaidens.esp Bijin Wives.esp AIO SE TATTOOS.esp True Storms - Obsidian Weathers - Patch .esp DarkerNights.esp Ecotone Dual Sheath Patch.esp FNIS.esp FMS_FemaleMakeupSuite.esp GirlHeavyArmor.esp RaceMenu Overlays Hieroglyphics.esp Beards.esp Brows.esp Immersive Dragon Sounds.esp IMAGINATOR SSE - Visual Control for Skyrim.esp iHUD.esp JS Barenziah SE - Johnskyrim.esp KS Hairdo's.esp KSHairdosSMP.esp LABikiniSSE.esp dD - Enhanced Blood Main.esp SneakSilence.esp Headtracking.esp RRTattoos.esp RSChildren Patch - BS Bruma.esp RaceMenuHH.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp RaceMenuOverlayCompilation - CBBE.esp SINful CBP.esp SLACS.esp SLPleasure.esp Schlongs of SkyrimSE - Light.esp Sakora's Make Up Kit - Natural Colors.esp SLAdventures.esp MOD - Simply Better Movement Speeds (SSE).esp MOD - Simply Better Torches (SE).esp SFO_SkinFeatureOverlays.esp S3DRocks.esp StormLightning.esp TheEyesOfBeauty.esp VWA_VanillaWarpaintsAbsolution.esp VioLens SE.esp Wolfpaint_Face.esp SOSRaceMenu.esp dD-Larger Splatter Size.esp RSChildren.esp PCE - USSEP Patch.esp SLAnimLoader.esp SLALAnimObj.esp Ordinator - Perks of Skyrim.esp Ordinator - Beyond Skyrim Bruma Patch.esp Alternate Start - Live Another Life.esp PCE - Live Another Life Patch.esp ELFXEnhancer.esp PCE - ELFXEnhancer Patch.esp RealisticWaterTwo.esp Skyrim Flora Overhaul.esp Verdant - A Skyrim Grass Plugin SSE Version.esp MajesticMountains.esp XPMSE.esp There's my load order, if you had the time to take a peek and see if I'm fucking over your mod anywhere I'd love it, thanks for the quality content. I know it's near the beginning, I was comfortable placing it there because I thought that it didn't overwrite anything nor was overwritten. Let me give you one PRO tip. DO never ever sort your load after you have started your play. You can add mods, that is often fine, BUT you must place it manually correct in your loadorder. That part comes from READING and even MORE READING. There is also the possibility that you actually did have Anal animations. Dunno why they do run so often, but they do run way to often.
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