eldoctore Posted December 26, 2024 Posted December 26, 2024 On 12/9/2023 at 9:11 PM, NiffyFox said: How do I get male pregancy? I haven't played a male character since I started playing with sex mods, but I have made futa characters that get women pregnant, so I assume the process is the same. Change your gender in sexlab to female, make sure you have Fill Her Up and force your gender to female, lastly force your gender to female in Fertility Mode.
Andrea0006 Posted February 2, 2025 Posted February 2, 2025 (edited) None of my NPCs that ive f***ed get pregnant. How can i solve this?! Also no NPCs are "tracked" in the MCM. Any solution for this?! Edited February 2, 2025 by Andrea0006
sivb1 Posted February 8, 2025 Posted February 8, 2025 Hello, ive seen on the thread that there have been someone/people who have been able to fix the problem with slif, using Slif_inflate instead of the morphs. Everytime I try to click on the link to get the patch tho, it seems its been removed. Can sopmeone give me the patch or point me to another possible fix? Thanks in advance
MajorWard Posted February 21, 2025 Posted February 21, 2025 Good Evening As with some others, I have run into an issue with this mod (using FM Fixes and Tweaks) in which any children created by the mod de-spawn, seemingly after Grelod the Kind is killed. Before I had 2 vanilla children (Lucia & Sofie) plus 2 custom "Kiddos" via the mod. Both had been adopted and named via the MCM menu seeing as it apparently doesn't auto-adopt when a baby grows into a child anymore. Before it used to throw up a dialogue box to name your child at the moment the baby becomes a child, now it spawns a "Kiddo" and you have to use the MCM to name them something else. I digress. I was able to use the console to re-enable one of the children* but their name had been reset and, while I had the dialogue options that you have with most adopted children (do chores, give gift, go to bed etc.), she kept saying she "hated it here" and the MCM menu no longer had her as adopted. She then proceeded to walk away, as if heading to the orphanage. Through dialogue I was able to move her to Breezehome then back to Lakeview Manor, but she still said "I hate it here" as if she were in the orphanage. I was able to adopt her via the MCM but this upped the adopted children counter so she was now counting as 2 children in the eyes of the mod. I could do the same with the other missing child but this would then up the adopted children count to 6 when only 4 actually exist in game and I'd like to have all 6 possible kids. Does anyone know of a console command to set a child status as "adopted" that would avoid the one child counting as two issue as mentioned above?
Vanus Posted March 25, 2025 Posted March 25, 2025 On 9/28/2024 at 6:54 AM, MajorWard said: Speaking of the potions for female characters, seeing as you can't make NPCs drink them (as far as I am aware), I wonder if the same effects could be enchanted onto clothes / jewellery that can be given to and equipped by an NPC? This one does have some ability to be used though the potions have very little change in possibility of conception increase. I'll get to the technical first. With the poisoner perk or Brotherhood Cocktail if you're using Ordinator for perks, reverse pickpocket the potion of fertility into the inventory of the female in question. A whitish glow effect will register on the actor briefly with the sound effect of what I'm guessing is drinking the potion. When the setting was at 20% baseline the Potion got it up to 36% and multiple potions do not increase the probability margin or duration of effect. The potion will only register the increase for one in game hour so I'm doubtful that it does much if anything to be more than placebo. More to the point I've found dual casting the Inseminate spell has a better chance though the player will need alteration skill and a heck of a lot of magicka to fire rapidly at the target NPC. Using alteration as a method may mess with your Arousal numbers so best to turn it off for the player before trying the spells. As for name recommendations: Fecundity Philter ?
thedarkwinds Posted April 21, 2025 Posted April 21, 2025 Which download is for SE? Both downloads are numbers and I can't tell them apart.
nmagod Posted April 24, 2025 Posted April 24, 2025 On 4/20/2025 at 11:48 PM, thedarkwinds said: Which download is for SE? Both downloads are numbers and I can't tell them apart. both "downloads" go to nexusmods, so if you can't get that description to load, let us all know which is which
Fraying9981 Posted September 9, 2025 Posted September 9, 2025 when a chastity DD belt is equipped and a SL scene is triggered, the animation starts for ~1 sec before stopping (which is fine) but long enough to register a virginity loss. "The girl XX becomes a woman" Is there a way to prevent this? Thats what belts are for... I'm using FM with the nexus patch FM v3 with tweaks Thanks in advance!
Balmung889 Posted October 2, 2025 Posted October 2, 2025 A few months ago I downloaded this mod from Nexus. Version 3.0.1. Now I want to play a new game, but when I start the game, my character and other characters are already pregnant at the start of the game. How do I disable this? PS: I start the game with Alternate Start.
MajorWard Posted April 4 Posted April 4 I've noticed there is a folder for Sound Effects in the Data folder but it only has the "This folder is managed by Vortex" file. Could labour sounds / screams be added to this folder if given the correct filename?
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