Nazzzgul666 Posted March 7, 2018 Posted March 7, 2018 Glad to hear that. One thought i had while currently playing shout like a virgin again: VirginMarie mastered both including, manipulating, customize animations and proper alignment to furnitures as far as it's possible. At least it works better in her mod than most others, if you have questions she might be willing to give you some advice. 1
Vallen666 Posted March 9, 2018 Posted March 9, 2018 On 3/6/2018 at 9:08 PM, Evilynn said: Thanks for the suggestion, but not really... I just don't see it bringing in enough money to make a difference in me picking up side projects... And the last thing I want is to feel guilty about taking a night off ever once in a while Hey, some of us are more than willing to let you have time off. Not happy about it (since the mod is amazing so far), but willing. I've never done a mod myself (not even a graphic enhance one, let alone a full blown quest), but it looks like a heck of a lot of work, so kudos to you for the amazing job. Did I say it was amazing yet? Well, it is. Looking forward to the next update, no matter how long it takes. Thank you for your effort.
raycorn Posted March 12, 2018 Posted March 12, 2018 I'm excited to see where this mod goes. Refreshing to come across such an original concept. The idea of the player's body (and mind) being taken over is full of possibilities. Played through without problems so far. Voices are good - appropriate and clear, even if the emphasis within some sentences is not always as good as it might be. A minor grumble, though, which does nothing to spoil the promise of the mod. Thanks for all your work so far - this mod has the potential to be really great. Since writing above, I have played through several more times in a NEW lightly modded game - just to see if there was any change. I also left sub-titles off to concentrate more on the sound of the dialogue. To deal with this first, let me say at once that I found the written dialogue refreshingly imaginative, intelligent and interesting. Unfortunately, the voice actors are clearly not 'actors' and seem unable to convey the correct emphasis to the dialogue. They are clearly 'reading' the words, without first having understood properly their import. This is sad, because the true potential of the dialogue is being compromised. The voices themselves are good - clear and well-paced. Turning to the gameplay,this is a Beta and there will understandably be wrinkles to be ironed out. The main one, for me, was the long pauses in Evilynn's movement, especially on the walk from fire to lair and then again, within the lair itself. The final scene, from entering the lair to the imprisonment of Sarah, stopped so often as to be really annoying. The only way to progress being to save and reload the save, over and over again. As I have already said, I believe this mod has huge potential. In the early part, the fact that the PC is enabled to continue their normal Skyrim life until Evillyn once again assumes control is brilliant. I don't know if this concept will be lost once the PC is fully 'enslaved', but personally, I think it would be great to continue it as far as possible, leaving the PC always wondering where, how and for how long they will next be controlled - never able to 'relax'. Lastly, these comments are intended as constructive, not derogatory. I wish you well with its development and look forward to future versions, as the mod progresses.
Evilynn Posted March 16, 2018 Author Posted March 16, 2018 On 3/12/2018 at 6:34 PM, raycorn said: Lastly, these comments are intended as constructive, not derogatory. I wish you well with its development and look forward to future versions, as the mod progresses. Thanks for the comments! I think I've cleared up a lot of the pathing delay (that's what causes the pauses)... let me know how it works for you when the next update comes out. I've never had to save/reload to continue in any of the quests, so please let me know if it's still happening (and if anyone else experiences it) === UPDATE === I have made a few "philosophy changes" that I'd like to know what people think of... 1) I wanted to use mostly lesbian sex scenes, but they are sadly lacking in Skyrim. 90%+ of "Lesbian" sex scenes are actually normal sex scenes with two women instead of a man and a woman. In response (because I'm not creating 100's of animations), I'm going to add a quest line that will result in Evilynn having an enchanted strapless dildo (that's sensitive to touch) 2) I'm going to send PC's on the victim route out of the Lair a lot more often than I originally planned. I'm strongly considering editing things so that you can actually play a normal game as long as you do the quests Evilynn gives and come to her lair when she orders. Thoughts? 5
valcon767 Posted March 16, 2018 Posted March 16, 2018 3 hours ago, Evilynn said: 1) I wanted to use mostly lesbian sex scenes, but they are sadly lacking in Skyrim. 90%+ of "Lesbian" sex scenes are actually normal sex scenes with two women instead of a man and a woman. In response (because I'm not creating 100's of animations), I'm going to add a quest line that will result in Evilynn having an enchanted strapless dildo (that's sensitive to touch) 2) I'm going to send PC's on the victim route out of the Lair a lot more often than I originally planned. I'm strongly considering editing things so that you can actually play a normal game as long as you do the quests Evilynn gives and come to her lair when she orders. Thoughts? 1 - that is a good response to the situation 2 - while this will make it more playable long term for the victim path a minor suggestion: there should be times where Evilynn just decides that "hey i want her to do this right now!" and give the "victim" a very short timer (short enough so that she is almost certain to not make it) to report in by. 1
Mrs_Knot Posted March 16, 2018 Posted March 16, 2018 Just finished checking out the mod and I love the fact that you can choose your role in this, not like other mods which only put you in a specific path and that's it... Best of luck with this mod I'm thrilled to see whats coming in the next update Also if you need testers you can sign me up...
Evilynn Posted March 20, 2018 Author Posted March 20, 2018 Skyrim VR will be out soon (and Skyrim SE mods will probably work on it) .. So, for the first time Skyrim SE is on my radar... Many of the core mods are working in SE now (SexLab Full in alpha, SKSE64, ZaZ8.0, etc) I'm not making any changes yet, but when VR comes out.... I'm thinking about converting to Skyrim SE/VR
BigOnes69 Posted March 20, 2018 Posted March 20, 2018 7 hours ago, Evilynn said: Skyrim VR will be out soon (and Skyrim SE mods will probably work on it) .. So, for the first time Skyrim SE is on my radar... Many of the core mods are working in SE now (SexLab Full in alpha, SKSE64, ZaZ8.0, etc) I'm not making any changes yet, but when VR comes out.... I'm thinking about converting to Skyrim SE/VR I would not hold my breath for it to be 100 percent compatible. The corporate side usually wins out over the creative side of Bethesda. They always build in some engine limitations for modding. SE itself is proof of that and it goes way back to oblivion and beyond.
Evilynn Posted March 22, 2018 Author Posted March 22, 2018 On 3/20/2018 at 5:13 AM, BigOnes69 said: I would not hold my breath for it to be 100 percent compatible. The corporate side usually wins out over the creative side of Bethesda. They always build in some engine limitations for modding. SE itself is proof of that and it goes way back to oblivion and beyond. True, and I'm not going to make any decisions until I've spent real time playing it. I'm doing some side work to pay for a VR rig - probably going with HTC Vive - so I have not even played VR (other than a few minutes at a friends house) at this point.
just_Gina Posted March 22, 2018 Posted March 22, 2018 On 3/16/2018 at 1:11 AM, Evilynn said: Thoughts? I believe that they are both welcome ideas. The first because of the obvious lack of good aggressive F/f animations. the second one is because the game, no matter how well done the slavery / victim mod, becomes tedious without breaks to accomplish other things. I am really excited to see where you take this. BTW- thank you for sharing.
Nazzzgul666 Posted March 23, 2018 Posted March 23, 2018 On 16.3.2018 at 6:11 AM, Evilynn said: 1) I wanted to use mostly lesbian sex scenes, but they are sadly lacking in Skyrim. 90%+ of "Lesbian" sex scenes are actually normal sex scenes with two women instead of a man and a woman. In response (because I'm not creating 100's of animations), I'm going to add a quest line that will result in Evilynn having an enchanted strapless dildo (that's sensitive to touch) 2) I'm going to send PC's on the victim route out of the Lair a lot more often than I originally planned. I'm strongly considering editing things so that you can actually play a normal game as long as you do the quests Evilynn gives and come to her lair when she orders. Thoughts? 1) Sounds good. I could either imagine it as a curse for something going wrong, like a failed conjuration (due to wrong ingredients rather than because a lack of skill, obviously ;)) 2. I wouldn't try too hard to keep the game playable. In theory it's a nice idea, in practice many (but not all) mods suffer there at story telling. I prefer a good story than freedom. 1
t.ara Posted March 24, 2018 Posted March 24, 2018 For Evilynn: The slave-collar(s) for this mod are ready...you can have a look on the zap8+ -thread, and I hope you like them! 2
spyke123 Posted March 25, 2018 Posted March 25, 2018 1. I hope that course will be somewhat optional, cause turning this into some kind of Futa-mod would be a major let down for me... (but thats my own personal flavour of course, and I understand not all mods are made for me ...) 2. Not enough mods here let you play a normal game so I like the sound of that...
Evilynn Posted March 25, 2018 Author Posted March 25, 2018 4 hours ago, spyke123 said: 1. I hope that course will be somewhat optional, cause turning this into some kind of Futa-mod would be a major let down for me... (but thats my own personal flavour of course, and I understand not all mods are made for me ...) 2. Not enough mods here let you play a normal game so I like the sound of that... Its not about being a futa-mod (that's a turn off for me as well). When I say that there are not enough animations with an aggressive female it's a huge understatement... for example, FunnyBizness has a lot of great animations, but his "FemDom" series is all about a woman forcing herself on a man (including a woman forcing a BJ on a man), so they are useless for this mod. I don't say this as a complaint. I expect him to create things he enjoys, and lesbian rape is (at least going by loverslab forums) a... less common kink. He does have some things I can use, but a strapon will be needed. I plan on having at least 2 quests related to it on the victim path, but Evilynn didn't create it in order to have a dick, she created it to give her another way to hurt and humiliate her victims. The strapless dildo will only be worn when an animation requires a strap-on - and only on stages that require a strapon - which is more often that I want, but it's better than only having a couple animations.
Evilynn Posted March 26, 2018 Author Posted March 26, 2018 v0.1.6 is out! It's still very beta. Some bug fixes/refactoring of existing quests Complete rewrite of everything in the lair, and changes to the look of the lair. Victim path now has reached a good stopping point, and I'm going starting on the partner path now. See the file page for instructions on making tears work. The current version adds a couple (unchecked) "story" sexlab animations. If you already have all sexlab animations slots filled, then you will need to remove something and then restore it after finishing the mod. They are disabled because they are not intended to run outside the story. The scenes that run them manages scripting, stages, and dialog. Without that management they don't work correctly. Let me know what you think, and feel free to offer constructive criticism! Some specific points I know I want feedback on: New look of the first area and the lair. Like the darker feel? The new [Emotion] I have in dialog and text (after you reach the lair - does it help?) Wolves should be completely fixed, but let me know if they still attack! (If they do attack, I want to know when, and if they attacked you or a follower) If your sexlab animations are full please let me know.. I want to know how much of a problem this is. I have a few options for fixing it, but it takes time away from other changes I'd rather do
EinarrTheRed Posted March 26, 2018 Posted March 26, 2018 Saw this in the download section for the first time and decided to give it a try. Wasn't sure what to expect since from your description we have somewhat opposite playstyles (I generally play male characters that are more typically dominant, i.e. people who kidnap my characters tend to come to bad ends) on the other hand my characters "morality" can range anywhere from Dudley Doright to Evil Bastard, depending on my mood when I make the character. As it happens, my current character isn't named Malgrynn for nothing ;-) So... installed and gave it a whirl. Turned out to be a short whirl as I went the partner route LOL But, the set up was quite nice and unexpectedly intriguing given I don't normally care for quest that kidnap my character and force them into something. This felt different, sure, she's powerful and has the upper hand at the moment. But the fact that she feels the need to reinforce that hints that maybe her grip isn't has certain as she'd like my character to believe. She even acknowledges that my character is quite powerful (and at this late stage in the game he really is) that was a pleasant surprise. I think if she'd called him Arch-mage he might have actually hugged her! LOL (Seriously, you earn all these titles and then virtually nobody recognizes them... sheesh!) I'm guessing that Evilynn's voice is computer generated? Her comment about wondering what my character would do when I he actually had a beautiful woman at his mercy gave me quite a chuckle... wait til she gets a load of his basement. *cough*PAHE*HSH*cough* Spoiler So while the intro was quite short for me, it certainly piqued my interest. I'll be looking forward to how you continue to develop the mod. Although you made it clear your focus is on play as a female characters, the intro seemed to leave quite a bit of room for a male character. One note about the dream lair location. I noticed that once you open the door from the room you begin in, right at the door threshold the room sections are just slightly misaligned leaving a tiny gap. Not sure I could be any help, but if you're open to ideas for people who prefer male characters I'll offer what ideas I can. I'm also curious to see what you come up with for this mysterious lair. As for Evilynn, I could see a Machiavellian power struggle between her an Malgrynn playing out which could be quite fun if done well. I could also start a betting pool on which one proposes to the other first, match made in Oblivion! You can almost hear Molag Bal chuckling. Best wishes!
Gimlord Posted March 26, 2018 Posted March 26, 2018 I think your mod messes with sexlab free camera. When i try to use the free camera nothing happens, and when i removed your mod the free camera worked.
Evilynn Posted March 26, 2018 Author Posted March 26, 2018 5 hours ago, EinarrTheRed said: I'll fix that seam, thanks. I love the idea of adding some title recognition... Both from Evilynn and victims. Ideas are always welcome, and most are unisex. Evilynn has a Strapon, so... If you try the victim path, you can see the lair and Evilynn playing. The pertner path should be fairly open for male characters, but some scenes will not make sense. 1 hour ago, Gimlord said: I think your mod messes with sexlab free camera. When i try to use the free camera nothing happens, and when i removed your mod the free camera worked. Arrrgh, I think I forgot to include that fix. Both sexlab and I use the same utility for the free camera, and we both use number pad 3... So toggleing it makes it Toggle twice (once for each of us) and leaves no changes. I'll update for next release.
zenford Posted March 26, 2018 Posted March 26, 2018 in general the idea of this mod I liked and I hope to see an interesting continuation for both ways all the same I'll try to insert my five cents. =) I think it will be a little more interesting if the player dat bit to resist capturing his body here are a few ideas for this: == in a bad way, at some point, the player will be returned control of the body (it will be possible to explain that Evelyn needs a recharge / rest \ this is all her cunning plan and she wants to mock you) coming to the conclusion that the spirit eats your emotions fear / excitement / pain), you hesitate to drain its source of energy (yourself) ... having chained yourself to the device (wooden horse \ wooden cross). it certainly does not work, without expecting from yourself you are only more excited by these actions (giving Evelyn even more energy for further adventures). Evelyn will certainly punish this attempt (if this was not her plan). she can punish by dressing a device that will provide constant excitement / pain (possibly piercing) preventing further attempts to dry herself. == in the quest of the partner: add a dialogue to random passers-by that something like - help! I was possessed by an evil spirit! (for this you will of course be punished with an instant hit of electricity) == add the opportunity to ask for help in the temple (Kinareth \ Talos \ Dibella) the priest will try to expel the spirit from you, but of course this will not help, moreover Evelyn will enslave this priest. == in the den add "Doll Room" where the player will be locked until Evelyn wants to play. (free movement is guaranteed in any case but only within the room) That's all for now. can I expect that something like this will appear in this mod? I will be glad to help as far as possible (the concept of quests / dialogues) if this interests you. for this I need to know the ultimate goal of the author of the mod of course (whether the player is released at the end or not, how far will be allowed to go to the player in these adventures, with whom he will contact) Thank you for attention P.S English is not my native language, I apologize for any errors.
Evilynn Posted March 26, 2018 Author Posted March 26, 2018 25 minutes ago, zenford said: The current end of the victim path happens just before things open up. Evilynn will change who she possesses regularly. She is changing to Sara at the end of current content. Evilynn still needs to keep her promise that "the next time I rape you will be in the flesh", but after that the player is unlocked and sent on quests. As for being locked in a room, I don't see the need because you are locked in the lair. Remember what happened when Sara tried to leave? That happens to anyone that tries to leave without permission, including the player. I do like your ideas (like seeing a priestess for help), and will end up including that or something similar! Thanks for the suggestions!
zenford Posted March 26, 2018 Posted March 26, 2018 2 hours ago, Evilynn said: A little imagination I made sketches for the task, which should fit into the overall picture and serve as a possible completion of the plot part. Well, there's no turning back =) I'm leaving for your trial.(quest for the "bad way". If Evelyn does not want to leave the player's body) Spoiler == at some point (perhaps after the enslavement of enough victims) Evelyn goes in search of a magical artifact "broken soul" Evelyn, -we have been with you for a long time, surprisingly, you did not break like others, after all that we have passed. It's time to use "something" which will help me in my plans [you have no idea why she needs her, maybe in order to once again make fun of you, since there is no way to avoid this, you have to accept obedience and go where the puppeteer will send you to] << find artifact >> (reaching the artifact and picking it up) Evelyn - (reads the spell) Hatarucio Mattar spiritus ... Exot! [at the end of the spell, your mind is enveloped in darkness ...] [waiting for another torture on your body and mind you discover ...] [... that your body is missing! ... your mind is no longer in the bodily shell you are a disembodied spirit!] Evelyn - I see you are surprised by what happened. You can be happy, you got the freedom you were so eager for, maybe it's not what you wanted, but there's no turning back for you. Your strong body will be very useful to me and noisy neighbors will only interfere with me. it was very pleasant to play with you, but your time is exhausted, it's time for you to go where you belong ... to CEMETERY HA HA! (teleports you to the cemetery) player [oh gods .. first I lost my honor ... and now my body!] [in despair and unwillingness to accept reality you are looking for solutions ... you need to act faster, because your condition is extremely unstable and you can evaporate into any minute] << back to the body >> (here the player will be offered two possible ways 1. to try to return to his body 2. find another suitable body.) when choosing option 1 (the player finds the way back to the den (the way to meet with Evelyn, not necessarily in the den) and tries to speak with Evelyn) player * -yy you! well, return my body! it does not belong to you! * - Please let me return to the body! I will do whatever you want! Evilin- is a naive girl. dumashe just come to court and ask me about something? -hmm ... after playing a little with your body, I realized that I can not use some "abilities", your presence will make it a little easier for me ...- I think I can partially double your request with some conditions ... player - * go to hell with your conditions, I will not cooperate with you (stay in the spirit) (you can proceed to option 2) [it seems I will not return my body] - * I will take all that you have prepared for me. just bring me back ! (return to the body on Evelyn's terms) Evelyn- remember The doll in this body is just a guest. You have no more power here. [after a bright flash you again find yourself inside your body. you no longer want to fight for control with Evilin.you have reconciled to your fate. it seems that Evelyn received what she wanted] p.s. Evelyn will allow you to return to the player's body because it will lose the ability to feel exciting \ pleasure from all that it does, perhaps control will become available but only now you are an evil magician "Evelyn" when choosing option 2 (the player makes his way to one of the shelters of necromancers and finds a body there) [you see the body of a beautiful girl in front of you. it seems she was the victim of a failed experiment. the soul has long since left this body, but it seems that it has not been decayed at all, even on the contrary it looks as if immersed in a deep sleep and now it will wake up. it is possible to try to settle in it. In any case, it will not be worse] (after the player uses a special spell \ object (nearby) on this body) [you gently lie down in the same pose as the body and at the moment close your eyes. you begin to feel the pleasant warmth of the new body. in your mind, images and fragments of the memory of the previous owner begin to emerge ... in the information flow you disassemble the name "{****}" ... this is the name of the previous owner ... two lives were mixed in your mind ... "{****} "it looks like it's your name. you do not remember the other. leaving everything behind you are continuing your new life.] (the player gets a new body, the abilities of the previous owner and his things, the name changes to "****") I understand that I have used the word "body" many times. perhaps it was worth replacing it with something else. In addition, in the translation the meaning could be lost, so I will send the original in a separate file. I hope it will be useful ... orig(ru).txt
mabuse786 Posted March 26, 2018 Posted March 26, 2018 Hi Evilynn, I played it and found the following: If I fast travel to another city and the liar sequence starts, I get a 'darkened' PC in front of a light-blue screen. No movement, can only turn around, whistle sounds but sometimes distorted. If I stay in Saarthal, the story moves forward as expected. In Saarthal, I can talk to an invisible Evilynn where the barrel and the table is located. Normal talk - what do you think about bondage and other stuff. One CTD after the paralysis of Sara/Bunny. Started again with naming process in Saarthal and everything worked, this time. Sequence stops for me, when Sara tries to flee through the door. PC/NPC are not moving any more, in front of the door. May be have to load again. I really enjoy your idea but I have to say, there should be some more possible player interactions and much more bondage in it. Currently there is no bondage at all and no torture devices. Also, due to the lack of interaction for the player, it feels a bit like a movie. Which is also nice to experience but I am asking myself, was this your intention? Excellent story and ideas you have. Thinking of your background story, I can only say, I find your way of thinking quite appealing. Great work!
EinarrTheRed Posted March 26, 2018 Posted March 26, 2018 I tried the partner path, got as far as the end of the dream sequence and I was back outside Saarthal with a sort of blue glow on my character. At that point I got a pop up msg stating that that was the end of the partner content for male characters so I thought that was it and shut things down. There wasn't any indication in the journal or anything of how to reach the lair. I can open the esp in CK later and see what the lair looks like. When I get some free time maybe later tonight I'll re-install and have another go at it. As for suggestions, I'll give that some thought and try to put something coherent together.
Evilynn Posted March 26, 2018 Author Posted March 26, 2018 2 minutes ago, EinarrTheRed said: end of the partner content for male characters Hopefully you missremember / missread that part. If not, I misstyped it in a very strange way that's the end of the partner content... there is no male/female content... The assumes all characters are female. I *may* attempt to make the partner path unisex, but that's not a promise at this point.
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