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Posted

ok, i will check issue this night (if i find time) i hope that it is only small mistake and i will reupload mod. it's seems that many people had same issue, something must be wrong on my side.

Posted

Kind of curious, what exactly have you planed for Paul? I did the main quest up until he free's me, and does the first milking, which I assume is the ending so far. But what happens next?

Posted

I enjoyed update1.7 yesterday.

 

There are problems with applying tattoos.

 

Somewhat uncomfortable, if you go back to the main menu and load it, it will be tattooed.

 

Unfortunately, Paul's story is short.

 

Is it my own bug? or should I play a new game?

 

I hope to be a perfect and fun mode.


I still have fun and THANKS MODDER!!

Posted
58 minutes ago, Tex said:

Kind of curious, what exactly have you planed for Paul? I did the main quest up until he free's me, and does the first milking, which I assume is the ending so far. But what happens next?

i have plan for paul and all stories but i don't want spoil a lot
i wrote some in my last post - paul will take "carre" of you ;)

 

43 minutes ago, funkalla said:

I enjoyed update1.7 yesterday.

 

There are problems with applying tattoos.

 

Somewhat uncomfortable, if you go back to the main menu and load it, it will be tattooed.

 

Unfortunately, Paul's story is short.

 

Is it my own bug? or should I play a new game?

 

I hope to be a perfect and fun mode.


I still have fun and THANKS MODDER!!

 

paul story is short - true, it's only connection with big quest that come with next updates ;)

now paul is owner, have jarl or hunters certyficate
BTW nice avatar <3

 

Posted

Could i get some advice / help for part of the mod dialogue.  This time i went with Paul and not getting captured.  Then decided to revisit "The house" where i found "my mind" which tells me i'm looking for the "river bank"  Where i find 2 hunter's and a skeleton.  IS anything supposed to happen at that point?  Or is it place holder for future updates?

 

I really like the change's you've put in Skyrimfet.  10/10 for the facial change's.

 

If i could offer you some idea's again XD, maybe some thing's you haven't thought off.

 

With the random change's and "Dirt cow" effect.  An option or small "to do" quest to go back and talk to Paul "Can you help me Paul, i fell down in some mud and got covered, can you clean me?"  Perhaps for milk

 

Imaginary pregnancy, Could this be worked in to trigger on other pregnancy's and / or have a timer where it comes and goes?

 

would it be possible to inject the new BAC potion's,  Level up, Mutate, Skin change in the "Hey there" menu to be able to force them on follower's? 

Posted
3 hours ago, LatencyRemix said:

Could i get some advice / help for part of the mod dialogue.  This time i went with Paul and not getting captured.  Then decided to revisit "The house" where i found "my mind" which tells me i'm looking for the "river bank"  Where i find 2 hunter's and a skeleton.  IS anything supposed to happen at that point?  Or is it place holder for future updates?

 

I really like the change's you've put in Skyrimfet.  10/10 for the facial change's.

 

If i could offer you some idea's again XD, maybe some thing's you haven't thought off.

 

With the random change's and "Dirt cow" effect.  An option or small "to do" quest to go back and talk to Paul "Can you help me Paul, i fell down in some mud and got covered, can you clean me?"  Perhaps for milk

 

Imaginary pregnancy, Could this be worked in to trigger on other pregnancy's and / or have a timer where it comes and goes?

 

would it be possible to inject the new BAC potion's,  Level up, Mutate, Skin change in the "Hey there" menu to be able to force them on follower's? 

I'm not a owner of "hey there" dialogue but hmmm... another idea: using potion on npc's is not easy, i will use existing magic effects and prepare some scrolls with same usage like potions.

about dirt cow, etc - i don't want to lost myself in small mini quest related with attributes - it's not a problem but now i want to focus on main, big quest.  for me: dirt cow is a curse. not temporary effect. ok? :smile:

Posted

Dont get me wrong here, im 100% for the random change's, It makes the mod way more interesting, and repayable i think. I just thought of it as something extra.  But what ever you choose i will be right behind playing ^_^

 

And i know you have said that before you don't like follower's, which is understandable so please don't go out of your way to add something that you wouldn't wand used yourself.  

Posted
11 minutes ago, LatencyRemix said:

Dont get me wrong here, im 100% for the random change's, It makes the mod way more interesting, and repayable i think. I just thought of it as something extra.  But what ever you choose i will be right behind playing ^_^

 

And i know you have said that before you don't like follower's, which is understandable so please don't go out of your way to add something that you wouldn't wand used yourself.  

easy! :smile:
i said: another idea: using potion on npc's is not easy, i will use existing magic effects and prepare some scrolls with same usage like potions.
well in next update you get scroll to cast a one-time spell  - one scroll = one potion - just select target and cast. should be much easy than force npc to drink potion's.

Posted

I have an idea for the main quest, just a suggestion...

Spoiler

the Cowborn is the cow number 32 right? then the others cows from Hammerfell has been transfered to Skyrim due to the heavy taxes the Aldmeri Dominion implemented to such unusual Cattle, then the owners of the Dairy decided to move them into a secret location more like in dwemmer ruin which happened to be an old but still working Dairy, where no law is implemented, between the mountains near Orsinium. 

Somehow the bad guys caught the Cowborn(again) brought her to the secret location,like the bad guys Forced Paul to tear the certificate the he was the owner.

after being stuck several weeks along with others cows, Cowborn found a device to activate the automatons that kill everyone except the cows or any kind of cattle.

free at last, but were would they go? The cowborn and the others cows decided to stay and create a sactuary they only place where they free from others, building up the place to be more livable and confortable, Eventually the Cowborn owns the dairy.

The Khajeet Caravans found the place to make trades for milk and cheese, in exchange for vegetables, wearable items for cows.

 

Posted
On 5/18/2018 at 11:03 AM, skyrimfet said:

paul story is short - true, it's only connection with big quest that come with next updates ;)

 

why do you have to tease us with your "big quest" haha, now people are going to ask you nonstop for the next update

Posted

Hey all,  I have a couple of body slide preset's that could go well for BAC, But im unsure on how the procedure is for sharing them? Do i link in here or from somewhere else?  Or do i / could i send them over to you Skyrimfet ?

Posted

Hello,
is there anything else after I give Paul the certificate in the quest After storm? paul says to me "come back when you are ready to talk about the rules!" and then it does not pass anymore, is not there any more or have i installed the mod wrong?

Posted
1 hour ago, Sylens___ said:

Hello,
is there anything else after I give Paul the certificate in the quest After storm? paul says to me "come back when you are ready to talk about the rules!" and then it does not pass anymore, is not there any more or have i installed the mod wrong?

it's end of current content, quest will be continued with next updates ;)

Posted
18 hours ago, Sylens___ said:

Hello,
is there anything else after I give Paul the certificate in the quest After storm? paul says to me "come back when you are ready to talk about the rules!" and then it does not pass anymore, is not there any more or have i installed the mod wrong?

When did you get that dialogue? After the market scene Paul shows up, milks me once, and that's it for me, no new dialogues or anything.

Posted

A big thank you to Skyrimfet for a great mod adding immersion above and beyond basic MME.

 

I have a request which I hope is small and easy to implement for a future version: A transformation speed which is even SLOWER (half, quarter or even tenth) than the current slow setting. I do very long, slow paced play-throughs and with 1.6c had been using the slower MME-linked leveling to keep the BAC transformation pace slow. Now that link option has been removed in 1.7, I find the 'slow' BAC leveling is still too fast. When I upgraded BAC to 1.7 my MME level and BAC stage were both 5. After a week or so of in-game time with version 1.7, my MME level is still 5 (about a day away from 6), but BAC stage has gone all the way up to 9. As I understand earlier discussion in this thread, the MME-link was removed due to fast-transformation abuse and possible other technical issues and I understand the change. I may be the only one out here who used MME leveling to slow things down.

 

Thanks again for the effort put into this mod!

Posted
23 hours ago, Tex said:

When did you get that dialogue? After the market scene Paul shows up, milks me once, and that's it for me, no new dialogues or anything.

There are two different storylines, depending on if you were captured by the slavers or not.
If you go see Paul after each slaver attack, you have the second storyline.

Posted
1 hour ago, Tartos said:

There are two different storylines, depending on if you were captured by the slavers or not.
If you go see Paul after each slaver attack, you have the second storyline.

Well, I went to him after I was captured and escaped the first time, then after the second capture and market scene.

Posted
Just now, Tex said:

Well, I went to him after I was captured and escaped the first time, then after the second capture and market scene.

The "other" line requires that you never actually get caught by the slavers - every time you kill them you can go back to Paul and ask for more "markings" to try to convince them that you have an owner so they leave you alone.  You end up with different items/tats on that route (can't speak for the which route the current version's new content is as I haven't had a chance to try it myself).

Posted

I see, thanks for the info. I'll probably stick by the slavers route though I guess, since the ending is likely going to be the same.

Posted

for the next update, with the continuation of the quest line will there be more things added to the player like piercings, hooves, ornaments, tattoos  during the quest or will it only story based? And how long will it be?

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