obviouslyincognito Posted May 15, 2018 Posted May 15, 2018 I'm looking forward to the next update no matter what it brings. As to whether or not walking on all fours is added, I don't really mind one way or the other. Like you mentioned a little earlier, it'd be neat to be forced onto all fours when your characters breasts get too full of milk. However, wouldn't the cow-like deformation of our characters bodies let them carry that weight easier? What about tying two leg/four leg walking into how much lactacid your character's drugged up on? If you get captured by hunters and drugged with a bunch of lactacid, then maybe from the characters perspective they'd have more difficulty acting like a person and find it easier walking on all fours. Then you can stand back up once the lactacid wears off (if enabled to do so).
Throwawayname10 Posted May 15, 2018 Posted May 15, 2018 Just wanna let you know what an awesome project I think this is! Keep it up!
LinksSword Posted May 15, 2018 Posted May 15, 2018 10 hours ago, zax said: So everyone's requesting "on all fours" movement but when they see the author struggling with gameplay dilemma related to this feature they don't suggest anything. Why don't you lazy fucks post your ideas? When should it happen, how long should it last, what should it restrict, how would it make sense from gameplay perspective? Btw, I suggest this animation, it has all movement directionals included and is free to use: https://www.nexusmods.com/skyrim/mods/33097/ I feel it could be based on how much milk you have, Or a random event that happens more frequently when your higher tf phase and have the fat cow buff. Or it could tie in to lactacids, Which makes the most sense to me.
LinksSword Posted May 15, 2018 Posted May 15, 2018 9 hours ago, Reesewow said: I imagine a fair amount of people that want more "extreme" transformation effects aren't so interested in how regular gameplay would work under those conditions - they often seem to be part of inescapable or "bad end" scenarios. I could honestly only see all-fours movement working well as a feature of a specific scene, like the player is stuck in a milk barn with other cows and must crawl until they escape (mechanically could be done with an equipped item, like how ZEP does with its force-crawl collars). That way all the various *problems* with crawling animations could be ignored, since you wouldn't be swinging a weapon or required to jump in those scenarios (both of which break the crawling animations if allowed). Plus, I'm not actually sure the effect would *work* that well with the cow transformations.... what's the point of the player's hands and feet becoming hooves if she then decides the best way to move is to use her knees? The other option may be the new pet-play bondage items coming in the next version of Devious Devices (say the farmer wants to "hobble" the player in a more cow-like pose), but if the plan is to avoid unnecessary dependencies that's a pretty big addition to the required mods just for bondage-style crawling animations. Edit: @skyrimfet I do think your new transformation ideas sound really cool and I'm looking forward to seeing them in action.... but I care way more about the quests myself. I want to see where the story goes! Unfortunately no one has made a walking on fours animation akin to an animal, at least not yet, walking on feet and hands which would look amazing btw, The closest we have is knee movement which i don't mind at all. Not to mention how would the animation look and work? because with the way the arm and legs are structured it would look very stiff, Altering the shape of the calves to look more animal like maybe.
LinksSword Posted May 15, 2018 Posted May 15, 2018 on the 1.7 version: "Imaginary pregnancy" (Btw that actually is a real thing, A mental condition,) Anyways i know it says 4X belly size how exactly will that work anyways? belly slider slif compatible fake pregnancy as nothing happens at the end does it ever revert to normal?, I'm so curious right now ooooooh. I can't wait to try this, I'l just play Fo4 for now.
GoldenGoblin Posted May 15, 2018 Posted May 15, 2018 I refresh the page every 30 minutes. Very forward to the update.
LinksSword Posted May 15, 2018 Posted May 15, 2018 1 hour ago, GoldenGoblin said: I refresh the page every 30 minutes. Very forward to the update. Gintoki! prob won't be up till midnight or tomorrow but oh well. i can't wait to test it.
skyrimfet Posted May 16, 2018 Author Posted May 16, 2018 1 hour ago, LinksSword said: Gintoki! prob won't be up till midnight or tomorrow but oh well. i can't wait to test it. yes - all probably is ready, i will add here unofficial/dev version (in 15min) - and tomorrow upload as official
skyrimfet Posted May 16, 2018 Author Posted May 16, 2018 ok, im almost dead - i decided to put 1.7 as unoficial version here if you are over 10stage you got some potion to get random transformations, upade dont need clean save but you can notice some odd behavior at start, blinking body etc, etc, etc - it's something like restart/reset - keep calm tats pack requied also update all should works fine! if i forget about something, something works wrong - let me know - i will fix it Skyrim - Being a Cow - Tats 1.7.7z Skyrim - Being a Cow 1.7.zip 3
LinksSword Posted May 16, 2018 Posted May 16, 2018 6 minutes ago, skyrimfet said: ok, im almost dead - i decided to put 1.7 as unoficial version here if you are over 10stage you got some potion to get random transformations, upade dont need clean save but you can notice some odd behavior at start, blinking body etc, etc, etc - it's something like restart/reset - keep calm tats pack requied also update all should works fine! if i forget about something, something works wrong - let me know - i will fix it Skyrim - Being a Cow - Tats 1.7.7z Skyrim - Being a Cow 1.7.zip quick question does the racemenu preset change if you set yourself to 100% should i download the official version tomorrow? or am i fine. whats this potion? debug?
skyrimfet Posted May 16, 2018 Author Posted May 16, 2018 6 minutes ago, LinksSword said: quick question does the racemenu preset change if you set yourself to 100% should i download the official version tomorrow? or am i fine. whats this potion? debug? not sure what do You mean: racemenu preset - when you play with face, you can change eyes, nose etc - all face parts are prdefined in game, mod change nose to more wide ... etc potions - you should get a count of potions with formula amount = your_stage - 10 why? becouse i decided to add random changes after 10stage so if you are currently on higher than 10stage it's your chance to applay some random stages without new game/reset etc. treat it like a simulation of leveling from past.
skyrimfet Posted May 16, 2018 Author Posted May 16, 2018 @LinksSword personaly I played with unofficial version without issues, you can use it - offcial version with smal fix will works with your version too. im going to sleep i had no time for test it's only one reason that i uploaded it here as unofficial. but im not expect problems.
weird Posted May 16, 2018 Posted May 16, 2018 Thank you for your hard work and dedication, your mods show it very clearly that it's a work of passion. Now, off to play it. I think i will also use devious butt with it, since cows do produce a lot of gas...
LinksSword Posted May 16, 2018 Posted May 16, 2018 21 minutes ago, skyrimfet said: not sure what do You mean: racemenu preset - when you play with face, you can change eyes, nose etc - all face parts are prdefined in game, mod change nose to more wide ... etc potions - you should get a count of potions with formula amount = your_stage - 10 why? becouse i decided to add random changes after 10stage so if you are currently on higher than 10stage it's your chance to applay some random stages without new game/reset etc. treat it like a simulation of leveling from past. so face changes at high stage?
Guest Posted May 16, 2018 Posted May 16, 2018 Do I need to use a body mod with a belly node in order to see the new "Imaginary Pregnancy." I use the UNP Blessed Body off of the Skyrim Nexus, and it doesn't have a belly node.
CG2424 Posted May 16, 2018 Posted May 16, 2018 17 hours ago, zax said: So everyone's requesting "on all fours" movement but when they see the author struggling with gameplay dilemma related to this feature they don't suggest anything. Why don't you lazy fucks post your ideas? When should it happen, how long should it last, what should it restrict, how would it make sense from gameplay perspective? Btw, I suggest this animation, it has all movement directionals included and is free to use: https://www.nexusmods.com/skyrim/mods/33097/ I've stated several times how to implement it. Amputation framework. Easy as that. Add an event that removes the lower legs, forces all fours animation. Then just add a prosthetic/stump piece that resembles a hoof. All fours is now added. Doesn't have to be gruesome or anything like the leg was chopped off or anything, but it the mod works with the animation without looking like someone crawling on their hands and knees. No need to add new animations, races or anything. Just a simple hook into that mod. Combat is a little iffy, but that's just because no one has really figured out a way to implement that sort of thing. But it would be like that with anything you tried to do with all fours animations. Best to just leave it as is and take it for what it is. You can do it all yourself with the amputation mod now, but it's just not integrated into the BaC mod as part of the transformation line. 17 hours ago, skyrimfet said: People who criticize quests didnt answer me when I mentioned about transformations, etc etc etc... IHMO it's not fair. Criticism isn't meant to be a bad thing. If it's blatant attacks on something, like "This is stupid", then yeah it is bad, but that's not what I said. What I had said earlier was constructive, I even explained that before my post, don't take it personally. I said things that in my opinion didn't work about the mod, and provided suggestions and ways to fix and add to them. As far as about what you said (me not answering you about the TF stuff), I don't come to LL every day or anything. I usually go a few days without checking. I also didn't answer you because if I had a problem with something, you'd take it personally, and I'm not trying to make you feel offended or anything. That being said, I'm glad you're doing some more to flesh out aspects of the player experience. The whole dirty/stinky cow isn't really my thing, but I'm not the only one playing the mod so maybe it's someone's kink. Looks like it's not really going to make an impact on anything if you don't want it with it being optional. I do like the idea of the randomization via the potions. I'm liking the idea of adding the facemorphs as well. Hopefully they'll looks pretty neat, I'm interested in seeing how they look when it's added.The added textures and everything seem like they'd be a good idea as well. I'm assuming you're using the PSD files I sent you a while back. If they don't look very good or anything, I'll probably go back in and do some new textures for you (assuming you'd be fine with that). 1
LinksSword Posted May 16, 2018 Posted May 16, 2018 i don't see any changes on the face even though it says i have them in the mcm menu. i do wonder how you gain and lose attribuites. slave tats was freaking out when adding the dirty cow texture, kept going off and going on then finally it stopped and applied. most stuff seem to work so far and maybe the face didnt change because i forced changed the 19th stage.
botticelli Posted May 16, 2018 Posted May 16, 2018 Is 1.7 supposed to have a version upgrade notice? Because, I do not get that. I'm also not geting any potions and adding them via console and drinking them has no visible effect. Also there seems to be no change to the MCM menu...
GoldenGoblin Posted May 16, 2018 Posted May 16, 2018 8 hours ago, skyrimfet said: хорошо, я почти мертв - я решил поставить 1.7 в качестве необоснованной версии здесь если вы старше 10-ти, вы получили какое-то зелье, чтобы получить случайные преобразования, upad не нуждается в чистом сохранении, но вы можете заметить некоторое нечетное поведение при запуске, мигание тела и т. д. и т. д. и т. д. - это что-то вроде перезапуска / сброса - сохранить спокойный пакет татов, обновление все должно работать нормально! если я что-то забыл, что-то не так работает - дайте мне знать - я исправлю это Скайрим - Быть коровами - Таты 1.7.7z Скайрим - Быть коровой 1.7.zip Thank you very much! I ran to test
skyrimfet Posted May 16, 2018 Author Posted May 16, 2018 7 hours ago, LinksSword said: i don't see any changes on the face even though it says i have them in the mcm menu. i do wonder how you gain and lose attribuites. slave tats was freaking out when adding the dirty cow texture, kept going off and going on then finally it stopped and applied. most stuff seem to work so far and maybe the face didnt change because i forced changed the 19th stage. ok, shit - my fault i added only changes to normal leveling mode (not related with milk maid level) - please play like normal guy, not cheat ;P changes as random - please dont expect that you get perfect build (save/load) or accept your cows "deformations" 8 hours ago, MLPDovah said: Do I need to use a body mod with a belly node in order to see the new "Imaginary Pregnancy." I use the UNP Blessed Body off of the Skyrim Nexus, and it doesn't have a belly node. i dont know it, definitly you need body with butt,belly and breast nodes + SLIF - SLIF is the best framework in this world!@DirtyAxiom - sure, Criticism is good - you noticed that you preffer simple transformations and you personaly not happy that now almost all new content is related with quest. (right?) so i wrote answer and note about transformation part in 1.7 to show that it's wrong - many time i wrote in many post's and mod description im not a 3d artist, creating new items is painful for me. I know how but it's take so much time. I have many ideas about items that could be apply. now i found interessing solution for now and future - random attributes, something like loot box. amputation framework = flood of questions, complaints - i dont want amputator framerork, people had problem with zaz 8.0 i'm not going to spread requiments as long is passible. I mentioned it many time. and IHMO - without limbs game is not playable - im focusing only on changes that not afferct game. after reports with hand hooves im just more careful . so i had no problem with criticism IHMO. i only don't agree with objections. about PSD. yes and no, i only changed alpha in 6,7,8 stage files in body and yes... i changed also alpha in head overlay (with psd) - i will be happy if you find time o correct my poor textures, you can also add more. im also know that you very long wait for my answer on pm - it's in 100% my fault. reason is simple, time. im sorry for that. 5 hours ago, botticelli said: Is 1.7 supposed to have a version upgrade notice? Because, I do not get that. I'm also not geting any potions and adding them via console and drinking them has no visible effect. Also there seems to be no change to the MCM menu... you should - but if you had potions "in console" it means that you have 1.7 - no idea why. - did you had stage 11 or greater? logs? something? potions works but are delayed.I forgot about one important thing: potions works but effect is delayed, so sometimes you need to wait few secounds or 1-2 minutes.
botticelli Posted May 16, 2018 Posted May 16, 2018 19 minutes ago, skyrimfet said: you should - but if you had potions "in console" it means that you have 1.7 - no idea why. - did you had stage 11 or greater? logs? something? potions works but are delayed. I added them via AddItemMenu mod after several load tries with noting happening. Also, normal leveling seems to amount to nothing. My cow is stage 19 normal level 91 (I start with all skills at zero and skills uncapped) and there are 3 other MilkMaids (Legate Rikke (stage 19), Arcadia (stage 19) and Viola Giordano (stage 6)). Sorry, I did not find anything in the logs. Could be MilkAddict? I will try with a clean save which will take some time.
skyrimfet Posted May 16, 2018 Author Posted May 16, 2018 1 minute ago, botticelli said: I added them via AddItemMenu mod after several load tries with noting happening. Also, normal leveling seems to amount to nothing. My cow is stage 19 normal level 91 (I start with all skills at zero and skills uncapped) and there are 3 other MilkMaids (Legate Rikke (stage 19), Arcadia (stage 19) and Viola Giordano (stage 6)). Sorry, I did not find anything in the logs. ehh ok add via additem 20x potions, eat them all and wait a while (let's say real 2min) - in mcm in milkmaid section you should on right side find list of active changes - did you? some are "checked"?
botticelli Posted May 16, 2018 Posted May 16, 2018 8 minutes ago, skyrimfet said: ehh ok add via additem 20x potions, eat them all and wait a while (let's say real 2min) - in mcm in milkmaid section you should on right side find list of active changes - did you? some are "checked"? I'll try - which potion? Cow mutation?. In the meantime starting a new game reported comp version 3.100000 which is exactly the same as before.
skyrimfet Posted May 16, 2018 Author Posted May 16, 2018 6 minutes ago, botticelli said: I'll try - which potion? Cow mutation?. In the meantime starting a new game reported comp version 3.100000 which is exactly the same as before. should be 3.500000 did You copy from zip ONLY .esp? are you sure that files: .bsa, .bsl and .esp was created in 16-05-2018?! probably you not correct install mod.
botticelli Posted May 16, 2018 Posted May 16, 2018 3 minutes ago, skyrimfet said: should be 3.500000 did You copy from zip ONLY .esp? are you sure that files: .bsa, .bsl and .esp was created in 16-05-2018?! probably you not correct install mod. I just checked it again and did a comparison with the file in Skyrim - Being a Cow 1.7.zip. It is the same as in the zip file. Opening bac.bsa with notepad++, I find a function updateTo35(), but it does not trigger.
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