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Posted
8 hours ago, skyrimfet said:

хорошо, я почти мертв - я решил поставить 1.7 в качестве необоснованной версии здесь

если вы старше 10-ти, вы получили какое-то зелье, чтобы получить случайные преобразования, upad не нуждается в чистом сохранении, но вы можете заметить некоторое нечетное поведение при запуске, мигание тела и т. д. и т. д. и т. д. - это что-то вроде перезапуска / сброса - сохранить спокойный

пакет татов, обновление

все должно работать нормально!

если я что-то забыл, что-то не так работает - дайте мне знать - я исправлю это:smile:

Скайрим - Быть коровами - Таты 1.7.7z

Скайрим - Быть коровой 1.7.zip

Thank you very much! I ran to test:smiley:

Posted
7 hours ago, LinksSword said:

i don't see any changes on the face even though it says i have them in the mcm menu. i do wonder how you gain and lose attribuites. slave tats was freaking out when adding the dirty cow texture, kept going off and going on then finally it stopped and applied. most stuff seem to work so far and maybe the face didnt change because i forced changed the 19th stage.

ok, shit - my fault
i added only changes to normal leveling mode (not related with milk maid level) - please play like normal guy, not cheat ;P

 

changes as random - please dont expect that you get perfect build (save/load) or accept your cows "deformations" ;)

 

8 hours ago, MLPDovah said:

Do I need to use a body mod with a belly node in order to see the new "Imaginary Pregnancy."

 

I use the UNP Blessed Body off of the Skyrim Nexus, and it doesn't have a belly node.

i dont know it, definitly you need body with butt,belly and breast nodes + SLIF - SLIF is the best framework in this world!

@DirtyAxiom - sure, Criticism is good - you noticed that you preffer simple transformations and you personaly not happy that now almost all new content is related with quest. (right?) so i wrote answer and note about transformation part in 1.7 to show that it's wrong - many time i wrote in many post's and mod description im not a 3d artist, creating new items is painful for me. I know how but it's take so much time. I have many ideas about items that could be apply. now i found interessing solution for now and future - random attributes, something like loot box.
amputation framework = flood of questions, complaints  - i dont want amputator framerork, people had problem with zaz 8.0 i'm not going to spread requiments as long is passible. I mentioned it many time. and IHMO - without limbs game is not playable - im focusing only on changes that not afferct game. after reports with hand hooves im just more careful . so i had no problem with criticism IHMO. i only don't agree with objections.

 

about PSD. yes and no, i only changed alpha in 6,7,8 stage files in body and yes... i changed also alpha in head overlay (with psd) - i will be happy if you find time o correct my poor textures, you can also add more. im also know that you very long wait for my answer on pm - it's in 100% my fault. reason is simple, time. im sorry for that. 

 

 

5 hours ago, botticelli said:

Is 1.7 supposed to have a version upgrade notice? Because, I do not get that. I'm also not geting any potions and adding them via console and drinking them has no visible effect. Also there seems to be no change to the MCM menu...

you should  - but if you had potions "in console" it means that you have 1.7 - no idea why. - did you had stage 11 or greater? logs? something?
potions works but are delayed.

I forgot about one important thing: potions works but effect is delayed, so sometimes you need to wait few secounds or 1-2 minutes.

Posted
19 minutes ago, skyrimfet said:

you should  - but if you had potions "in console" it means that you have 1.7 - no idea why. - did you had stage 11 or greater? logs? something? potions works but are delayed.

I added them via AddItemMenu mod after several load tries with noting happening. Also, normal leveling seems to amount to nothing. My cow is stage 19  normal level 91 (I start with all skills at zero and skills uncapped) and there are 3 other MilkMaids (Legate Rikke (stage 19), Arcadia (stage 19) and Viola Giordano (stage 6)). Sorry, I did not find anything in the logs. Could be MilkAddict? I will try with a clean save which will take some time.

Posted
1 minute ago, botticelli said:

I added them via AddItemMenu mod after several load tries with noting happening. Also, normal leveling seems to amount to nothing. My cow is stage 19  normal level 91 (I start with all skills at zero and skills uncapped) and there are 3 other MilkMaids (Legate Rikke (stage 19), Arcadia (stage 19) and Viola Giordano (stage 6)). Sorry, I did not find anything in the logs.

ehh ok

add via additem 20x potions, eat them all and wait a while (let's say real 2min) - in mcm in milkmaid section you should on right side find list of active changes - did you? some are "checked"? 

Posted
8 minutes ago, skyrimfet said:

ehh ok

add via additem 20x potions, eat them all and wait a while (let's say real 2min) - in mcm in milkmaid section you should on right side find list of active changes - did you? some are "checked"? 

I'll try - which potion? Cow mutation?. In the meantime starting a new game reported comp version 3.100000 which is exactly the same as before.

Posted
6 minutes ago, botticelli said:

I'll try - which potion? Cow mutation?. In the meantime starting a new game reported comp version 3.100000 which is exactly the same as before.

should be 3.500000
did You copy from zip ONLY .esp? are you sure that files: .bsa, .bsl and .esp was created  in 16-05-2018?! probably you not correct install mod.

Posted
3 minutes ago, skyrimfet said:

should be 3.500000
did You copy from zip ONLY .esp? are you sure that files: .bsa, .bsl and .esp was created  in 16-05-2018?! probably you not correct install mod.

I just checked it again and did a comparison with the file in Skyrim - Being a Cow 1.7.zip. It is the same as in the zip file. Opening bac.bsa with notepad++, I find a function updateTo35(), but it does not trigger.

Posted

Console reports:

BAC: BAC::Update - Update to 2.8

BAC: BAC::Update - Update to 2.9

BAC: BAC::Update - Update to 3.0

BAC: BAC::Update - Update to 3.1

BAC: BAC::Update::updateAlways - Zaz version:610

BAC: BAC::Update::updateAlways - Zaz 8.0 it's good

 

it looks like updateTo31() sets wrong version so the other updates do not trigger

Posted

 I like may of the ideas for the new version, will the official update work with the Milk Mod Economy leveling for the mutations? I regularly start new games because of mod updates and have to cheat the progression to not start all over from zero every game :tongue:

Posted

in line 3594 You can also find compilation nr. is 3.5
two possibilities:

- your bsa file is overwrited with older version (launcher, something)? did you unpack before older .bsa and my files are now for example in your script catalog? scripts in catalog are "strongest" than scripts from .bsa - etc.

 

 

- my package is corrupted - but why only You noticed it? 

 

i think that you unpack old BAC with BSAbrowser or overwrite 1.7 with older version in MO or another mod manager.

Posted
11 minutes ago, trelloukos said:

 I like may of the ideas for the new version, will the official update work with the Milk Mod Economy leveling for the mutations? I regularly start new games because of mod updates and have to cheat the progression to not start all over from zero every game :tongue:

no :tongue: - i never play with MME leveling - i forgot to add random attr. to this version.

and now bad news:  im going to remove this option (leveling with mme), maybe i add potion for cheaters (and me) that add one stage per one drink - but personaly i think that mme leveling make me trouble's and must die :frown:

Posted
40 minutes ago, skyrimfet said:

i think that you unpack old BAC with BSAbrowser or overwrite 1.7 with older version in MO or another mod manager.

I uninstalled mod and tats and then searched the Data directory to find (and remove) serveral old bac_* and qf_bac_,* and so on files. Then reinstalled mod and tats and now it works - thanks for the tip :smiley:.

 

Btw.: Could you make imaginary pregnancy optional at least for those with BeeingFemale installed? Now my cow is pregnant (Belly Size 8) as well as imaginary pregnant... Kind of weird.

This really fat belly (SLIF reports belly size 11.357) makes the udders look extremely strage. They sport a rooflike appendage now...

The face did not change except for the tats, but MCM reports face changes.

Posted
3 minutes ago, botticelli said:

I uninstalled mod and tats and then searched the Data directory to find (and remove) serveral old bac_* and qf_bac_,* and so on files. Then reinstalled mod and tats and now it works - thanks for the tip :smiley:.

 

Btw.: Could you make imaginary pregnancy optional at least for those with BeeingFemale installed? Now my cow is pregnant (Belly Size 8) as well as imaginary pregnant... Kind of weird.

This really fat belly (SLIF reports belly size 11.357) makes the udders look extremely strage. They sport a rooflike appendage now...

The face did not change except for the tats, but MCM reports face changes.

ha! good for me - i worried about my pack :smile: super!

You can simply reduce belly node via mcm - (2sliders)

Posted
1 hour ago, skyrimfet said:

no :tongue: - i never play with MME leveling - i forgot to add random attr. to this version.

and now bad news:  im going to remove this option (leveling with mme), maybe i add potion for cheaters (and me) that add one stage per one drink - but personaly i think that mme leveling make me trouble's and must die :frown:

If it makes your life and work easier to remove leveling with MME it is understandable ofcourse.

But yes, any way to manually increase stages will be greatly appreciated as it will be valuable to avoid repetition for new characters or after resetting and reinstalling the mod.

Posted

Face changes DID appear - they were more subtle than I anticipated. But I did not experience any differences with the "Horny Cow" perk switched on. She does drop below 50 arousal like before and stays there for normal periods of time.

 

Some ideas:

  • make a Z axis slider for the nose ring to allow for longer noses with the ring attached
  • make hungry cow like "Hungry" (de-)buff from BeeingFemale. All the mutation stress on the body greatly increases energy requirement, so she needs to feed constantly. Fed cows produce more milk (e. g. temporary lactation increase?)
  • make her drop cowflops (e. g. from Tytanis mod)
  • perhaps replace Thu'um shout with special moo of thunder :cool:
Posted
11 minutes ago, botticelli said:

Face changes DID appear - they were more subtle than I anticipated. But I did not experience any differences with the "Horny Cow" perk switched on. She does drop below 50 arousal like before and stays there for normal periods of time.

 

Some ideas:

  • make a Z axis slider for the nose ring to allow for longer noses with the ring attached
  • make hungry cow like "Hungry" (de-)buff from BeeingFemale. All the mutation stress on the body greatly increases energy requirement, so she needs to feed constantly. Fed cows produce more milk (e. g. temporary lactation increase?)
  • make her drop cowflops (e. g. from Tytanis mod)
  • perhaps replace Thu'um shout with special moo of thunder :cool:

1) i cant - its all pain, i can only change preset without additional modifications - i dream about function to load partial facegen and create realy nice nose etc.. i cant ;( - maybe 3d and texture and nif masta can create separate model that can i use - you know something like nose ring that in fact is nose but it must works with game overlays: skin colour etc - and finaly someone report that nose is in another colour and looks like cheap party toy. becouse thisone us (no idea) custom head replacer, custom textures or custom race.

2) its harder - but maybe i will - it's nice idea only i'm worry about spam of reports - RND conflict etc - maybe it's should works just with RND, only with RND - as soft req.


3) cowflops - sorry, no way (i checked in google what is this xD) maybe i prepare something like api - and someone another more brave than me will create addon xD

 

4) find me talented girl who will record her voices - not sure about possibility to replace "in game" sound, to much to work with small profits.

i will thinking about hungry cow

Posted
16 minutes ago, GoldenGoblin said:

For 1.7 - Zaz animation pack 8.0 is needed?

of course - how long you courious about quest's in this mod you nee 8.0 or greater (plus)

Posted
8 hours ago, skyrimfet said:

ok, shit - my fault
i added only changes to normal leveling mode (not related with milk maid level) - please play like normal guy, not cheat ;P

 

changes as random - please dont expect that you get perfect build (save/load) or accept your cows "deformations" ;)

 

i dont know it, definitly you need body with butt,belly and breast nodes + SLIF - SLIF is the best framework in this world!

@DirtyAxiom - sure, Criticism is good - you noticed that you preffer simple transformations and you personaly not happy that now almost all new content is related with quest. (right?) so i wrote answer and note about transformation part in 1.7 to show that it's wrong - many time i wrote in many post's and mod description im not a 3d artist, creating new items is painful for me. I know how but it's take so much time. I have many ideas about items that could be apply. now i found interessing solution for now and future - random attributes, something like loot box.
amputation framework = flood of questions, complaints  - i dont want amputator framerork, people had problem with zaz 8.0 i'm not going to spread requiments as long is passible. I mentioned it many time. and IHMO - without limbs game is not playable - im focusing only on changes that not afferct game. after reports with hand hooves im just more careful . so i had no problem with criticism IHMO. i only don't agree with objections.

 

about PSD. yes and no, i only changed alpha in 6,7,8 stage files in body and yes... i changed also alpha in head overlay (with psd) - i will be happy if you find time o correct my poor textures, you can also add more. im also know that you very long wait for my answer on pm - it's in 100% my fault. reason is simple, time. im sorry for that. 

 

 

you should  - but if you had potions "in console" it means that you have 1.7 - no idea why. - did you had stage 11 or greater? logs? something?
potions works but are delayed.

I forgot about one important thing: potions works but effect is delayed, so sometimes you need to wait few secounds or 1-2 minutes.

so the face will change, I didn't mean to cheat i just wanted to see what it looked like, but yeah are attributes givin by potion or can milking also effect it? i noticed that after i milked my character when i gave myself level 19 i immediately got dirty cow.

Posted

May I ask how face/nose/mouth is changed? It'd be nice to have a config file to do some customization. face changes are to subtle for me.

Lip color would be cool to, maybe change it to black? That could also somehow work for the nose.

 

Just another idea, what about changing iris/eye color? I think that needs to be configurable too or you depend on this beauty eyes mod.

 

Thanks again for the update!

Posted
9 hours ago, skyrimfet said:

no :tongue: - i never play with MME leveling - i forgot to add random attr. to this version.

and now bad news:  im going to remove this option (leveling with mme), maybe i add potion for cheaters (and me) that add one stage per one drink - but personaly i think that mme leveling make me trouble's and must die :frown:

Are you also going to remove MME dependency with this update as well?

Posted
1 hour ago, zax said:

Are you also going to remove MME dependency with this update as well?

no - i'm still need MME and milk activity from this mod - i just want only to remove using milk maid level value as stage.

Posted
2 hours ago, rzr444 said:

May I ask how face/nose/mouth is changed? It'd be nice to have a config file to do some customization. face changes are to subtle for me.

Lip color would be cool to, maybe change it to black? That could also somehow work for the nose.

 

Just another idea, what about changing iris/eye color? I think that needs to be configurable too or you depend on this beauty eyes mod.

 

Thanks again for the update!

im using function SetFacePreset

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