skyrimfet Posted June 3, 2018 Author Posted June 3, 2018 5 minutes ago, hackingice said: So sorry for that i had mistaken Now I have problems in my belly. Thank you very much. ? don't see what's wrong is it's seems that nodes-weights on your body are wrong or something like that - it's problem with 3d models that you using - i think
LinksSword Posted June 3, 2018 Posted June 3, 2018 So i have this idea, What if there is a temporary cure? A potion of sorts that, Reverses the transformation process slowly going down each stage, And it's only temporary because once it wears off and you start to milk yourself or leave yourself full of milk you revert back to becoming a cow again, Just an idea of a way to replay the stages again if you wanted to without starting over. 1
LinksSword Posted June 3, 2018 Posted June 3, 2018 3 hours ago, skyrimfet said: no, tats pack 1.7a is ok:) So i have this idea, What if there is a temporary cure? A potion of sorts that, Reverses the transformation process slowly going down each stage, And it's only temporary because once it wears off and you start to milk yourself or leave yourself full of milk you revert back to becoming a cow again, Just an idea of a way to replay the stages again if you wanted to without starting over.
LinksSword Posted June 3, 2018 Posted June 3, 2018 51 minutes ago, hackingice said: So sorry for that i had mistaken Now I have problems in my belly. Thank you very much. ? Same issue i have don't think there is a fix, Thankfully the huge udder attribute doesn't have this issue for me.
magdisko Posted June 3, 2018 Posted June 3, 2018 I keep getting stuck in the auction no matter what version I try. What is wrong?
skyrimfet Posted June 3, 2018 Author Posted June 3, 2018 4 minutes ago, magdisko said: I keep getting stuck in the auction no matter what version I try. What is wrong? more details? stuck - did you take a place on table, or?
LinksSword Posted June 3, 2018 Posted June 3, 2018 Gah i can't keep up stop being so quick with these mini updates! ?
chillchain8 Posted June 3, 2018 Posted June 3, 2018 After 70% - 100% transformation is it possible to not be allowed to stay at inns? Maybe you have to sleep in farm fields and stables. Maybe exchange milk to farmers for a place to stay. 4
chillchain8 Posted June 4, 2018 Posted June 4, 2018 I thought Elrindir was my friend. I am a "dirty cow" so I suppose it's to be expected. P.S. Thanks for the mod. I enjoyed this add-on to the Milk Mod Economy.
Hochhalter1 Posted June 4, 2018 Posted June 4, 2018 one thing I noticed with the new hand armor, you don't need hooves to get them, Paul will just do it unlike with feet. Not sure if this was an oversight or not, but I thought it was worth mentioning. Also had an idea for the hands, they transform really fast, unlike the feet. an idea for a pre hoof, would be when the first slave tat, or second is applied to the hands maybe make all the fingers black? would fit the transformation and then you also don't have the horizontal line left over from the hands not being hooves yet. BTW I found out what my problem was from earlier, wasn't how I installed things, was that stupid win 10 cloud crap splitting files up so I didn't get 1/2 of them. made sure to disable that crap asap. though sometimes the NPC's seem to be invisible, not sure what conflict I have that's causing that. If it's related to load order or something i'll update everyone.
Millstallone Posted June 4, 2018 Posted June 4, 2018 Is it possible to enable/disable attributes? The 'Naked Ass' attribute is causing issues with the tattoos working. Mostly the same issues mentioned before.
magdisko Posted June 4, 2018 Posted June 4, 2018 6 hours ago, skyrimfet said: more details? stuck - did you take a place on table, or? well, I end up in the room where the auction is to take place. Sometimes I just wait in the cell, sometimes end standing at the table, but it ends there. Except once in an earlier version it went as far as to the auction and the point when the smith bought me. I can talk to the master, but he keeps repeting the lines from earlier scenes and this does not tricker any action. I can also connect to the milking mashine but also without trickering further action. PS apart from that I enjoy your work ?
skyrimfet Posted June 4, 2018 Author Posted June 4, 2018 7 hours ago, Hochhalter1 said: one thing I noticed with the new hand armor, you don't need hooves to get them, Paul will just do it unlike with feet. Not sure if this was an oversight or not, but I thought it was worth mentioning. Also had an idea for the hands, they transform really fast, unlike the feet. an idea for a pre hoof, would be when the first slave tat, or second is applied to the hands maybe make all the fingers black? would fit the transformation and then you also don't have the horizontal line left over from the hands not being hooves yet. BTW I found out what my problem was from earlier, wasn't how I installed things, was that stupid win 10 cloud crap splitting files up so I didn't get 1/2 of them. made sure to disable that crap asap. though sometimes the NPC's seem to be invisible, not sure what conflict I have that's causing that. If it's related to load order or something i'll update everyone. i will check hooves soon - of course, you can ask paul about armor only when you got hooves - well, my fault - about tat's - it's a good idea - i will do it! ha, as i wrote, i don't see in my mod any one poptential "issue source" it must be conflct or another mod - im using ownCloud and sync skyrim as game and mods on 3 machines - all work's fine for me 7 hours ago, Millstallone said: Is it possible to enable/disable attributes? The 'Naked Ass' attribute is causing issues with the tattoos working. Mostly the same issues mentioned before. no, i will fix issues - tell/remind me only where is problem im not going to add options to disable/enable attributes, it's lottery, luck / bad luck = emotions it was my plan and i want to keep this way. So im ready to fix it ASAP 4 hours ago, magdisko said: well, I end up in the room where the auction is to take place. Sometimes I just wait in the cell, sometimes end standing at the table, but it ends there. Except once in an earlier version it went as far as to the auction and the point when the smith bought me. I can talk to the master, but he keeps repeting the lines from earlier scenes and this does not tricker any action. I can also connect to the milking mashine but also without trickering further action. PS apart from that I enjoy your work ? hmm - if you are sure, that you did everything right - i can only promise that today or tomorrow i will play and probably i meet hunters and can test it once again. during milking on table you see some dialogues, right? some people take places, talks etc...? maybe papyrus log can help me?
Zerena Posted June 4, 2018 Posted June 4, 2018 20 hours ago, hackingice said: So sorry for that i had mistaken Now I have problems in my belly. Thank you very much. ? Guessing its related to this problem with the normal udders it seems like a little part of it is attached to the belly so it scales and works with the HDT part of the belly with those bodytypes. Attached some GIF's to illustrate. Might be something you have to fix on your side @skyrimfet. The first GIF shows HDT bounce and the second shows that the part that sticks out is related to belly scale (looks normal before the game loads the correct belly size). Big udders does not have this problem (as they seem to not be attached to the scaling "belly") HDT.mp4 Quickload.mp4 1
LinksSword Posted June 4, 2018 Posted June 4, 2018 i can 3 hours ago, Zerena said: Guessing its related to this problem with the normal udders it seems like a little part of it is attached to the belly so it scales and works with the HDT part of the belly with those bodytypes. Attached some GIF's to illustrate. Might be something you have to fix on your side @skyrimfet. The first GIF shows HDT bounce and the second shows that the part that sticks out is related to belly scale (looks normal before the game loads the correct belly size). Big udders does not have this problem (as they seem to not be attached to the scaling "belly") HDT.mp4 Quickload.mp4 i can vouch, i also use hdt and i use cbbe body, and have same issue, And yes i have no problem with the big udders.
skyrimfet Posted June 4, 2018 Author Posted June 4, 2018 @LinksSword@Zerena@hackingice problem is with weight in nif big udders are without belly weights - is's just simple, unflexible, not connected with belly model - so it's doesynt metter how big is your belly node, udders are still same. udders, standard udders are "corrupted", not perfect - i made it becouse it was one way to add it - some people try to help me and i added bodyslide for udders to package but personaly im using my own, customized model to my personal body presset (made in outfitstudio). if someone can rebuild, add texture etc and send me back correct models of udders (two sizes + for 0 and 1 weight) will be great. Personally im not going to work with it again. it's to hard for my skill. it's interessing - can someone check belly node in SLIF? i mean main belly node - from all mods? belly + udder's seem's like null or negative + what's about delete udders files from bodyslide and using default udders from .bsa? so how looks udder's from oryginal file from my mod - not overwrited with bodyslide output? 1
hackingice Posted June 4, 2018 Posted June 4, 2018 3 minutes ago, skyrimfet said: @LinksSword@Zerena@hackingice problem is with weight in nif big udders are without belly weights - is's just simple, unflexible, not connected with belly model - so it's doesynt metter how big is your belly node, udders are still same. udders, standard udders are "corrupted", not perfect - i made it becouse it was one way to add it - some people try to help me and i added bodyslide for udders to package but personaly im using my own, customized model to my personal body presset (made in outfitstudio). if someone can rebuild, add texture etc and send me back correct models of udders (two sizes + for 0 and 1 weight) will be great. Personally im not going to work with it again. it's to hard for my skill. it's interessing - can someone check belly node in SLIF? i mean main belly node - from all mods? belly + udder's seem's like null or negative + what's about delete udders files from bodyslide and using default udders from .bsa? so how looks udder's from oryginal file from my mod - not overwrited with bodyslide output? I fix it by reinstall all mod, It better but now I not install SexLab Hormones,Beeing Female, EggFactory, KyneBlessing, etc.. and I don't know what caused it. Thank you for mod and support. ^^
Zerena Posted June 4, 2018 Posted June 4, 2018 6 minutes ago, hackingice said: I fix it by reinstall all mod, It better but now I not install SexLab Hormones,Beeing Female, EggFactory, KyneBlessing, etc.. and I don't know what caused it. Thank you for mod and support. ^^ Isn't that big udders? Those worked fine already.
Zerena Posted June 4, 2018 Posted June 4, 2018 47 minutes ago, skyrimfet said: @LinksSword@Zerena@hackingice problem is with weight in nif big udders are without belly weights - is's just simple, unflexible, not connected with belly model - so it's doesynt metter how big is your belly node, udders are still same. udders, standard udders are "corrupted", not perfect - i made it becouse it was one way to add it - some people try to help me and i added bodyslide for udders to package but personaly im using my own, customized model to my personal body presset (made in outfitstudio). if someone can rebuild, add texture etc and send me back correct models of udders (two sizes + for 0 and 1 weight) will be great. Personally im not going to work with it again. it's to hard for my skill. it's interessing - can someone check belly node in SLIF? i mean main belly node - from all mods? belly + udder's seem's like null or negative + what's about delete udders files from bodyslide and using default udders from .bsa? so how looks udder's from oryginal file from my mod - not overwrited with bodyslide output? @skyrimfet Here is normal udders with files from bsa. Still affected by belly scale but looks "better" its still bad. Making the normal udders have no belly weight and attached to the characthers slightly lower and more tilted maybe so they won't be "consumed" by the belly as much would be the best solution i would think. So that they act the same way as big udders that they are locked in the same place and keep the same size. Then as a side project or if someone else wishes to do it would be to add HDT to the otherwise static udders.
stobor Posted June 5, 2018 Posted June 5, 2018 The new comments are nice, but they seem to fire even during other scenes & dialogue - at least something new is causing odd dialogue pauses at random, usually on the 2nd line of a multi-line dialogue, and this (1.7b) is the only update I've installed lately. I'd suggest adding some conditions to exclude them during scenes and other dialogue (whatever mechanism you're using under the covers). The final post-auction dialogue with Paul takes place too close to the carriage, causing Bjorlam to interrupt with a force-greet topic during the animation (100% repeatable for me). It would work more cleanly with a bit more distance. The new random attributes mostly worked, but some combinations resulted in the fur disappearing for me. At stage19/19, I never got the final stage to apply without it causing the fur to disappear - no matter which attribute the RNG picked. 1
stobor Posted June 5, 2018 Posted June 5, 2018 Question: how is the slot collision with DD supposed to be resolved? For example, I see there are 3 different slot items for the combined bell_and_ring (44,45,47 if memory serves). In testing, it usually equipped both the slot44 & slot45 versions (they're identical visually, right? so why equip both?), which would prevent equipping DD collars and gags. I was able to work around this (hardcore mode) by: 1) making sure she was wearing a collar and gag prior to capture. 2) using console to manually equip the slot47 bell_and_ring afterwards (since the slot conflict had prevented the others from equipping normally). Once I'd done that, the BaC gear and the DD gear happily coexisted (except for blindfolds, which would've had a similar issue with ears_and_horns). But I'm assuming you had something in mind that didn't rely on console hackery. 1
skyrimfet Posted June 5, 2018 Author Posted June 5, 2018 47 minutes ago, stobor said: Question: how is the slot collision with DD supposed to be resolved? For example, I see there are 3 different slot items for the combined bell_and_ring (44,45,47 if memory serves). In testing, it usually equipped both the slot44 & slot45 versions (they're identical visually, right? so why equip both?), which would prevent equipping DD collars and gags. I was able to work around this (hardcore mode) by: 1) making sure she was wearing a collar and gag prior to capture. 2) using console to manually equip the slot47 bell_and_ring afterwards (since the slot conflict had prevented the others from equipping normally). Once I'd done that, the BaC gear and the DD gear happily coexisted (except for blindfolds, which would've had a similar issue with ears_and_horns). But I'm assuming you had something in mind that didn't rely on console hackery. you wrote many interesing things - about hardcore mode - it's hard.... i decided to leave items, becouse it's not consuming resources - looks still good and etc - in hardcore mode - it's a hard to select correct slot (44,45 or 47) well i should implement carousel? i need to lock item in slot and that's all? no! - becouse i dont know items from future (them slots). maybe i should remove hardcore mode in this case? One option but not easy: if item is prepared for 3 slots i should activate hardcore mode only when 2 from 3 slots are used by another items, and check it everytime. I can but i think that it's too much and it's could generate more issues in future... about after auction dialogue place - 100% right i know it but i was to lazy i will fix it about dialogues, yes - i will add simple checking mechanism to disable comment's during dialogues.
LinksSword Posted June 5, 2018 Posted June 5, 2018 i'm going to post snapshots i made through out this mod, as a tribute.
Hochhalter1 Posted June 5, 2018 Posted June 5, 2018 Just had a good though about the hand tats for the transform. If you are going to implement that, you could get another 1-2 stages out of it by gradually blacking the fingers until the hoof appears or you go to the sleeve tat for the arms. (I'm a detail freak and little details like that always make my day?) Anyhow at your leisure, love what you're doing^^
stobor Posted June 5, 2018 Posted June 5, 2018 2 hours ago, skyrimfet said: One option but not easy: if item is prepared for 3 slots i should activate hardcore mode only when 2 from 3 slots are used by another items, and check it everytime. I can but i think that it's too much and it's could generate more issues in future... I agree, that might open the door for other issues. Not sure it's worth it. So if I understand correctly, hardcore mode doesn't work with DD gear except by the sort of console hack that I used? I'll try messing around without hardcore mode, and see how that works out in practice.
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