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Posted

Great mod here, I really enjoy playing as a tank/2-handed cowgirl. I was wondering if it's possible to add an option to remove the bell, and to just have a collar, as the bell tends to clips into my breasts.

Posted

I'm kind of stuck on the market part. The guys place their bid, Paul shows up, and it just stops there, nothing happens. Any suggestions?

Posted

Having just completed Cow's Tears the fouth time, I'd like to share some findings with you. I have - among others - Defeat and PSQ mods installed alongside BAC. Having been defeated by the first pack of hunters at Lake Ilinalta, Defeat kicked in and my cow got fucked senseless by all three. As per MCM setting of PSQ this inclined them towards her (relationshiprank was 4). The second pack of hunters in Cow's Tears consists partially of these three again. The inclination made them attack their compatriots and kill them resulting in a quest stoppage (since they would not attack my cow).

In order to prevent that, I set their relationshipranks to zero before talking to Marc, which had the desired effect (all 5 would now attack my cow).

The next thing that happend was Defeat again which kicked in before BAC would start the sequence. The BAC HP threshold was default (25%), the Defeat threshold was 20%... So I set the Defeat threshold to 10% but still it would kick in first. My cow has 100 hit points net total as of level (I did not raise HP toital), but she wears several items modifying hit points to a gross total of roughly 500 (491). As iit turns out, Defeat calculates HP threshold on the gross total and kicks in at 49 whereas BAC seems to use net total and would probably kick in at 25. So in order to start Cow's Tears smoothly, I had to turn off player as a victim in Defeat (and you would probably need to do the same in like mods, e. g. Submit).

Posted
5 hours ago, Tex said:

I'm kind of stuck on the market part. The guys place their bid, Paul shows up, and it just stops there, nothing happens. Any suggestions?

Sounds like the scene got stuck - you could try a few things like disabling Paul in console and then enabling him again, or saving/loading after it gets stuck.  There should be more dialogue immediately after he shows up.

Posted
35 minutes ago, Reesewow said:

Sounds like the scene got stuck - you could try a few things like disabling Paul in console and then enabling him again, or saving/loading after it gets stuck.  There should be more dialogue immediately after he shows up.

Disabling and Re-enabling all the npcs in the room worked, thanks mate!

Posted
2 minutes ago, Tex said:

Disabling and Re-enabling all the npcs in the room worked, thanks mate!

NP, just a technique you can use to sometimes unstick scripted scenes.  Doesn't always work but sometimes it helps.

Posted
On 5/10/2018 at 3:04 AM, skyrimfet said:

i'm going to travel now (few days) - very short, especialy for @DirtyAxiom - You are probably in 2th or 3th in rank of person who spend his time to create/enchant this mod, everyone who enjoy cows textures should know that textores looks preaty becouse you find time for it.

 

about Quest - im going to work with them

about TG - find please  on first page, second post - i wrote note about transformations in 1.7version - should be good

that's all, have a nice day!

 

Any idea when 1.7 will be out? i'm going to wait till then.

Posted
8 hours ago, skyrimfet said:

maybe today, maybe tomorrow. so - in next 14h - 38h should be online

Take all the time you need, best not to rush greatness. :classic_tongue:

 

Out of curiosity, will the next update have @<3GoAway<3's updated dialogue for the previous content discussed with these posts? (https://www.loverslab.com/topic/85776-being-a-cow/?do=findComment&comment=2223988)  I'm thinking I may want to wait to see if they decide to do the same for the new content, because I think it would be fun to replay the quests again but with updated dialogues.

Posted
11 hours ago, skyrimfet said:

maybe today, maybe tomorrow. so - in next 14h - 38h should be online

okie dokie then, Will test it out on fast transformation to get the best outta it first. really glad you found a way to morph the nose and mouth. Very curious to see what it looks like. and how it compare to the other presets people made.

 

Love the arousal lock feature reminds me of in corruptions of champions "if you have played it before" when using pro lava potion which changes you to a hucow very similar to the idea here and arousal increase. This mod means a lot to me and give a little bit of an aspect of what a COC kinda mod for skyrim might be like, Even if its just a cow transformation.

 

maybe you or other creators might expand on the transformation idea like for example "being a dog" Being a dog would make a great fetish mod "give you a collar you cant remove" and with some of the resources already available for TF, for example with similar transformations phases like this you got your dog tail dog ears, dog tongue face extended you know, fur slavetats, different breed fur options like with bac "brown" "spotted" that kinda thing, paws feet and hands hands turn to paws, barking system similar to mooing system here, obviously a different way to trigger the tf, cursed collar?, that all i can think of but anyways  I really do hope there will be more mods inspired by this in the future. 

 

And if you read the whole thing thank you. And keep up the good work skyrimfet! :tongue:

 

 

Posted
8 hours ago, LinksSword said:

 "being a dog"

 

 


there was short but sexy mod.

you put on pet collar, then you can move only on fours , only naked and can get food for sex or playing  dog game with people (they throw item and you must find it and carry back)

Posted

i know this mod - i tested it and im apologize that is/seems like abandoned :confused:
but concept of "being a dog"/pet girl was more like proof of concept - it's nice to play around 5minutes and brings items but i decided to build someithing that not affect on gameplay. i still thinking about on all fours - maybe as one of random events, maybe only when breast are to heavy to walk on "all twos" ;) maybe permament (i'm worry about permament and about conflicts with another mods that using custom walk animations) it's easy to say - hard to fit

Posted
3 minutes ago, skyrimfet said:

(i'm worry about permament and about conflicts with another mods that using custom walk animations)

I can't say for other people and would be purely dependant on mod's use'd.  I have this kinda cheesed together two way's.  The animal like sneak move from "Sexlab Beastess" although that effect's it to make everyone use the new sneak animation.  And for PC/Follower's i have multi enchanted armor with the "walk like an animal" enchant from the ZaZ extension pack. With FNIS movement, Archery overhauls etc i haven't came accross one where the walking anim would breake it.  Only thing would be i haven't found / or there isn't one made for an animal running animation.  Sorry for a text wall XD

Posted
7 minutes ago, LatencyRemix said:

I can't say for other people and would be purely dependant on mod's use'd.  I have this kinda cheesed together two way's.  The animal like sneak move from "Sexlab Beastess" although that effect's it to make everyone use the new sneak animation.  And for PC/Follower's i have multi enchanted armor with the "walk like an animal" enchant from the ZaZ extension pack. With FNIS movement, Archery overhauls etc i haven't came accross one where the walking anim would breake it.  Only thing would be i haven't found / or there isn't one made for an animal running animation.  Sorry for a text wall XD

yes... it's was my plan - but i don't want to force users to install it - i think that zaz extension pack was made becouse zaz was no more developing. ok now t.ara work's with it but it's another story. i had many complains about zaz 8.0 as requied mod. i don't want to add more becouse i dont want to read feedback. ;)

 

for me it's would be perfect when someone who is into havok/animations/etc will prepare simple pack - i know how to load animation in game but i have no idea how to create it. maybe better live this idea alone for a while.

Posted

So everyone's requesting "on all fours" movement but when they see the author struggling with gameplay dilemma related to this feature they don't suggest anything. Why don't you lazy fucks post your ideas? When should it happen, how long should it last, what should it restrict, how would it make sense from gameplay perspective?

 

Btw, I suggest this animation, it has all movement directionals included and is free to use: https://www.nexusmods.com/skyrim/mods/33097/

Posted
8 minutes ago, zax said:

So everyone's requesting "on all fours" movement but when they see the author struggling with gameplay dilemma related to this feature they don't suggest anything. Why don't you lazy fucks post your ideas? When should it happen, how long should it last, what should it restrict, how would it make sense from gameplay perspective?

 

Btw, I suggest this animation, it has all movement directionals included: https://www.nexusmods.com/skyrim/mods/33097/

thx!

well said! some people treat loverslab like a store with free stuff and 24h support.It's not a fault of this people of course. Requests/answers are always welcome. For me more painful is that I wrote about updates in 1.7 and dont get any feedback. Well randomization that i described is without objections? People who criticize quests didnt answer me when I mentioned about transformations, etc etc etc... IHMO it's not fair.  Now, today, evening I'm going to update this version. I don't care about feedbeck - for me all content in 1.7 update is one big, good solution. I'm only ready to repair my technical mistaces and small changes.
 

I will check Your link - maybe it's just that what exactly i need. THX!

Posted
36 minutes ago, zax said:

So everyone's requesting "on all fours" movement but when they see the author struggling with gameplay dilemma related to this feature they don't suggest anything. Why don't you lazy fucks post your ideas? When should it happen, how long should it last, what should it restrict, how would it make sense from gameplay perspective?

 

Btw, I suggest this animation, it has all movement directionals included and is free to use: https://www.nexusmods.com/skyrim/mods/33097/

I imagine a fair amount of people that want more "extreme" transformation effects aren't so interested in how regular gameplay would work under those conditions - they often seem to be part of inescapable or "bad end" scenarios.

 

I could honestly only see all-fours movement working well as a feature of a specific scene, like the player is stuck in a milk barn with other cows and must crawl until they escape (mechanically could be done with an equipped item, like how ZEP does with its force-crawl collars).  That way all the various *problems* with crawling animations could be ignored, since you wouldn't be swinging a weapon or required to jump in those scenarios (both of which break the crawling animations if allowed). 

 

Plus, I'm not actually sure the effect would *work* that well with the cow transformations.... what's the point of the player's hands and feet becoming hooves if she then decides the best way to move is to use her knees?

 

The other option may be the new pet-play bondage items coming in the next version of Devious Devices (say the farmer wants to "hobble" the player in a more cow-like pose), but if the plan is to avoid unnecessary dependencies that's a pretty big addition to the required mods just for bondage-style crawling animations.

 

Edit: @skyrimfet I do think your new transformation ideas sound really cool and I'm looking forward to seeing them in action.... but I care way more about the quests myself. :classic_tongue: I want to see where the story goes!

Posted

@skyrimfet

 

Sorry I thought your post was a teaser and not a post made to have feedbacks.. 

 

Your ideas seems good but I think I'll can give you a better feedback after some tests in-game. 

 

Sorry again.

Posted

ok, ok
easy guys ;)

i have to back to work now - work/job, i will read onec again @Reesewow post later, about @JBackfire - it's true i not literaly ask for feedback but for me it was realy clear that i spend additional time to describe my plans becouse i want to know comunnity opinion. ;)
 

Posted
26 minutes ago, Reesewow said:

Edit: @skyrimfet I do think your new transformation ideas sound really cool and I'm looking forward to seeing them in action.... but I care way more about the quests myself. :classic_tongue: I want to see where the story goes!

now 2 branches (paul and marc way) will meet together and from this point will continued as one story for booth ways - but events, treat, relation etc will be depended of dialogues, and "choices from past" paul can be more sadistic or more ekhem romantic.. did i said Paul? oh Paul or "Paul". owner.

Posted

Good time of the day!

I can't provide much feedback, but I want to say that I enjoy the ideas and the direction so far personaly and I hope you'll keep working on the mod.

Thank you very much for creating it!

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