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Posted
1 hour ago, meister888888 said:

whats difference between hardcore and normal?

in theory - hardcore mode prevents to equip gloves, boots etc on hooves, hoves etc

Posted

ok, i think that i collected many interessing tips, reported issues. in this case i'm going to wait with version 1.8 and start work with 1.7c

i will add some small cosmetic changes and fix reported issues.

 

thx for Your activity!

Posted

I really enjoy this quest☺️ for being a helpless hucow owned by Paul in skyrim.

Some questions below:

1. 'paul quest (finish) branch of paul story'  what does it means? In my playing the blacksmith only fixed me with Hooves (hands and feet) and nothing goes on.

2. Is there any quests following up after 'after storm'?

Thanks for your imaginative script design and robust coding(This is the one of the most bugfree adult quest i have ever played)!

Posted
15 minutes ago, hwasinR said:

I really enjoy this quest☺️ for being a helpless hucow owned by Paul in skyrim.

Some questions below:

1. 'paul quest (finish) branch of paul story'  what does it means? In my playing the blacksmith only fixed me with Hooves (hands and feet) and nothing goes on.

2. Is there any quests following up after 'after storm'?

Thanks for your imaginative script design and robust coding(This is the one of the most bugfree adult quest i have ever played)!

this mod is in progress, more content come with next updates like version 1.8 (i think) but at first i need to update BAC to 1.7c - small fixes and features.

Posted
3 hours ago, skyrimfet said:

ok, i think that i collected many interessing tips, reported issues. in this case i'm going to wait with version 1.8 and start work with 1.7c

i will add some small cosmetic changes and fix reported issues.

 

thx for Your activity!

 

If I could make one minor request (ignore it if this doesn't align with your own ideas), it would be that the probability of random attributes in the later stages be less than 100% (maybe customizable in MCM?).  That would perhaps reduce the problem I saw, with the fur tats disappearing with some combinations of traits.

Posted
36 minutes ago, stobor said:

 

If I could make one minor request (ignore it if this doesn't align with your own ideas), it would be that the probability of random attributes in the later stages be less than 100% (maybe customizable in MCM?).  That would perhaps reduce the problem I saw, with the fur tats disappearing with some combinations of traits.

im going to change tat's engine in next updates - lets say - it's now temprorary problem - im also sick when i noticing that all overlays start's blinks on body ;) im going to do something with it.

Posted

For anyone else who runs into disappearing tats, there's a workaround.  Just go into the SlaveTats MCM and reapply the intended one(s).

 

Good to know there's a more permanent fix in the works though.

Posted

Uh, so I've gotten a reproducible error in the new version. Not sure if it was in the old version as well. When I approach Paul after rejecting the first small ring and encountering hunters, Paul readies the ring and I enter the stocks. The blackout plays and equip sound plays but the ring is not equipped, not sure if its a devious device error on my side or not. Bell and marking and everything else are fine, just the ring.

Also in multiple cases after getting into whatever stocks equipment for hooves nailing or part of the ring - bell - marking progression, sometimes as soon as I get in Paul instantly reverts back to normal AI behavior and acts like nothing happened, while I'm stuck in the stocks forever. This is normally during noon, please check the AI behaviour schedule for Paul, perhaps other commands were overriding yours. 

 

Also sometimes the stock works, but Paul moves a while to me, and also tries to move away, and this repeats. Its like the Paul schedule AI is trying to compete with your directions. I'm not too familiar with Creation Kit or your mod so I'm not too sure.

 

 

Hope that's enough info. I think if you test the scene for Paul, (just try different times of day) you will 100% see the issue I mentioned. 

If not I can try to get you a video.  

Posted

I have this idea that will try to implement, maybe using slavetats...

 

Use a texture to have veiny breasts, you are already doing it with the udders but I think the breasts would give it a nice touch, let you know the results.

Posted
4 hours ago, executaball said:

Uh, so I've gotten a reproducible error in the new version. Not sure if it was in the old version as well. When I approach Paul after rejecting the first small ring and encountering hunters, Paul readies the ring and I enter the stocks. The blackout plays and equip sound plays but the ring is not equipped, not sure if its a devious device error on my side or not. Bell and marking and everything else are fine, just the ring.

Also in multiple cases after getting into whatever stocks equipment for hooves nailing or part of the ring - bell - marking progression, sometimes as soon as I get in Paul instantly reverts back to normal AI behavior and acts like nothing happened, while I'm stuck in the stocks forever. This is normally during noon, please check the AI behaviour schedule for Paul, perhaps other commands were overriding yours. 

 

Also sometimes the stock works, but Paul moves a while to me, and also tries to move away, and this repeats. Its like the Paul schedule AI is trying to compete with your directions. I'm not too familiar with Creation Kit or your mod so I'm not too sure.

 

 

Hope that's enough info. I think if you test the scene for Paul, (just try different times of day) you will 100% see the issue I mentioned. 

If not I can try to get you a video.  

 

becouse ring is in conflict with DD item, bell also can be - but when you have pair (ring + bell) then mod replace it with one model and try to find free slot - it's not error in fact - it's something like compromis - my time and your expirience - when you obtain bell and ring - all should work fine - i just focused on "slave set" not every item separetly.
 

paul's behavior not happening for me - sometimes he run away to riverwood (i made security dialogue option to bring him back)  - maybe another mod add AI package?

 

Posted

Sorry beforehand if this topic has been adressed already, but hear me out. During the Scene where you get caught by the Hunters in Riften after you talk to Marc and get shown around and then transported to a Room With a Dwemer Machine II after a black screen i encountered a Issue. I get automatically walked to the Dwemer Fuck Machine II and it plays the "Entering" Animation in 1st Person but when it should actually start milking the Character and probably trigger every other interaction afterwards, it immediatily cancels the Milking-Animation with no actual Milking done. I am unable to move and can only try again to interact with the machine or talk to the 2 nearby Kidnappers which triggers nothing. After playing around a bit I can make myself move, but no interactions happen. I can walk freely and see the characters all standing behind the corner in an unfinished area. I retried the whole sequence multiple times and it still doesn´t work. Any quick advice on fixing this or what kind of mod could cause issues?

Posted
5 minutes ago, Eliener330 said:

Sorry beforehand if this topic has been adressed already, but hear me out. During the Scene where you get caught by the Hunters in Riften after you talk to Marc and get shown around and then transported to a Room With a Dwemer Machine II after a black screen i encountered a Issue. I get automatically walked to the Dwemer Fuck Machine II and it plays the "Entering" Animation in 1st Person but when it should actually start milking the Character and probably trigger every other interaction afterwards, it immediatily cancels the Milking-Animation with no actual Milking done. I am unable to move and can only try again to interact with the machine or talk to the 2 nearby Kidnappers which triggers nothing. After playing around a bit I can make myself move, but no interactions happen. I can walk freely and see the characters all standing behind the corner in an unfinished area. I retried the whole sequence multiple times and it still doesn´t work. Any quick advice on fixing this or what kind of mod could cause issues? 

maybe someone know more than me - are you using for example chastity bra? or something that locking milking? another idea - you using mod that run animation during milking, or mod that add also AI to character - before milking and scene i need to turn on AI driven for player, maybe another mod try to take controll? so conflict - i dont know your load order and i dont know how works every mod on your list - well i cant help You - last hope - papyrus logs, maybe you can catch time when milking is started and some animation events in logs? ?

Posted

So i posted snapshots i made throughout with this mod as a tribute just for fun, Maybe someone else want's to share their pics too?

 

 

 

Please enjoy a GIF of my character twerking.

 

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Posted
On 6/3/2018 at 2:43 PM, LinksSword said:

So i have this idea, What if there is a temporary cure? A potion of sorts that, Reverses the transformation process slowly going down each stage, And it's only temporary because once it wears off and you start to milk yourself or leave yourself full of milk you revert back to becoming a cow again, Just an idea of a way to replay the stages again if you wanted to without starting over.

I vote for this idea

It would be a good way to burn money.

One of the mechanics I like about YPS Fashion is how you can go into debt. You can buy new products (or in the case of BAC, buy a temporary cure, like "-1 cow stage for 1 day") for a hefty debt/price. You complete the purchase even if you don't have enough gold. Then, all your future acquired gold is confiscated until the debt is paid. It is a good way to lock you into poverty. Bonus points for compounding interest on the debt.

My cow has long since retired as a cow to focus on and enjoy other mods - and she is now over level 100. Maybe instead of doing that by role playing a disable of the mod, I could be burning through temporary cure potions? Otherwise I will just keep burning gold on perk points. Even at level 100 we all need something to struggle against to find joy in life. (maybe that should be the motto of DD)

It is amazing to see the steady participation in this mod. I look forward to 1.8 and beyond whenever I start my next playthrough (very cautious about mid-playthrough upgrades).

Posted
7 hours ago, LinksSword said:

So i posted snapshots i made throughout with this mod as a tribute just for fun, Maybe someone else want's to share their pics too?

 

 

 

Please enjoy a GIF of my character twerking.

 

I will use some of your pics, ok? ❤️

Posted
12 hours ago, LinksSword said:

So i posted snapshots i made throughout with this mod as a tribute just for fun,

So much log spam from so many mods at once, people are overusing it seriously!

Posted
16 hours ago, skyrimfet said:

maybe someone know more than me - are you using for example chastity bra? or something that locking milking? another idea - you using mod that run animation during milking, or mod that add also AI to character - before milking and scene i need to turn on AI driven for player, maybe another mod try to take controll? so conflict - i dont know your load order and i dont know how works every mod on your list - well i cant help You - last hope - papyrus logs, maybe you can catch time when milking is started and some animation events in logs? ?

This is familiar to my experience. But sometimes I can jump down from the table and walk around in the room or out the door where the actors of the next scene are waiting. Bu I cannot interact with them or start the scene again.

Posted

Hi, i'm really looking forward to try this mod but i believe my current game can't bear additional stuff (already worried about MME). Buuut i'm also REALLY excited about this from what i've read, so... to make my decision if i pause my current game to play this on a different profile i'd like to know:

- will the next update require a clean save? (Because i rather avoid the whole cleaning process and just start a new game usually, which is a good reason to wait longer ;))

- and what's the approximated date? I guess 1.8 might take a while if you decided to release 1.7c first?

Posted
53 minutes ago, Nazzzgul666 said:

Hi, i'm really looking forward to try this mod but i believe my current game can't bear additional stuff (already worried about MME). Buuut i'm also REALLY excited about this from what i've read, so... to make my decision if i pause my current game to play this on a different profile i'd like to know:

- will the next update require a clean save? (Because i rather avoid the whole cleaning process and just start a new game usually, which is a good reason to wait longer ;))

- and what's the approximated date? I guess 1.8 might take a while if you decided to release 1.7c first?

no - how long is possible i do everything to not require clean save

yes - i will upload 1.7c soon and then i can start to work with 1.8 :) about time? no idea? sometimes hard things works very good after first compilation. im woried about scenes, i hate CK scenes but it will be a part of next updates. 1.8quest will be modular. so i dont need to prepare 100% content as one part ;)

 

Posted
15 hours ago, sanaret said:

I vote for this idea

It would be a good way to burn money.

One of the mechanics I like about YPS Fashion is how you can go into debt. You can buy new products (or in the case of BAC, buy a temporary cure, like "-1 cow stage for 1 day") for a hefty debt/price. You complete the purchase even if you don't have enough gold. Then, all your future acquired gold is confiscated until the debt is paid. It is a good way to lock you into poverty. Bonus points for compounding interest on the debt.

My cow has long since retired as a cow to focus on and enjoy other mods - and she is now over level 100. Maybe instead of doing that by role playing a disable of the mod, I could be burning through temporary cure potions? Otherwise I will just keep burning gold on perk points. Even at level 100 we all need something to struggle against to find joy in life. (maybe that should be the motto of DD)

It is amazing to see the steady participation in this mod. I look forward to 1.8 and beyond whenever I start my next playthrough (very cautious about mid-playthrough upgrades).

Stacking them would be good to, drink 2 lose -2 cow stage.

Posted

Ran into an interesting bug that I've gotten down to the breast mutation perks, or some sort of incompatibility with Hormones.  Everytime there is a update from SLIF with the breast mutation perks and the Bimbo curse active the breasts will reset to node scale 1 but still show normal in slif and the breasts will stretch and the front is see through  its only with the breasts, I've narrowed it down to not be a skeleton issue.

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