sekyrimsekyrim Posted June 8, 2018 Posted June 8, 2018 7 minutes ago, skyrimfet said: some of your screens became a true soon i will upload few your "photos", ok? with next update --------------------- oh about update - next update will be very important, i removerd slave tats and implement nio functions - no more pain during cows level up - tats works now very, very fast! if all test will be positive im going to update BAC today/tomorrow:) i made some small changes also - fix some reported bugs etc... You can always use my photos. Your updates are always expected. It is very exciting and interesting. Nice Modder!
Eliener330 Posted June 9, 2018 Posted June 9, 2018 So no I don´t use any of the Mods you mentioned, maybe expect 2 Immersive behaviour Mods that could alter AI. But I tuned both of them off and retried but still had issues, with now my Character just gets frozen, unable to move in the cell before the machine, not walking to it by herself. I added the Papyrus File now. Sorry for the inconvinience. PapyrusUtilDev.log
skyrimfet Posted June 9, 2018 Author Posted June 9, 2018 12 minutes ago, Eliener330 said: So no I don´t use any of the Mods you mentioned, maybe expect 2 Immersive behaviour Mods that could alter AI. But I tuned both of them off and retried but still had issues, with now my Character just gets frozen, unable to move in the cell before the machine, not walking to it by herself. I added the Papyrus File now. Sorry for the inconvinience. PapyrusUtilDev.log i will not help you without papyrus logs - you are only one person who reported it. turn on logs, run scene and send me logs steam version store logs here C:\Users\USERNAME\Documents\My Games\Skyrim\Logs\Script did you unpack my mod or you using oryginal package from .zip? zaz 8.0 on board?
botticelli Posted June 9, 2018 Posted June 9, 2018 I have a strage occurrence of npc cows being knocked out whenever a stage kicks in during milking. I can then revive them via Defeat and all is well. Thinking that Defeat may be the cause and not the solution, I disabled it, but the "feature" still persists...
Nazzzgul666 Posted June 9, 2018 Posted June 9, 2018 18 hours ago, skyrimfet said: oh about update - next update will be very important, i removerd slave tats and implement nio functions - no more pain during cows level up - tats works now very, very fast! if all test will be positive im going to update BAC today/tomorrow:) Not sure if that's possible without conflicting with sexlabs cum/other mods adding tats on their own like bathing in skyrim or shout like a virgin. And if it isn't, i'd honestly prefer them to be slow than not showing at all or covering everything else. I'm not sure how many stages are planned but i assume you shouldn't get them that fast that you miss one change.
skyrimfet Posted June 9, 2018 Author Posted June 9, 2018 20 minutes ago, Nazzzgul666 said: Not sure if that's possible without conflicting with sexlabs cum/other mods adding tats on their own like bathing in skyrim or shout like a virgin. And if it isn't, i'd honestly prefer them to be slow than not showing at all or covering everything else. I'm not sure how many stages are planned but i assume you shouldn't get them that fast that you miss one change. One limit is amount of slot's offered by NiOverride - mod search free slot, and use it - with same way like SlaveTats. did you mean time between stages or time consumed to applay new changes during level up?
Nazzzgul666 Posted June 9, 2018 Posted June 9, 2018 I meant the time that tats needs to apply vs the time between stages. First should definitly be shorter than second. If you're able to look and use fre slots without slave tats, great! I thought that would be the main purpose of slave tats working as a framework and difficult without - or at least not really faster, doing the same work. I know shout like a virgin occupies the slot for sexlab cum textures, that's why i disabled those tats. In case of doubt: checking what sexlab uses and just making sure that the slot for cum is always avaivable would already be enough for me, if that works. Possibly the same for Bathing in Skyrim. I expect some incompatibilities with SLAV anyways, (items etc.), that's one reason i started a new game. Technically you can disable almost everything in SLAV and it has pretty good mechanics to check, but... i'd rather not disable everything in one of my favorite mods, just started a new game on new profile instead today.
LinksSword Posted June 10, 2018 Posted June 10, 2018 Too bad the slavetats don't work properly with mme multibreast. Texture flickering galore.
LinksSword Posted June 10, 2018 Posted June 10, 2018 am i the only one noticing there being no comments from enemies? And i assume followers have comments to? But they never say anything, I do get comments from random npc's though so that is working. Also where in creation kit can i view the line of the comments? Perhaps i could fix some wording for you? I know it's not much but i'd like to at least clean up a few lines. when i have the chance.
LinksSword Posted June 10, 2018 Posted June 10, 2018 i found an npc called bacwoman in creation kit, i wonder if this will be in the next update?
tool01 Posted June 10, 2018 Posted June 10, 2018 running into a problem with paul when trying to apply hoove armour.. i get the wait for service quest stand in the middle of the road,people gather but paul just wanders around like usual till he eventual times out am i missing a step or have i installed something wrong
skyrimfet Posted June 10, 2018 Author Posted June 10, 2018 12 minutes ago, tool01 said: running into a problem with paul when trying to apply hoove armour.. i get the wait for service quest stand in the middle of the road,people gather but paul just wanders around like usual till he eventual times out am i missing a step or have i installed something wrong ZAZ8.0!!111one one one
tool01 Posted June 10, 2018 Posted June 10, 2018 1 hour ago, skyrimfet said: ZAZ8.0!!111one one one haha sorry and thanks,i only installed v61 ? 1
LatencyRemix Posted June 11, 2018 Posted June 11, 2018 Was there supposed to be a BAC 1.7 update message when loading in after puting in the new version? And also didn't get any BAC update. Is it worth clean saving BAC and starting again?
Jack005 Posted June 11, 2018 Posted June 11, 2018 Are you going to port it to Skyrim SE??? there is already milk mod economy for Skyrim SE
skyrimfet Posted June 11, 2018 Author Posted June 11, 2018 6 hours ago, LatencyRemix said: Was there supposed to be a BAC 1.7 update message when loading in after puting in the new version? And also didn't get any BAC update. Is it worth clean saving BAC and starting again? yes, you should get notification that bac is updated to 4.20000 (don't remember) + few notifications about removing tat's etc if you not noticed any notification you probably in past unpack .bsa files and broke system. in this case you need unpack everytime .bsa files from new version to overwrite old files in your skyrim/data catalogs...
skyrimfet Posted June 11, 2018 Author Posted June 11, 2018 1 hour ago, Jack005 said: Are you going to port it to Skyrim SE??? there is already milk mod economy for Skyrim SE no, i'm not going - i see no reason for
LatencyRemix Posted June 11, 2018 Posted June 11, 2018 45 minutes ago, skyrimfet said: if you not noticed any notification you probably in past unpack .bsa files and broke system. in this case you need unpack everytime .bsa files from new version to overwrite old files in your skyrim/data catalogs... I use MO, and have installed BAC 1.7c separate from 1.7b
skyrimfet Posted June 11, 2018 Author Posted June 11, 2018 no idea - maybe you overwrite 1.7c with 1.7b? or as i wrote - you unpack bsa from older version before?
LatencyRemix Posted June 11, 2018 Posted June 11, 2018 This is how it's loaded in my MO, Everything works fine, but it doesn't give the update message like the other versions did, also doesn't go and redo the slave tat's [\spoiler]
botticelli Posted June 11, 2018 Posted June 11, 2018 3 hours ago, skyrimfet said: no idea - maybe you overwrite 1.7c with 1.7b? or as i wrote - you unpack bsa from older version before? Having the same problem with NMM I checked the filesystem after uninstalling 1.7b - looks fine. I found out that loading an older save the version upgrade from 3.1 to 4.0 works. It does not work however from 1.7b since there the getVersion function did already return 4.0 so we do not have a new version technically. I looks like you packed the wrong bac.bsa into 1.7c: 1
skyrimfet Posted June 11, 2018 Author Posted June 11, 2018 did i prepare wrong package? why no-one else report issue? i will check all on my side this evening, maybe i did something wrong
skyrimfet Posted June 11, 2018 Author Posted June 11, 2018 @botticelli @LatencyRemix OK - MY FAULT - ME OR MY CLOUD NOT UPDATE .bsa FILE IN MY WORK DIRECTORY. I WILL FIX IT ASSAP (6h from now, now im in job) - i hope that it's will no broke your game guys. Sorry - my mistake, please - dont punish me so hard
botticelli Posted June 11, 2018 Posted June 11, 2018 3 minutes ago, skyrimfet said: @botticelli @LatencyRemix OK - MY FAULT - ME OR MY CLOUD NOT UPDATE .bsa FILE IN MY WORK DIRECTORY. I WILL FIX IT ASSAP (6h from now, now im in job) - i hope that it's will no broke your game guys. Sorry - my mistake, please - dont punish me so hard Keep it cool, man, this is *NOT* a flaming. Shit happens, game still works, only no update. 1
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