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Posted
1 hour ago, Tartos said:

There are two different storylines, depending on if you were captured by the slavers or not.
If you go see Paul after each slaver attack, you have the second storyline.

Well, I went to him after I was captured and escaped the first time, then after the second capture and market scene.

Posted
Just now, Tex said:

Well, I went to him after I was captured and escaped the first time, then after the second capture and market scene.

The "other" line requires that you never actually get caught by the slavers - every time you kill them you can go back to Paul and ask for more "markings" to try to convince them that you have an owner so they leave you alone.  You end up with different items/tats on that route (can't speak for the which route the current version's new content is as I haven't had a chance to try it myself).

Posted

I see, thanks for the info. I'll probably stick by the slavers route though I guess, since the ending is likely going to be the same.

Posted

for the next update, with the continuation of the quest line will there be more things added to the player like piercings, hooves, ornaments, tattoos  during the quest or will it only story based? And how long will it be?

Posted
30 minutes ago, fred200 said:

For NPC cows, it would really be nice to buy or make hardware for them - like nose rings and a bell.

second this.

Posted

Hi, I downloaded the 2 files, and installed, combined, changed the order and nothing. The game crashed when entered in the main menu. Some idea, which is the problem. When disable this mod, all work. My character use the uunp hdt body, will be this?

 

Thanks.

Posted
53 minutes ago, fred200 said:

For NPC cows, it would really be nice to buy or make hardware for them - like nose rings and a bell.

Or the ability to recruit cows for Paul. Operation Homestead, help Paul start a cow farm.

Posted
On 5/21/2018 at 7:56 PM, skyrimfet said:

it's end of current content, quest will be continued with next updates ;)

Randomize stages perhaps? maybe the transformation can start other ways besides with the horns, like starting with the hooves or the tail or the fur. it's a small feature but i'd really add to the replay ability, And i'd like a furry butt attribute added in since almost 100% i end up with the naked butt attribute. and everyone is naked butt.

Posted
1 hour ago, meister888888 said:

I stuck after Pault told cow that she must go to him to repay 30000 gold.

or quest unfinished at this stage?

it's end of content, more in future (update 1.8)
im going to add small update 1.7a soon

im added frostfall simple support, as cow you better tolarate temperatures and never going to fraze to death - as full transformed cow you will keep "cold" exporsure - ihmo cow's are better protected than peoples ;)

Posted
7 hours ago, skyrimfet said:

it's end of content, more in future (update 1.8)
im going to add small update 1.7a soon

im added frostfall simple support, as cow you better tolarate temperatures and never going to fraze to death - as full transformed cow you will keep "cold" exporsure - ihmo cow's are better protected than peoples ;)

do you get that dialogue if you agree to let paul enslave you, Because i picked the other option to be against it, then he force milks you, and no further dialogue is spoken.

Posted

good news for DD's lovers - i added some alternative slots - 1.7a will try to resolve some conflicts betweend popular slots from DD and BAC = you can wear rings, horns etc with bondage stuff!

 

Will works only with max horns and ears (merged) models.

Rings + bell set's (small and big)

I also changed face colour - for spoots fur - from now face will be white, better fit with body colour

 

frostfall - i added exporsue mod. as transformed cow you will better tolerate low temperatures.

Posted
On 5/28/2018 at 9:36 PM, meister888888 said:


is it possible create ponygirl transformation process mod for this?

can you?
 

 

no - im going do something small in devious training - but it will be 5% of bac content.

Posted

There seems to be a small bug with the texture from the hand hoove armor. After I got the upgrade from Paul this happens when I what to fight. Only in first person. It doesn't matter which weapon I use, or magic or with bare hands.... hooves

Spoiler

20180601155309_1.thumb.jpg.2ad2d45cb128529ea04ac4d6743f3e43.jpg

Posted
1 hour ago, TheTreeman said:

There seems to be a small bug with the texture from the hand hoove armor. After I got the upgrade from Paul this happens when I what to fight. Only in first person. It doesn't matter which weapon I use, or magic or with bare hands.... hooves

  Reveal hidden contents

20180601155309_1.thumb.jpg.2ad2d45cb128529ea04ac4d6743f3e43.jpg

shit, my fault - i almost never play in first person p. i'm going to update bac to 1.7b tomorrow - i will fix it :(

Posted

Gameplay wise the quests and the stages of transformation are working fine but it keeps spamming my papyrus logs with several thousand errors relating to the quest tracking.

Here's a small sample:

 

Spoiler

[06/01/2018 - 05:18:36PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

                [None].bac_unowned.RegisterForSingleUpdate() - "<native>" Line ?

                [None].bac_unowned.OnUpdate() - "bac_unowned.psc" Line 143

[06/01/2018 - 05:18:37PM] ERROR: Cannot call GetStage() on a None object, aborting function call

stack:

                [None].bac_tears_c.OnUpdate() - "bac_tears_c.psc" Line 183

[06/01/2018 - 05:18:37PM] ERROR: Cannot call GetValueInt() on a None object, aborting function call

stack:

                [None].bac_quest_ctr.OnUpdate() - "bac_quest_ctr.psc" Line 39

[06/01/2018 - 05:18:37PM] ERROR: Cannot call GetStage() on a None object, aborting function call

stack:

                [None].bac_unowned.OnUpdate() - "bac_unowned.psc" Line 66

[06/01/2018 - 05:18:37PM] warning: Assigning None to a non-object variable named "::temp14"

stack:

                [None].bac_tears_c.OnUpdate() - "bac_tears_c.psc" Line 183

[06/01/2018 - 05:18:37PM] warning: Assigning None to a non-object variable named "::temp0"

stack:

                [None].bac_quest_ctr.OnUpdate() - "bac_quest_ctr.psc" Line 39

[06/01/2018 - 05:18:37PM] ERROR: Cannot call Log() on a None object, aborting function call

stack:

                [None].bac_main.OnUpdate() - "bac_main.psc" Line 52

[06/01/2018 - 05:18:37PM] warning: Assigning None to a non-object variable named "::temp1"

stack:

                [None].bac_unowned.OnUpdate() - "bac_unowned.psc" Line 66

[06/01/2018 - 05:18:37PM] ERROR: Cannot call GetValueInt() on a None object, aborting function call

stack:

                [None].bac_quest_ctr.OnUpdate() - "bac_quest_ctr.psc" Line 47

[06/01/2018 - 05:18:37PM] ERROR: Cannot call Maintenance() on a None object, aborting function call

stack:

                [None].bac_main.OnUpdate() - "bac_main.psc" Line 54

[06/01/2018 - 05:18:37PM] warning: Assigning None to a non-object variable named "::temp0"

stack:

                [None].bac_quest_ctr.OnUpdate() - "bac_quest_ctr.psc" Line 47

[06/01/2018 - 05:18:37PM] warning: Assigning None to a non-object variable named "::temp3"

stack:

                [None].bac_main.OnUpdate() - "bac_main.psc" Line 54

[06/01/2018 - 05:18:37PM] ERROR: Cannot call GetStage() on a None object, aborting function call

stack:

                [None].bac_unowned.OnUpdate() - "bac_unowned.psc" Line 142

 

Posted

I played through it and enjoyed it, after not using this mod for months.

I got confused at some points of the questline, especially the ending.

Like, I didn't know if the quest ended or not?
It was after Paul rescued / bought me from the slavers. He milked me once and nothing happens afterwards.

I would like to see a notification of some sorts that lets you know the questline is over.
Since after milking it just stopped.

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