Reesewow Posted March 18, 2018 Posted March 18, 2018 32 minutes ago, LinksSword said: so i assume that in the finished version, like what acolyte said about you becoming a fat speechless cow, that's actually going to happen in the end isn't it. Perhaps a final stage 19 maybe? I'd love there to be a "bad end" like that as an option for endings to the mod in the final version. Altho if that is the case I think it would be best for it to be a scene, followed by a "Game Over" text box. One quest mod had a bad end like that and actually forced a CTD right after the game over message to really hammer home that it was a bad end and you could not continue from that point, I personally thought that was a great touch.
Cammy Posted March 18, 2018 Posted March 18, 2018 41 minutes ago, Reesewow said: I'd love there to be a "bad end" like that as an option for endings to the mod in the final version. Altho if that is the case I think it would be best for it to be a scene, followed by a "Game Over" text box. One quest mod had a bad end like that and actually forced a CTD right after the game over message to really hammer home that it was a bad end and you could not continue from that point, I personally thought that was a great touch. You must be pointing out Thiefs Bad ends right? I agree with you in the Bad end scenario but instead of it forcibly kicking you out i'd rather be able to play in the situation to actually be able to see what my characters going through. Make the play unable to leave but able to witness whats happening to the PC to create some sense of *this is Her life now*
galgat Posted March 18, 2018 Posted March 18, 2018 Thank you so much for your hard work, I have truly enjoyed your BAC, it has made MILK MOD actually entertaining for me, and I really thank you.
LinksSword Posted March 18, 2018 Posted March 18, 2018 56 minutes ago, Reesewow said: I'd love there to be a "bad end" like that as an option for endings to the mod in the final version. Altho if that is the case I think it would be best for it to be a scene, followed by a "Game Over" text box. One quest mod had a bad end like that and actually forced a CTD right after the game over message to really hammer home that it was a bad end and you could not continue from that point, I personally thought that was a great touch. i'd like to play through the bad end as a cow. game over right away would be like coc.
Reesewow Posted March 18, 2018 Posted March 18, 2018 23 minutes ago, Cammy said: You must be pointing out Thiefs Bad ends right? I agree with you in the Bad end scenario but instead of it forcibly kicking you out i'd rather be able to play in the situation to actually be able to see what my characters going through. Make the play unable to leave but able to witness whats happening to the PC to create some sense of *this is Her life now* Could be fun, maybe I'm more worried that the average user would spam the forums with "quest broken, I can't move or leave, please fix".
Blur180 Posted March 18, 2018 Posted March 18, 2018 I really liked this mod. I made a before and after album of my character. Thought I'd share it here, idk if you guys are interested, but I enjoyed making it. Keep up the good work skyrimfet. Spoiler Spoiler 2
GretaVonHochfels Posted March 18, 2018 Posted March 18, 2018 After I am told to meet Marc and his friends again at the Talos statue, I wait outside the city as some have suggested, then after midnight go inside but Marc keeps hanging around at the inn. He will not go to the statue.
carolight Posted March 18, 2018 Posted March 18, 2018 1 hour ago, GretaVonHochfels said: After I am told to meet Marc and his friends again at the Talos statue, I wait outside the city as some have suggested, then after midnight go inside but Marc keeps hanging around at the inn. He will not go to the statue. I had this same problem, I reloaded a save from when Marc is out on his trip... when Marc is at the whiterun, I talked to both him & Paul.... this time, I waited for Marc to get to riften then I fast traveled to the riften stables, wait out of Riften until a few minutes after midnight... entered Riften, Marc then does walk to the statue.
GretaVonHochfels Posted March 18, 2018 Posted March 18, 2018 14 minutes ago, carolight said: I had this same problem, I reloaded a save from when Marc is out on his trip... when Marc is at the whiterun, I talked to both him & Paul.... this time, I waited for Marc to get to riften then I fast traveled to the riften stables, wait out of Riften until a few minutes after midnight... entered Riften, Marc then does walk to the statue. I tried this, he still does not go to the statue.
mEdge Posted March 18, 2018 Posted March 18, 2018 10 hours ago, Cammy said: You must be pointing out Thiefs Bad ends right? I agree with you in the Bad end scenario but instead of it forcibly kicking you out i'd rather be able to play in the situation to actually be able to see what my characters going through. Make the play unable to leave but able to witness whats happening to the PC to create some sense of *this is Her life now* I'm of the same thought. Bad-ends are great, and a good one would easily make this one of the best mods on LL but a ctd would be very abrupt and break the atmosphere. I'm having the same issue with Marc not going to the statue for the ambush in the last update. Problems aside though, I do want to let the modder (skyrimfet) know that this is a really good mod. My favorite on the forum so far.
SleepyJim Posted March 18, 2018 Posted March 18, 2018 I definitely agree: this is a fantastic mod. I've just finished a run through of all the quests and it's been a lot of fun and works very well. I've made note of a few bugs and things that might be bugs, and I thought I'd list them. (Some of them I've mentioned before, but hopefully it will help to have them collected together.) This is absolutely intended as constructive criticism, not negativity. As I said, the mod is great! Tail sounds: It seemed as though these were always active, even with the option disabled in the mcm, and even when my character hadn't grown her tail yet. There were lots of swishing noises, and I can't think of anything else they could be. If I activated the tail sounds in the mcm there appeared to be no difference. Hunters can spawn inside player homes: This might be a feature - making nowhere safe - but I would have liked at least one refuge where I didn't have to worry about being enslaved. I was also left with a huge mess to clean up in Breezehome! (A full Fus Ro Dah was a bad idea) Being taken by the Unowned hunters: When my cow was defeated in combat she found herself standing upright on the back of the cart, unable to move. Nothing happened and a previous save had to be reloaded. When she instead agreed to go with them she was placed into the proper milking position but the controls were never unlocked once she'd been branded and milked dry. I had to re-enable player controls in the ZAP mcm, get down off the cart, and talk to the lead hunter to progress. Tattoos: Is there any chance of getting unp fur textures? On a unp body there are bad seams around hips, buttocks and up the sides of the torso. I tried searching for tutorials on how to convert cbbe textures to unp but found nothing. Bell: The big bell clips through the cow's chest. (The chest itself, not the breasts.) Marc: Should he have the Khajiit voice type? It sounds a little strange hearing him give generic greetings with one of the human voices. The Cow's Tears ambush: Is it intended to be possible to beat the slavers when they attack you before the parade and auction? I did manage it (thanks to the tragic, noble sacrifice of many Riften guards) but the quest remained active with no objective set and Paul didn't have any dialogue regarding it. Grey face bug: most of the npcs have the grey face. I exported their Face Gen Data in the creation kit (ctrl+f4 when they're highlighted in the Actors window) and that fixed it for me. I just want to repeat: the mod is fantastic. I'm just listing these in the hope they can help. Thanks!
botticelli Posted March 18, 2018 Posted March 18, 2018 I'm now experiencing recurring CTD when Quest "Enslaved Cow" starts on the cart. The hunter dialogue worlks fine, I get transported on the cart (Breast Enlarge potions added), the message Starting Quest: Enslaved Cow appears and then the game crashes with Microsoft problem report :-( Bringing the quests bac_huntersgonnahunt and bac_capturedcow forward with setstage works only partially. I did get the tattoos, but no ring and no bell. Adding those via console (equipitem) only helps until next MCM mod cycle. Then they are removed again.
botticelli Posted March 18, 2018 Posted March 18, 2018 28 minutes ago, botticelli said: I'm now experiencing recurring CTD when Quest "Enslaved Cow" starts on the cart. The hunter dialogue worlks fine, I get transported on the cart (Breast Enlarge potions added), the message Starting Quest: Enslaved Cow appears and then the game crashes with Microsoft problem report :-( Bringing the quests bac_huntersgonnahunt and bac_capturedcow forward with setstage works only partially. I did get the tattoos, but no ring and no bell. Adding those via console (equipitem) only helps until next MCM mod cycle. Then they are removed again. I suspect EZ2C dialogue mod, since that was the only mod I added since last timt, but now I get the same CTD even after removing it.
Tunarunner Posted March 18, 2018 Posted March 18, 2018 Is there a list of stages somewhere? They pop up but I don't really notice some of them. Thanks Spoiler
Tunarunner Posted March 18, 2018 Posted March 18, 2018 41 minutes ago, Tunarunner said: Is there a list of stages somewhere? They pop up but I don't really notice some of them. Thanks Hide contents Also. I am at the point where I can get the bell removed in tears but Marc never leaves the in. Halo? So new issue. The tail doesn't exactly stick to the model. It is there but it clips to the floor
GuruSR Posted March 18, 2018 Posted March 18, 2018 Paul doesn't like that Unicorn! Wants to attack it, thats the Player's current mount! Not sure what he hates about it, but he's the only one. The unicorn is from here Custom Race Mods ~ by Trykz (TCRA Update 1/19/14). It's the safest way to get cows around, because anything that attacks that unicorn, it deflects 100% of the damage back to the attacker, is indestructible and never tires. GuruSR.
LinksSword Posted March 18, 2018 Posted March 18, 2018 6 hours ago, SleepyJim said: I definitely agree: this is a fantastic mod. I've just finished a run through of all the quests and it's been a lot of fun and works very well. I've made note of a few bugs and things that might be bugs, and I thought I'd list them. (Some of them I've mentioned before, but hopefully it will help to have them collected together.) This is absolutely intended as constructive criticism, not negativity. As I said, the mod is great! Tail sounds: It seemed as though these were always active, even with the option disabled in the mcm, and even when my character hadn't grown her tail yet. There were lots of swishing noises, and I can't think of anything else they could be. If I activated the tail sounds in the mcm there appeared to be no difference. Hunters can spawn inside player homes: This might be a feature - making nowhere safe - but I would have liked at least one refuge where I didn't have to worry about being enslaved. I was also left with a huge mess to clean up in Breezehome! (A full Fus Ro Dah was a bad idea) Being taken by the Unowned hunters: When my cow was defeated in combat she found herself standing upright on the back of the cart, unable to move. Nothing happened and a previous save had to be reloaded. When she instead agreed to go with them she was placed into the proper milking position but the controls were never unlocked once she'd been branded and milked dry. I had to re-enable player controls in the ZAP mcm, get down off the cart, and talk to the lead hunter to progress. Tattoos: Is there any chance of getting unp fur textures? On a unp body there are bad seams around hips, buttocks and up the sides of the torso. I tried searching for tutorials on how to convert cbbe textures to unp but found nothing. Bell: The big bell clips through the cow's chest. (The chest itself, not the breasts.) Marc: Should he have the Khajiit voice type? It sounds a little strange hearing him give generic greetings with one of the human voices. The Cow's Tears ambush: Is it intended to be possible to beat the slavers when they attack you before the parade and auction? I did manage it (thanks to the tragic, noble sacrifice of many Riften guards) but the quest remained active with no objective set and Paul didn't have any dialogue regarding it. Grey face bug: most of the npcs have the grey face. I exported their Face Gen Data in the creation kit (ctrl+f4 when they're highlighted in the Actors window) and that fixed it for me. I just want to repeat: the mod is fantastic. I'm just listing these in the hope they can help. Thanks! How do you get the cow tear parade and auction? i've been waiting around riften and nothing has happened yet? just my master standing around by the market area.
skyrimfet Posted March 18, 2018 Author Posted March 18, 2018 7 minutes ago, LinksSword said: How do you get the cow tear parade and auction? i've been waiting around riften and nothing has happened yet? just my master standing around by the market area. parade starts after ambush. i'm going to play from a to z this night to test every element of questline. well. when marc back from hammerfel you will meet with him in talos statue, then abush, then defeat, then huntershideout, parade, auction and quest end near whiterun. i need exacly what's doesnt work. mark not come by night? let's try type in console: help bac_tea then getstage (quest id) let me know about stage number and time in game. to help i need some detail's. i will check some settings, for example every person that report problem with marc had combat in riften? for example vampieres attack? maybe AI of marc is overwriten now and scene is broken?
TheFedaykin Posted March 18, 2018 Posted March 18, 2018 Little Ear just reach stage 18 and she's looking great. After I did the hunter quest line I reloaded an earlier save and did Paul's quests without any problems. I thoroughly enjoyed this mod again, choose the white fur this time looks good. I don't care much about direction the mod takes with regard to endings. I would rather it be a surprise. Anyway I took some shots of stage 18 Spoiler
mEdge Posted March 18, 2018 Posted March 18, 2018 8 minutes ago, LinksSword said: How do you get the cow tear parade and auction? i've been waiting around riften and nothing has happened yet? just my master standing around by the market area. I'm sure you've got most of this, but I'll repeat the steps just in case anything is missing. After the Cow Enslaved quest, the Cow's Tears quest opens up and Paul sends you to Riften. Marc directs you to talk to him after 12 at the Talos status. Meet him and give him the money he wants (2500 septims) and he goes off. Wait to get a prompt that Marc has met up with Paul. Skyrim fet mentioned a few posts ago that it's real time, and the best way to pass the time is to play.
LinksSword Posted March 18, 2018 Posted March 18, 2018 Just now, skyrimfet said: parade starts after ambush. i'm going to play from a to z this night to test every element of questline. well. when marc back from hammerfel you will meet with him in talos statue, then abush, then defeat, then huntershideout, parade, auction and quest end near whiterun. i need exacly what's doesnt work. mark not come by night? let's try type in console: help bac_tea then getstage (quest id) let me know about stage number and time in game. to help i need some detail's. i will check some settings, for example every person that report problem with marc had combat in riften? for example vampieres attack? maybe AI of marc is overwriten now and scene is broken? no its the slave master after the ambush, He walks towards the market and stops there. so i left in the dark figuring out what suppose to happen.
Tunarunner Posted March 18, 2018 Posted March 18, 2018 2 hours ago, Tunarunner said: So new issue. The tail doesn't exactly stick to the model. It is there but it clips to the floor Solved that problem still dealing with the spoiler
PawnMan Posted March 18, 2018 Posted March 18, 2018 Currently played through whole mod. Awesome transformation stuff no problems there. Just hope there will be a Bodyslider set for everything in the future. Quests have a hard time activating from time to time. 1: When I first transform and talk to Paul it says "Follow or visit Paul later". I HAVE to follow him all the way to white run or the next part of the quest does not activate. If I Wait for him at the stables the next part of the quest doesn't activate and I am stuck in limbo. 2: MARC has some issues. When trying to meet him behind the Thanos statue for both times in the quests I am supposed too, he sometimes is just stuck wondering around Riften never going to the statue. 3: Marc also either takes forever to meet his contacts and come back or is again just constantly wondering around Riften. I had to force the next part of these quests in console. Other than those things the Mod is coming along great and I can't wait for the next update. Suggestion: I know this is much but in the future it would be cool if you had decisions in the quest that would dictate you becoming a Cow or a Bull. Say you are submissive and are captured and filled with lactate - you become a cow with said FAT, ASS and Breast transformations. But if you resist milking and defeat the hunters you don't get FAT, ASS or breast transformation as drastically and stay fit. But you will bet bigger horns, ears and stronger looking Hooves. Submit, you become cow. Resist, you become bull. This is a suggestion I don't see it happening for a long time. Just a cool thought I had.
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