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Posted
18 minutes ago, skyrimfet said:

So - i will i starting always with 0 so i not noticed it - but sure - i will add it in 1.6b

Thanks! It will be very good to be able to use BAC's weight management again. As it is now, stage 1 always reduces the weight so much that it looks like the character has become extremely emaciated.

Posted
Just now, Ildon said:

Thanks! It will be very good to be able to use BAC's weight management again. As it is now, stage 1 always reduces the weight so much that it looks like the character has become extremely emaciated.

Personally i like start with 0 to better noticed weight gain ;) Anyway Game is Game, but in real life im starting today diet ;D

Posted

*** OK DEAR USERS, ONCE AGAIN ***

 

I want to fix issues related with 1.6 and cow's tears quest:


If someone noticed that marc between 0:00 and 4:00 not visit talos statue - after talking with him - let me know
If someone noticed that quest "cow's tears" not started after finish/finished"unowned" - let me know

If marc not go to hunter's land immediately - it's not a error, its small fault but he will - after 4:00


please report me any issues i will try to upload fix today or tomorrow.

 

please let me know if someone finis "cow's tears" just for my stats ;)

 

 

Posted
4 hours ago, skyrimfet said:

*** OK DEAR USERS, ONCE AGAIN ***

 

I want to fix issues related with 1.6 and cow's tears quest:


If someone noticed that marc between 0:00 and 4:00 not visit talos statue - after talking with him - let me know
If someone noticed that quest "cow's tears" not started after finish/finished"unowned" - let me know

If marc not go to hunter's land immediately - it's not a error, its small fault but he will - after 4:00


please report me any issues i will try to upload fix today or tomorrow.

 

please let me know if someone finis "cow's tears" just for my stats ;)

 

 

 

The weight system, check to see if the weight you're trying to change is greater than what is present, that'll solve all issues there.

 

The quests, all seem to point to the wrong person, so perhaps add more quest objectives in the quests, so that the pointer changes to the person of interest and not the person you just talked to like Paul and Marc.

 

Cow bell, any chance to raise it up the neck some and perhaps reduce the bell in size, as it is causing some glitching with HDT collision on the breasts.

 

I'm not seeing any tattoos being added at all at any stage, but I can manually through the MCM of Slave Tats and place them on myself and other cows, they work fine.  When your cow settings exits, attempts to update all the cows, it sets the very LAST item in each section of Slave Tats to [Nothing], [Nothing].

 

The scene with the second abduction and fight, has a lot of fade to blacks, the first one happened while the milking machine dialogue showed up, perhaps add some 5 seconds in between each with some extra moo'ing to make it sound like you're calling for help.

 

4 hours ago, skyrimfet said:

So - i will i starting always with 0 so i not noticed it - but sure - i will add it in 1.6b

 

thx a lot, i forgot about remove it

 

 

Yes, totally understand, the one thing about forums, there isn't a good way to do bug tracking for mod authors.  Why I usually keep a notepad file for each mod I am working on and anyone states about a problem, I cut and paste that into the notepad, then make sure I have all those notes checked and fixed before an update.

 

GuruSR.

Posted
5 hours ago, GuruSR said:

The scene with the second abduction and fight, has a lot of fade to blacks, the first one happened while the milking machine dialogue showed up, perhaps add some 5 seconds in between each with some extra moo'ing to make it sound like you're calling for help.

This is the only real issue I had other than the Marc stuff that has been reported already.  The Fade To Blacks in the abduction scene seem to happen before the dialogue is completed, so you don't get to read it if you are letting the dialogue pass normally without clicking.  I think the fade to blacks should be linked to the dialogue finishing.

 

Also the parade event would have more impact if the time of day was set to morning/afternoon in Riften.  For me it always was very late at night, probably due to the abduction event being so quick and the previous event requiring you to trigger it at midnight.  Not much of a parade when there is almost nobody outside.

 

Also, I did finish the whole quest.  I only needed to reload twice - once when Marc wasn't going to the statue because I was waiting beside it, and once when the Hunters murdered my high-level character because of the HP pool thing.  Both of those problems it sounds like you are working on.  Tats seemed to work great and I think I ended up at stage 14 by the time I was finished with the quest mod.

 

One other suggestion for later versions - for those of us that don't keep the mod on our main save files, it would be great if there was a debug option to set the level of your cow transformation.  I haven't yet seen how my character would look as a full cow because I've finished the quests before the transformation is complete, and it seems to take a long time to try to force stages by milking over and over.  This is on Fast transform with Easy milkmaid progress in MME.

 

EDIT: I just found a simply way of "cheating" to max cow transformation - you can simply set the BAC transformation to work off of Milk Maid level and then use the MME debug to set the PC to a higher Maid Level.  So the above suggestion isn't "really" required, altho it may be nice at some point in the future.

 

Thanks again for the work on the mod, can't wait for the next installment.

Posted

About the tats, others are having them work, wonder if I am missing a plugin, though "Slave Tats" on the MCM menu lets me pick them, though the spotted tattoos for the head are brown, not sure if the tattoos are loose and in the bsa, but I did run into doubles.

 

I manually set those, as the only time I saw Slave Tats do anything on anyone, it did nothing.  Never did anything on the player.  All of the mods are as up to date as I can get them.  I'll double check on Slave Tats once more to see if I missed a download.

 

GuruSR.

Mar 12 2018 15_33_08.jpg

Posted

@skyrimfet

Has anyone volunteered to tidy up the English dialogue yet? I noticed in the FAQ you say you'll be adding in a source text file to be edited and sent back. Is that available somewhere, or is there another way I can help with the dialogue? I'd be happy to have a go at it if you like.

 

I really am enjoying this mod. It has so many great touches that make it that extra bit special. Great work on it!

Posted
21 minutes ago, GuruSR said:

About the tats, others are having them work, wonder if I am missing a plugin, though "Slave Tats" on the MCM menu lets me pick them, though the spotted tattoos for the head are brown, not sure if the tattoos are loose and in the bsa, but I did run into doubles.

 

I manually set those, as the only time I saw Slave Tats do anything on anyone, it did nothing.  Never did anything on the player.  All of the mods are as up to date as I can get them.  I'll double check on Slave Tats once more to see if I missed a download.

 

GuruSR.

 

Slavetats does work fine for me, couple ideas that may help you troubleshoot:

 

- Check that Slavetats is above Being A Cow in your load order

- Check the Slavetats MCM menu on first installing to see if the slots are all free.  If you see a lot of "External" listings in Slavetats that means your character already has other overlays taking up slots.  My main character had most slots taken up with Racemenu tattoos, so I had to disable those to give Slavetats enough slots to work with.  Things like milky breasts can also take up slots.

- Possibly increase the number of overlay slots in the nioverride.ini file to help avoid the above issue.

Posted
31 minutes ago, SleepyJim said:

@skyrimfet

Has anyone volunteered to tidy up the English dialogue yet? I noticed in the FAQ you say you'll be adding in a source text file to be edited and sent back. Is that available somewhere, or is there another way I can help with the dialogue? I'd be happy to have a go at it if you like.

 

I really am enjoying this mod. It has so many great touches that make it that extra bit special. Great work on it!

I think 1.6 had most of the script source in it, you could look there, and the rest of the text would/could be in the usual places.

 

7 minutes ago, Reesewow said:

Slavetats does work fine for me, couple ideas that may help you troubleshoot:

 

- Check that Slavetats is above Being A Cow in your load order

- Check the Slavetats MCM menu on first installing to see if the slots are all free.  If you see a lot of "External" listings in Slavetats that means your character already has other overlays taking up slots.  My main character had most slots taken up with Racemenu tattoos, so I had to disable those to give Slavetats enough slots to work with.  Things like milky breasts can also take up slots.

- Possibly increase the number of overlay slots in the nioverride.ini file to help avoid the above issue.

 

Well, I'll say "HAHA" because, I actually got 1.1.1 installed, missed the beta at the end of the list.  I've since updated it, but I am noticing that the head for the spots is off.

 

** SUGGESTION **

 

I've not looked at SKSE's ability to read data from the actor, *BUT*, it is possible (since RaceMenu can), to retrieve the "skin color" values, with some math (greyscale the color), to offer "skin based" tattoos, so white would be light colored skin, tan/dusky would get spots, and finally darker skin would get brown.  This way, all the cows will be of different colors.  If you want a good greyscale equation, let me know, I'll write one up in papyrus.

 

GuruSR.

Posted

Any tips to get Mark appear at Talos statue when he returns from Hammerfell? In my game after midnight he just walks from the keep to the inn and doesn't go to the statue at all.

Posted
Just now, Jezdec said:

Any tips to get Mark appear at Talos statue when he returns from Hammerfell? In my game after midnight he just walks from the keep to the inn and doesn't go to the statue at all.

What worked for me was after talking to Paul/Marc at the stables, I fast traveled to the Riften stables.  There I waited until just after midnight while still at the stables *then* I actually went into the city and he was at the statue.  Hope that helps, for me waiting inside the city stopped him from actually going to the statue.

Posted
1 hour ago, GuruSR said:

I think 1.6 had most of the script source in it, you could look there, and the rest of the text would/could be in the usual places.

Thanks. I can see all of the dialogue in TES5Edit or the Creation Kit. I was really just wondering if, a) skyrimfet would want me to do it, and b) what the best way to approach the task was.

Posted

@DarkRose send me yesterday corrected version of dialogues. Please stand by. I want to resolve Marc issues today and test some dialogues and fix some ...reported things. Not sure, maybe tomorrow i will upload 1.6b version. If not, I will try to leave "unofficial" 1.6b version here - forum.

Posted
1 hour ago, SleepyJim said:

Thanks. I can see all of the dialogue in TES5Edit or the Creation Kit. I was really just wondering if, a) skyrimfet would want me to do it, and b) what the best way to approach the task was.

Perhaps taking a stab at the book you have to read, about Mandy, it was a hard read, perhaps cut and paste that into Word or Open Office Writer and see if the spell+grammer checks can sort it out for the most part.  Was a good story, but was hard to read.

 

1 hour ago, skyrimfet said:

@DarkRose send me yesterday corrected version of dialogues. Please stand by. I want to resolve Marc issues today and test some dialogues and fix some ...reported things. Not sure, maybe tomorrow i will upload 1.6b version. If not, I will try to leave "unofficial" 1.6b version here - forum.

 

Sure, sounds good, as I said, the suggestion about using the skin color to determine the actor's "cow" color, would make every cow unique to their race.

 

SEXLAB:  Notices the tail and udders as unequipable items.  I've seen it remove them.

 

GuruSR.

Posted
19 hours ago, skyrimfet said:

*** OK DEAR USERS, ONCE AGAIN ***

 


If someone noticed that quest "cow's tears" not started after finish/finished "unowned" - let me know

 

 

Yea, I've noticed it. First installation of your mod, not an upgrade.

It said unowned completed, and nothing happenes after. Feels like end of mod content, cause there are no clues what to do next.

Posted
3 hours ago, mendanto said:

Yea, I've noticed it. First installation of your mod, not an upgrade.

It said unowned completed, and nothing happenes after. Feels like end of mod content, cause there are no clues what to do next.

oki, i fixed most common, reported problem
FYI: tears quest will start after escape and kill hunters. can you confirm? did you kill them?

Posted
18 minutes ago, skyrimfet said:

oki, i fixed most common, reported problem
FYI: tears quest will start after escape and kill hunters. can you confirm? did you kill them?

If you updated the mod, I'm not seeing 1.6b up for grabs just yet.

Posted
1 minute ago, Ildon said:

If you updated the mod, I'm not seeing 1.6b up for grabs just yet.

because i'm in job now ;) i will do it this evening (europa time)

Posted
Skyrimfet a dit il y a 24 minutes:

parce que je suis au travail maintenant ;)je le ferai ce soir (heure de l'Europe)

at home I do not have any problem with the version 1.6 (only version installed on my game) all the problem reported on the forum I have no just the sound of irons that has priority over the other sounds of the game

Posted

BUG:  Hopefully before the update, can you please add the hoof sounds to the actual footwear please, I found out I can run right past wolves, bears, cats, etc, giants and if they don't see me, they don't hear me.

 

BUG:  Got follower cow to 18/18 transform, did not see the Slave Tats message, wasn't 18 for the face?  I have it set to allow NPCs to get them in the ini.

 

SUGGESTION:  Possibly add an option later on, to have other cows captured (not just the player) and you have to go rescue them and possibly get captured too, escaping and such together.

 

REQUEST:  Can Paul outfit follower cows?

 

GuruSR.

Posted

So for some reason my character isint starting the transformation process. I used the milk machine and it seams that it brings up the same beginning dialogue after using the machines.

Anything im doing wrong?

Posted
15 minutes ago, futahiro said:

So for some reason my character isint starting the transformation process. I used the milk machine and it seams that it brings up the same beginning dialogue after using the machines.

Anything im doing wrong?

Try giving yourself some Lactacid from MME (console or additemmenu) to start producing milk.

Posted

I've enjoyed this mod so far. There is a question about quests though.

 

The changelog for 1.6 say continuation for the Enslaved Cow plot. Does something else happen after the player winds up in the cart? The hunters never seem to wake up after that. Is the changelog referring to changes in the Cow's Tears quest or something else?

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