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Posted
Skyrimfet a dit il y a 24 minutes:

parce que je suis au travail maintenant ;)je le ferai ce soir (heure de l'Europe)

at home I do not have any problem with the version 1.6 (only version installed on my game) all the problem reported on the forum I have no just the sound of irons that has priority over the other sounds of the game

Posted

BUG:  Hopefully before the update, can you please add the hoof sounds to the actual footwear please, I found out I can run right past wolves, bears, cats, etc, giants and if they don't see me, they don't hear me.

 

BUG:  Got follower cow to 18/18 transform, did not see the Slave Tats message, wasn't 18 for the face?  I have it set to allow NPCs to get them in the ini.

 

SUGGESTION:  Possibly add an option later on, to have other cows captured (not just the player) and you have to go rescue them and possibly get captured too, escaping and such together.

 

REQUEST:  Can Paul outfit follower cows?

 

GuruSR.

Posted

So for some reason my character isint starting the transformation process. I used the milk machine and it seams that it brings up the same beginning dialogue after using the machines.

Anything im doing wrong?

Posted
15 minutes ago, futahiro said:

So for some reason my character isint starting the transformation process. I used the milk machine and it seams that it brings up the same beginning dialogue after using the machines.

Anything im doing wrong?

Try giving yourself some Lactacid from MME (console or additemmenu) to start producing milk.

Posted

I've enjoyed this mod so far. There is a question about quests though.

 

The changelog for 1.6 say continuation for the Enslaved Cow plot. Does something else happen after the player winds up in the cart? The hunters never seem to wake up after that. Is the changelog referring to changes in the Cow's Tears quest or something else?

Posted
20 minutes ago, mEdge said:

I've enjoyed this mod so far. There is a question about quests though.

 

The changelog for 1.6 say continuation for the Enslaved Cow plot. Does something else happen after the player winds up in the cart? The hunters never seem to wake up after that. Is the changelog referring to changes in the Cow's Tears quest or something else?

The continuation is after you escape and get your stuff back/kill the hunters.

Posted
1 hour ago, Reesewow said:

The continuation is after you escape and get your stuff back/kill the hunters.

Ok, so it is just the cow's tear quest line. Thank you for the explanation.

Posted
1 hour ago, mEdge said:

Ok, so it is just the cow's tear quest line. Thank you for the explanation.

Cow's tears - [only if captured] Paul decided that the best way to release yourself from hunters terror is find in Riften group that can create fake Act of ownership.

;)

Posted
18 hours ago, Reesewow said:

Try giving yourself some Lactacid from MME (console or additemmenu) to start producing milk.

Tried that (from additemenu) and still didnt work. Updated to the latest versions and tried it again, But no success. Is there anyway to force the transformation?

Posted

Anyone know what body the creator is using in his pictures. I am having jsut the darndest time getting a nude body to show belly scaling. I'ts been a long time since I played with a mod that required it.

 

Posted
44 minutes ago, futahiro said:

Tried that (from additemenu) and still didnt work. Updated to the latest versions and tried it again, But no success. Is there anyway to force the transformation?

You could try to set the BAC transformation to work off of Milk Maid level and then use MME's Debug options to force your character to be a Milk Maid of whatever level you want.  Something is definitely broken with your setup however and who knows if forcing it like that will cause problems later in the mod (some of the stages cause your cow transformation to progress rapidly).  Can't help much without more information, seems to work fine for most people.

Posted

Hmm, just did some research, looks like the only actor that I can poll the skintone from is the player.  NiOverride doesn't even have a means to get it either, so looks like if that is to happen, a dll plugin needs to get in there, unless someone else has seen it.  Sorry about that hope, thought that the code wasn't locked to the player, but sadly it is (tints are grabbed/set via Game and are targetted at the player only).

 

Perhaps, time permitting, I'll ask the guys at SKSE for info on what would need to be done to pick those up as a read.

 

As a side request, perhaps offer milk maids the option for a cow color using the default one from the settings, so you can pick per cow what tone they'll look like and if they need to be changed, re-apply the proper color on exit.

 

GuruSR.

Posted

I'm guessing that something went wrong with the planned update and it has been delayed. @skyrimfet, please let us know when you do get a chance to upload the fixes; update notifications haven't worked for me ever since we moved to the new website.

Posted
Just now, Ildon said:

I'm guessing that something went wrong with the planned update and it has been delayed. @skyrimfet, please let us know when you do get a chance to upload the fixes; update notifications haven't worked for me ever since we moved to the new website.

 

Re: not getting notifications, try checking your notification settings (top right of the window when you click on the globe icon for notifications).  If that doesn't work try unfollowing and then re-following the mod - that seemed to fix things for me on the old site when I'd notice a mod got updated without me receiving a notification.

 

Tho this is why modders hate offering release dates lol.  Mod will be updated when the fixes are ready, IMO its a bit rude to @ someone (giving them a notification) as a reminder that they haven't been able to meet a deadline.  Not like the author is missing or anything being as he posted 3 hours ago.

Posted
3 hours ago, windglaive said:

Anyone know what body the creator is using in his pictures. I am having jsut the darndest time getting a nude body to show belly scaling. I'ts been a long time since I played with a mod that required it.

 

I just use the Pregnancy Scaling Body stuff for Bodyslide with the CBBE body and belly scaling works fine. The photos shown with this mod are collected from the various photos submitted by users, so there isn't just one source for them all. Your best bet would be to find the one you like best and ask the uploader for the specifics.

Posted

In lieu of not being able to get the skin tone of an actor, perhaps:

 

Offer in the MCM a listing of the current BAC cows and offer the choice between "Default" and a specific cow color for each, that way, at the early start of them, you can pick it before they start receiving it.  I know I said this earlier, but if you use the same entry for the existing drop down for color and put Default above them, you can subtract the value of the one for the current cow and if it's value is below the normal (first entry I believe is 0, so it'd be -1 as a Default), then if it's -1, read it from the Default setting in Settings, if not, use the current one as the selection.

 

Request:  Once the transformation finishes, state something to that effect and then no longer show a notice when you lose control of your voice, since the transformation is complete, you pretty much expect to "moo" a lot.  And please, put the hoof sounds on the footwear, as we can run past dragons and they don't hear us.

 

Something of a "down the road" suggestion:

 

"Cow Collar":

 

When on, reduces stamina by 99%, speed by 99% (or whatever makes it walking like a cow speed), increases carrying weight by +1000, forces actor on "all fours" (walking like a regular cow, obviously can't run with stamina).  The cow would also not be able to open doors or jump, fighting would also be impossible.

 

A "Graze" (Seat), with a patch of grass, placed in spots on various farms around Skyrim, where you can stand on all 4 and graze (eat to increase Lactacid level, not get the item).  The reason for the "Seat", is NPCs looooove to sit and trapped, they'd definitely sit a lot, so they'd sit and graze or they'd sit and get milked.  A hay bed would be good there so you could sleep for the night.  And no, cow tipping is evil.

 

With these two present, a would be BAC cow would sneak into the farm to "graze" to reload on Lactacid for "free", only to be caught (depending if the owner sees them doing it) and collared.  These locations would also have milking stalls of some sort, so the cow would only be released by 2 ways, Paul shows up and shows proof of ownership or bandits make off with you, only to put you in a random camp in the same situation, whereas Paul has to fight his way in to get you.  All milk would go to the people currently holding you, so you'd lose all the milk items you had on you when collared and would continue to serve your captors.

 

GuruSR.

Posted

yes, dalay is coused becouse i can't change armoraddon's foot steps (script to addon). if i not find solution today i will ignore it and send 1.6b without it.

sorry for that.

Posted
28 minutes ago, skyrimfet said:

yes, dalay is coused becouse i can't change armoraddon's foot steps (script to addon). if i not find solution today i will ignore it and send 1.6b without it.

sorry for that.

In case it helps, if the reason for adding the footstep set to the ArmorAddon is to prevent the sounds going silent for a while, then rapidly catching up, this will still happen even if you make that change. The devious devices boots have footstep sets applied to the addons and they still suffer from the problem. As far as I know this is actually a vanilla bug that was never fixed. Even the standard light/heavy armour footstep sets sometimes do it, but because they are fairly quiet it's much harder to tell.

Posted
29 minutes ago, SleepyJim said:

In case it helps, if the reason for adding the footstep set to the ArmorAddon is to prevent the sounds going silent for a while, then rapidly catching up, this will still happen even if you make that change. The devious devices boots have footstep sets applied to the addons and they still suffer from the problem. As far as I know this is actually a vanilla bug that was never fixed. Even the standard light/heavy armour footstep sets sometimes do it, but because they are fairly quiet it's much harder to tell.

it's not a problem for me - i'm using DD in game and outside ;) i want to move steeps outside script to use native mechanism, no more call it via event in magic effect. save cpu usage etc ;)

I cant find in CK section to define it - ok in ArmorAddon i can select one, but first i need to define it, where/how. Tutorial on website show's only simple pirtures with windows but i dont know where can i open this windows etc. Oo

Posted
25 minutes ago, skyrimfet said:

I cant find in CK section to define it - ok in ArmorAddon i can select one, but first i need to define it, where/how. Tutorial on website show's only simple pirtures with windows but i dont know where can i open this windows etc. Oo

Find some vanilla Footstep Set (in SpecialEffect section), then duplicate all of it's child elements. You will need to define/duplicate new:

  • Footstep Set (to assign to ArmorAddon)
  • Footstep
  • ImpactDataSet
  • ImpactData
  • Sound Descriptor (here you select your audio file)

You can check this mod for non-vanilla example structure: https://www.loverslab.com/topic/44487-heels-sound/

Posted
3 hours ago, skyrimfet said:

it's not a problem for me - i'm using DD in game and outside ;) i want to move steeps outside script to use native mechanism, no more call it via event in magic effect. save cpu usage etc ;)

I cant find in CK section to define it - ok in ArmorAddon i can select one, but first i need to define it, where/how. Tutorial on website show's only simple pirtures with windows but i dont know where can i open this windows etc. Oo

 

Go into your ArmorAddons, each hoof that you have, open it, at the bottom left you'll see "Footstep", change it to:  NPCCowFootWalkFootstepSet, when you have more time, then perhaps the cow stuff could be amplified in a duplicate, or when someone else with more time can delve into the whole set.  Right now it's set on dog which is a soft paw and almost 100% silent.  In "SpecialEffects", "ImpactData", filter by Cow and you'll see them.  The "Footstep" also in section"SpecialEffects" has the listing for the ImpactData, in "Footstep_Set", it lists the forward and backward sets together, which is the Set you would set the footwear to.

 

EDIT:  I noticed you're using different sounds, but apparently your script is possibly denying them to play due to too many sounds, try disabling the hoof sounds on script.

 

GuruSR.

 

 

Posted

Is the tweak to prevent weight loss that you are adding for the update something that we can enable or somehow perform on our end? If something has delayed the update, then figuring out how to stop BAC from subtracting weight (without disabling weight management entirely) would be enough for me to at least play around with 1.6 while we wait.

Posted
12 hours ago, pistol3 said:

(edited-spoilers)

  Hide contents

In Cow's Tears quest that Orf guy always wants to use the milking device, I guess that ruins the whole quest and stops dialogs. I tried a few times and disabled Orf one time, nothing works.

 

 

It's actually not an issue with this mod, had a similar issue with the regular machines in Whiterun where that stupid Malik the Stern kept climbing into one, made all sorts of problems with using the machines in Whiterun now, all sorts of bizarre issues happen when he climbs into it.

 

GuruSR.

Posted
7 minutes ago, GuruSR said:

 

It's actually not an issue with this mod, had a similar issue with the regular machines in Whiterun where that stupid Malik the Stern kept climbing into one, made all sorts of problems with using the machines in Whiterun now, all sorts of bizarre issues happen when he climbs into it.

 

GuruSR.

If I recall there is a optional addon while installing Milk Mod Economy that advertises it causes NPCs to sandbox into milking machines.  If so, perhaps the solution is to avoid that option from MME's installer.  I've never seen any NPC use a milking machine on any of my playthroughs of this mod, in the cities or during any of the quests likely because I never clicked on that option.

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