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Posted
7 hours ago, skyrimfet said:

This vesrsion is unofficial but in my opinion fix many small issues - so if someone want test/fix - let's try it! sometimes is good to start game with a little older save, becouse not all changes (in scenes) will be applay instantly.

Thanks for the update, only tried it on the end of the Marc quest as I had a few issues there.  This is *not* on a new/clean save, but a bunch of stuff does seem fixed.

 

- the hunters still managed to kill me twice before I got the proper transition in the ambush.  If you get more reports of deaths, you may want to increase the % for the trigger to something higher, but I was naked with just Ebonyflesh spell active at level 80 with Master difficulty.  It is probably mostly caused by script lag + multiple enemies attacking at once killing me before they are disabled.  I think I'd recommend a really high % like 50 or 75% to fully avoid the problem and avoid triggering mods like Defeat or Death Alternative.

 

- the scene after the ambush worked perfectly - no more blackouts

 

- the parade set itself to 8 AM as described, thanks.  Everything else in the mod up to the end worked fine.

 

Thanks for the hard work, looking forward to more story in the future.

Posted

This is Little Ear.

 

20180315202456_1.thumb.jpg.ca6edad59fcc90350a54d23b2984dabd.jpg20180315184201_1.thumb.jpg.523a0f01da66371318001bf8e0ef8083.jpg

 

She was a Breton....now a.....err...... HuCalf. So far everything as gone smoothly, she is stage 8 I think. Have not triggered the hunters just yet, waiting till she is stage 10 or 11 I think. Good work Skyrimfet thankyou for a fun mod.

Posted
2 hours ago, Reesewow said:

Thanks for the update, only tried it on the end of the Marc quest as I had a few issues there.  This is *not* on a new/clean save, but a bunch of stuff does seem fixed.

 

- the hunters still managed to kill me twice before I got the proper transition in the ambush.  If you get more reports of deaths, you may want to increase the % for the trigger to something higher, but I was naked with just Ebonyflesh spell active at level 80 with Master difficulty.  It is probably mostly caused by script lag + multiple enemies attacking at once killing me before they are disabled.  I think I'd recommend a really high % like 50 or 75% to fully avoid the problem and avoid triggering mods like Defeat or Death Alternative.

 

- the scene after the ambush worked perfectly - no more blackouts

 

- the parade set itself to 8 AM as described, thanks.  Everything else in the mod up to the end worked fine.

 

Thanks for the hard work, looking forward to more story in the future.

well - nice
i will add slider to mcm - everyone will set %hp level - from 75% to 5%  with defualt 25%

 

Posted

I was able to play up to the end of current content after the auction. Great job Skyrimfet. Can't wait to see what comes next.

 

The only bug I ran into happened immediately after the ambush. Two people enter the holding room and a dialogue begins. The dialogue didn't finish before the scene immediately cut to the parade.

Posted
9 minutes ago, mEdge said:

I was able to play up to the end of current content after the auction. Great job Skyrimfet. Can't wait to see what comes next.

 

The only bug I ran into happened immediately after the ambush. Two people enter the holding room and a dialogue begins. The dialogue didn't finish before the scene immediately cut to the parade.

i think that it's related with update from 1.6 to 1.6b - maybe some "scenes" was cached. i hope that it's already fixed - i probably today upload more official 1.6b :smile: with last changes

Posted

when does the parade and auction happen after getting betrayed from marc and being in riften because there is no more objectives and i can just kinda leave whenever i want. and the master just stands around, does it take awhile for the quest to progress like wating for marc to return.

Posted
1 hour ago, LinksSword said:

when does the parade and auction happen after getting betrayed from marc and being in riften because there is no more objectives and i can just kinda leave whenever i want. and the master just stands around, does it take awhile for the quest to progress like wating for marc to return.

Yep. Quite a few days in fact. You'll get a prompt later that marc and paul have met. I'm looking forward to whatever bad-end the author has in mind with paul, since that's where all roads seem to lead for now.

Posted
1 hour ago, mEdge said:

Yep. Quite a few days in fact. You'll get a prompt later that marc and paul have met. I'm looking forward to whatever bad-end the author has in mind with paul, since that's where all roads seem to lead for now.

how many days? and im guessing real time.

Posted
49 minutes ago, LinksSword said:

how many days? and im guessing real time.

Naw, it is like a week or more in-game time.  If you have the tracking marker for Marc you can actually see him wander west (don't bother following him, he will get to a certain point and then vanish because he's supposed to be in Hammerfell) and then back east.  Basically if you just want to brute force it just wait in one location repeatedly until you get the quest update.

Posted

The udder mesh is glitched for me for some reason. It looks fine except for the top, where the top is jutting out and causing a texture glitch. Is there a way to fix?

Posted
7 hours ago, LinksSword said:

how many days? and im guessing real time.

@Reesewow @LinksSword @mEdge

About Marc and his travel - i need to explain it: timer wait and count only real time, sleeping/traveling doesynt work's. Best what we can do is just play and wait for him. It's not long time. dont remember 5-10minut in realtime i quess. Well. Dont' panic if it take a while. just play. :smile:

Go to orc stronghold (it's map border) then wait random time, let's say 5-10min, then back and go to paul, then show quest objectives related with it. that's all

Posted
4 hours ago, skyrimfet said:

@Reesewow @LinksSword @mEdge

About Marc and his travel - i need to explain it: timer wait and count only real time, sleeping/traveling doesynt work's. Best what we can do is just play and wait for him. It's not long time. dont remember 5-10minut in realtime i quess. Well. Dont' panic if it take a while. just play. :smile:

Go to orc stronghold (it's map border) then wait random time, let's say 5-10min, then back and go to paul, then show quest objectives related with it. that's all

so how long does it take for the riften parade to begin? i heard it starts at 8 am but it didn't for me.

Posted
10 hours ago, Blur180 said:

The udder mesh is glitched for me for some reason. It looks fine except for the top, where the top is jutting out and causing a texture glitch. Is there a way to fix?

I'm observing the same. Looks weird...

Posted
41 minutes ago, LinksSword said:

so how long does it take for the riften parade to begin? i heard it starts at 8 am but it didn't for me.

parade and marc travel are completly separated things

marc go to hammerfell then he back then is  th2 meeting near talos statue and  ... later parade

when i write about marcs travel i not mean parade i mean just marc travel after first meet by night

i belive that really all works fine, parade starts after 8:00, not mark's travel to hammerfell - it another part of story.

right?, or i didn't understod corectly?

ok, im starting celebrate weekend now, i will back tomorrow (i hope ;D ) i cross fingers for your gamplay and gamplay other people. if something is realy wrong we will fix it ;)

 

 

Posted
1 hour ago, skyrimfet said:

parade and marc travel are completly separated things

marc go to hammerfell then he back then is  th2 meeting near talos statue and  ... later parade

when i write about marcs travel i not mean parade i mean just marc travel after first meet by night

i belive that really all works fine, parade starts after 8:00, not mark's travel to hammerfell - it another part of story.

right?, or i didn't understod corectly?

ok, im starting celebrate weekend now, i will back tomorrow (i hope ;D ) i cross fingers for your gamplay and gamplay other people. if something is realy wrong we will fix it ;)

 

 

i already did the hammerfell part i met marc's "friends" and am in riften but parade doesn't start.

Posted
38 minutes ago, LinksSword said:

i already did the hammerfell part i met marc's "friends" and am in riften but parade doesn't start.

You probably need to reload and go through the "friends" part.  The Master is supposed to talk to you about going on a parade, then start walking around Riften with the player following under AI control.  Best idea is probably to let the dialogue finish naturally, I did once have an issue where I had control of the PC even while the Master was doing his walk after I clicked through the dialogue, but I just followed him manually and once we reached the end the next scene started just fine.

Posted

Oh, yes, anyone know of a decent xml to fix the helicopter tail syndrome?  Walked into a store, Sofia turned around and her tail wiped the place out, stuff went flying everywhere...

 

GuruSR.

Posted

Having a slight problem with the hunters. If they beat her in combat my cow ends up standing upright on the back of the cart, unable to move, and the hunters just walk away. The only option seems to be loading a previous save. If I surrender she gets put into the milker correctly and everything plays out until the branding is done, then the main hunter stands and waits. To go forward I have to enable player controls in the ZAP mcm once all the milking is over, leave the machine, and talk to him manually. Everything then seems to work.

 

Also, would it be possible to prevent hunters appearing in player homes? The first time they showed up on this playthrough was after my dragonborn spent the night in Breezehome. They just walked in the front door after a morning tumble with Lydia. Should player homes be a safe zone?

 

Thanks.

Posted
4 minutes ago, SleepyJim said:

Having a slight problem with the hunters. If they beat her in combat my cow ends up standing upright on the back of the cart, unable to move, and the hunters just walk away. The only option seems to be loading a previous save. If I surrender she gets put into the milker correctly and everything plays out until the branding is done, then the main hunter stands and waits. To go forward I have to enable player controls in the ZAP mcm once all the milking is over, leave the machine, and talk to him manually. Everything then seems to work.

 

Also, would it be possible to prevent hunters appearing in player homes? The first time they showed up on this playthrough was after my dragonborn spent the night in Breezehome. They just walked in the front door after a morning tumble with Lydia. Should player homes be a safe zone?

 

Thanks.

yes that happened to me.

Posted

I have just completed Hunters questline and all events triggered fine for me using 1.6 including parade. I think she was supposed to be in the milk machine after the ambush and during the auction but she stood facing wall and free camera wouldn't engage. Also it did fade to black about 4 or 5 times during the ambush aftermath.

 

My first encounter with the hunters was in Redoran's retreat, she slept, milked her self with spell during this a hunter appeared in the cave..there was a message hunter debug (1/6). During milking this message appeared until it said (6/6), when the milking animation stopped they turned hostile immediately. I killed 'em and they spawned later, so fine in the end.

 

Posted

I still haven't managed to get the hunters to show up. I've progressed through the quest chain up to the point where you go back to the blacksmith with the objective of finding an owner or enjoying your freedom. I talk to him but decline ownership, the objective to find an owner/enjoy freedom pops back up again with the marker pointing at the blacksmith, but he has no further dialogues other than the one for shoes and nothing happens. I even spent a good two hours RL time wandering around and playing as normal to see if the hunters would eventually show up but no luck.

EDIT: The above post reminded me that I DID see a message for "hunter debug" at one point, counting upward from 1/6 to 6/6, but nothing ever happened during or after that.

Posted

so i assume that in the finished version, like what acolyte said about you becoming a fat speechless cow, that's actually going to happen in the end isn't it. Perhaps a final stage 19 maybe?

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