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Posted

Hello

Mod so good , gives man cramps here.

 

I have this issue where the hunters capture me and my character just stands on the Dwemer machine doing nothing. And the hunters simply walk away to oblivion. what could be causing this?.

I have enabled dwemer milking in mme, then what still is causing this?

 

Any Help is appreciated.

Posted
On 10/11/2019 at 8:04 PM, Kakurine222 said:

I am not usiing SILF.  The mods which do have that have the ability to change the characters breast size and simulate belly change that I am using are.

 

Just to make sure. you have deselected the "allow this mod to change body weight" option in the MCM correct? When you start to transform you are set to a slimmer weight and gradually gain weight with the progression of the mod. So either set your low and high weight identical in bodyslide or turn the option off.

 

On 10/12/2019 at 11:57 PM, nutsnuts said:

Hello

Mod so good , gives man cramps here.

 

I have this issue where the hunters capture me and my character just stands on the Dwemer machine doing nothing. And the hunters simply walk away to oblivion. what could be causing this?.

I have enabled dwemer milking in mme, then what still is causing this?

 

Any Help is appreciated.

Being captured with a weapon out for some reason breaks the scene, at least for me. Best advice I can give you is if you are legit captured in a fight: reload the save, keep your weapon sheathed to be captured again, and the scene should work as normal. Some parts of this also made companions unable to be dismissed for me. If that happens you have to kill the companion and resurrect them.

Posted
On 10/15/2019 at 12:02 PM, wrathalos said:

Just to make sure. you have deselected the "allow this mod to change body weight" option in the MCM correct? When you start to transform you are set to a slimmer weight and gradually gain weight with the progression of the mod. So either set your low and high weight identical in bodyslide or turn the option off.

 

Being captured with a weapon out for some reason breaks the scene, at least for me. Best advice I can give you is if you are legit captured in a fight: reload the save, keep your weapon sheathed to be captured again, and the scene should work as normal. Some parts of this also made companions unable to be dismissed for me. If that happens you have to kill the companion and resurrect them.

Thanks for the suggestions

since I was suffering. I started to play a new start. The issue resolved.

It appears that I will never complete this game in my youth.

My PC is witness for the number of times I started anew.

Good Day.

Posted
On 10/12/2019 at 5:04 AM, Kakurine222 said:

*snip*

Where did you got those piercing from?

I recently switched from UUNP to a CBBE based body and need to replace some uunp stuff.

Posted
5 hours ago, RedDotGecko said:

I'm trying hammerheart right mow, but nothing happens when i talk with the guy in riverwood

Paul won't have the "new" dialog option until after you start to transform.  You won't start to transform until after you've been milked at least once.  So you have to be either a milk maid or milk slave first. Easiest way to kickstart it is hop into a milking machine when you have lactacid in your inventory.

Posted
On 10/19/2019 at 9:14 PM, RedDotGecko said:

I'm trying hammerheart right mow, but nothing happens when i talk with the guy in riverwood

Have you started your cow transformation yet? If you don't have horns already, nothing will happen when you talk to Paul.

Posted
On 10/20/2019 at 8:27 AM, finn_fann said:

Paul won't have the "new" dialog option until after you start to transform.  You won't start to transform until after you've been milked at least once.  So you have to be either a milk maid or milk slave first. Easiest way to kickstart it is hop into a milking machine when you have lactacid in your inventory.

lactacid?

Posted
3 hours ago, RedDotGecko said:

Drink laccid and squeeze milk???

 

Honestly, just go find a milkpump. Climb in, wait till the animation's over, boom, you're a milkmaid. Now just wait till you've generated some milk (you can legit just wait an in-game hour or two) then climb in the milkpump again. You should start your transformation and grow a small pair of horns. Go talk to Paul once you have those horns, and you're good to start the quests.

Posted
52 minutes ago, ZephyrusVenti said:

Honestly, just go find a milkpump. Climb in, wait till the animation's over, boom, you're a milkmaid. Now just wait till you've generated some milk (you can legit just wait an in-game hour or two) then climb in the milkpump again. You should start your transformation and grow a small pair of horns. Go talk to Paul once you have those horns, and you're good to start the quests.

ty, i try :d

 

Posted
1 hour ago, ZephyrusVenti said:

Honestly, just go find a milkpump. Climb in, wait till the animation's over, boom, you're a milkmaid. Now just wait till you've generated some milk (you can legit just wait an in-game hour or two) then climb in the milkpump again. You should start your transformation and grow a small pair of horns. Go talk to Paul once you have those horns, and you're good to start the quests.

i did, i waited till i got the female cum bottle, and there was a notifcation that i'm a milkmaid now when i was the first time in the milk pump, but when i watied and get into it again, nothing new happened

Posted
3 hours ago, RedDotGecko said:

i did, i waited till i got the female cum bottle, and there was a notifcation that i'm a milkmaid now when i was the first time in the milk pump, but when i watied and get into it again, nothing new happened

Aight. If you don't mind cheating a bit, go and open up milk mod economy's MCM menu. Go to milkmaids, then choose your character from the menu, then increase how much milk she's currently generated, just 1 should be good. Then hop back in, get milked, and you should grow horns. If not, just run around till you start getting messages about how your breasts are full, then get milked. You may have to toggle the debug option or w/e in the milk mod MCM to get to change how much milk your character has generated.

 

Posted

BAC get's triggered from when when you get milked. Aswell as a smaler over time effect.  Setting MME debug to count milk produced to count as times milked will increase how fast BAC will transform and trigger after registering in MME.  Other wise BAC will only register after 1 milk has been milked, and not when the start of MME being reisterd

Posted
15 hours ago, ZephyrusVenti said:

Aight. If you don't mind cheating a bit, go and open up milk mod economy's MCM menu. Go to milkmaids, then choose your character from the menu, then increase how much milk she's currently generated, just 1 should be good. Then hop back in, get milked, and you should grow horns. If not, just run around till you start getting messages about how your breasts are full, then get milked. You may have to toggle the debug option or w/e in the milk mod MCM to get to change how much milk your character has generated.

 

i don't fucking have a milk mod economy mcm...

Posted
4 hours ago, RedDotGecko said:

i don't fucking have a milk mod economy mcm...

I have no idea what you did then, since I'm pretty sure milk mod economy is a hard dependency of this mod. If you have it, the mcm menu should be there. Maybe you installed it wrong? Makes me wonder how you don't just crash the game every time you load it though.

Posted
4 hours ago, RedDotGecko said:

i don't fucking have a milk mod economy mcm...

Sometimes MCM's just don't show. If you haven't already use the command setstage ski_configmanagerinstance 1 or jaxonz mcm kicker. If those dont work no idea. Im currently trying to fix a similar problem with Cursed Loot.

Posted
18 minutes ago, indolu said:

Sometimes MCM's just don't show. If you haven't already use the command setstage ski_configmanagerinstance 1 or jaxonz mcm kicker. If those dont work no idea. Im currently trying to fix a similar problem with Cursed Loot.

i didn't tryed that, i will, ty :d

 

Posted

I m just sharing here something in case you want to do the same. 

Warning this is made for SKYRIM SPECIAL EDITION folder and file names may vary for Skyrim LE...

 

It is about 1. Face tattoos and 2. Blush when aroused.

 

My Problem was that I don't like the Cow mouth but I like a little bit of the fur in the characters face.

And for some reason I am unable to deactivate it via the Being A Cow MCM .

 

My first attempt was to limit the number of face overlays. However, this makes using Blush when aroused impossible. 

 

So I did something different. I went again into the SKSE folder and opened the skee64.ini and changed just for good measure this:

 

[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=6 ; Default[3]
iSpellOverlays=2 ; Default[1]

 

Honestly I don't know what Overlay is for what exactly I just wanted to have more... If someone can educate me I'm thankful.

 

The next trick  was to find the cowface.dds in the 1.7 slavtats bac folder and rename it (cowface.dds.old.txt...) to make is unusable for the Being A Cow mod. Then I installed Blush when aroused. When I started the game the face of my character just had the overlay of Blush when aroused and all cow tats in the face were missing. However, I then went into the MCM -->  Slavetats --> Face and enabled manually the Being A Cow face tats of my taste.

 

And it worked!

 

Now when my Character is aroused she blushes while still being a mutated being without having the brown cow face stuff over her nose and mouth.

 

 

Edit 08.11.2019:

It turns out if you do this, your followers face turns blue  if you turn her into a cow. Now I looking for a different method. That is to turn off the cowface.dds via the scripts.  Fiddling with the BAC files

 

I have no Idea what I am doing, so If someone could help me I would be happy.

  • 2 weeks later...
Posted
On 11/2/2019 at 8:44 AM, ZI0MATRIX said:

I m just sharing here something in case you want to do the same. 

Warning this is made for SKYRIM SPECIAL EDITION folder and file names may vary for Skyrim LE...

 

It is about 1. Face tattoos and 2. Blush when aroused.

 

My Problem was that I don't like the Cow mouth but I like a little bit of the fur in the characters face.

And for some reason I am unable to deactivate it via the Being A Cow MCM .

 

My first attempt was to limit the number of face overlays. However, this makes using Blush when aroused impossible. 

 

So I did something different. I went again into the SKSE folder and opened the skee64.ini and changed just for good measure this:

 

[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=6 ; Default[3]
iSpellOverlays=2 ; Default[1]

 

Honestly I don't know what Overlay is for what exactly I just wanted to have more... If someone can educate me I'm thankful.

 

The next trick  was to find the cowface.dds in the 1.7 slavtats bac folder and rename it (cowface.dds.old.txt...) to make is unusable for the Being A Cow mod. Then I installed Blush when aroused. When I started the game the face of my character just had the overlay of Blush when aroused and all cow tats in the face were missing. However, I then went into the MCM -->  Slavetats --> Face and enabled manually the Being A Cow face tats of my taste.

 

And it worked!

 

Now when my Character is aroused she blushes while still being a mutated being without having the brown cow face stuff over her nose and mouth.

 

 

Edit 08.11.2019:

It turns out if you do this, your followers face turns blue  if you turn her into a cow. Now I looking for a different method. That is to turn off the cowface.dds via the scripts.  Fiddling with the BAC files

 

I have no Idea what I am doing, so If someone could help me I would be happy.

Find the script that controls the transformation, locate the part that adds the cow mouth overlay and either put as ';' in front of the line that adds it to comment it out or you can add a new property for the overlay you want to use and have that applied instead (make sure to add the overlay into the mod).

Note: you can change the property in the script but you will need to start a new game as script properties will not be changed to something else mid game.

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