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Posted

Спасибо за потрясающую работу. и очень доволен возвращением хотелось бы развития сюжетного задания

Posted

Playing with the new files you left us i have encountered an issue.
Once i hit 19/26 in the transformation the body losses its textures and goes full purple are we missing a texture file somewhere?

Everything else seems to be working fine have not completed the quest line fully yet.

Posted
6 minutes ago, Jade1280 said:

Playing with the new files you left us i have encountered an issue.
Once i hit 19/26 in the transformation the body losses its textures and goes full purple are we missing a texture file somewhere?

Everything else seems to be working fine have not completed the quest line fully yet.

did you download both files?
textures and mod?

Posted

By the way: @skyrimfet, do you need someone to proofread all the texts inside your mod? I would volunteer, since I got plenty of time on my hands right now and would like to give back to one of my favourite mods. If you're interested, just drop me a line.

Posted

first thing i noticed was some new mutations:  Cellulite cow skin 2, Which i am guessing is just even more layered on to the skin, 

 

Tall and short body respectively, again i am guessing it just increase or decrease your height,  Metabolism slow and fast Yeah i am thinking this has to do with how slow or fast you gain weight. 

 

Ass Stretches, No idea about this one, thinking it may be textures that get placed on the butt to look like the ass has stretch marks on it. Uneven breast 2, again i guess it's an even more extreme variant of the first.

 

Belly Stretches, Same as the ass stretches i am guessing. Breast Stretches, The same as the Butt and Belly.

 

 

 

Second thing i took notice was features that some were asking for, since a long time ago:  You can now disable Tail,Horns and Ears, Hooves, lastly Fur. this can all be done under the Milk Maid tab,

 

Alongside this you can also reset the progress of your cow back to lvl 1 where you first start, The amount of mutations you can disable has also been increased to 8.

 

 

And there is a new npc called Mech No idea what this thing does.. or if it is suppose to look like this @skyrimfet

 

 

20200126140403_1.jpg

Guest AthenaESIV
Posted

Is any type of recovery mechanism for this in future plans? A way to remove the cow transformation over time via a quest(s) with some level of immersion? 

 

Ty for the update!

Posted
48 minutes ago, LinksSword said:

first thing i noticed was some new mutations:  Cellulite cow skin 2, Which i am guessing is just even more layered on to the skin, 

 

Tall and short body respectively, again i am guessing it just increase or decrease your height,  Metabolism slow and fast Yeah i am thinking this has to do with how slow or fast you gain weight. 

 

Ass Stretches, No idea about this one, thinking it may be textures that get placed on the butt to look like the ass has stretch marks on it. Uneven breast 2, again i guess it's an even more extreme variant of the first.

 

Belly Stretches, Same as the ass stretches i am guessing. Breast Stretches, The same as the Butt and Belly.

 

 

 

Second thing i took notice was features that some were asking for, since a long time ago:  You can now disable Tail,Horns and Ears, Hooves, lastly Fur. this can all be done under the Milk Maid tab,

 

Alongside this you can also reset the progress of your cow back to lvl 1 where you first start, The amount of mutations you can disable has also been increased to 8.

 

 

And there is a new npc called Mech No idea what this thing does.. or if it is suppose to look like this @skyrimfet

 

 

20200126140403_1.jpg

LinksSword - you are a genius :)


Stratches - thats a new overlay to show skin damages

Metabolism - modify how do you react to food - so you can get slim body building and slow metabolism -- your base weight is lower but if you eat if you get some extra kg ;)

MECH: Its a reason of long delay in updateds. I decided to create this npc to catch rebeled cow and bring to paul - it works almost good but couse some bugs. I decided to ignore it at this moment. I need to add some fix in future.

So simply if you find a way to ignor masters call this mech will start to looking for you and try to catch you and then bring you to Paul.

in MDM debug one option fire this mechanics

Posted
57 minutes ago, AthenaESIV said:

Is any type of recovery mechanism for this in future plans? A way to remove the cow transformation over time via a quest(s) with some level of immersion? 

 

Ty for the update!

I dont know, some people ask about it. IHMO - curse is curse and at this moment i dont know anyone who know HOW rewert it  ;)

Guest AthenaESIV
Posted
26 minutes ago, skyrimfet said:

I dont know, some people ask about it. IHMO - curse is curse and at this moment i dont know anyone who know HOW rewert it  ;)

Fair enough, but in fantasy many times removing a curse is the whole goal of the story :P

 

BaC and many mods like it are great for a while, but then you want to do other stuff and your only choice is to reload the game. Removing it should not be easy, and could include a lot of SL related encounters to gain favor to get it done, but it would make the mod much more interesting.

 

Now it just seems whenever I use this mod it is for a very short amount of time because it is permanent and plays out over a very long time. So if I get tired of it and want to go back to orignal state there is no gameplay options for that other than reloading an old save.

 

Maybe it could even be an illusion of the former self, like many tales told where it has a time limit or something before returning to cursed state. Just a thought. Thanks for reading!

Posted
1 hour ago, skyrimfet said:

LinksSword - you are a genius :)


Stratches - thats a new overlay to show skin damages

Metabolism - modify how do you react to food - so you can get slim body building and slow metabolism -- your base weight is lower but if you eat if you get some extra kg ;)

MECH: Its a reason of long delay in updateds. I decided to create this npc to catch rebeled cow and bring to paul - it works almost good but couse some bugs. I decided to ignore it at this moment. I need to add some fix in future.

So simply if you find a way to ignor masters call this mech will start to looking for you and try to catch you and then bring you to Paul.

in MDM debug one option fire this mechanics

You know i had a feeling that it was for Paul. So as it currently stands the quest doesn't actually function.

 

I think another good thing would be depending how far away you are from paul the mech will auto transport you there instead of the long travel. Because lets say i am in, idk... an entirely different part of skyrim like the island solstheim which i don't even know what it would do in that situation, or if you are just miles away from paul and don't want to sit waiting 20 minutes for your cow to arrive there with the mech. It's a neat idea though.

 

And i think as a punishment in this case, when the mech brings you back to paul he will lock you in one of those bound pump machines. I think there should be a pump machine near the whiterun stables that paul can use on you in certain quests.

 

Anyways literally the first thing i saw when i updated was the Mech.

Posted
1 minute ago, LinksSword said:

You know i had a feeling that it was for Paul. So as it currently stands the quest doesn't actually function.

 

I think another good thing would be depending how far away you are from paul the mech will auto transport you there instead of the long travel. Because lets say i am in, idk... an entirely different part of skyrim like the island solstheim which i don't even know what it would do in that situation, or if you are just miles away from paul and don't want to sit waiting 20 minutes for your cow to arrive there with the mech. It's a neat idea though.

perfect!
I add fade in/fade out and teleport ❤️

Posted
1 hour ago, skyrimfet said:

I dont know, some people ask about it. IHMO - curse is curse and at this moment i dont know anyone who know HOW rewert it  ;)

My idea would be if there was some way to escape the grasp of Paul, and lose his control over you, perhaps an  insert mysterious npc here for whatever reasons they have, will lead you into a fetch quest for ingredients to make the insert cure here, maybe just to be a real dick it is only a temporary cure and wears off after a few days. 

 

This npc would want you to do a few things before the fetch quest is given, similar things to paul and you could refuse but that will just make matters worse.

 

And like how you can make paul mad or happy, you could make this npc, mad or happy so they may give you a temporary cure or a full cure.

 

 

Besides just Paul it would be interesting if any npc with a unique name had the chance of owning you under circumstances, Same sort of gameplay would happen, master calling you your breast growing, asking you to do things, just under a different npc.

Posted
1 hour ago, skyrimfet said:

curse is curse and at this moment i dont know anyone who know HOW rewert it

I played with the curses in SLHormones yesterday, and the way it's done there is that you can ask dremora outcasts (which are added by the mod, I think) to remove or alter your curses - for a price, of course. Something like that could be implemented into BAC as well, maybe with a somewhat more fleshed out quest behind it.

 

1 hour ago, AthenaESIV said:

So if I get tired of it and want to go back to orignal state there is no gameplay options for that other than reloading an old save.

The MCM of BAC has an option to deactivate its functionality. If you revert your hucow to stage 1 of her transformation first and then shut down the functionality of BAC via its MCM option, you should be fine. That's how I do it all the time. It's not immersive, sure, but you don't lose progress.

Posted
21 minutes ago, NoirXiaoba said:

I played with the curses in SLHormones yesterday, and the way it's done there is that you can ask dremora outcasts (which are added by the mod, I think) to remove or alter your curses - for a price, of course. Something like that could be implemented into BAC as well, maybe with a somewhat more fleshed out quest behind it.

 

The MCM of BAC has an option to deactivate its functionality. If you revert your hucow to stage 1 of her transformation first and then shut down the functionality of BAC via its MCM option, you should be fine. That's how I do it all the time. It's not immersive, sure, but you don't lose progress.

Only issue with SLH is, That it is too easy to remove the curse, sure you have other factors like time limit and such, but Dremora outcast carry deadra hearts on them, and that is all you need to cure yourself and they are not rare to find, and plus there are already a bunch of set Dremora by that mod placed around the holds areas like dragobridge.

Posted
2 minutes ago, LinksSword said:

Only issue with SLH is, That it is too easy to remove the curse

I personally am fine with it being easy, but I see your point of course. Which is why a longer quest with a lot of hoops to jump through (that might or might not get more difficult by the transformation progressing, like NSCs forcing the character to drink Lactacid or getting milked or maybe, if possible, hand hooves blocking the lockpicking minigame, locking the character out of chests with required items) would be something I'd really like. The stakes would get higher  the farther the transformation progresses until at the final stage it'd be highly improbable to be cured.

Posted
20 minutes ago, NoirXiaoba said:

I personally am fine with it being easy, but I see your point of course. Which is why a longer quest with a lot of hoops to jump through (that might or might not get more difficult by the transformation progressing, like NSCs forcing the character to drink Lactacid or getting milked or maybe, if possible, hand hooves blocking the lockpicking minigame, locking the character out of chests with required items) would be something I'd really like. The stakes would get higher  the farther the transformation progresses until at the final stage it'd be highly improbable to be cured.

Yeah exactly, And if your hands become hooves it makes it impossible to dress aswell, Or at least very difficult.

Posted
9 minutes ago, LinksSword said:

And if your hands become hooves it makes it impossible to dress aswell, Or at least very difficult.

Like SLHormones's bimbo curse: you better always have a companion who can help you. Maybe they ask for favours in return, but you can ask them to open locks, pull levers, or dress you. They might have their own idea on how to dress you, though. "Cows don't wear fancy dresses. Have a harness and a bridle instead."

 

(Speaking of which, I really hope that at some point this mod attracts someone to design special hucow armour. For those of us who - like me - prefer to keep their characters independent from both Paul and the slavers. Because quite honestly, regular breasts can be a hassle without ample support. Having a real udder and walking only on hindlegs must be a nightmare.)

Posted
21 hours ago, NoirXiaoba said:

Like SLHormones's bimbo curse: you better always have a companion who can help you. Maybe they ask for favours in return, but you can ask them to open locks, pull levers, or dress you. They might have their own idea on how to dress you, though. "Cows don't wear fancy dresses. Have a harness and a bridle instead."

 

(Speaking of which, I really hope that at some point this mod attracts someone to design special hucow armour. For those of us who - like me - prefer to keep their characters independent from both Paul and the slavers. Because quite honestly, regular breasts can be a hassle without ample support. Having a real udder and walking only on hindlegs must be a nightmare.)

i always wanted clothing that fitted over the udders but that would be so much work to make it happen, i personally don't see that happening.

 

you know If the hooves acted like the DD mittens then that could also work for when grabbing on to things since there would be a high percent chance to fail, I could see it being not impossible but very difficult trying to get dress with hooves for hands,

 

imagine it would be an frustrating long choir to do in real life. I mean  hooves technically the ones on cattle have cloven hoofs so i could see them being able to get dress using the two sides of theirs hooves to clamp onto the clothing, and some objects like sticks.. but door knobs? forget it. i am thinking way to much into this ?

 

 

 

Speaking of hormones i did actually beat the main quest as a Bimbo without any companions and yes it was impossible without getting raped. and without any defeat mods it would have been a challenge to even fight a strong bandit enemy 1 on 1 without tripping dropping weapons or just dying.

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