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Posted
21 minutes ago, NoirXiaoba said:

I played with the curses in SLHormones yesterday, and the way it's done there is that you can ask dremora outcasts (which are added by the mod, I think) to remove or alter your curses - for a price, of course. Something like that could be implemented into BAC as well, maybe with a somewhat more fleshed out quest behind it.

 

The MCM of BAC has an option to deactivate its functionality. If you revert your hucow to stage 1 of her transformation first and then shut down the functionality of BAC via its MCM option, you should be fine. That's how I do it all the time. It's not immersive, sure, but you don't lose progress.

Only issue with SLH is, That it is too easy to remove the curse, sure you have other factors like time limit and such, but Dremora outcast carry deadra hearts on them, and that is all you need to cure yourself and they are not rare to find, and plus there are already a bunch of set Dremora by that mod placed around the holds areas like dragobridge.

Posted
2 minutes ago, LinksSword said:

Only issue with SLH is, That it is too easy to remove the curse

I personally am fine with it being easy, but I see your point of course. Which is why a longer quest with a lot of hoops to jump through (that might or might not get more difficult by the transformation progressing, like NSCs forcing the character to drink Lactacid or getting milked or maybe, if possible, hand hooves blocking the lockpicking minigame, locking the character out of chests with required items) would be something I'd really like. The stakes would get higher  the farther the transformation progresses until at the final stage it'd be highly improbable to be cured.

Posted
20 minutes ago, NoirXiaoba said:

I personally am fine with it being easy, but I see your point of course. Which is why a longer quest with a lot of hoops to jump through (that might or might not get more difficult by the transformation progressing, like NSCs forcing the character to drink Lactacid or getting milked or maybe, if possible, hand hooves blocking the lockpicking minigame, locking the character out of chests with required items) would be something I'd really like. The stakes would get higher  the farther the transformation progresses until at the final stage it'd be highly improbable to be cured.

Yeah exactly, And if your hands become hooves it makes it impossible to dress aswell, Or at least very difficult.

Posted
9 minutes ago, LinksSword said:

And if your hands become hooves it makes it impossible to dress aswell, Or at least very difficult.

Like SLHormones's bimbo curse: you better always have a companion who can help you. Maybe they ask for favours in return, but you can ask them to open locks, pull levers, or dress you. They might have their own idea on how to dress you, though. "Cows don't wear fancy dresses. Have a harness and a bridle instead."

 

(Speaking of which, I really hope that at some point this mod attracts someone to design special hucow armour. For those of us who - like me - prefer to keep their characters independent from both Paul and the slavers. Because quite honestly, regular breasts can be a hassle without ample support. Having a real udder and walking only on hindlegs must be a nightmare.)

Posted
21 hours ago, NoirXiaoba said:

Like SLHormones's bimbo curse: you better always have a companion who can help you. Maybe they ask for favours in return, but you can ask them to open locks, pull levers, or dress you. They might have their own idea on how to dress you, though. "Cows don't wear fancy dresses. Have a harness and a bridle instead."

 

(Speaking of which, I really hope that at some point this mod attracts someone to design special hucow armour. For those of us who - like me - prefer to keep their characters independent from both Paul and the slavers. Because quite honestly, regular breasts can be a hassle without ample support. Having a real udder and walking only on hindlegs must be a nightmare.)

i always wanted clothing that fitted over the udders but that would be so much work to make it happen, i personally don't see that happening.

 

you know If the hooves acted like the DD mittens then that could also work for when grabbing on to things since there would be a high percent chance to fail, I could see it being not impossible but very difficult trying to get dress with hooves for hands,

 

imagine it would be an frustrating long choir to do in real life. I mean  hooves technically the ones on cattle have cloven hoofs so i could see them being able to get dress using the two sides of theirs hooves to clamp onto the clothing, and some objects like sticks.. but door knobs? forget it. i am thinking way to much into this ?

 

 

 

Speaking of hormones i did actually beat the main quest as a Bimbo without any companions and yes it was impossible without getting raped. and without any defeat mods it would have been a challenge to even fight a strong bandit enemy 1 on 1 without tripping dropping weapons or just dying.

Posted
49 minutes ago, LinksSword said:

but door knobs? forget it.

I'm from a country that has door handles, not door knobs. So yeah, they're manageable with fetish hoof mittens, believe me. Also, I'm a fan of keeping opposing thumbs, even when the hands are transformed into cloven hooves. I prefer my cowgirl to keep as much autonomy as possible - probably because I'm living on my own and have to manage to get into and out of all my clothes on my own, if you get my drift.

 

51 minutes ago, LinksSword said:

 i am thinking way to much into this 

Is there such a thing? I love discussing that stuff. I'm the kinda gal tryin' to figure out stupid stuff like a mermaid's cloaka or the spine of centaurs...

Posted

I'm having an issue with the bondage furniture not showing up when I go to Paul for the ring in my nose. I've got all the required stuff installed. I've run LOOT and FNIS. It works fine on the 1.8 version of the mod, just became an issue on the newest version. Any suggestions? 

Posted

Same thing happened to me., no nose ring.  Also, an interesting but disturbing bug *I think* depending on what mods you have installed..... The Milk Maid mod is one.. the mech approached my PC as NPC's do, stripped naked and what I saw was a female body with Paul's head. Same thing when the Mech was raped by a horse with Aroused Creatures installed.

Posted

is any one dying after getting captured even god mode dosent work or is this possibly a bug from something else that kills my character after it get captured i die in the cart to be precis talk litte then die

Posted

 

1 hour ago, vader634 said:

is any one dying after getting captured even god mode dosent work or is this possibly a bug from something else that kills my character after it get captured i die in the cart to be precis talk litte then die

I just logged in to see if getting captured killed my PC as well, and no. The scene worked fine.  Are you using the Cow Live Services mod by chance? Because that mod kills my PC every time

Posted
10 minutes ago, CianiF said:

 

I just logged in to see if getting captured killed my PC as well, and no. The scene worked fine.  Are you using the Cow Live Services mod by chance? Because that mod kills my PC every time

yes i use and if this is the thing that keeps killing my pc i will fix but thanks for telling me about it have a nice day or night

Posted
1 hour ago, vader634 said:

yes i use and if this is the thing that keeps killing my pc i will fix but thanks for telling me about it have a nice day or night

You're very welcome! I was pretty sure you were using that mod after reading what happened.  I had the same thing happen to my PC.

Posted

Hello again

 

I have a few Ideas for you, I'm going to go point by point through these.

 

1. Make Paul the main antagonist/foe in the quest and get rid of the hunters.

 

A. He is the first part of the mod and how you start the transformation into a cow so it only makes sense that he is the cause of your problem/predicament going forward. Lets say he tells you where to start the first quests to discourage you from stopping the transformation, (And stay at his farm like a good little cow.) After he realizes you are not going stop searching for help he starts sending mercenaries with letters sign from P, As try you to do the quests more and more mercs will be sent after you until Paul gets angry and frustrated enough to write the last letter to the mercs with his full name. From there you know Paul caused your predicament, You go to find out how and why?

 

B. Lets Say Paul has a backstory of being an adventurer all cross the Tamriel and he wanted to settle down on a farm and he read a good book and know where to get a good little cow for his farm, He also would have a lot from his adventures. (That includes a certain mech)

 

2. change the Daedric prince from Molag Bal to Hircine in the books and quests. 

 

A. Hircine is the Daedric prince of the hunt, father of Manbeasts and a snappy dresser. He also does change beautiful women into animals in the elder scrolls lore to chase them down and mate with them, He is the god of the hunt in every way one can be. Although he did the "change beautiful women into animals" thing during the Merethic Era when gods and Daedra walk among Men and elf, So whatever Paul/Mande used to transform you and her into a cows must be from that time. Like lets say a cowbell collar that when a woman hear its toll/ring they start to slowly transform over time, Hircine made this collar for the farmer in the story because he lost his last cow and needed a new but couldn't afford a new one, He heard of Hircine challenge to hunt and kill the white elk and you will summon him for a commune with him, when he summoned Hircine he was give the collar and told the ring it in front of his new wife Mande. (and we all know the rest of the story.)

 

Edit; Oh and I was not the one who came up with the idea to switch Daedric princes first that was someone else I can't remember who though.

Edit; it was EinarrTheRed and their post was very well written I might add.

Posted
10 hours ago, Dudemer said:

Make Paul the main antagonist/foe in the quest

Yeah, I always thought there was a discrepancy between Paul's introduction, being a kinda soft-spoken farm hand, and his later representation as a hard ass "I'm gonna enslave your fat cow ass and put this ring through your nose!" guy. Leaving aside that there's still (kinda) a human being under all that fur and hooves and udders, that just didn't add up to me.

Posted
16 hours ago, Dudemer said:

change the Daedric prince from Molag Bal to Hircine

Wouldn't Clavicus Vile make more sense? He's the master when it comes to making deals that have some kind of secret effect that ruins someones (yours or Paul's) life.

Posted
4 minutes ago, NoirXiaoba said:
15 minutes ago, klick master said:

when it comes to making deals

The character doesn't make a deal, though. She's simply cursed.

Well that might actually open up the possibility of someone else causing you the curse, like maybe you get an item via courier that curses you, which could also mean you might have the option to be a milkmaid or the like and but not a cow. Plus that way you could still turn other people into cows without the risk of becoming one yourself. Look, what I'm trying to say is, having the possibility of Vile/curses can open up a lot of relatively simple story elements. Not to mention that could also open the story up to having a possible revenge quest, like tracking down the person who cursed you and turning THEM into a cow!

Posted
5 minutes ago, klick master said:

*snip*

Don't get me wrong, I'm in favour of most of those ideas. Having a mod that transforms my character is neat. Having a mod that transforms my character and has a layered, complex and lore-friendly (Mostly, kinda. Okay, not at all.) quest/story makes it all the more awesome.

Posted
3 hours ago, klick master said:

Well that might actually open up the possibility of someone else causing you the curse, like maybe you get an item via courier that curses you, which could also mean you might have the option to be a milkmaid or the like and but not a cow. Plus that way you could still turn other people into cows without the risk of becoming one yourself. Look, what I'm trying to say is, having the possibility of Vile/curses can open up a lot of relatively simple story elements. Not to mention that could also open the story up to having a possible revenge quest, like tracking down the person who cursed you and turning THEM into a cow!

Honestly either or, Vile would work for a curse and Hircine would work for an enchantment. now the reason I wrote Hircine mainly because it made the most sense to me to with what was happening in the mod.

 

now to say the differences between a curse and a enchantment. To Paul the item/power is a enchantment, A gift for task well done or a challenge bested in the end for Paul he gets his cow (And if we play our cards right we can get ours too.) to Mande the item/power is a curse to watch her body deform in to a beast a cow which was earned but not deserved in the least, But in the end she was just a cow. in truth it all a matter of perspective in the end.  

Posted

I gave it a try in both Skyrim LE and SE. Here's my observations of features and glitches in each, and some suggested directions for improvement:

 

- New Mutations:

 

 * Tall and short body, slow and fast metabolism, cellulite cow skin 2- worked fine, both LE and SE from what I could tell.

 

 *  belly stretches/uneven breast 2 - I can't seem to give my characters those mutations (Luck of the draw?). If they require SLIF, I won't ever get them, as in SE that mod is a pain to set up with 3BA, and I don't use it in LE. 

 

 * breast and butt stretches -  Finally! Didn't expect it to be in this mod (suggested this for BF/SLHP) but the first implementation is great! I'd recommend adding some kind of call to get the color/alpha color values from racemenu before an update (ex. entering/exiting MCM), store it while updating , and then reapply the same color/alpha color and opacity after the update. The textures are good, but the default color/alpha values just make it look like chalk lines. The color is going to be character-specific on what works though, so I wouldn't bother giving a slavetats-esque color set.

 

 ** Maybe look at the PSQ source if it's available, that mod has the capability to store racemenu overlay colors/alpha/opacity values for its tattoos from racemenu settings.

 

- Quest Line

 

 * LE - No problems from what I could tell

 

 * SE - Something about the ZAZ 8.0+ Furniture calls changed in this version, and it didn't convert over properly for me. Once I got to 

Spoiler

Paul adding the nose ring on the ZAZ furniture (Yes, I asked him the complete set of more questions) after the acolyte quest

the furniture never showed up for the quest event. This will need to be fixed for a full port.

 

 - Mech

 

 * Tried it in SE only. Showed up fine on quest triggering, capture sequence worked. However, MME cuirass was milking the PC at the time, and termination of that sequence broke the automated pathing. This gave movement control back, but with like a >10x speed multiplier, which got me to the stables in record time, if a little fall damaged. Ah skyrim, never change. So I would say working, but within the realm of reasonable player action.

 

SE ONLY RECOMMENDATION: If someone's going to do a more detailed port in the future, consider switching the scaling for some parts of the mod to use CBBE SE/3BBB Amazing racemenu morphs instead of SLIF. I find that the SLIF morphing isn't as polished in SE (getting morphs working is a chore), but the method SLHP SE uses for bodymorph works well as long as its installed properly. That isn't as much of a problem in SE where the versions of CBBE SE (SMP, 3BB, 3BA) are all very morph-compatible. However, they have different morphs from CBBE LE (stuff labeled like SSHNew), so it's not just a simple one-and-done morph implementation (see HP SE support thread for an example).

 

My conversion to SE was VERY rough, so I won't be sharing it, someone with better porting skills than I will have to take a crack at it.

 

EDIT: Trying qawsedrftg765's conversion next, claimed to work, will help check if it's my ZAZ install, a conversion error of mine, or an actual error.

Posted

@skyrimfet I have a question regarding metabolism, Does "Slow Metabolism mean that you will gain weight much faster and lose it much slower? because that is how Slow Metabolism works in real life.  Also i noticed that Slow and Fast Metabolism mutations are missing from under Milk Maids tab.

Posted

Hello, And thanks for the mod skyrimfet.

 

I am having the same issue as freedom 37803 and w234aew. No Zaz furniture in the Whiterun stables. I have run the required tools and tried all three of the Zaz 8.0 packages I have found. There is no Quest pointer al all. Not even pointing into the road. As I have never made it past the Auction scene without using the 'setstage' command I am trying this with only required mods and SLIF and SlaveTats. And SoS, I did notice that in the 'Story' section of the BAC MCU the 'Blacksmith' quest says "Running 100" and the Quest information screen mentions the heavy ring in the nose but nothing has happened. Thanks for any help.

 

Plot thought.... I always wondered if Paul made the collars for the hunters and wanted a cow of his own. Maybe the whole auction is staged for the cow's benefit?

 

 

 

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