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Posted
39 minutes ago, P0P said:

Hello, And thanks for the mod skyrimfet.

 

I am having the same issue as freedom 37803 and w234aew. No Zaz furniture in the Whiterun stables. I have run the required tools and tried all three of the Zaz 8.0 packages I have found. There is no Quest pointer al all. Not even pointing into the road. As I have never made it past the Auction scene without using the 'setstage' command I am trying this with only required mods and SLIF and SlaveTats. I did notice that in the 'Story' section of the BAC MCU the 'Blacksmith' quest says "Running 100" and the Quest information screen mentions the heavy ring in the nose but nothing has happened. Thanks for any help.

 

Plot thought.... I always wondered if Paul made the collars for the hunters and wanted a cow of his own. Maybe the whole auction is staged for the cow's benefit?

 

 

 

Good to see that I'm not the only one having an issue. My issue was mainly with the path where paul attaches the ring/bell (the "Maggie" path) not having the ZAZ furniture appear, which happened with both my personal conversion and qawsedrftg765's (no fixes were made, just tested it). The "Cow 32" path got further, with the hunters working and putting the character into the machine the 1st time, but after the 2nd riften meeting with Marc, the surrender sequence doesn't seem to work and the quest breaks (again, need confirmation that this isn't just me).

Posted

anyone else find that its impossible to get fat with dynamic weight? i mean it is but you have to wait and eat a ridiculous amount of food and just a slight jog can reduce your weight by 1 point, Even with Fat Cow 2 mutation i still find it very hard to stay fat or atleast overweight, Fast metabolism does help but it still kind of to fast to lose weight when running/jogging.

Posted
51 minutes ago, w234aew said:

Good to see that I'm not the only one having an issue. My issue was mainly with the path where paul attaches the ring/bell (the "Maggie" path) not having the ZAZ furniture appear, which happened with both my personal conversion and qawsedrftg765's (no fixes were made, just tested it). The "Cow 32" path got further, with the hunters working and putting the character into the machine the 1st time, but after the 2nd riften meeting with Marc, the surrender sequence doesn't seem to work and the quest breaks (again, need confirmation that this isn't just me).

I have never had the hunters appear without getting the first, small, nose ring from Paul. In this case the gate opens but no garrote post (Zaz furniture) . End of story.  Everything else seems good.

Posted
37 minutes ago, P0P said:

I have never had the hunters appear without getting the first, small, nose ring from Paul. In this case the gate opens but no garrote post (Zaz furniture) . End of story.  Everything else seems good.

If you go through either the "you're right, it's stupid" route, or the additional dialogues "come back later" line, and then wait 1-2 days until in-game timer resets, and hunter debug starts, they'll show up.

Posted
1 hour ago, w234aew said:

If you go through either the "you're right, it's stupid" route, or the additional dialogues "come back later" line, and then wait 1-2 days until in-game timer resets, and hunter debug starts, they'll show up.

This is what I did. Worked for me.

The garrotte post showed up on the other route - got in it - and nothing. Paul never came.

Later modifications like iron gloves worked fine. The furniture was not the garrotte post - it was the cow chair. Forget the name - but different furniture.

Finished all Quests up to the repeating ones.

Posted

Thanks to those above, on the page, that is. I should have given stupidity a try and I will do that now. But the Zaz furniture showed up in 1.8pre and before. But as I have never seen this branch it should be fun. Thanks again. And I will pay more attention to the furniture names. I hate to be confusing when asking for help

 

 

Posted
4 hours ago, w234aew said:

Good to see that I'm not the only one having an issue. My issue was mainly with the path where paul attaches the ring/bell (the "Maggie" path) not having the ZAZ furniture appear, which happened with both my personal conversion and qawsedrftg765's (no fixes were made, just tested it). The "Cow 32" path got further, with the hunters working and putting the character into the machine the 1st time, but after the 2nd riften meeting with Marc, the surrender sequence doesn't seem to work and the quest breaks (again, need confirmation that this isn't just me).

I use ZaZ Animation Pack+ CBBE HDT V.8.0+.7z from loverslab and have had no problem yet with BAC.

Posted

This mod was really fun and very well put together, I thank you very much for all the hard work it must have taken to put it together. I also think a cure would definitely increase it's replay value very greatly. Perhaps you could make it so that if you went past a certain point .. that cure was no longer an option. I don't know just ideas and suggestions. Either way, very nice work!

Posted

Hello again. @DarmenSejuk, are you running the update from page 128 of this thread?

And I tried the Ignore the acolyte's warning path and the hunters showed up. So it seems only the furniture call is this issue. The Riften hideout sequences are still not working right but I'm learning, right?

Posted
4 hours ago, DarmanSejuk said:

I use ZaZ Animation Pack+ CBBE HDT V.8.0+.7z from loverslab and have had no problem yet with BAC.

I use the same in both LE and SE (there's an available conversion). Given that Prison Overhaul functioned fully I'm confident the ZAZ install is okay. It may be an SE conversion thing (I only tried the quests in SE), I just reinstalled the previously working 1.8C version of BAC, and will be double checking that it still works (which would confirm some furniture-quest interaction changed).

Posted

@skyrimfetNew problem, after going back and reporting my weight to Paul, i am still getting "Your Weight is Falling, Keep eatting" message after every so second.

 

Actually i think what is happening is the mod is failing to actually count the quest as "completed"  because using the debug to force the quest quickly says i failed the master and then just keeps giving me the same quest over and over as if i never completed it. Plus the other stuff people mentioned i think the mod is severely bugged in its current state sorry to say.

 

Yes even though it is completed i still have the quest in my active scripts..

Posted

Quest are completely broken, atleast when using an existing save, all the quests i do for paul never actually finish and are still active in active scripts despite the game telling me that it should be completed, I had to even force the quest to fail because no matter what my characters breast were still getting big as if i still had to report to paul but i already did. something is definitively messed up in the newest update. 

 

As for furniture i can't say the same, the punishment furniture works but i beat the prior bac quests before updating so i don't know how broken or if the other quests are broken or not but i do know that paul's quest are basically uncompletable now.

 

I hope that this can be fixed soon.. 

 

 

 

also i am getting this in papyrus, a whole slue of them like over 100 of them.

 

ERROR: bac__quest_Evil_003_BodyBuild (630418E0): unknown quest objective

 

 

Posted

Does anyone know why the auction isn’t working for me, I go to Marc and get captured, walk around Riften and just get left in the auction cell while being able to move the camera but unable to move the character. None of the npcs do anything except the red guard guy who walks 5 steps to the wall and then stays in active. Any solutions?

Posted
3 hours ago, singularlight95 said:

Does anyone know why the auction isn’t working for me, I go to Marc and get captured, walk around Riften and just get left in the auction cell while being able to move the camera but unable to move the character. None of the npcs do anything except the red guard guy who walks 5 steps to the wall and then stays in active. Any solutions?

I encountered this before, use the enable player controls command and use the milk pump, sometimes it'll fix itself.

4 hours ago, LinksSword said:

Quest are completely broken, atleast when using an existing save, all the quests i do for paul never actually finish and are still active in active scripts despite the game telling me that it should be completed, I had to even force the quest to fail because no matter what my characters breast were still getting big as if i still had to report to paul but i already did. something is definitively messed up in the newest update. 

 

As for furniture i can't say the same, the punishment furniture works but i beat the prior bac quests before updating so i don't know how broken or if the other quests are broken or not but i do know that paul's quest are basically uncompletable now.

 

I hope that this can be fixed soon.. 

 

 

 

also i am getting this in papyrus, a whole slue of them like over 100 of them.

 

ERROR: bac__quest_Evil_003_BodyBuild (630418E0): unknown quest objective

 

 

I just tested my install with the previous version of BAC (1.8C) and all of the ZAZ furniture for the quests still worked. This proves for me that the error is this update, which has some error in calling ZAZ furniture, and tying them to quests. Did you test the quest with the offering milk to 5 people and the running one? Those don't use Zaz furniture pieces. If they don't work, it's both a quest error and an error in calling ZAZ to me, but if those two quests clear than I think it's just an error in using ZAZ furniture.

Posted
1 hour ago, w234aew said:

I encountered this before, use the enable player controls command and use the milk pump, sometimes it'll fix itself.

I just tested my install with the previous version of BAC (1.8C) and all of the ZAZ furniture for the quests still worked. This proves for me that the error is this update, which has some error in calling ZAZ furniture, and tying them to quests. Did you test the quest with the offering milk to 5 people and the running one? Those don't use Zaz furniture pieces. If they don't work, it's both a quest error and an error in calling ZAZ to me, but if those two quests clear than I think it's just an error in using ZAZ furniture.

I'm using the 1.8pre3 update and I've noticed that you need to start with a clean save if upgrading from a previous version. Also save very frequently as this mod is still technically a work in progress.

Posted
7 hours ago, DarmanSejuk said:

I'm using the 1.8pre3 update and I've noticed that you need to start with a clean save if upgrading from a previous version. Also save very frequently as this mod is still technically a work in progress.

Yep, I started a brand new game with each version for testing. The error definitely wasn't a corrupted save, as I got the error to repeat on multiple saves in the new version, both LE and SE. I even got rid of some possible conflicting mods, like Prison Overhaul Patched and DDe and the error persisted. 

Posted
8 hours ago, w234aew said:

Yep, I started a brand new game with each version for testing. The error definitely wasn't a corrupted save, as I got the error to repeat on multiple saves in the new version, both LE and SE. I even got rid of some possible conflicting mods, like Prison Overhaul Patched and DDe and the error persisted. 

Well as I said this mod is a work in progress. There are bound to be bugs.

Posted

Noticed a small bug to report.

 

Started the paul quest line, and when you first get the nose ring and usualy sit in the barn stall, the ZaZ device does not appear.  

 

It used to in many other games but i just swaped to BHUNP and UNP zaz pack.  Will try again with it loading the CBBE V8 zaz pack

Posted

I found the reason that the left and right chests are uneven.

Uneven breast is checked, so I'm trying to uncheck it, but it's greyed out so I can't check it.

Is it correct for an Uneven breast to enlarge the left and right breasts unevenly?

If you are right, "you reach maximum amount of disabled point"
How can I fix it and uncheck the rest?

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