Naked Ekans Posted October 7, 2017 Posted October 7, 2017 Here's my two cents: For all its glory Oldrim is a shitty piece of software. SE is better in virtually every aspect (performance, stability, visuals, etc.) other than that it just doesn't have enough content (ie. mods). Also, as you said, most of us own Newrim anyways. Newrim is an untapped gold mine. I think ALL mod makers should abandon Oldrim and instead focus their effort on SE. I mean, why are we still here? Just to suffer? Is that you, Todd Howard?
yatol Posted October 7, 2017 Posted October 7, 2017 Here's my two cents: For all its glory Oldrim is a shitty piece of software. SE is better in virtually every aspect (performance, stability, visuals, etc.) other than that it just doesn't have enough content (ie. mods). Also, as you said, most of us own Newrim anyways. Newrim is an untapped gold mine. I think ALL mod makers should abandon Oldrim and instead focus their effort on SE. I mean, why are we still here? Just to suffer? if skyrim is a shitty piece of software, sse is also a shitty piece of software since it's just skyrim with fallout 4 engine update... bethesda didn't even bother replacing skyrim heads by the ones of fallout if you can export skyrim cbbe to fallout cbbe, it's not much harder to do the same the head npc replacer it's because those npcs with random head settings... nose up with lips down? bad combinaison... in 2010, that would have been time consuming to make nose go less high, and lips go less down it's no longer 2010 (editing all .obj in 3dmax or blender) now you can you switch to your edited head, select lips2, export as lips2, and export the mesh in nifskope as femalehead_lips2.obj, much faster and easier that's not elven etheral that's not citrus either there's 6 high poly heads for skyrim (someone have the one from angilsomething? link is dead) that look about right wops hey, come back here orc head edited .obj are lower than the unedited.obj, so if i tfc under the gound, i'll find the orc head there i think all the .obj in those tri files have to be the same for it to work?
Guest Posted October 7, 2017 Posted October 7, 2017 Here's my two cents: For all its glory Oldrim is a shitty piece of software. SE is better in virtually every aspect (performance, stability, visuals, etc.) other than that it just doesn't have enough content (ie. mods). Also, as you said, most of us own Newrim anyways. Newrim is an untapped gold mine. I think ALL mod makers should abandon Oldrim and instead focus their effort on SE. I mean, why are we still here? Just to suffer? Is that you, Todd Howard? Call me 'Godd'. Here's my two cents: For all its glory Oldrim is a shitty piece of software. SE is better in virtually every aspect (performance, stability, visuals, etc.) other than that it just doesn't have enough content (ie. mods). Also, as you said, most of us own Newrim anyways. Newrim is an untapped gold mine. I think ALL mod makers should abandon Oldrim and instead focus their effort on SE. I mean, why are we still here? Just to suffer? if skyrim is a shitty piece of software, sse is also a shitty piece of software since it's just skyrim with fallout 4 engine update... You haven't put much time into sse.
yatol Posted October 7, 2017 Posted October 7, 2017 You haven't put much time into sse. buy me sse and port my load order to it if you want me to try it
Guest Posted October 7, 2017 Posted October 7, 2017 You haven't put much time into sse. buy me sse and port my load order to it if you want me to try it lol i'm good.
yatol Posted October 7, 2017 Posted October 7, 2017 lol i'm good. and? that's all the one that spent so much time on sse can say about it? if there's so much differences between skyrim and sse, go ahead, list those differences instead of just talking about them
Guest Posted October 7, 2017 Posted October 7, 2017 lol i'm good. and? that's all the one that spent so much time on sse can say about it? if there's so much differences between skyrim and sse, go ahead, list those differences instead of just talking about them Pros: Major stability improvements. Not a single crash so far and not a second below 60fps. Seems to be consensus and not just on my end. Much faster loading times due to 64bit structure being able to access more ram. Less save bloats. Better handling of scripts (more appropriate script termination times etc.) Better looking.(built-in enb) Handles mods much better eg. missing master won't ctd on startup etc. (255 cap is disappointing) Cons: Same old shallow game w/o mods You don't have to agree with my opinion that sse is a better piece of software than oldrim. To each his own.
yatol Posted October 7, 2017 Posted October 7, 2017 Major stability improvements. Not a single crash so far and not a second below 60fps. Seems to be consensus and not just on my end.Much faster loading times due to 64bit structure being able to access more ram. Less save bloats. Better handling of scripts (more appropriate script termination times etc.) Better looking.(built-in enb) Handles mods much better eg. missing master won't ctd on startup etc. (255 cap is disappointing) your list is more useless than the one from reedit... your consensus isn't true in that site sse technical section, so much for sse stability i can only crash when i try a new mod anyway (that need a patch with 3dnpc, requiem, sic or whatever it is) if you dont have enought ram in skyrim, you don't get slower loading times, you get a popup skyrim.exe have stop working with enbhost.exe that take care of texture, i can use more than 3.1 gb, have the same loading time as you you know what a bloated save is? and you don't have to convert the .pex to sse in crap kit, so no difference there... if undeath was ported to sse, doubt the ones that have finish the mod don't have the scripts that enable some lights somewhere in update offset1 (if there's nothing that unload those scripts, there's nothing to unload them) build in enb? why are there enb for sse then? why are some whining those enb have less features? no ctd on missing master? if it's true it's stupid load your save in soltheim after disabling dragonborn.esm if you can really do that, then check the mess in your save and even if you can load defeat without sexlab esm, without sexlab esm, defeat won't work you were too lazy to search for the differences between sse and skyrim in google? (don't count on me to do that for you, already did that last year)
Lodakai Posted October 7, 2017 Posted October 7, 2017 64 bit is superior. There is no denying that fact. Should modders abandon oldrim? No, I think not. A mod author will typically mod the game they are having fun playing. There are many mods that have been abandoned in oldrim, but they function and are used. These mods may never see a port to 1337rim. If it is true that it's fairly easy to port from oldrim to reetrim, then it may make more sense to do it that way. Alternatively, to deny that progressing to a superior platform is a mistake.. well your head is in the sand. We all move on eventually, and although you may still enjoy playing morrowind... you made it here to skyrim for some reason. That in itself proves this particular fact in your case. To refuse to adapt to these changes is almost as lazy as I generally am. But as lazy as I am.. I will eventually move on to something better. I am betting we all will. My advice is simply mod the game you have fun playing right now.. because otherwise what is the dang point?
arpaschad Posted October 8, 2017 Posted October 8, 2017 All I can say is I'll just spend the remaining months of this year (and maybe the first 3 months of next year) to play Skyrim (yes even in old-pig-in-new-makeup edition) with mods...even if someone makes another Beyond Bruma-esque mod it's pretty much the same game I have been playing from college since 2012... I'll just be waiting for the next iterations of Darkconsole's mods in SE (since she will go that way) and other "good content" in Nexus then call it quits after playing them...I'm not gonna play Skyrim for another 6 years... goodluck to the Newrim console boys and some PC gamers...I respect your fortitude...
swmas Posted October 8, 2017 Posted October 8, 2017 All I can say is I'll just spend the remaining months of this year (and maybe the first 3 months of next year) to play Skyrim (yes even in old-pig-in-new-makeup edition) with mods...even if someone makes another Beyond Bruma-esque mod it's pretty much the same game I have been playing from college since 2012... I'll just be waiting for the next iterations of Darkconsole's mods in SE (since she will go that way) and other "good content" in Nexus then call it quits after playing them...I'm not gonna play Skyrim for another 6 years... goodluck to the Newrim console boys and some PC gamers...I respect your fortitude... Haha, nice!
myuhinny Posted October 8, 2017 Posted October 8, 2017 I picked real skyrim over a fake version that has a bunch of varnish plastered over it to make it look good. Skyrim should of been done like SSE in the first place but since they are usually too lazy to do something like that they just picked send it out and let everyone else fix their shit and later come back and try to fix what should of been done right the first time. They did this because making a new game is harder to do and their too lazy to get off their lazy asses and do something and since skyrim is already made they didn't have to do much if anything. I still play oblivion as well loverspk has changed to LAPF now.
yatol Posted October 8, 2017 Posted October 8, 2017 just for lol colonisation civ4colonisation here you can tell what is what when bethesda do the same something from sse screenshot thread, so that's sse? i can't tell if a screenshot is skyrim or sse euh... why not morrowind special edition? daggerfall special edition tetris special edition anyway, here's some stuff that won't make it to the "better piece of software than oldrim" some morphs still need plastic surgery (would be better to replace with a genesis 3 head, but i am not dizona) and something even tes6 won't have maybe for tes8 when hairs will be 10 mb
Poet Olette Posted October 9, 2017 Posted October 9, 2017 anyway, here's some stuff that won't make it to the "better piece of software than oldrim" some morphs still need plastic surgery (would be better to replace with a genesis 3 head, but i am not dizona) and something even tes6 won't have maybe for tes8 when hairs will be 10 mb Not sure what you were talking about when you mentioned something not making it to SSE lol. Do you mean those weird looking face morphs?
27X Posted October 9, 2017 Posted October 9, 2017 which barely does anything drops me down to 25-28fps you are most certainly doing it wrong.
yatol Posted October 9, 2017 Posted October 9, 2017 Not sure what you were talking about when you mentioned something not making it to SSE lol. Do you mean those weird looking face morphs? i have 4 bsa just for facegendata EDITOR: Editor ID 'Hair' for HDPT (05000800) is not unique, previous object (000511A7) is type HDPT. Editor ID will be set to 'HairDUPLICATE001'. EDITOR: Editor ID 'Hair' for HDPT (05000801) is not unique, previous object (000511A7) is type HDPT. Editor ID will be set to 'HairDUPLICATE002'. this time, no hairs in the head nifs (it's a racial active effect that distribute hairs to npc) above, eyes, scars, mouth and brows no longer cast shadows, doesn't change anything in game, but will boost performance a little and i tried the tri file stuff from nexus in fact those tri, it's just zip of .obj with all combinaisons that nose is much highter than the one of baseshape because of that it suck some orcs will look less strange now on the right it's better vampire it was generated with the broken nose the vampire races that don't have brows for some reason elves and orcs that don't have femaleheadvampire_msn and i bet it's the same in sse if the head in overwrite was generated with eyenord x instead of eyeelvex, nosenord x instead of noseelvex... it would be similar to kz style that i won't mimick, no need to make all races look like nords npc85 head was smooth too much, neck is too long (it's the same for a lot of npc)
noodles1976 Posted October 11, 2017 Posted October 11, 2017 For me, I'm sticking with Oldrim for the time being. The only thing really holding me back from jumping into Newrim is a lack of a script extender...I know the SKSE team has its alpha build testing now. Mods that I find crucial to enjoying Skyrim need the script extender to function, and Newrim is lacking that crucial piece of the puzzle at present time. I know Oldrim has it's limitations due to its aging engine, but I run the game just fine with 1K & 2K textures and updated mesh mods...it doesn't sputter, stutter or crash (very often ). I'll re-evaluate how I feel about this once SKSE64 releases, but I'm not confident that even then I'll switch to Newrim. I already have all the content I enjoy using in Oldrim and I don't see the point in switching over UNLESS there is a monumental upgrade in the quality of the mods released. N~dles
MonaS Posted October 11, 2017 Posted October 11, 2017 I've been holding off on playing Skyrim ever since SSE came out, waiting for SKSE64. Your mods are essential, pretty much why I play Skyrim at all. So... in short, I'd be devastated if they were never converted to SSE.
chimiz Posted October 18, 2017 Posted October 18, 2017 Well, eventually SKSE will be fully developed for SSE, and over time more and more mods will move on over to SSE. So, while I don't use SSE myself quite yet, I think the logical move would be to look ahead and develop for the future, that being SSE. So I will say SSE despite myself not using it yet.
Karen1965 Posted October 18, 2017 Posted October 18, 2017 What I do not understand is how sse can bleed over to skyrim old , namly I have to turn of controller in both games so that my keyboard . works . I then have to plug a controller in the USB port to exit to my desktop .
darkconsole Posted October 18, 2017 Author Posted October 18, 2017 What I do not understand is how sse can bleed over to skyrim old , namly I have to turn of controller in both games so that my keyboard . works . I then have to plug a controller in the USB port to exit to my desktop . you should probably have your computer looked at because im pretty sure that is abnormal
NoJoker Posted October 18, 2017 Posted October 18, 2017 64-bit is already the future, stop stucking on 32-bit garbages, jesus, less performance, less floating point space, less powerful, less functional and less choices, limits modder's creativity. Whoever is still fiddling with 32-bit wares on a desktop class computer should be aware this badly, Apple's iPhone 5s which released 4 years ago was already equipped with 64-bit native processor preparing the transition of mobile application to 64-bit, while we are still sitting in front of our huge desktops playing a massive game which is 32-bit. Things to do: NiOverride, HDT Physics, Scripting Functionalities of SexLab, etc.
Veladarius Posted October 19, 2017 Posted October 19, 2017 I have no reason to touch SSE. I get 60 fps with enb, hdt physics and ugrids to load at 7 and rarely crash (I have had crashes far more often with F04 than oldrim so 64bit is no sure remedy for it). I have 1840 mods loaded into NMM, 450 active, 254 active esp/esm's (some of which are merged mods) and another dozen or more merged into the Wryebash bashed patch. Much of what I have is not available on SSE and I certainly don't want to go hunting down all of the mods again (if they are ever available) nor go through the process of setting up everything again. As far as a toggle on/off for the sprint key goes, I find it annoying in FO4 as I generally only want to sprint short distances.
khumak Posted October 19, 2017 Posted October 19, 2017 Honestly I think the only reason for most people to wait is if their modlist is heavily dependent on DLL plugins that have not yet been ported to SE. Everything that does not require a DLL that has yet to be converted already works in SE with minimal effort. I know there's zero chance I could get all of the mods I'm currently playing with in SE to be remotely playable in Oldrim and I've played for over 1000 hours in SE without any crashes outside of initial mod testing. My current mod list has 115GB worth of mods in it with about half of them being oldrim mods and half SE mods, some officially ported, some ported by me, lots using SKSE. Subsurface scattering, the full version of Sexlab, and AH hotkeys are the main things I miss. Everything else I had before I have a replacement for or have converted myself. Don't get me wrong, I'd love to have Defeat, SLEN, etc back but that's not the primary reason I was playing Skyrim. By contrast I had over 2000 hours played in Oldrim and my game crashed constantly and my saves always got corrupted before being able to finish a playthrough with a MUCH smaller mod list than I'm using in SE. That doesn't mean someone else couldn't get it to work, I'm sure they could but in SE it's effortless.
SmedleyDButler Posted October 19, 2017 Posted October 19, 2017 64-bit is already the future, stop stucking on 32-bit garbages, jesus, less performance, less floating point space, less powerful, less functional and less choices, limits modder's creativity. Whoever is still fiddling with 32-bit wares on a desktop class computer should be aware this badly, Apple's iPhone 5s which released 4 years ago was already equipped with 64-bit native processor preparing the transition of mobile application to 64-bit, while we are still sitting in front of our huge desktops playing a massive game which is 32-bit. Things to do: NiOverride, HDT Physics, Scripting Functionalities of SexLab, etc. 64 bit may be the future but Skyrim was designed for, ran on, and modded for, for seven years as 32 bit. Let future games be 64 bit; that's fine. But there's no reason to shoehorn an old game into a different framework when it's so disruptive.
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