Jump to content

yatol

Members
  • Content count

    1,960
  • Joined

  • Last visited

About yatol

  • Rank
    Mega Poster
  • Birthday 10/09/1982
  1. [02/12/2018 - 03:05:31PM] error: Mismatched types assigning to variable named "::temp3" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:31PM] error: Mismatched types assigning to variable named "::temp2" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:31PM] error: Type mismatch for argument 2. Type mismatch for argument 3. stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:32PM] BorderSense: =======----------- type mismatch? function something (int x, string y, bool z) you write something (1,"blabla", true), that work you write something (1, blabla, true), that don't work [02/12/2018 - 03:05:32PM] BorderSense: ========----------- [02/12/2018 - 03:05:37PM] error: Mismatched types assigning to variable named "::temp3" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:37PM] error: Mismatched types assigning to variable named "::temp2" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:37PM] error: Type mismatch for argument 2. Type mismatch for argument 3. stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:43PM] error: Mismatched types assigning to variable named "::temp3" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:43PM] error: Mismatched types assigning to variable named "::temp2" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:43PM] error: Type mismatch for argument 2. Type mismatch for argument 3. stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 temp3 temp2 argument 3, then temp3 temp2 argument3 that thing, whatever that is, was load twice and the ctd... it's not there because you can't ctd because of scripts and the log it's just to check stuff work, nothing to do with ctd 06 0a2a41 should be 22 0a2a41 esp EE is broken you remove a master, misc 40 yyyyyy may become 39 yyyyyy, and that's a ctd if there's a 39 yyyyyy, depending on what it is iron armor that become sangoku armor, no ctd for that iron armor that become idle sitting , ctd loading that quest as an armor, there's problems, because it's not an armor and that's in the crash dump xx 46d741 (finding whatever xx is in your load order... try your luck) primary problem class : wrong symbols nosos after call wrong symbol it may be quest full name load as the armor obnd (no obnd in quest)
  2. because you didn't replaced bodyslide skeleton with whatever you use with tbbp tits don't move the same there would be black points on the hands if there wasn't edited bodie behind
  3. Do you even alchemy?

    alchemy suck, nothing will change that the only thing to do is to get rid of it have replace alchemy by crafting the potion the merchants are selling alchemy crafting furniture was given forge crafting furniture stuff something like iron armor recipe copy paste as healing potion recipe, poison potion recipe, resist fire recipe.... that require the composents above eating ingredients give alchemy composents: element, health, mana, stamina, skill, bonus, malus and euh it's faster than making recipe for that plant to give either healing, either poison, either bonus... healing potion it's 5 health and 4 bonus, poison 5 health and 4 malus fortify stamina it's 5 stamina and bonus fortify one hand it's 2 bonus and 5 skill, invi it's 2 bonus and 5 euh smaller mess in the inventory health/mana/stamina potion are now 3, 2 for the rest and food craft potions because eating a steak during battle...
  4. nothing to do with textures and messing with the shape in scult mode is stupid
  5. it's not a texture mismatch... whatever npc replacer it is, it replace femalehairnord with something it's still femalehairnord in 3dnpc head nifs game can't find something in those heads nifs game don't load the nif but generate the head with femalehead.nif, no tintmask if that npc replace had copy paste femalehairnord editorid onto something, there would be no need to generate npc heads every time you try a mod (unless you want to give the non vanilla hair to those npc)
  6. Preventing/Repairing Stack Dumps

    it's a quest in mod 89 with an alias that have a script with ontrigger() that ontrigger() make the game load that script on everything that is triggered number of active scripts above 1500-2000, game stack dump that (to not melt playstation 1 cpu) you load tesedit and type 8910e0cd and either you get rid of mod 89, either you fix its mess (for that you have to understand what he was trying to do)
  7. Preventing/Repairing Stack Dumps

    it make sense to put water in your car when you have to change a wheel? [01/27/2018 - 05:20:50PM] New Mia CellTrack changed cells to [01/27/2018 - 05:20:52PM] Suspended stack count is over our warning threshold, dumping stacks: [01/27/2018 - 05:20:52PM] VM is freezing... [01/27/2018 - 05:20:52PM] VM is frozen [01/27/2018 - 05:20:52PM] Dumping stack 16279373: [01/27/2018 - 05:20:52PM] Frame count: 0 (Page count: 0) [01/27/2018 - 05:20:52PM] State: Running (Freeze state: Freezing) [01/27/2018 - 05:20:52PM] Type: Normal [01/27/2018 - 05:20:52PM] Return register: None [01/27/2018 - 05:20:52PM] Has stack callback: No [01/27/2018 - 05:20:52PM] Stack trace: [01/27/2018 - 05:20:52PM] [ (E7003F65)].SHESON_DynDOLOD_LODObject.OnCellAttach() - (requested call) easy to find what is the problem when you get a dump entering a cell with dyndolod, since most of the dump will be its oncellattack [01/27/2018 - 05:20:52PM] [alias JorvaskrActivator on quest AN_DialogueFollower (8910E0CD)].AN_JorvaskrTrigger.OnTrigger() - (requested call) [01/27/2018 - 05:20:52PM] [param 0]: [WEDogFollowerScript < (6A000D73)>] [01/27/2018 - 05:20:52PM] Dumping stack 16296354: [01/27/2018 - 05:20:52PM] Frame count: 0 (Page count: 0) [01/27/2018 - 05:20:52PM] State: Waiting on other stack for call (Freeze state: Freezing) [01/27/2018 - 05:20:52PM] Type: Normal [01/27/2018 - 05:20:52PM] Return register: None [01/27/2018 - 05:20:52PM] Has stack callback: No [01/27/2018 - 05:20:52PM] Stack trace: [01/27/2018 - 05:20:52PM] [alias JorvaskrActivator on quest AN_DialogueFollower (8910E0CD)].AN_JorvaskrTrigger.OnTrigger() - (requested call) [01/27/2018 - 05:20:52PM] [param 0]: [Actor < (6A003413)>] [01/27/2018 - 05:20:52PM] Dumping stack 16296355: [01/27/2018 - 05:20:52PM] Frame count: 0 (Page count: 0) [01/27/2018 - 05:20:52PM] State: Waiting on other stack for call (Freeze state: Freezing) [01/27/2018 - 05:20:52PM] Type: Normal [01/27/2018 - 05:20:52PM] Return register: None [01/27/2018 - 05:20:52PM] Has stack callback: No [01/27/2018 - 05:20:52PM] Stack trace: [01/27/2018 - 05:20:52PM] [alias JorvaskrActivator on quest AN_DialogueFollower (8910E0CD)].AN_JorvaskrTrigger.OnTrigger() - (requested call) [01/27/2018 - 05:20:52PM] [param 0]: [WIDeadBodyCleanupScript < (0001A683)>] ontrigger(), that's load everytime something trigger something your dump it's 8910e0cd, whatever that is ctrlf f [01/27/2018 - 05:21:52PM] [alias JorvaskrActivator on quest AN_DialogueFollower (8910E0CD)].AN_JorvaskrTrigger.OnTrigger() - (requested call) [01/27/2018 - 05:21:52PM] [param 0]: [WIDeadBodyCleanupScript < (0001A6DC)>] [01/27/2018 - 05:21:52PM] [alias JorvaskrActivator on quest AN_DialogueFollower (8910E0CD)].AN_JorvaskrTrigger.OnTrigger() - (requested call) [01/27/2018 - 05:21:52PM] [param 0]: [TrainerGoldScript < (0001A6D6)>] [01/27/2018 - 05:21:52PM] [alias JorvaskrActivator on quest AN_DialogueFollower (8910E0CD)].AN_JorvaskrTrigger.OnTrigger() - (requested call) [01/27/2018 - 05:21:52PM] [param 0]: [ObjectReference < (7EA00618)>] it's in the next dumps [01/27/2018 - 05:23:52PM] [alias JorvaskrActivator on quest AN_DialogueFollower (8910E0CD)].AN_JorvaskrTrigger.OnTrigger() - (requested call) [01/27/2018 - 05:23:52PM] [param 0]: [WIDeadBodyCleanupScript < (0001A6DC)>] [01/27/2018 - 05:23:52PM] Dumping stack 16314638: [01/27/2018 - 05:23:52PM] Frame count: 0 (Page count: 0) [01/27/2018 - 05:23:52PM] State: Waiting on other stack for call (Freeze state: Freezing) [01/27/2018 - 05:23:52PM] Type: Normal [01/27/2018 - 05:23:52PM] Return register: None [01/27/2018 - 05:23:52PM] Has stack callback: No [01/27/2018 - 05:23:52PM] Stack trace: [01/27/2018 - 05:23:52PM] [alias JorvaskrActivator on quest AN_DialogueFollower (8910E0CD)].AN_JorvaskrTrigger.OnTrigger() - (requested call) [01/27/2018 - 05:23:52PM] [param 0]: [TrainerGoldScript < (0001A6D6)>] [01/27/2018 - 05:23:52PM] Dumping stack 16317821: you won't crash because of that, it's just a dump but you won't be able to finish the civil war with that thing (and everything else that can be problems if it get dump)
  8. unlike you that call that gtx mod, i call it what it is the "follower yorha 2b", it's yuih sha renamed "yohra", wearing "yorha" dress from mikauser someone want that? he download sha, renamed to yohra, replace her default armor with that, that's done in 5 minutes
  9. "his mods"? look like fake modo winny don't know gtx that's yuih sha with that armor http://mitakusaner.blog.fc2.com/blog-entry-1718.html where is fake modo winny in those topics about nini stuff selling yuih stuff, or selling bdo stuff, no difference (and selling x stuff on crap club, it's the same too)
  10. Almost invisible neck gap.

    textures have nothing to do with gap between head and neck, or tits not following body, or distorded body between weight 100 and 0... load draugr body in outfitter, export it without doing anything, go check the disaster in game draugr body get back to normal with xpms if you remove the weights said above to copy paste the mesh and delete the weights you have generated nif with xpms x from bodyslide? you don't use xpms x but xpms y? there's a difference between xpms x and y? you have that difference in game thinner arms than the npc wearing something else, hard to see head clipping with body (the black points when you move), that you can see and it's the same with your feets (to see that try some poser sitting poses)
  11. Almost invisible neck gap.

    either femalebody.nif doesn't match femalehead.nif (unp top model come with an edited femalehead.nif, instead of giving a reason to convert armors to that body, it fall to oblivion because incompatible with everything) open your nude body nif, copy paste, remove weight (if it don't match, there was a fail somewhere) copy paste both in skeleton, if mesh with weights don't match mesh without weight, you have the same difference in game some skeleton do a little more than adding tbbp bones or whatever, and that's useless problems (armor x is made for that skeleton, later you update to this skeleton, armor x need to be converted to this skeleton)
  12. DemLinen hair

    what are you doing here then? your new game it's getting to 100 000 posts? you weren't using sg in 2014? you think he did it in paint? and it's not because a winny think you can't port daz stuff to skyrim, you can't do it renderosity-license.txt daz license don't allow you to use export as .obj to import that stuff in blender? because it's that one that matter *Product Name: Trends For Le Mistral *Author: ArtOfDreams *Product Date: August, 2010 *Copyright ArtOfDreams* it's fine to port that to skyrim as long as you don't upload it on nexus same as above that one only allow you to use renders of his char free stuff you can do whatever you want even selll it on crap club (oh wait, skyrimgtx had some troubles selling free stuff^^ try at your own risks)
  13. DemLinen hair

    it's for the modos to decide what is a rule violation and what isn't, not you and if you really care about that, you have a lot of stuff to report on this site, what are you waiting for? you think ladybody was taken down because stolen daz stuff? it's just skyrim version of hgec https://www.nexusmods.com/oblivion/mods/15802 and that's v3 (maybe, won't download old stuff to find out) it's still on nexus, even if it's stolen daz stuff because nobody care about that that rule that is just there for show, only become a problem with the sims dumbass (we aren't allowed to use his stuff in something else than the game he is playing) isn't there a link to ehei above? why do you think it's upload on his blog? op didn't fled his blog because it's stolen daz stuff, or stolen doa stuff, or stolen whatever stuff... you use stolen something stuff too, you think it's fine to use x skin because you don't what it is? you want to know what it is?
  14. DemLinen hair

    too lazy to bother reading the post before playing judge winny? it's that outfit on ehei (you don't whine about his link to a site with converted content without autorisation? nexus sheep) they didn't knew how to call that because it's from that pack? http://kartermods.blogspot.fr/2017/06/dresses-for-eva-dem.html if ehei link is dead, that probably on modtype, or modgame, or one of the chinese sites like that one http://lovehappy.net/59 have fun searching in the list whatever it got called
  15. yet you download it because couldn't see it without checking the textures someone can see the artifacts? doubt i can see that in game, maybe a f15 pilot can also doubt ninirim did anything to those texture that was looking better than x, so he pick that, whatever it is, like most bet that's r5something because tintmask mod come with r5something and that black&white texture was release as dxt5, so it's dxt5 (there's no alpha, it should be dxt1) there's a tuto somewhere, to know what to use for what for the lazy ones r5something for _msn (about the same as uncompressed, but 16mb<22mb) and _n, dx5 for alpha (transparency), dxt1 for everything else uncompressed it's for textures that may be edited later blend muscle 5 on a msn, then blend muscle 3,4,6,1,2,5,6,3,2,4,5 on that msn, compare that to first blend you keep the uncompressed, for later, but you play with the r5something
×