TanookiTamaTachi Posted October 2, 2017 Posted October 2, 2017 Looking at my "old"rim install, Mod Organizer currently lists a whopping 2272 installed mods across two dozen profiles. I honestly don't know where I'd find the time and energy to even start setting up a Special Edition install. Am I gonna play/mod SSE? Eventually, sure. But that might be a loooong time away yet.
cantdownload22 Posted October 2, 2017 Posted October 2, 2017 dude i have like 1500+ ESPs merged 10% of them are my own work for personal use,i would die of old age before i get to set up my sse besides my oldrim runs smooth at 60 fps where there is no extream load like a huge forest or sth and i never crash even during heavy load and my oldrim is like 120gbs so i dont see the benefits of moving to sse (besides i alredy tried that and i prefer oldrim cuz it has way more mods many of which will never get ported most likely the only reason why i would ever even consider sse is if i somehow hit the mod limit,which i still havent with my kinda modding addiciton? goes a long way if u ask me.
LesboIsBesto Posted October 2, 2017 Posted October 2, 2017 Went from SSE to Oldrim after seeing the amazing lack of mods it had. I still play SSE just for stability & updating other mods but I'd stick to Oldrim since SKSE64 clearly gonna be in limbo forever
MataHari Posted October 2, 2017 Posted October 2, 2017 I plan on moving over to SSE/FO4 once a working manager w/virtualization is released. So here's to 'volcano' being released with a bang. The only mod manager that can handle the ESL files in SSE and in FO4 right now is Wrye Bash. And TBH I doubt Tannin will be able to release the new NMM, whatever name it's gonna to have, that's supporting ESL files. EDIT: @OP: I think SLE is history now, especially after Arthmoor posted this thread and I support him. Like him, I too have been thinking about move on to SSE for good.
swmas Posted October 2, 2017 Posted October 2, 2017 I plan on moving over to SSE/FO4 once a working manager w/virtualization is released. So here's to 'volcano' being released with a bang. The only mod manager that can handle the ESL files in SSE and in FO4 right now is Wrye Bash. And TBH I doubt Tannin will be able to release the new NMM, whatever name it's gonna to have, that's supporting ESL files. What's so special about those files. If wrye bash works is good news cause it's a fantastic mod manager.
MataHari Posted October 2, 2017 Posted October 2, 2017 I think it has to do with the Creation Club, but I am not entirely sure about that.
Poet Olette Posted October 2, 2017 Posted October 2, 2017 Lack of mods? Lacking basic mods? What? If you don't wanna move to SSE that is understandable but don't get on this imaginary ban wagon to do so.
swmas Posted October 2, 2017 Posted October 2, 2017 I just looked at the site MataHari linked and saw some posts of Arthmoor saying he won't be maintaining USLEP for long and that was in August, I think soon all support for SKLE will cease. Unless someone else maintains another unofficial patch.
Content Consumer Posted October 2, 2017 Posted October 2, 2017 Most of the important stuff is already fixed by USLEEP though. I think it should be fine from here on out. I've still found stuff like floating rocks, but not much of that now.
godcalledsick Posted October 3, 2017 Posted October 3, 2017 Lack of mods? Lacking basic mods? What? If you don't wanna move to SSE that is understandable but don't get on this imaginary ban wagon to do so. it's not imaginary at all, SSE doesn't have HDT support to start with... and the good sex lab mods are still not there either. SSE lacks a good combat overhaul and enemy overhaul too, however with skse64 taking off that could change soon. I don't understand why you want to argue about a subjective thing like this(must have mods), but there you go.
Poet Olette Posted October 3, 2017 Posted October 3, 2017 Lack of mods? Lacking basic mods? What? If you don't wanna move to SSE that is understandable but don't get on this imaginary ban wagon to do so. it's not imaginary at all, SSE doesn't have HDT support to start with... and the good sex lab mods are still not there either. SSE lacks a good combat overhaul and enemy overhaul too, however with skse64 taking off that could change soon. I don't understand why you want to argue about a subjective thing like this(must have mods), but there you go. Because its not lacking basic mods lol. As I said. It has Ineed, Ihud, frostfall, skyui(mcm) and more.Half of the Oldrim mods already work with it without converting, and now it has ECE. Sexlab is not a basic mod, well maybe here it is, but for a normal modder lol not even close. So other than HDT, SSE is doing a lot better than most are saying.
yatol Posted October 3, 2017 Posted October 3, 2017 Unless someone else maintains another unofficial patch. the version i use is no longer supported since a few years doubt it's a huge problem i don't have Ebony Blade can no longer be tempered at a grindstone due to clear indications found in game data that specifically states it cannot be heated in a forge etc. Edits to the Magelight spell and effect that were done to try and fix it not working with the Stability perk have been reverted since the changes weren't actually working despite having seemed so in the past. what are those clear indications he talk about? and the ebony warhammer? that one can be heat without problem? Script Fixes MS08InteriorBaseTriggerScript: Script should not trigger itself if the player has already talked to or killed Kematu. (Bug #22354) FXDragonBloodDamageScript: Eliminated error spam and possibly stack dumps generated by this script. It has been rewritten by Taka2nd and used with permission. (Bug #13547) it's the same crap with all onhit(), and mods add new ones why not add a npchealth < x (it can be the global value of a mcm menu) in the conditions of the spell or quest or whatever? there's no need to load those onhit() before they can do something and for those onhit() to not crush fps with damage over time aoe spells bool allow = true onhit() if allow == true allow = false the script stuff wait(2) allow=true endif
SassaAria Posted October 3, 2017 Posted October 3, 2017 Hydro'sSMP-physics, UUNP (so easy to make HighPoly), Racemenu, Bodygen and huge mod selection and so much stuff setup already in oldrim >>>>> 64 bit game stability. Thanks for making this poll though. Interesting POVs. Wonder where we'll be at with it in 12months.
godcalledsick Posted October 3, 2017 Posted October 3, 2017 Sexlab is not a basic mod, well maybe here it is, but for a normal modder lol not even close. So other than HDT, SSE is doing a lot better than most are saying. For sure, if I played skyrim just for gameplay/quest mods I wouldn't even think twice before switching to SSE.
DonQuiWho Posted October 3, 2017 Posted October 3, 2017 Up to you what you want to do , but those of us who plan to stick with Oldrim - just too much of a reboot given the number of all source mods in constant use - would miss your flair, and the idea that Display Model might not progress any further might even make some of us shed a tear.
swmas Posted October 3, 2017 Posted October 3, 2017 Sexlab is not a basic mod, well maybe here it is, but for a normal modder lol not even close. So other than HDT, SSE is doing a lot better than most are saying. For sure, if I played skyrim just for gameplay/quest mods I wouldn't even think twice before switching to SSE. If you are playing for gamepaly you might want to try a game that is actually good.
MadMansGun Posted October 3, 2017 Posted October 3, 2017 what are those clear indications he talk about? http://elderscrolls.wikia.com/wiki/Admonition_Against_Ebony but i tend to "un-patch" stuff like that myself because i like my weapons to be usable.
yatol Posted October 3, 2017 Posted October 3, 2017 what are those clear indications he talk about? http://elderscrolls.wikia.com/wiki/Admonition_Against_Ebony but i tend to "un-patch" stuff like that myself because i like my weapons to be usable. in films, the guy that hit a sword with his hammer for no reason, that's because that stuff was done when the shape was deformed because of a shield or whatever he don't melt the sword, he heat it to be able to make that part flat again by hitting it with his hammer there's no need to melt that ebony sword to temper it it's just messing with stuff for the sake of messing with stuff that doesn't matter much anyway since his edits lose all conflicts with your load order so you lose a lot of them
swmas Posted October 3, 2017 Posted October 3, 2017 what are those clear indications he talk about? http://elderscrolls.wikia.com/wiki/Admonition_Against_Ebony but i tend to "un-patch" stuff like that myself because i like my weapons to be usable. in films, the guy that hit a sword with his hammer for no reason, that's because that stuff was done when the shape was deformed because of a shield or whatever he don't melt the sword, he heat it to be able to make that part flat again by hitting it with his hammer there's no need to melt that ebony sword to temper it it's just messing with stuff for the sake of messing with stuff that doesn't matter much anyway since his edits lose all conflicts with your load order so you lose a lot of them Pretty sure some lore freak reported that and some other ones coerced him into implementing that. EDIT: Meantime that fucking parrot near riverwood bridge was only patched recently
yatol Posted October 3, 2017 Posted October 3, 2017 Pretty sure some lore freak reported that and some other ones coerced him into implementing that. there's bigger problems to take care of all those penitus have the same head, encpenitus00template it suck to have clones open your save with savegamecleaner, and go to updateoffset there should be stuff to take care of there dlc1serena that is update every 10 seconds, scripts when you become thane or something with towns, some lights that got turn on when you were in that cell, the script that handle the things that fly around you in the crypt south of winterhold where you get crown of don't remember, some civil war stuff even if the war is over... it's useless to keep some of those scripts active
swmas Posted October 3, 2017 Posted October 3, 2017 Pretty sure some lore freak reported that and some other ones coerced him into implementing that. there's bigger problems to take care of all those penitus have the same head, encpenitus00template it suck to have clones open your save with savegamecleaner, and go to updateoffset there should be stuff to take care of there dlc1serena that is update every 10 seconds, scripts when you become thane or something with towns, some lights that got turn on when you were in that cell, the script that handle the things that fly around you in the crypt south of winterhold where you get crown of don't remember, some civil war stuff even if the war is over... it's useless to keep some of those scripts active Someone should patch that. Arthmoor said SKLE should "go the the wolves" I hope someone continues with a patch for LE.
yatol Posted October 3, 2017 Posted October 3, 2017 Someone should patch that. Arthmoor said SKLE should "go the the wolves" I hope someone continues with a patch for LE. for now it's his superior sse that is eaten by the wolves http://www.loverslab.com/topic/76262-show-your-skyrim-counterpart-iii/page-64 vs http://www.loverslab.com/topic/68872-sse-screenshots-and-character-shots/page-20 not much pages the sse topic not much of those precious +1 either nobody go there to look at those "superior" screenshots^^? well... switching to sse, it's a lot of problems, just to not ctd at 4gb if you don't use enb (that's about it, they didn't made a list with the differences between skyrim and sse?)
Naked Ekans Posted October 3, 2017 Posted October 3, 2017 Personally I'm staying with LE since I play mostly to take screenshots anyway. Also I want to stay as far away as possible from that CC bullshit.
yatol Posted October 3, 2017 Posted October 3, 2017 Someone should patch that. here's more work for arthmoor registerforupdate(5), and.... when does that thing is turn off? never? it keep doing that stuff every 5 seconds forever? Function Fragment_6() Alias_Vampire.GetReference().Delete() Alias_Jarl.UNRegisterForUpdate() ;death to the script too CompleteAllObjectives() DLC1Radiant.GiveQuestReward(ChanceForBloodPotion = 0) DLC1Radiant.StopQuestAndStartNewOneHunter(self) ;THIS WILL CALL STOP() ON THIS QUEST; if that was true the script would spam the papyrus log about a quest alias it can't find EndFunction the edited script won't replace the one of your save unless you delete it from the save delete at your own risks everytime you get hit by an arrow, that thing check if you are the riekling chief, to maybe spawn some rieklings backup even if you in helgen and haven't heard of solstheim yet that quest shouldn't start if you aren't the riekling king caravanleaderscript suck too if someone want to rewrite that crap
Celedhring Posted October 4, 2017 Posted October 4, 2017 Right now Oldrim has more to offer than Newrim, despite being less forgiving when it comes to stability. However if and when SKSE64 gets going and all the Sexlab stuff gets ported over to SSE, all bets are off as far as I'm concerned as Newrim has the potential to be even better if all that goes through. I'm planning on locking Creation Club out of my SSE game by any means though. That shit is cancer.
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