duzellx Posted September 26, 2017 Posted September 26, 2017 ah it works just not the werewolf ones just yet
mortuus Posted September 28, 2017 Posted September 28, 2017 Great job with the mod! Finally, something is happening for Skyrim SE in regards to SexLab A question: How do I use the scene-controll feature? Hitting the "favorite" key during a sex scene displays the favorite spells/items menu - not helpful. There is a wearable item "sex scene controller" but I'm not sure what to do with it. Nothing happens when I equip it or have it equipped before/during sex scene...
R246 Posted September 29, 2017 Posted September 29, 2017 Great job with the mod! Finally, something is happening for Skyrim SE in regards to SexLab A question: How do I use the scene-controll feature? Hitting the "favorite" key during a sex scene displays the favorite spells/items menu - not helpful. There is a wearable item "sex scene controller" but I'm not sure what to do with it. Nothing happens when I equip it or have it equipped before/during sex scene... Assign it a hotkey in favourites then use the hotkey to invoke it during a scene.
mortuus Posted September 29, 2017 Posted September 29, 2017 How do I use the scene-controll feature? Assign it a hotkey in favourites then use the hotkey to invoke it during a scene. wow, I didn't know I can bind a favourite item to a key until now :-D It works fine. Thanks. I noticed two issues when using SexLab Light SE with both Abduction SSE and SL Match Maker Light SE: 1) For most animations the first phase is unsynchronized. It looks like the "passive" character started the animation little bit earlier than the "active" one (or very late, hard to say since it's looped). By active I mean the one with a schlong (sure they can swap, but hopefully you know what I mean). Advancing to the second phase and further looks ok. Does anyone else experience that? Maybe I should just reinstall everything...? 2) No tits nor genitals bounce. Is this just the way all animations were designed, or is there something wrong with my setup? I use UNP ans SOS (both SE version). I remember checking the TBBP option during UNP installation. Is there perhaps anything else I should do or am I sentenced to watch stiff tits in Skyrim SE sex animation?
Gulfwulf Posted September 30, 2017 Posted September 30, 2017 2) No tits nor genitals bounce. Is this just the way all animations were designed, or is there something wrong with my setup? I use UNP ans SOS (both SE version). I remember checking the TBBP option during UNP installation. Is there perhaps anything else I should do or am I sentenced to watch stiff tits in Skyrim SE sex animation? Breast and genital physics were made possible by HDT physics. I don't know if it's been ported over to SE yet because the original version required SKSE and SE64 was only recently released.
MrTimn Posted October 1, 2017 Posted October 1, 2017 I'm sorry I'm new to the whole porting thing and I have no idea how to get enchantress to work it's pretty frustrating. If anyone could help me out with a few steps since I have BAE and enchantress files that would be greatly appreciated
docteure Posted October 1, 2017 Posted October 1, 2017 Hi, could you please let me know how to uninstall this mod properly? I encountered error during installation (it was interrupted somehow with NMM) so I want to uninstall then install again. But then NMM always freezed when I want to uninstall, so I manually deleted the folder SexLab and SexLab Creatures from animation folder. Is this already ok or is there any step I missed?
johnbturnip Posted October 2, 2017 Posted October 2, 2017 What does the future for SexLab Light look like, now that SKSE64 and SkyUI are on the horizon? Will the Light version be preferred on SE, or will Ashal begin porting over the full version?Gotta admit, porting the entirety of SexLab doesn't sound fun.
nIn nIn nIn Posted October 2, 2017 Posted October 2, 2017 SkyUI 5.1 SE has now been released. https://www.nexusmods.com/skyrimspecialedition/mods/12604/? I've installed it and it worked straight away. It recognises Sexlab Light, and has the menu option to install sexlab light. Selecting Install does then install sexlab light, but the MCM doesn't then give the menu options (only the Install - it still only shows that).
johnbturnip Posted October 2, 2017 Posted October 2, 2017 SkyUI 5.1 SE has now been released. https://www.nexusmods.com/skyrimspecialedition/mods/12604/? I've installed it and it worked straight away. It recognises Sexlab Light, and has the menu option to install sexlab light. Selecting Install does then install sexlab light, but the MCM doesn't then give the menu options (only the Install - it still only shows that). I have a feeling that MCM wasn't meant to be used. It was probably a holdover from the oldrim version.
nIn nIn nIn Posted October 2, 2017 Posted October 2, 2017 SkyUI 5.1 SE has now been released. https://www.nexusmods.com/skyrimspecialedition/mods/12604/? I've installed it and it worked straight away. It recognises Sexlab Light, and has the menu option to install sexlab light. Selecting Install does then install sexlab light, but the MCM doesn't then give the menu options (only the Install - it still only shows that). I have a feeling that MCM wasn't meant to be used. It was probably a holdover from the oldrim version. I agree, considering sexlab light was released before skse64 and skyui se. It probably won't be too difficult for vinfamy to make it compatible. Other sexlab se compatible mods have working menus in the skyui mcm.
DykkenTomb Posted October 3, 2017 Posted October 3, 2017 Ashal might be porting over the PapyrusUtil and when he does that. Sexlab will most likely begin coming over properly to SSE. However, as vinfamy has stated. It will take time before it's fully ported over and parts of it will be stripped until SKSE64 is fully balanced and other mods make their way over.
D_ManXX2 Posted October 3, 2017 Posted October 3, 2017 i have not updated my skyrim SE but was wondering the sos for male does it require skse to work or can this work without script extender ??i got all female bodies showing correctly just the male needs to have nude version as well. btw sexlab light does not require SKSE64 ??
squirrellydood Posted October 4, 2017 Posted October 4, 2017 i have not updated my skyrim SE but was wondering the sos for male does it require skse to work or can this work without script extender ??i got all female bodies showing correctly just the male needs to have nude version as well. btw sexlab light does not require SKSE64 ?? SOS lite which is the only skyrim port doesn't need SKSE. It came out before SKSE.
jgs000 Posted October 4, 2017 Posted October 4, 2017 After installing this and Working Girl, MCM menus popped up for both. Was even able to "install" SL which triggered installing animations. Having issues getting scenes to actually trigger animations though. I suspect it may be Flower Girls interfering. Working Girl's options menu is working to activate and deactivate whore mode. Just not getting actual animations. Will report back after FG is uninstalled and I retest. Trykz Trykz, any luck with Working Girl? Do I need to install SKSE64 to get the MCM working? I installed and it kinda works, but I get no MCM, sometimes the dialogue becomes unavailable for all NPCs after 1st sex scene is successful; I hear money sound, but gold never increases... etc. no MCM that I can find. is there a way to call MCM from console? ore change settings in console?
fred200 Posted October 5, 2017 Posted October 5, 2017 Install SkyUI. It includes MCM - and both work great with SKSE64!
LesboIsBesto Posted October 5, 2017 Posted October 5, 2017 Saw that SKSE64 finally released an alpha so maybe if we're lucky, a full release will be upon us later this year or early next. If it does, should we expect a full SexLab to get ported over or would this mod get updated to be the full SexLab?
vinfamy Posted October 5, 2017 Author Posted October 5, 2017 Saw that SKSE64 finally released an alpha so maybe if we're lucky, a full release will be upon us later this year or early next. If it does, should we expect a full SexLab to get ported over or would this mod get updated to be the full SexLab? Ashal will need to update PapyrusUtil and the native C++ functions in SexLab to work with SKSE64. I doubt he'll do it anytime soon though, at least not until SKSE64 stable/ final release
wehrmacht Posted October 5, 2017 Posted October 5, 2017 my character gets stuck or can't put arms down. I like the the mod
jarmor Posted October 7, 2017 Posted October 7, 2017 not if this was asked about yet, but here goes...Having a issue with the animal animation, it just pulls my character in and nothing. just a dialogue popping up and the sound of what the animation is. Example: try to see if it works on horses after multiple tries of fixing it, character and horse stand in one spot and do nothing. except being idle as the lewd audio would sometimes go off, and after attempting to get the animation to change. it just makes my character(that is female) to start thrusting away at nothing, even try the fnis creature pack in hope it may help...still the same results, even on a new save. any idea of how to fix and how to show the problem if requested?
daking11712312 Posted October 8, 2017 Posted October 8, 2017 Hi, love the mod although in my opinion the animations are a little worse then flowergirls. But I was wondering, are there supposed to be facial animations? And if so what could I have done wrong?
squirrellydood Posted October 8, 2017 Posted October 8, 2017 Hi, love the mod although in my opinion the animations are a little worse then flowergirls. But I was wondering, are there supposed to be facial animations? And if so what could I have done wrong? Similar issue, at first I thought it was the Headtracking/Emotion Lite mod from nexus but even after disabling the PC doesn't have facial animations. However other characters have limited animations for facial expression, usually by taking one and keeping it on for the entirety of sex, some are really creepy like angry shouting faces.
daking11712312 Posted October 9, 2017 Posted October 9, 2017 Also the placement of actors are always clipping through and overlapping each other. Can this be helped?
noah54 Posted October 10, 2017 Posted October 10, 2017 I am having a probem where after I get through a set of animatons it won't let me cast any spells at all without re-launching the game again. has anyone else run into this?
nIn nIn nIn Posted October 10, 2017 Posted October 10, 2017 I am having a probem where after I get through a set of animatons it won't let me cast any spells at all without re-launching the game again. has anyone else run into this? I've had that happen, have you tried equipping a weapon (eg. sword), then equipping your spell again?
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