Corsayr Posted August 27, 2017 Posted August 27, 2017 2 more items I am using a mod TDF Arousal Rape it is here on loverslab, basically it causes NPCs to rape the PC based on the NPCs arousal level. There is a setting that prevents your Followers from doing this. But something about the way you mod handles followers who you owe money to appears to break that, and they will activate even if set not to. In this instance it isn't a problem. Story wise it makes sense, and I actually like it as a unintended "feature" but you should note that at some level your mod is altering how the game sees your follower for the purpose of excluding them from certain actions, and that might break something else. Item 2 is also not a game stopper but something to note I have in my installed mods one called Dawnguard City Guards Nexus Mod 60586. It adds a bunch of DawnGuard to the city for extra protection. (Between OBIS bandits raiding cities and the buff Vampires get from AAE (Advanced Adversarial Encounters) my Vanilla guards needed some extra help. The problem is they bring with them Guard Dogs and Trained Trolls. When I have the tap on the shoulder and say you are a slut deal active. This happens. Again not a game breaker, and I doubt DawnGuard City Guards is popular enough mod that anyone would even notice it. I experimented to see if any other animals were doing this, but wasn't able to find any. Which doesn't mean they won't, it is just rare to see animals in city areas... But it might be good to remember this is happening in case it shows up later as a bigger problem.
Guest Posted August 27, 2017 Posted August 27, 2017 2 more items I am using a mod TDF Arousal Rape it is here on loverslab, basically it causes NPCs to rape the PC based on the NPCs arousal level. There is a setting that prevents your Followers from doing this. But something about the way you mod handles followers who you owe money to appears to break that, and they will activate even if set not to. In this instance it isn't a problem. Story wise it makes sense, and I actually like it as a unintended "feature" but you should note that at some level your mod is altering how the game sees your follower for the purpose of excluding them from certain actions, and that might break something else. Item 2 is also not a game stopper but something to note I have in my installed mods one called Dawnguard City Guards Nexus Mod 60586. It adds a bunch of DawnGuard to the city for extra protection. (Between OBIS bandits raiding cities and the buff Vampires get from AAE (Advanced Adversarial Encounters) my Vanilla guards needed some extra help. The problem is they bring with them Guard Dogs and Trained Trolls. When I have the tap on the shoulder and say you are a slut deal active. This happens. husky1.jpgtroll1.jpgtroll2.jpg Again not a game breaker, and I doubt DawnGuard City Guards is popular enough mod that anyone would even notice it. I experimented to see if any other animals were doing this, but wasn't able to find any. Which doesn't mean they won't, it is just rare to see animals in city areas... But it might be good to remember this is happening in case it shows up later as a bigger problem. What armor is that your PC is wearing? Sorry for off topic reply
Corsayr Posted August 27, 2017 Posted August 27, 2017 It's the Emfy Cleric Armor by Nsk13 (nexus mod 61013) with the Emfy Recolor Mod by Cald123 (Nexus Mod 80868) that I have altered a little to show more midriff, and removed the back flap on the skirt.
Eskomo112233 Posted August 27, 2017 Posted August 27, 2017 What mods are best to trigger a decreases to resistance? Seems like normal sex and rapes from cursed loot does not affect it. The only one I had that did was SL Defeat, especially when paired with devious captures. Also will there be a way to give followers new equipment when in debt? I like to use followers with no special gear and upgrade them as I go but when in debt there is no way to give them new stuff without using a mod like EFF.
Corsayr Posted August 27, 2017 Posted August 27, 2017 What mods are best to trigger a decreases to resistance? Seems like normal sex and rapes from cursed loot does not affect it. The only one I had that did was SL Defeat, especially when paired with devious captures. Also will there be a way to give followers new equipment when in debt? I like to use followers with no special gear and upgrade them as I go but when in debt there is no way to give them new stuff without using a mod like EFF. I am losing WP with just DCUR rapes. In fact it might be going down just a little too fast. (but that will be easier to tweek when we have Resistance and Will power displays in the MCM menu) I did get down to 1 will power, and I am still able to say no to deals. Is that not implemented yet? Actually I haven't noticed any negative effects of low WP so far.
kaylee Posted August 27, 2017 Posted August 27, 2017 Im gonna sound real dumb but i have this mod and and just its requirements on and whenever the mod is active it just crashes on startup, i know this is a annoying question but im bad at this any idea whats wrong?
Lozeak Posted August 27, 2017 Author Posted August 27, 2017 2 more items I am using a mod TDF Arousal Rape it is here on loverslab, basically it causes NPCs to rape the PC based on the NPCs arousal level. There is a setting that prevents your Followers from doing this. But something about the way you mod handles followers who you owe money to appears to break that, and they will activate even if set not to. In this instance it isn't a problem. Story wise it makes sense, and I actually like it as a unintended "feature" but you should note that at some level your mod is altering how the game sees your follower for the purpose of excluding them from certain actions, and that might break something else. Item 2 is also not a game stopper but something to note I have in my installed mods one called Dawnguard City Guards Nexus Mod 60586. It adds a bunch of DawnGuard to the city for extra protection. (Between OBIS bandits raiding cities and the buff Vampires get from AAE (Advanced Adversarial Encounters) my Vanilla guards needed some extra help. The problem is they bring with them Guard Dogs and Trained Trolls. When I have the tap on the shoulder and say you are a slut deal active. This happens. husky1.jpgtroll1.jpgtroll2.jpg Again not a game breaker, and I doubt DawnGuard City Guards is popular enough mod that anyone would even notice it. I experimented to see if any other animals were doing this, but wasn't able to find any. Which doesn't mean they won't, it is just rare to see animals in city areas... But it might be good to remember this is happening in case it shows up later as a bigger problem. It's a weird bug since that line is a blocking dialogue , I guess it effects idle lines too. I'm sure i can fix it with enough googling lol. What mods are best to trigger a decreases to resistance? Seems like normal sex and rapes from cursed loot does not affect it. The only one I had that did was SL Defeat, especially when paired with devious captures. Also will there be a way to give followers new equipment when in debt? I like to use followers with no special gear and upgrade them as I go but when in debt there is no way to give them new stuff without using a mod like EFF. Resistance decreases from any sex where the player is considered a victim, so any mod that does that "should" decrease it. like i said it's and willpower is recovered from sleeping (inns do more than any other bed). Content wise, if your trying to force willpower to lower to get more content it will be BORING like atm it's only some flavour dialogue in the deal system and device removal and paying debt and it won't change for a while. (I will make it impossible to refuse a deal below a certain willpower) I don't want a game based around willpower cause if your in a bad situation the player will need a way to increase it so having your follower just abuse you for having "only" having low willpower will destroy the game cause you can never recover it then. That said if your in a deal or something else low willpower will make it a little harder but it's more to add flavor of what your char says so you can feel her being broken. Eventually, I'll add a little content where if you don't have a follower having low willpower is not good and stuff. A better way of putting it is I can make the content a little more dynamic with the willpower stat. AND if i make the game too hard once you lose your willpower, it'll be impossible for the player to tweak difficulty with debt system well cause at full willpower it'll be too easy then with none it'll be too hard. I actually got to play the mod last night and the game flow was awesome. DCL was putting stuff on me which I was getting the follower to remove, sometimes I'd make a deal cause I know being over 500 debt is nasty sometimes it would just eat my gold. Either way, I played for like a few hours until I had a lot of deals on and restraints (one thing i did was use debt to remove some boots cause I needed the armour cause I had a suit on then made a deal and had to put the boots back on ; things were getting really bad (stopped there needed sleep). So far the deals and device removal work with each other really well, I mean I was trying to cut/struggle out of devices cause my situation was hopeless but ofc when you fail you need to wait and well debt builds if you wait. O yea and it's awesome finding a restraint key but realising you can't take your collar/cuffs or boots/gloves off cause you made a deal. Next thing content wise to i can't wait to have is more 500 debt + events cause I really like I was panicking that if I had X device my follower would take advantage of me. Funny though, when i started the mod I never planed the deal/removal system but they work sooooo well together it's awesome. Bug note: Also my mod can't remove hoods yet, It will take the money for them though. I'l fix it soon (as in they will remove the hoods lol) I'll start working on more bug fixes soon in a couple of day plus MCM stuff and a way to add any follower to the mod. So far I really love this mod ^^.
Mister X Posted August 27, 2017 Posted August 27, 2017 [bUG Report v0.88] When I use WB to create a Bashed Patch, a Window named wxPython: stdout/stderr pops containing the following message: Unrecognized VM Data property type: 0 Error loading 'ARMO' record and/or subrecord: 0A020E91 eid = u'_DRopeHandInventory' subrecord = 'VMAD' subrecord size = 1559 file pos = 12039 Error in DeviousFollowers.esp
Lozeak Posted August 27, 2017 Author Posted August 27, 2017 [bUG Report v0.88] When I use WB to create a Bashed Patch, a Window named wxPython: stdout/stderr pops containing the following message: Unrecognized VM Data property type: 0 Error loading 'ARMO' record and/or subrecord: 0A020E91 eid = u'_DRopeHandInventory' subrecord = 'VMAD' subrecord size = 1559 file pos = 12039 Error in DeviousFollowers.esp Hmm, no idea what that means never really used bashed patches. If your causes errors in making a bashed patch just disable my mod make bashed patch and load bashed patch after my mod. (if you can do that) My mod effects one level list only and it's not really content so doesn't need to be included in a bashed patch. Btw, I've never used bashed patches so I don't know much about them.
Corsayr Posted August 27, 2017 Posted August 27, 2017 So I have run into this twice were on loading a saved game the follower system is not functioning. Here is what I mean by not functioning I have full access to follower commands, but the dismiss option dialog is gone. DF says I have debt, but I no longer get any "huni" dialog. The first time this happened I thought it might have been associated with loading a saved game with negative debt, but when I attempted to recreate the error it worked fine. The second time I had just paid off all my debt, and bought out all my deals, but DF menu shortly after said I had 740g debt. (I should have noted if I had a payment option at that time but I didn't sorry bad tester is bad) But everything else seemed normal before I logged off. I was getting "huni" dialog, and I was locked out of IAFT menu options (normal for when I have any debt at all). I logged in this morning and IAFT dialog is fully available was even able to trade with follower. But no dismissal option, and no "huni" dialog. (I tried going someplace quiet to see if it would reengage like when you first sign a follower on, but no luck.) Save tool shows _dflow currently has 7 scripts, 7 script instances, and 1 array-3 I am currently running Wrye Bash, but I isn't bashing any part of DF. I am going to unbash and see if that has any impact (it shouldn't but.....Science!!) anyway I'm gonna try and fix this without resorting to an earlier save. Maybe the fix will lead to the cause? Keep ya posted. [bUG Report v0.88] When I use WB to create a Bashed Patch, a Window named wxPython: stdout/stderr pops containing the following message: Unrecognized VM Data property type: 0 Error loading 'ARMO' record and/or subrecord: 0A020E91 eid = u'_DRopeHandInventory' subrecord = 'VMAD' subrecord size = 1559 file pos = 12039 Error in DeviousFollowers.esp Hmm, no idea what that means never really used bashed patches. If your causes errors in making a bashed patch just disable my mod make bashed patch and load bashed patch after my mod. (if you can do that) My mod effects one level list only and it's not really content so doesn't need to be included in a bashed patch. Btw, I've never used bashed patches so I don't know much about them. I am also getting this Python error btw. If you look at _DRopeHandInventory in Creation Kit there are a number of things going on that seem a tad off, you might wanna give it a looksee.
Pinute Posted August 27, 2017 Posted August 27, 2017 [bUG Report v0.88] When I use WB to create a Bashed Patch, a Window named wxPython: stdout/stderr pops containing the following message: Unrecognized VM Data property type: 0 Error loading 'ARMO' record and/or subrecord: 0A020E91 eid = u'_DRopeHandInventory' subrecord = 'VMAD' subrecord size = 1559 file pos = 12039 Error in DeviousFollowers.esp Hmm, no idea what that means never really used bashed patches. If your causes errors in making a bashed patch just disable my mod make bashed patch and load bashed patch after my mod. (if you can do that) My mod effects one level list only and it's not really content so doesn't need to be included in a bashed patch. Btw, I've never used bashed patches so I don't know much about them. I've built a bashed patch in MO with just devious followers 88 and its requirements just fine, and also with my full load out. Possibly a corrupted download/install?
Reesewow Posted August 27, 2017 Posted August 27, 2017 Funny though, when i started the mod I never planed the deal/removal system but they work sooooo well together it's awesome. Heh, I'll have to try it as a alternate item removal mod, that sounds like it could be a lot of fun if you heavily restricted key drops from DCUL and used followers as a temporary/risky device removal service.
Corsayr Posted August 27, 2017 Posted August 27, 2017 So I have run into this twice were on loading a saved game the follower system is not functioning. Here is what I mean by not functioning I have full access to follower commands, but the dismiss option dialog is gone. DF says I have debt, but I no longer get any "huni" dialog. The first time this happened I thought it might have been associated with loading a saved game with negative debt, but when I attempted to recreate the error it worked fine. The second time I had just paid off all my debt, and bought out all my deals, but DF menu shortly after said I had 740g debt. (I should have noted if I had a payment option at that time but I didn't sorry bad tester is bad) But everything else seemed normal before I logged off. I was getting "huni" dialog, and I was locked out of IAFT menu options (normal for when I have any debt at all). I logged in this morning and IAFT dialog is fully available was even able to trade with follower. But no dismissal option, and no "huni" dialog. (I tried going someplace quiet to see if it would reengage like when you first sign a follower on, but no luck.) Save tool shows _dflow currently has 7 scripts, 7 script instances, and 1 array-3 I am currently running Wrye Bash, but I isn't bashing any part of DF. I am going to unbash and see if that has any impact (it shouldn't but.....Science!!) anyway I'm gonna try and fix this without resorting to an earlier save. Maybe the fix will lead to the cause? Keep ya posted. I tried a few things to fix this (added a follower to see if they would cause a reaction, it didn't. Plus a couple other things) The reset button in the MCM menu is eventually what worked (I was trying to avoid using that because it doesn't give me any answers QQ) once the debt was reset to 0 the followers were dismissable again. I dismissed and readded one and got the "huni" dialog instantly. is it possible that debt is tracked in two spots? if so is it possible for those 2 values to get unhinged and one be different than the other? The error seems to occur when your follower thinks you owe nothing, but MCM thinks you do. (is that even possible?)
steelmagpie Posted August 27, 2017 Posted August 27, 2017 I had a good solid 7 hrs of play, managed to hit most parts of this mod with no troubles at all.. loved the deal and buy out so far. Especially how quickly you can get a little more than you bargined for... Unfortunatly my game has decided to inflate its save file from 9meg to 81meg... It is probably nothing to do with this mod and I am only posting it here just in case others have it happen too (unlikely to happen as I have had it occur before, long before this mod was made and had no idea then what caused ti either..) That said this mod was working as it should pretty much but with a few little things like difficulty trading with follower unless you have just "paid them off". Suggestion for later when polishing mod... when making a deal it could be tricky to know what items were added in the deal if you have an inventory full of DD items .. With that in mind there are too few places to sell or exchange DD items and they just gather up until dumped in chests.. Maybe a system to exchange DD items for debt or buying out of deals somehow could be added?
Hanshurtig11 Posted August 27, 2017 Posted August 27, 2017 Some issues i came across: (Note sure how to set Spoilertag, so i just say "SPOILER!!!!!!") when having deal for bound hands in Town, it does not happen for me. The use of 3 different collars (dealcollar, towncollar, and prisonerchains sometimes really mix up badly. Maybe any of this collars should count as "towncollar" Some personal requests/ideas would be to really force equip the items you get (mittens, boots, etc.) now you can run around without mittens (ok, you get the prisonchain, but mittens are sooo greatly anoying ) About removing clothes from the PC, i would like, when they end up in followers inventory, so they can get back after dismiss. Sometimes very sad, when a nice enchantet armor is just lost (one ended up in midair in Soltitude after "torn and thrown to ground) The mod is real fun and i am look eagerly further to it. Keep up the good work, regards.
Reesewow Posted August 27, 2017 Posted August 27, 2017 With that in mind there are too few places to sell or exchange DD items and they just gather up until dumped in chests.. Maybe a system to exchange DD items for debt or buying out of deals somehow could be added? That sounds like a cool option, my only issue with it would be that other mods like Cursed Loot tend to flood you with DD items (especially if you have 2+ followers and they get trussed up too), so it might be a bit too easy to get lots of "free" items. I know I tend to just dump any loose DD items on corpses at the first opportunity to keep my inventory clean.
steelmagpie Posted August 27, 2017 Posted August 27, 2017 With that in mind there are too few places to sell or exchange DD items and they just gather up until dumped in chests.. Maybe a system to exchange DD items for debt or buying out of deals somehow could be added? That sounds like a cool option, my only issue with it would be that other mods like Cursed Loot tend to flood you with DD items (especially if you have 2+ followers and they get trussed up too), so it might be a bit too easy to get lots of "free" items. I know I tend to just dump any loose DD items on corpses at the first opportunity to keep my inventory clean. Oh I agree, I was thinking of a very poor trade for player eg. 5g per item no matter what it was or follower decides if you have enough items to trade for a deal removal (similar to DCL's Rubber Doll trade for keys). It would definatly need a good balance so risk of collecting DD items and DCL's Self bondage chance balances (for a desperate Player) the need to remove deal. if no risk of self bondage then collecting is too easy.. Gotta have a risk for the reward to count even if biased in followers favour.... oh our poor player is surely doomed haha
Reesewow Posted August 27, 2017 Posted August 27, 2017 Oh I agree, I was thinking of a very poor trade for player eg. 5g per item no matter what it was or follower decides if you have enough items to trade for a deal removal (similar to DCL's Rubber Doll trade for keys). It would definatly need a good balance so risk of collecting DD items and DCL's Self bondage chance balances (for a desperate Player) the need to remove deal. if no risk of self bondage then collecting is too easy.. Gotta have a risk for the reward to count even if biased in followers favour.... oh our poor player is surely doomed haha Hah, yea I completely spaced about the self bondage option since I've had it turned off for so long. If it was a low gold figure it could be a convenient *trash can* for unwanted DD items or a desperate last-ditch effort to stay out of a debt tier. Would maybe help reinforce the idea that your followers have a secret bag full of heavy leather/metal bondage items and are just itching for you to screw up enough for them to be justified in using them.
steelmagpie Posted August 28, 2017 Posted August 28, 2017 Just a quick post to warn (or just for chuckles) of a interesting Mod combination with DF.. Extra Pocket mod.. I was quite happilly carrying my stash of cash where bandits were unlikely to steal it but I could still easily access it for paying my follower when I got caught out by a DCL "timelocked" chastity belt.. despite having over 4000 gold tucked safely inside me I was unable to get at it... Things soon got crazy with my frisky fetish fiend of a follower and by the time the locked belt took to open the 4000 gold just cleared enough of my deals and debts to keep me just under the slavery limit... Morale of this tale? Even when you think you have every instance covered life and Mods will find a way to screw you over haha... Still loving this mod and how you can balance it with others to make an awesomly tricky game ... EDIT.. BUG.. I too found that after I shut the game completely down and reloaded save the DF mod was inactive (debt back to 0 in MCM despite 200-300 before save). A quick Reset fired up the greeting chat and all was fine after but back at 0 debt of course. Sneaky way maybe to lose big debt (shhhh don't tell Lydia hee hee)
Bane Master Posted August 28, 2017 Posted August 28, 2017 Can I ask if you would consider adding a gender filter so that Enslavement/Sex can be limited to male or female only if required. When Followers whose gender is disabled for slavery/sex exceed the debt threshold they could be released as they won't work for nothing...
Lozeak Posted August 28, 2017 Author Posted August 28, 2017 So I have run into this twice were on loading a saved game the follower system is not functioning. Here is what I mean by not functioning I have full access to follower commands, but the dismiss option dialog is gone. DF says I have debt, but I no longer get any "huni" dialog. The first time this happened I thought it might have been associated with loading a saved game with negative debt, but when I attempted to recreate the error it worked fine. The second time I had just paid off all my debt, and bought out all my deals, but DF menu shortly after said I had 740g debt. (I should have noted if I had a payment option at that time but I didn't sorry bad tester is bad) But everything else seemed normal before I logged off. I was getting "huni" dialog, and I was locked out of IAFT menu options (normal for when I have any debt at all). I logged in this morning and IAFT dialog is fully available was even able to trade with follower. But no dismissal option, and no "huni" dialog. (I tried going someplace quiet to see if it would reengage like when you first sign a follower on, but no luck.) Save tool shows _dflow currently has 7 scripts, 7 script instances, and 1 array-3 I am currently running Wrye Bash, but I isn't bashing any part of DF. I am going to unbash and see if that has any impact (it shouldn't but.....Science!!) anyway I'm gonna try and fix this without resorting to an earlier save. Maybe the fix will lead to the cause? Keep ya posted. I tried a few things to fix this (added a follower to see if they would cause a reaction, it didn't. Plus a couple other things) The reset button in the MCM menu is eventually what worked (I was trying to avoid using that because it doesn't give me any answers QQ) once the debt was reset to 0 the followers were dismissable again. I dismissed and readded one and got the "huni" dialog instantly. is it possible that debt is tracked in two spots? if so is it possible for those 2 values to get unhinged and one be different than the other? The error seems to occur when your follower thinks you owe nothing, but MCM thinks you do. (is that even possible?) The issue is if you still have a deal up, i made it so things are still restricted. (I'm going to remove trading items restriction anyway (except when enslaved cause why would you let a slave look at your armour (That said if your follower gets DDs on them from some source it could be bad i'll make a work around for that when enslaved)) I had a good solid 7 hrs of play, managed to hit most parts of this mod with no troubles at all.. loved the deal and buy out so far. Especially how quickly you can get a little more than you bargined for... Unfortunatly my game has decided to inflate its save file from 9meg to 81meg... It is probably nothing to do with this mod and I am only posting it here just in case others have it happen too (unlikely to happen as I have had it occur before, long before this mod was made and had no idea then what caused ti either..) That said this mod was working as it should pretty much but with a few little things like difficulty trading with follower unless you have just "paid them off". Suggestion for later when polishing mod... when making a deal it could be tricky to know what items were added in the deal if you have an inventory full of DD items .. With that in mind there are too few places to sell or exchange DD items and they just gather up until dumped in chests.. Maybe a system to exchange DD items for debt or buying out of deals somehow could be added? It could be from the spam of DD items my mod does outside of that there is only one other thing that "might" bloat saves but i doubt it. As for DD spam, I will need to make a fix for it. Some issues i came across: (Note sure how to set Spoilertag, so i just say "SPOILER!!!!!!") when having deal for bound hands in Town, it does not happen for me. The use of 3 different collars (dealcollar, towncollar, and prisonerchains sometimes really mix up badly. Maybe any of this collars should count as "towncollar" Some personal requests/ideas would be to really force equip the items you get (mittens, boots, etc.) now you can run around without mittens (ok, you get the prisonchain, but mittens are sooo greatly anoying ) About removing clothes from the PC, i would like, when they end up in followers inventory, so they can get back after dismiss. Sometimes very sad, when a nice enchantet armor is just lost (one ended up in midair in Soltitude after "torn and thrown to ground) The mod is real fun and i am look eagerly further to it. Keep up the good work, regards. So collar confusion. I can see how you could mix up the deal/town collar since the follower says "my collar in town" but in general there is only 1 collar that matters when enslaved and that's the town one. The prisonerchains are a punishment for not wearing your mitts/boots, it is intended to be "in the way" so you have to pay to get it removed (you could try and escape them. You shouldn't be a in a situation where they are on and your mitts and boots (if that's what you ment) As for the harshness of mittens, your free in dungeons so enjoy your time out of them when your there otherwise maybe you should of made a few deals or payed your follower, enslavement is ment to take your freedom away but make sure you can earn it back. (If I can I may make it so they auto unequip in all combat and reequip instantly after) Stripping , I'll look into making the deal version go to the followers inventory on a toggle on MCM (it will never stay in your inventory though cause it's ment to be just annoying enough so the player doesn't just reequip stuff). The enslaved version will always make them disappear forever (punishment) With that in mind there are too few places to sell or exchange DD items and they just gather up until dumped in chests.. Maybe a system to exchange DD items for debt or buying out of deals somehow could be added? That sounds like a cool option, my only issue with it would be that other mods like Cursed Loot tend to flood you with DD items (especially if you have 2+ followers and they get trussed up too), so it might be a bit too easy to get lots of "free" items. I know I tend to just dump any loose DD items on corpses at the first opportunity to keep my inventory clean. I don't think I'll have an exchange system but i may add things that make sure if you have a collar, your follower won't give you another. Just a quick post to warn (or just for chuckles) of a interesting Mod combination with DF.. Extra Pocket mod.. I was quite happilly carrying my stash of cash where bandits were unlikely to steal it but I could still easily access it for paying my follower when I got caught out by a DCL "timelocked" chastity belt.. despite having over 4000 gold tucked safely inside me I was unable to get at it... Things soon got crazy with my frisky fetish fiend of a follower and by the time the locked belt took to open the 4000 gold just cleared enough of my deals and debts to keep me just under the slavery limit... Morale of this tale? Even when you think you have every instance covered life and Mods will find a way to screw you over haha... Still loving this mod and how you can balance it with others to make an awesomly tricky game ... EDIT.. BUG.. I too found that after I shut the game completely down and reloaded save the DF mod was inactive (debt back to 0 in MCM despite 200-300 before save). A quick Reset fired up the greeting chat and all was fine after but back at 0 debt of course. Sneaky way maybe to lose big debt (shhhh don't tell Lydia hee hee) Haha, that sounds awesome, glad your enjoying it. Not really a bug, if you load a game with DF inactive then it will reset it's state this won't change cause making a mod that persists after it is uninstalled is asking for trouble. Can I ask if you would consider adding a gender filter so that Enslavement/Sex can be limited to male or female only if required. When Followers whose gender is disabled for slavery/sex exceed the debt threshold they could be released as they won't work for nothing... Atm, No i'll add MCM stuff to pause the mod so if you have a follower you don't want to have fun with you can use that. I MAY be able to make a MCM that makes so only certain gender followers work with the mod but coding in a variable for every event I don't think that will happen. Something i may consider tho is if you have a disabled gender they add debt and do nothing else but if you don't pay you'll be enslaved by an random (prolly hireling or self made) follower that is of the gender. (This would be months away tho cause there is so much more fun content I could spend my time on lol) Question though since this mod main focus is on enslavement and therefor sex, what do you want to use the mod for if 90% of the content is disabled? ======= My plans, problem 1 Xcom2 DLC (on Ironman and hard ;; you don't win you just try to do a little better each time) and Sonic mania (probably wait for sale of sonic though). This week though, I want to release more MCM stuff and fixs, look into the dialogue bugs and try make a way to force add any follower to the system. Then next week hopefully work on a game or enslavement. One enslavement type is I think gonna be hard to code so may take ages to do but worth it cause I want the different levels to feel different. The other type, I don't know what to do yet (there is a 4th type i have in mind but this will be release after 1.50V and it's really cool ^^ well not for your player character if I can make it happen lol) The games are easy tho cause there just mini quests ^^. One I have a vague idea for and the other i'm still thinking.
Bane Master Posted August 28, 2017 Posted August 28, 2017 Question though since this mod main focus is on enslavement and therefor sex, what do you want to use the mod for if 90% of the content is disable I wouldn't - I usually have multiple followers of both sexes so just want to choose whether one or both can enslave etc., similar to SD+ etc.
Lozeak Posted August 28, 2017 Author Posted August 28, 2017 Well, once I get multi-follower support working correctly, it will only be 1 of your multi followers that should do stuff which should help with that problem. That said, for AoE sex calls I'll see what i can do (i'll look into it later)
Bane Master Posted August 28, 2017 Posted August 28, 2017 Well, once I get multi-follower support working correctly, it will only be 1 of your multi followers that should do stuff which should help with that problem. That said, for AoE sex calls I'll see what i can do (i'll look into it later) Thanks - much appreciated!
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