Lozeak Posted August 20, 2017 Author Posted August 20, 2017 Suggestion Hey there. I have an idea for one of your Future Plans "Ways to loose your Gold". How about you make these Thiefs dangerous again ? I can just shoot them in the Head with my Elve Bow with Daedric arrows and walk away like it was nothing. I (Myself) would be hella scared. Even armed. If you miss, ur dead (In RL). So they would take all your Gold. You could give them a bit more health and maybe some unique Bows or Swords. Tho in General a very Cool Mod. Even tho ive had enough of Bondage. God Armbinders and Blindfolds can really slow you and your Gameplay down... Well. Have a Great Day. Or Night... Aki I like the idea ^^, but really hard to do may do something with it in the future though. I just realised why I like this mod.. Anyone remember Get Stripped 2 mod. it had the same fun factor of this one (and some crazy anims and outcomes). It was as I was trying to think of an idea where 2 followers could double team the player that I remembered it.. anyway that is beside the point.. My ideas Even without AFT and EFF you can get at least two followers, one vanilla based (using the vanilla follower system) and one independant (such as Sofia or Vilja) if they could maybe team up and bet against each other over the games.. or even NPC's in the "Other mod" could bet and the winner gets the spoils (eg the player for fun or humiliation) if you knew the bet before hand and what losing would mean then the extra pressure to pass the challenge. Challenges could be beating the clock in a race to distant place with the follower/NPC wanting you to lose trying to catch you and add DD items to slow you down. Follower/NPC wanting you to win could maybe give keys?? Other bet for and against ideas could add additional risk in towns or dungeons etc.. (AFT seems to block Devious Followers Conversations for me so will try EFF to see it that works) Get stripped was an amazing mod, wish it got finished the guy had a real talent for animations. Stuff with 2 followers doing things at the same time atm is outside the scope of this mod that said I may work it out later when I get working on 2.0v is it possible to have a console command to force the start of the mod? it seems i fail to get any dialogue about the mod starting... i suspect some mods getting conflict on the follower dialogue. i'm using the latest version with all the dev.branches for the devious mods on a new game. There is no way to just setstage because the mod needs to work so that it adds a faction to the follower so console commands won't work that said if the mod won't start the mod won't work. Try speaking to Jensanna(or any hireling) with less than 500 gold that's another way for the mod to start without the idle line firing. Also post a mod list and tell me if it works after that point with a hireling.
Pinute Posted August 20, 2017 Posted August 20, 2017 A thought for the future - with Prison Overhaul installed jail is a pretty bad experience for your follower. Wouldn't he or she be just a little pissed at you when you get out?
guyver Posted August 20, 2017 Posted August 20, 2017 ok now it works, thanks for pointing that "hire" dialogue. how much time pass until the follower checks if i'm compiling with the rules?
Lozeak Posted August 20, 2017 Author Posted August 20, 2017 You need to be enslaved first. Basically, on default. every 8 hours your followers will update debt. once you break 1k debt you'll be enslaved. then if you break the rules it'll be pretty fast to punish you. All this depends on the idle lines firing(same thing that should start the quest with any follower) if you have something that stops this this mod will not work. Btw, if your standing still trying to force the mod to progress it won't walk around a bit. If you could post a mod list it would be awesome, I may even be able to work out why it doesn't work and fix it at some point. That said, if you have AFT some have said that does not work with this mod (will look at that later).
Corsayr Posted August 20, 2017 Posted August 20, 2017 I am using immersive AFT (nexus mod 71689), and it is working. Regular AFT has a feature that limits follower remarks (can be turned off) if remarks are needed for DF to work right, this might be what is causing AFT regular to work for some and not work for others.
Corsayr Posted August 20, 2017 Posted August 20, 2017 Question for people who the crawling animation is working for What version of ZEP are you using? What version of ZAP are you using? Crawling doesn't work for me running ZEP 1.08 for ZAP 7 and TUFP, and ZAP 7
guyver Posted August 20, 2017 Posted August 20, 2017 You need to be enslaved first. Basically, on default. every 8 hours your followers will update debt. once you break 1k debt you'll be enslaved. then if you break the rules it'll be pretty fast to punish you. All this depends on the idle lines firing(same thing that should start the quest with any follower) if you have something that stops this this mod will not work. Btw, if your standing still trying to force the mod to progress it won't walk around a bit. If you could post a mod list it would be awesome, I may even be able to work out why it doesn't work and fix it at some point. That said, if you have AFT some have said that does not work with this mod (will look at that later). sorry i wasn't clear enough, the mod works now! i was just wandering when the follower checks to punish me, if i'm not wearing what she wants (mittens/boots and the collar in case of a city): i got first chained and then gagged, now she asked me to just be afuck toy... love the mod.
Lozeak Posted August 20, 2017 Author Posted August 20, 2017 Question for people who the crawling animation is working for What version of ZEP are you using? What version of ZAP are you using? Crawling doesn't work for me running ZEP 1.08 for ZAP 7 and TUFP, and ZAP 7 ZazExtensionPack_1-08_for_Zap6.2 use this the for 7.0 is missing the animations I have found a TON of bugs with the slave event trying to fix now.
bahamut2195 Posted August 20, 2017 Posted August 20, 2017 I have a minor complaint that doesn't occur due to this mod, but rather as an effect from devious devices. The catsuit meshes are bugged (at least from what I read from Kimy) and do not appear for some users, if not all. In fact, if you try to load mxw_catsuit in bodyslide, then preview the build, no image is attached. Is there a way to disable this mod from using the catsuit when assigning worn items, at least until the next version of DDx is released? It's a bit disappointing to be forced to wear boots, only to have no mesh available and having my character walking around on empty space from the knees down.
Lozeak Posted August 20, 2017 Author Posted August 20, 2017 I'll change them to the slave ring boots when I release this bugfix stuff almost done.
steelmagpie Posted August 20, 2017 Posted August 20, 2017 DD developement has been updated for CBBE this week. Will try Imersive AFT as I was on original and EFF triggered Start of mod but no payment chat.. Bugs... if they are the ones where once device is fitted all chat stops I got that on "present outside town" and "present in cave when blindofld worn" .. locks off chat to an instant "right behind you" type chat. 0.841v.
Lozeak Posted August 20, 2017 Author Posted August 20, 2017 Ok uploaded the bug fix, I'd recommend switching to this version if your using anything after 0.82. You WILL need to clean your save or start a new game. Changed ballet boots to slave ring boots cause people complained a lot and I like them ^^. Bugs fixed Thing that blocked off all follower dialogue Devices not being equipped even if the dialogue implied otherwise Some conditions of stuff being wrong.
steelmagpie Posted August 20, 2017 Posted August 20, 2017 cool... off to upload and test ... Fresh game needed as I may have made a mess of my player
xtremeGoose Posted August 20, 2017 Posted August 20, 2017 Can the inn cost changes be safely overwritten by RRR ( http://www.nexusmods.com/skyrim/mods/25029/? )?
Lozeak Posted August 20, 2017 Author Posted August 20, 2017 yes it won't break my mod think you may want to load RRR after my mod. Let me know of any problems.
steelmagpie Posted August 20, 2017 Posted August 20, 2017 Immersive AFT seems to be working okay with 0.842v so far... woohoo!
Lozeak Posted August 20, 2017 Author Posted August 20, 2017 Whew I finished writing the code for willpower and resistance ^^ had some cool ideas too. So resistance is dmged when your a victim in sex from any mod it's dmged more depending on devices worn If you goes to 0 it reduces will power 1 and recovers to the value of willpower It is restored by resting at a Inn or playerhome as long as you don't have a restraint on. WIllpower starts at 10 It is dmg from above It is restored when you rest at any bed, once you've gained a level and as long as you don't have a restraint on. (like good old Elder scrolls you will need to start resting between levels) If you rest and Inn or player home it is restore between 1 and 3 if you rest anywhere else 1. Now to write content that uses willpower
Reesewow Posted August 20, 2017 Posted August 20, 2017 Looks pretty cool, and interesting how the lower willpower is the faster it decreases. Looks like a race against time to get out of restraints before your willpower flat-lines. Really looking forward to what the consequences of that may be. Only concern I'd have is that if you can only restore willpower after a level-up, then willpower will be much harder to rebuild at higher levels. Technically that might balance with the fact that at high levels gold is basically a non-issue without some modded means of taking it away from you regularly, but I'm not sure it would be that fun to have to legendary skills just to grind out a level at 70+ so you can sleep and get some willpower back. For example my level 65 character is currently stuck in a DCUL slave collar which triggers lots of PC victim SL scenes, so I think my willpower would tank hard over the in-game week it takes to get rid of the collar (based on my settings in DCUL). I only get about one level per gameplay session if I work at it, because I'm maxed in most schools of magic and those are my primary combat preference. At this point I'm actually trying to avoid leveling too much, because I noticed on my last character that at level 96 I had surpassed the highest level of creatures in several quest/extra world mods I was using. Not sure what a good suggestion for an alternate means of getting willpower back would be... perhaps a chance to regain a point of willpower on dungeon clear or dragon kill event while unrestrained?
valcon767 Posted August 21, 2017 Posted August 21, 2017 ok for those who use a multi follower mod (AFT, EFF, SMF or similar) and are having trouble getting the dialogue ( Nice to meet you huni...) to fire. I have 2 suggestions (1 is just a direct quote from Lozeak) 1 - hire any hireling with less than 500 gold on you (better results if it is a hireling you have not hired in your game previously) hiring a hireling who you have already hired will not show the same as one not previously hired, but should still work (it has for me). 2 - this one will take 3-6 minutes total time in game (which is still a lot less than resetting a ton of MCM options if you have a lot of mods). A - have a follower (following of course) who has a regular Skyrim race (open the console and click on them and confirm he/she has a regular race). custom races do not work (yet), so if you see something like Aubrey, Exotica, Half Argonian, Half Dragon for the follower race the mod will NOT work with that follower. B - fast travel to a very quiet place, somewhere like the Guardian Stones (a place with very little for follower to do). C - stay right there (don't move far at all) for 2-3 real life minutes. I like using the Guardian Stone because there really is not anything else for a follower to do when he/she idles except talk (in my game at least), which makes getting the line you need much more likely to happen quickly. most times this is enough to get it to fire for me (I use AFT). D - make a new hard save E - load the save made in step D. F - give it 2-3 real life minutes again. over 99% of the time this process works for me. I currently have over 300 mods (left pane of MO) and 251 (right pane of MO), including some very heavy mods and at least 6 that add dialogue to the random comments pool (the spot the "Nice to meet you huni..."line is at). final note - if your multi follower mod has ANY dialogue limiting feature that you can turn off (so it is not limiting the dialogue at all) please do so.
steelmagpie Posted August 21, 2017 Posted August 21, 2017 0.842v testing (with immersive AFT) All seems to be working well so far I have 4 followers at the moment, Lydia (pure vanilla), Iosefeka and fidget (vanilla system modded) and Sofia (custom modded). The three vanilla based followers are all behing well together.. I can pay any of them and the debt reduces as expected and Iosefeka being the first follower chosen seems to be dominant in things pre-enslavement.. Sofia as expect does nothing as before but does not cause any problems with the other three.. Just been messing about with main quest and gathjering followers so far but am now thane of Whiterun without any troubles (if you don't mind having a "blindfold in cave" present and still played nicely through it.. Will give next feedback once I manage to run out of money and see how they all behave once I get enslaved... Oh the chaos is comming haha..
Corsayr Posted August 21, 2017 Posted August 21, 2017 0.842v testing (with immersive AFT) All seems to be working well so far I have 4 followers at the moment, Lydia (pure vanilla), Iosefeka and fidget (vanilla system modded) and Sofia (custom modded). The three vanilla based followers are all behing well together.. I can pay any of them and the debt reduces as expected and Iosefeka being the first follower chosen seems to be dominant in things pre-enslavement.. Sofia as expect does nothing as before but does not cause any problems with the other three.. Just been messing about with main quest and gathjering followers so far but am now thane of Whiterun without any troubles (if you don't mind having a "blindfold in cave" present and still played nicely through it.. Will give next feedback once I manage to run out of money and see how they all behave once I get enslaved... Oh the chaos is comming haha.. Do they charge a flat rate for all of them? or does your per day expenses go up with multiple followers?
Lozeak Posted August 21, 2017 Author Posted August 21, 2017 Flat rate atm, will adjust it eventually.
Lozeak Posted August 21, 2017 Author Posted August 21, 2017 Where ? need more description did you just update from a previous version cause you need to clean your save if you did.
Corsayr Posted August 21, 2017 Posted August 21, 2017 Ok new version is working follower gave the huni line right away, and debt was added correctly. Then I go enslaved, 2 tattoos were added one on the cheek and one just above the who ha
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