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Posted
Quote

On Gold, and how it interacts with Devious Followers

I just Realistic Room Rental for tavern prices because it allows me to make the 'backwater' taverns cheaper and therefore encourage me to explore and use taverns other than the ones in the main city. Loading this after DF might allow you to still tweak room rates if you really care.

 

But you can very much attack that problem from the other direction. Devious Followers works wonderfully as a cost overhead, and it's very easy to 'tweak' the costings. If you find you have too much - or too little - money, just change how much your follower charges.

Or set the cost of buying off deals to less than you get for taking them, to encourage you to do the 'deals' thing early and often.

 

I think DF offers many other better opportunities to fine tune cash flow than just inn prices.

Posted
4 hours ago, Lupine00 said:

That said, and I pointed it out before, it would be nice if the 100 for a room were adjustable, because in some games it's a lot, and in other games it's nothing.

If you don't have poverty mods, 100 at level 30 is basically nothing.

There are so many factors in a game that could make that price right or wrong. But in DF, it's fixed, so you have to work other things around it. Just the breaks.

If Hexbolt's post above you is correct, it sounds like it already is adjustable via the global variable RoomCost - I just checked in my game and it definitely shows up as a global variable with a value of 100.  Haven't tested if changing it is actually reflected in the amount of money taken for renting a room, but on the assumption it is you could set it to whatever suits your current game.

Posted
7 hours ago, Lupine00 said:

If the point of putting all those mods in was to make your PC poor and desperate for cash, inns at 100g a night puts the icing on the cake, doesn't it?

Exactly what you wanted?

 

If you can afford 80 for soup, 100 for a room seems pretty reasonable.

Or do you think the room price should be proportionate to the soup increase? Actually, it probably is pretty much proportionate.

(I'm not sure now, I have modified food prices in my own game, and am sort of used to them).

Or maybe you mean you never buy food, because it's so expensive. Do you have a needs mod? How do you not starve?

 

I'm not sure what the problem here is?

Why should DF be the mod that has to revolve around your soup mod? DF is no more right or wrong than your soup price.

 

That said, and I pointed it out before, it would be nice if the 100 for a room were adjustable, because in some games it's a lot, and in other games it's nothing.

If you don't have poverty mods, 100 at level 30 is basically nothing.

 

Yeah, that's basically it, the mod is not right or wrong itself, and I want to work for salary, but with the combination that I use, it's just impossible.
I can't possibly make enough money a day to buy a room AND have food.

And frankly, 100 septims seems overpriced for a night in a shitty inn.
The mod is not bad itself, it's just that I deem others more valuable to experience.
And I too am sad that we can't change it. I consider desactivating the mod at the moment, but mostly because I think it's why I can't use modden inns.

Posted
9 minutes ago, MK66 said:

And I too am sad that we can't change it. I consider desactivating the mod at the moment, but mostly because I think it's why I can't use modden inns.

:classic_blink:  Deactivating a mod over something like 100g for an inn room seems a bit extreme to me - if you are trying to balance your game in that much detail it would probably be a good idea to learn how to change things like that yourself by looking into the mod (for me that usually means TES5Edit).  Things like item values and dialogues are usually not that hard to change, unless they are hard-coded in a script.

 

Either way, as Hexbolt8 mentioned 4 posts up - you can change the inn cost to whatever you want by changing the global variable.  I just tested myself by changing the inn cost to 80 g and rending a room in the Winking Skeever.

 

open console

 

set RoomCost to 10

 

Done - your prices should be vanilla again.

Posted

The functionality of DF is far more impactful and worthwhile than a mild cost-benefit factor encouraging use of inns outside of major cities.

 

If you are seriously considering uninstalling it so you can have really expensive soup, you might not just have the wrong mod, you might be on completely the wrong site :)

 

Posted
On 9/13/2018 at 11:08 PM, MK66 said:

 

Yeah, that's basically it, the mod is not right or wrong itself, and I want to work for salary, but with the combination that I use, it's just impossible.
I can't possibly make enough money a day to buy a room AND have food.

And frankly, 100 septims seems overpriced for a night in a shitty inn.
The mod is not bad itself, it's just that I deem others more valuable to experience.
And I too am sad that we can't change it. I consider desactivating the mod at the moment, but mostly because I think it's why I can't use modden inns.

I dunno. If soup is 80 in your game, then i'd say a room in a main city for 100 is rather cheap. Taverns are basically hotels, luxury accomodation for wealthy travellers. Common folks slept under a tree when going to market or whatever. And, hey, a bed, walls, floors, heat, a roof etc is a much more complex and expensive item to make than a bowl of warm water with half a sliced carrot.

 

To do a comparison, I would expect to have to pay at least £60 for a night in a bottom end hotel in a big city. I can also get a sandwich from a newsagent for £3.

 

So by my maths, a night in a bed in a tavern should be:

Cost ratio of food to accomodation: 60 / 3 = 20 to 1.

20 * 80 = 400.

 

So at 100 it's clearly a bargain.

 

As mentioned earlier in the thread, there is nothing stopping you running a room cost mod as well as DF, so you can easily override DF's bargain basement prices with something more sensible.

 

 

There is a cheaper option built into the game tho. You can avoid sleeping in town when you can, and use wilderness campsites. Of course, this does mean you will be stumbling around in dark and fighting bandits just for somewhere to rest - but this is one of the more fun side effects and challenges of a low gold game build. Who knows, maybe you can scavenge some food in the same campsite and actually save yourself a bit of money?

Posted

Idea... Slavery levels

 

 

When you are enslaved, there seems to be 2 modes.

 

1. Passive = Bondage mittens and Devious boots

    Aggressive = Bondage gloves and Devious boots

 

2. Passive = Armbinder and naked ( if you get stuck in devious devices )

    Dungeon = Naked

 

Both options will stop you fighting, to some degree, when you are outside.

- No outside sniping of enemies with the bondage mittens.

- No outside fighting of enemies, until you aggro one of them.

 

 

New idea...

 

When you get enslaved, you are at Level 5 ( untrusted )

Do stuff to increase your standing with your slaver follower, to up your tier and increase your allowance, and trust with your follower. At untrusted, your life will be a misery.

Stuff your follower takes off of you, is put in a chest. You can access it when you are Tier 1, through a dialogue option with your follower.

 

 

Tier          info

5 = No control, first level of being enslaved by your follower. Bondage mittens and metal bondage shoes.

4 = Day time your hands are free for fighting, still naked and wearing some sexier bondage boots.

      Night time, fully naked. ( If using Frostfall, you'd better set up camp before nightfall, or you're gonna have a bad time. )

3 = Day time free hands, allowed to wear only clothing and sexy bondage boots. Zero armour rating.

      Night time, naked body only.

2 = Day time free hands, allowed light armour as long as it does not cover your beautiful body.

      Night time, allowed full clothing.

1 = Day time, full armour, as long as your body is on display, aka nude. Body items auto unequip.

       Night time, allowed full armour. This would allow for night time, more difficult adventuring. As Vampires and nasties prowl Skryim at night.

 

 

This could give it a Role Playing experience, and make slavery a less end game, and you're done experience. You could aspire to be a better slave, for your follower.

 

Possible ways to up your slave rating...

 

1. Paying 500 gold a day, daily. This would encourage you to do stuff to get money.

     - Whoring yourself out, if you have the mods installed. Easiest way to get your daily money for your slaver follower.

     - Going on dungeon crawls, naked of course. To get more money.

     - Robbing people, limited way of getting gold.

 

2. You used to force people to have sex with the player, if they didn't wear the stuff they were supposed to, before you cut it out.

       Currently, they just rank up your debt by horrendous amounts.

        You could reinstate that effect, but through a dialogue option, and voluntary. To clear your debt, your follower turning you into a sex object for anyone

           or anything around.

             Like it originally was, when you refused to wear the correct bondage gear. Timed duration... Used once daily...

 

 

 

Additional... I don't know if its a feature, but my Breezehome key is gone, taken by Lydia, my devious follower.

                          I like it, it should be a feature to make you look more desperate. You should add something poor to sleep on, outside of Breezehome,

                             to make you look like a real homeless slave.

                          Slaves sleep outside, like an animal. You'd need a heat source near the bed, for Frostfall users. Plus your naked body, is going to be attracting all sorts of

                             unwanted attention.

 

 

These are just some ideas... If you don't like them, or can't be bothered. Then just ignore this post, I love the mod anyway, and these are just some icing on the cake slavery options,

that could be features... :smile:

 

 

Posted

Something to think about for this mod is instead of your follower following you after enslaving you they force you to follow them. Have them head for the nearest town and start pimping the player out to the locals or go to an inn and have the follower go up to the innkeeper and have a convo about pimping you out and sharing the profits in exchange for using the bed in there then move the follower and the player near the bed. Have one npc from inside the inn pay the follower to screw the player and just have that going one at a time. Sometimes the npc would have a convo with the follower some saucy shit about how did they manage to enslave the player and so on.

 

This goes on until all the npcs in the inn other than the innkeeper have screwed the player at least twice. The follower will leave the inn after that and drag the player along. If the follower has a set location as their original place to live thats where they will go after doing the inn thing one time. The follower ties the player up at their set location after they reach it and some npcs nearby are drawn in one at a time to do basically the same thing again as the inn. Eventually the follower sells the player to an npc or simple slavery mod or triggers SD mod if available.

 

Another option would be the follower starts a convo with the player about becoming their permanent slave or tamed slave whatever something saucy. Send the follower to the steward of whatever hold their set location is in and they have a convo with the steward about permanently owning the player. There could be a chance that another follower would hear about it and offer to buy the player freedom and that makes more room for juicy convo while the player is forced to just stand there or kneel there whatever and listen to it all. The other follower could even change their mind at some point in the convo and then finally the steward pronounces the follower and the player owner and slave and it is done. The player cannot escape but somehow is allowed to roam around sometimes or something haven't thought about it yet really.

 

This is the kind of stuff other player slavery mods are missing more hauling around the player than the follower following all the time. Maria eden mod does this with a leash system and it works kinda clunky but it does work.

Posted
8 hours ago, Krazyone said:

Idea... Slavery levels

Been suggested multiple times. Lozeak won't entertain the idea of any stats beyond Willpower and debt, and has never really considered the enslavement mode a big priority anyway.

 

The reasoning goes roughly: it was originally added as a threat to keep the player eager to pay up. Gold Control Mode makes it partially unnecessary now.

 

Personally, I quite like it, but it needs a few tweaks. As I've posted at considerable length on that topic previously, you might be interested to look back and see. Conceptually, the levels idea seems a bit close to SD+, where it's never really delivered bang for buck in gameplay.

 

However, I like the idea of using it to set specific limitations, as you proposed. Something like that could be good, with the right mechanics to drive it.

 

 

Regarding Breezehome, D.F. shouldn't remove keys. Are you sure DF did it?

Posted
1 hour ago, Zor2k13 said:

Something to think about for this mod is instead of your follower following you after enslaving you they force you to follow them.

Here's how to get most of what you want...

 

Install SD+.

 

Job done :)

 

 

OK. SD doesn't seem to have the smarts to drag you from inn to inn pimping you, which is a pity really, after all the years its been in development, and what the original SD did in the first place. It does have yet another smug interfering daedra quest though, which is now quite polished. I tend to find it wrecks all the factions in my game, then randomly makes people just "follow me around" for no reason, and I can never get rid of them.

 

 

I think I suggested some similar things though, so facetious remarks apart, I'm actually I'm in agreement that having the slavery mode might constrain your movements in some way would be fun, even if it's just having to go through the motions of begging the follower to be allowed to leave town.

 

I believe I put forward some mechanics for what's mentioned above in DF, also a system for implementing "legal slavery" in a cross-mod manner. The ideas are obvious really, and I think quite a few people would like something similar.

 

What's interesting, is that the same sorts of requests come up repeatedly. Nobody ever asks for easier slavery mode, they always want it harder, with a more oppressive master.

 

 

But I'm not sure it strictly needs to exist in the scope of DF now. Maybe it would be better if there were just more deals, and perhaps another deal level, so that any deal path could lead to a level 4 deal that is effectively slavery, and which the follower and other NPCs may recognise as such?

 

 

The urgent issue at the moment is that slavery mode is broken, and stack dumps with alarming frequency, bugging the follower. In some cases, the follower cannot ever be fixed. While they can often be fixed by using the Debug add follower dialog, sometimes they can't.

 

In one recent case, the only thing I could do was reset the follower, reset DF, part ways, and use EFF to force recruit and force part ways with them. This finally got rid of the follower, but slavery was a bust.

 

I found that next time I a DF follower after that, they were also broken, still thinking they were in gold control mode, yet offering dialogs for normal debt mode. I had to request to go into gold control, then work my way out of it again to fix them.

 

So, there are also some issues with the reset functionality not resetting gold control properly (or at all?)

Posted
34 minutes ago, Lupine00 said:

Been suggested multiple times. Lozeak won't entertain the idea of any stats beyond Willpower and debt, and has never really considered the enslavement mode a big priority anyway.

 

The reasoning goes roughly: it was originally added as a threat to keep the player eager to pay up. Gold Control Mode makes it partially unnecessary now.

 

Personally, I quite like it, but it needs a few tweaks. As I've posted at considerable length on that topic previously, you might be interested to look back and see. Conceptually, the levels idea seems a bit close to SD+, where it's never really delivered bang for buck in gameplay.

 

However, I like the idea of using it to set specific limitations, as you proposed. Something like that could be good, with the right mechanics to drive it.

 

 

Regarding Breezehome, D.F. shouldn't remove keys. Are you sure DF did it?

I was walking along, my follower decided I hadn't paid them enough gold. My clothes started to be taken by her, I checked my inventory as it happened. All my keys were gone, as were my clothing, a lot of my weapons.

 

I have saves prior to it, it may be my new setting on Defeat. Which were robberies take anything over 0 gold, the mod does not allow you to set it to 1 gold. So it may have been that, as my character got my stuff taken off my follower, multiple times in a row. Leaving her body naked, shortly after the first time my follower took my stuff, leaving my character naked. It ticked the boxes for the Deviously Cursed Loot rape event, and may have created a robbery event. But I didn't get a, get your stuff back quest, that I know of.

 

 

I tested it again, with an earlier save. Just before the taking my stuff events ever occurred. This time with no rape events triggering, moving my character into a remote mountain location, to be sure. Free from animals, monsters and humans.

 

1. When asking ABOUT MY GOLD, my follower gives me money, instead of the gold menu. Which tips my debt over the edge, leading to the first episode of taking my stuff.

    - Breezehome key is still there.

 

Saved game, reloaded the game.

 

2. When asking ABOUT MY GOLD, my follower gives me money, instead of the gold menu. Which tips my debt over the edge, leading to the first episode of taking my stuff.

    - Breezehome key is now gone.

 

It's a repeatable scenario, but I have a vast mod-list. So it comes down to 2 things.

 

1. Mods clashing, creating key theft. ( I don't think its likely, as its too targeted to a specific object )

 

2. Devious Follower is doing something that it shouldn't do, taking my Breezehome key. ( More likely, but you say the mod has no key taking options at all. )

 

It's a repeatable scenario, so its not just a one off random thing. It only happens on the second, TAKING MY STUFF TO PAY MY DEBT event.

 

 

 

The only reason my character got into a 8,400 gold debt, is because of 2 things.

 

1. fighting on top of a mountain, I was fighting a really tough mage for his mask. Lydia kept getting her arse kicked, and adding debt when she did. It was a very long fight, as I was getting really punished by his attacks, and had to keep retreating to recover my magic and health. Lydia did not, and added debt as she kept getting beaten.

 

2. Slavery event, not wearing the right equipment. The new way it is handled, instead of you getting made into a slut and having constant sex with everything, if you didn't wear the correct gear. You debt was increased by 1200 a time, which is a huge number. I preferred the humiliation option, being turned into the town bike until I complied.

Posted

It looks to me like the "corset, boots, gloves, gag" deal is always exactly in that order, so it's impossible to get a deal to wear gloves and boots without having to also wear a corset/harness, right?

If so, how are the chances of an MCM toggle to make the order (same for the other 'wear these devices' deals I guess) random? :)

Posted
59 minutes ago, Krazyone said:

I tested it again, with an earlier save. Just before the taking my stuff events ever occurred. This time with no rape events triggering, moving my character into a remote mountain location, to be sure. Free from animals, monsters and humans.

IIRC Lozeak was adamant that DF wouldn't take anything but armor, weapons, and vanilla potions ... something like that.

 

Not saying DF never takes keys, just that it's not designed to ... I complained about a similar scenario. Just trying to confirm the bug really.

Posted
28 minutes ago, Phelan42 said:

how are the chances of an MCM toggle to make the order (same for the other 'wear these devices' deals I guess) random?

Or how about an MCM toggle to make all non-conflicting deals at a given level completely interchangeable?

Posted
1 hour ago, Krazyone said:

1. fighting on top of a mountain, I was fighting a really tough mage for his mask. Lydia kept getting her arse kicked, and adding debt when she did. It was a very long fight, as I was getting really punished by his attacks, and had to keep retreating to recover my magic and health. Lydia did not, and added debt as she kept getting beaten.

Haha. Number of times my follower heard something and ran into Valtheim Towers for no reason - dragging me into a land war in Asia - I cannot recall.

 

1 hour ago, Krazyone said:

2. Slavery event, not wearing the right equipment. The new way it is handled, instead of you getting made into a slut and having constant sex with everything, if you didn't wear the correct gear. You debt was increased by 1200 a time, which is a huge number. I preferred the humiliation option, being turned into the town bike until I complied.

I don't believe this has been changed at all.

 

It seems that you've inferred that the cause of the gagged slave pimping was as a punishment for not wearing the right toys.

Actually, it occurs if you wear a gag. (This I saw in the code when looking for the enslavement pimping problems).

And various things can cause the follower to gag you.

 

It's very likely that your follower will gag you and pimp you out almost as soon as you are enslaved.

But sometimes they don't. I can't say why that is unless I look at the code again, which I shall soon :)

 

Alas, the whoring out code is the most broken thing in DF right now. It is highly likely to stack dump and break your DF in a significant way.

 

OTOH, as a slave, you shouldn't accrue any punishment debt at all.

 

The punishment debt-per-infraction would be what you set as punishment debt. I'd guess you configured 1200?

 

I broke all the rules as a slave, and the follower didn't add any debt, she put me in chains with a whore sign up the bum.

You should be incapable of gaining debt as a slave.

 

It sounds like your character isn't actually enslaved properly. May be bugged somehow?

Posted

Having thought about this some more, I remember complaining about DF stealing keys.

Lozeak said no way, DF doesn't steal keys, only this and that.

 

Then I looked at the code, and I could not see any way it would take a key.

 

But... it did seem to have done.

 

In any case, the key to BH is pointless once you've used it once. The door does not re-lock - some special script would have to run to do that.

Posted

The key thing was in reference to messing with keys like resistant and chastity keys that the player picks up. 

 

It is maybe possible that the follower steals a key for the over debt punishment could sell the stuff to the merchant, I thought I put a no vendor keyword filter to stop that kind of thing but maybe keys don't have that keyword.

 

Maybe I'll look into it when I get back to modding. This break I'm on has lasted FOREVER but I do see the release of a new DCL and Suited for Skyrim pulling me back to Skyrim and maybe get me back into modding.

 

I have read suggestions and thinks and as always I love reading them.

 

Follower Quirk/Mood and Player slave level and stuff:

I like to keep the mod simple cause more complexity will just confuse some people and if you want more complexity I'd rather come from another mod. Either way, the workload it would add to all the content would be too much. When adding content I react on Debt, No. deals, Willpower, and Lives... which is more than enough for a player to keep track of.

 

More enslavement content : Want to, other things I want to finish first.

 

Posted

It's Simple Slavery that really needs the fixes most.

 

That thing always messes up somehow. It would be great if SS took ALL your items and put them in a chest in the AH that you can only get to if you go back there later.

 

Lost quest items? Too bad! You're a slave... Slaves don't get to go off and do any quest the like, or save the world, they get tied up, gang-raped and used in a horse show. That is Skyrim slave life for you!

 

And then it could lock you out of all your vanilla player houses too, because that is some easy mode s**t right there, when you can just go home, pull 2000g out of a chest and pay off the follower. It wasn't an issue for SD+ or Sluts, because they didn't let you go where you pleased, but it's an issue for DF.

 

 

I actually started setting about fixing the bugs that bother me last night; went through DF in some detail, and changed a few things.

Ah but Lozeak may return ... I'll put that off for now.

Posted

So I would love to see this grand mod from Lozeak soon resumed.
Maybe with even more deals and a great translation of CGI.

Does anyone know exactly where the problem lies with the fast travel and the fight?
Once I can travel quickly, then again not, sometimes I can pull my weapons, then again not.
So not even fists up.

Posted
12 hours ago, Lupine00 said:

It's Simple Slavery that really needs the fixes most.

 

That thing always messes up somehow. It would be great if SS took ALL your items and put them in a chest in the AH that you can only get to if you go back there later.

 

Lost quest items? Too bad! You're a slave... Slaves don't get to go off and do any quest the like, or save the world, they get tied up, gang-raped and used in a horse show. That is Skyrim slave life for you!

 

And then it could lock you out of all your vanilla player houses too, because that is some easy mode s**t right there, when you can just go home, pull 2000g out of a chest and pay off the follower. It wasn't an issue for SD+ or Sluts, because they didn't let you go where you pleased, but it's an issue for DF.

 

 

I actually started setting about fixing the bugs that bother me last night; went through DF in some detail, and changed a few things.

Ah but Lozeak may return ... I'll put that off for now.

 

You can publish your own fork of my work I don't mind. I don't plan on working on the mod anytime soon, I mean I might it really depends on mood more than anything. As for using your work on top of mine, depends I prolly couldn't use esp edit but code edits sure.

In my permission, if I ever really disappeared (Last seen on profile 1 month + I'm happy for someone to take over cause it's most likely I'm dead or something since I do check this site regularly)

 

11 hours ago, Krynn said:

So I would love to see this grand mod from Lozeak soon resumed.
Maybe with even more deals and a great translation of CGI.

Does anyone know exactly where the problem lies with the fast travel and the fight?
Once I can travel quickly, then again not, sometimes I can pull my weapons, then again not.
So not even fists up.

 

Eventually, I want to its basically mood and interest at the moment, so the things I got into are winding down and are getting a little boring so that helps. Once DCL/DD/Suited of Skyrim comes out I'll likely be firing Skyrim back up, which would likely mean I'll work on my mod. I have a few new ideas/kink I want to work into the mod.

Posted
3 minutes ago, Lozeak said:

Eventually, I want to its basically mood and interest at the moment, so the things I got into are winding down and are getting a little boring so that helps. Once DCL/DD/Suited of Skyrim comes out I'll likely be firing Skyrim back up, which would likely mean I'll work on my mod. I have a few new ideas/kink I want to work into the mod.

Sounds good to me, always love updates to my favorite mods but the modder's enjoyment comes first.  I think it was pretty incredible the amount of effort you put into the mod in such a short time before, and it shows in the mod's quality and long-term usability IMO.

Posted

Stimmt, ich würde den Mod auch nicht zu kompliziert machen.
Vielleicht noch wie gesagt andere Deals einbauen, wie als Beispiel: "Mir gefällt dein Aussehen nicht" und dann gekommt man eine Glatze rasiert, oder halt eben etwas anderes´, muss ja keine Glatze sein, vielleicht auch eine andere Frisur oder so.
Das mit dem Gold kontrollieren passt für mich alles, das ist im Grunde egal und wozu hat man notfalls die Konsolen Befehle.

Wozu waren eigentlich diese Pony - Schwänze gedacht?
Ich habe sie nur letztens entdeckt nach der Übersetzung von CGI, also Begleitereigentum usw.
Wäre auch interessant hier etwas weiter zu machen.

 

Liebe Grüße.

 

------------------------------------------------------------------------------------------------

 

True, I would not make the mod too complicated.
Maybe as I said before installing other deals, as an example: "I do not like your appearance" and then you get a bald shaved, or just something else ', no need to be bald, maybe another hairstyle or something.
The control with the gold suits me for everything, that basically does not matter and why you have the console commands if necessary.

What were these pony tails meant for?
I only recently discovered it after the translation of CGI, ie companion property, etc.
Would be interesting to do something here.

Best regards.

Posted
1 hour ago, Krynn said:

What were these pony tails meant for?
I only recently discovered it after the translation of CGI, ie companion property, etc.
Would be interesting to do something here.

Lozeak can correct me if I'm wrong, but one of them is for the stables game and I assume the other is either a leftover from an early version of the plug deal or part of an upcoming alternate level 3 plug deal.  I believe I remember Lozeak saying he wanted to add an alternate plug deal that used a pony tail plug instead of the sign.

 

Worth noting if you like the tail plugs (or any particular anal plug really), you can use them instead of the iron one for the level 1 and level 2 plug deals - I give myself a tail plug whenever I trigger that deal because I find them way more interesting then the small plug.

Posted
56 minutes ago, Reesewow said:

Lozeak can correct me if I'm wrong, but one of them is for the stables game and I assume the other is either a leftover from an early version of the plug deal or part of an upcoming alternate level 3 plug deal.  I believe I remember Lozeak saying he wanted to add an alternate plug deal that used a pony tail plug instead of the sign.

 

Worth noting if you like the tail plugs (or any particular anal plug really), you can use them instead of the iron one for the level 1 and level 2 plug deals - I give myself a tail plug whenever I trigger that deal because I find them way more interesting then the small plug. 

 

You can basically change all devices.

your companion does not care, the main thing you wear them.

yes, I also noticed that with the stables, this version I also use at the moment because it works best for me.
I thought only stables was related to stables, but rather stably meant.

 

 

 

Posted

which clothes are actually used in frostfall?
I have no graphics here and I do not know which one to edit in caliente.

In addition, my companion complains when I wear this, since I may not wear any other armor.

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