Betal Posted August 28, 2018 Posted August 28, 2018 I hope there's tatoo contractions that Dovakhin can sell herself body for follwer to draw tatoo her body! So, she is tied up helpless and whore whose body is full of naughty, slutty, dirty tatoo Could you make these option or contents? I really wanna see these contents.
CGi Posted August 28, 2018 Posted August 28, 2018 15 hours ago, Lozeak said: Bugs? I'm sure there are some but I'm not aware of any outside of the trader bug, which I discovered today. There's one glaring bug where i have to have my follower manage my toons money or the mod doesn't work at all. So disabling this option in the MCM effectivly stops the mod and having this option enabled auto starts this behaviour instead of it being a deal.
Lupine00 Posted August 28, 2018 Posted August 28, 2018 On 8/27/2018 at 7:27 PM, Bonding1005 said: I've played quite a while with this mod -I love it, btw- but have never come across "special DF cursed items". Where can I find these and what do they do exactly? Or are you referring to the followers slave gear / deal gear? Some people consider this a spoiler... Spoiler Dwarven Bracers of Eminent Sure Grip => Cursed Dwarven Handcuffs You can easily decompile sources with https://www.nexusmods.com/skyrim/mods/35307/ and ESM/ESP Translator has built-in decompilation.
Lupine00 Posted August 28, 2018 Posted August 28, 2018 Bugs? I would guess that the cloak effect used to run the "rapetime" function used in slavery has some ... fairly serious ... problems. I review of the CK guidelines on cloaks hints at some of the problems with this: https://www.creationkit.com/index.php?title=Dynamically_Attaching_Scripts It would probably be more reliable if it required LOS, for a start, but it also relies on the buggy auto-clean-up on death capability. It has a pretty good list of exclusions, but modifying it to rely on some inclusion tests (faction, race, etc) might exclude the nonsense like chickens - and other things the author just hasn't thought of in the world of highly-unexpected Skyrim additions - which would be a plus given that the area on it is HOOGE, and the risk of picking up silly actors is non-trivial. I doubt it behaves well with an actor-intensive bird mod. Either you get raped by a flock of crows, or you stack dump. Such amusements apart, there is no doubt that this cloak can and does overload and stack-dump, causing the rape script to never terminate, and jamming regular DF interactions with the follower from that point, which is quite bothersome. Also, hangs up if you don't have the required sexlab animations installed, but there is no indication that you need them, or specifically what animations are required (need to support multi-actor rapes, with high actor counts for all the possible targets the cloak can pick up, which would (at this point) include creatures. This could be fixed by better documentation (in part), but the cloak still needs to be very careful it doesn't feed in an actor with no supported animation, or attempt to mix creatures and humans in the same anim (as this tends to go weird). Or maybe that's all fixed now? TBH, I haven't tested anything but dialog since 706. Anyway, it would make perfect sense for this to have a small radius, so the PC has to get close to NPCs before they'll take interest and do the "rape". It's the PC's goal to complete this as quickly as possible really, so there is incentive to run about looking for suitable candidates.
CynicalCore Posted September 2, 2018 Posted September 2, 2018 hi, great mod.... but... is there maybe a hope of a non DD version.... i would be take the lost of the dd features... cos my skyrim is crashing with dd a lot more cos its a really heavy mod 1
Lady Victoria Posted September 2, 2018 Posted September 2, 2018 Hey everybody. I ran into a problem where this mod and the S.L.U.T.S mod conflicted with another in a animation and now both seem to have no dialogue for both mods? I tried reloading it and uninstalling it and reinstalling it in NMM and still the same outcome. I ran another older save from over a week ago and everything was fine. Problem is not thinking before I realized something was wrong I saved the game with this problem over my newest save before all of this occurred. Yes dumb move on my part. I would really hate to lose all that progress I made. So my question is there anyway I can resolve this with out having to go back to my old save? Or am I totally out of luck?
Lupine00 Posted September 3, 2018 Posted September 3, 2018 9 hours ago, Lady Victoria said: Hey everybody. I ran into a problem where this mod and the S.L.U.T.S mod conflicted with another in a animation and now both seem to have no dialogue for both mods? I tried reloading it and uninstalling it and reinstalling it in NMM and still the same outcome. They've stack dumped, killing both quest scripts. You can generally restart the DF script by using the Debug dialog option to make follower devious. This works in other situations where DF crashes and burns, so it might work for you. As for SLUTS, you might get a result from set stage on the auto-start quests in it. Or you might not. No idea.
SkyAddiction Posted September 3, 2018 Posted September 3, 2018 15 minutes ago, Lupine00 said: They've stack dumped, killing both quest scripts. You can generally restart the DF script by using the Debug dialog option to make follower devious. This works in other situations where DF crashes and burns, so it might work for you. As for SLUTS, you might get a result from set stage on the auto-start quests in it. Or you might not. No idea. To add to this, it's a good general rule to keep as many saves as needed to cover the beginning to end of your average play session. There's a persistent myth that Skyrim saves get corrupted if overwritten, but that's entirely false. I save-scum like a champ (early modded play habits die hard) and generally play about two hours or so at a time at most, so I have about 20 saves dedicated to any one profile and overwrite the oldest as needed. It absolutely helps isolate mod incompatibilities and identify when you need to pause mods or alter MCM settings to encourage better compatibility.
Lady Victoria Posted September 3, 2018 Posted September 3, 2018 15 hours ago, Lupine00 said: They've stack dumped, killing both quest scripts. You can generally restart the DF script by using the Debug dialog option to make follower devious. This works in other situations where DF crashes and burns, so it might work for you. As for SLUTS, you might get a result from set stage on the auto-start quests in it. Or you might not. No idea. Ok I will give it a try. Thanks
Lady Victoria Posted September 3, 2018 Posted September 3, 2018 15 hours ago, SkyAddiction said: To add to this, it's a good general rule to keep as many saves as needed to cover the beginning to end of your average play session. There's a persistent myth that Skyrim saves get corrupted if overwritten, but that's entirely false. I save-scum like a champ (early modded play habits die hard) and generally play about two hours or so at a time at most, so I have about 20 saves dedicated to any one profile and overwrite the oldest as needed. It absolutely helps isolate mod incompatibilities and identify when you need to pause mods or alter MCM settings to encourage better compatibility. I usually do. But in this case it was my own mistake. Thank you for the advice.
bathoz Posted September 6, 2018 Posted September 6, 2018 I assume I'm being stupid, but I can't seem to get the bodyslide files for the various whore armours to stick. They both seem to be tied to a generic UUNP/CBBE body. Do I need to be doing something fancier than just building the shapes (the three DF options, as I'm using UUNP)? edit: Alternately, can anyone link me some suggestions to use a replacement armor.
Reesewow Posted September 6, 2018 Posted September 6, 2018 1 hour ago, bathoz said: I assume I'm being stupid, but I can't seem to get the bodyslide files for the various whore armours to stick. They both seem to be tied to a generic UUNP/CBBE body. Do I need to be doing something fancier than just building the shapes (the three DF options, as I'm using UUNP)? Off the top of my head make sure you don't have the "custom" option selected for the Whore armor - that causes the armor to use a different file path than the defaults (which are what should be getting Bodyslided). I think the same armors are included as default mesh files there as well, with the assumption that users would replace the .nif files with their preferred armor meshes.
zeldashu Posted September 7, 2018 Posted September 7, 2018 On 9/6/2018 at 5:07 PM, Reesewow said: Off the top of my head make sure you don't have the "custom" option selected for the Whore armor - that causes the armor to use a different file path than the defaults (which are what should be getting Bodyslided). I think the same armors are included as default mesh files there as well, with the assumption that users would replace the .nif files with their preferred armor meshes. Can you simplify that a little bit? I'm a CBBE user, and I can't use a whore armor properly because it seems to be UNP shaped. Bodyslide doesn't seem to be working. What should I do?
Reesewow Posted September 7, 2018 Posted September 7, 2018 56 minutes ago, zeldashu said: Can you simplify that a little bit? I'm a CBBE user, and I can't use a whore armor properly because it seems to be UNP shaped. Bodyslide doesn't seem to be working. What should I do? I don't use CBBE and I don't use the default whore armor meshes, so my suggestions are guesswork. 1 - run bodyslide for the armor and check in the preview window if it looks OK as you build it. 2 - makes sure to de-select the option to use "custom" armor in the MCM menu. 3 - get a new set of armor from your follower, or grab it using additem menu. I think there are two versions of each item and only one would be pointed at the bodyslided meshes. If none of the above works, find your three favorite sexy CBBE armors and replace the custom whore armor meshes manually (and enable "custom" armor again).
zeldashu Posted September 8, 2018 Posted September 8, 2018 11 hours ago, Reesewow said: I don't use CBBE and I don't use the default whore armor meshes, so my suggestions are guesswork. 1 - run bodyslide for the armor and check in the preview window if it looks OK as you build it. 2 - makes sure to de-select the option to use "custom" armor in the MCM menu. 3 - get a new set of armor from your follower, or grab it using additem menu. I think there are two versions of each item and only one would be pointed at the bodyslided meshes. If none of the above works, find your three favorite sexy CBBE armors and replace the custom whore armor meshes manually (and enable "custom" armor again). Thanks for your reply. The problem has been solved, as mentioned in the third point. But you got me interested. How can I customize a whore armor? I couldn't find the Meshes folder that MCM described.
Reesewow Posted September 8, 2018 Posted September 8, 2018 34 minutes ago, zeldashu said: But you got me interested. How can I customize a whore armor? I couldn't find the Meshes folder that MCM described. The top folder is data\meshes\armor\DFCustWhoreArmor, but if you are using the installer version I believe you won't see it in your install because everything is packed in the .bsa archive. You can just download the non-installer version of the mod and pull that specific folder out and install it manually, then all you need to do is replace the armor meshes you find in that folder with copies of the armor you'd like the mod to use (renamed of course). Then you'd want to make sure the armor you use is the "custom" version of the whore armor (that was causing you issues before).
zeldashu Posted September 8, 2018 Posted September 8, 2018 34 minutes ago, Reesewow said: 顶部文件夹是data \ meshes \ armor \ DFCustWhoreArmor,但如果您使用的是安装程序版本,我相信您不会在安装中看到它,因为所有内容都包含在.bsa存档中。您可以下载mod的非安装程序版本并将该特定文件夹拉出并手动安装,然后您需要做的就是用你想要的装甲副本替换你在该文件夹中找到的装甲网格使用(当然改名)。 然后你要确保你使用的盔甲是妓女盔甲的“定制”版本(之前引起你的问题)。 I see. Thanks again for your answer.
Lupine00 Posted September 8, 2018 Posted September 8, 2018 If you use MME with Elsie LaVache follower, and try to make a Devious Follower into a Milk-Maid via the ELV dialogs, she will stop being a devious follower, and cannot be fixed, even with the DF debug dialog. Beware. I thought the follower would unbug, after I changed cell. Nope. I tried various voodoo and couldn't get a fix. I suspect you just shouldn't try and make DFs into maids this way. Possibly, the regular MME way will still work fine.
MK66 Posted September 10, 2018 Posted September 10, 2018 I had a problem recently and I looked for the source of it, reading the description, something caught my eye: Quote Luckily, it updates of changing area so if you need just 100 gold for a room. Maybe, you can find a way to make money in the inn to use for the room (DCL solicitation) Is this mod actually changing the cost of renting a room from 10 to 100?
Hanshurtig11 Posted September 10, 2018 Posted September 10, 2018 29 minutes ago, MK66 said: I had a problem recently and I looked for the source of it, reading the description, something caught my eye: Is this mod actually changing the cost of renting a room from 10 to 100? Yes, even with no devious follower around
Lupine00 Posted September 11, 2018 Posted September 11, 2018 19 hours ago, Hanshurtig11 said: Yes, even with no devious follower around It certainly does. Expect painful conflicts with any mod that tries to change room rental prices. I always thought it a bit odd you couldn't set the room rental price in the MCM, though this would require a new global and more edits to a potentially conflict-y object. The Devious World alpha put the cost up to 250, and would let you rent a cage for 25 if you were in bondage (or something, I've forgotten the exact rules now). DW has been declared "not happening" though, I think, which is a pity. It just needed making with a vanilla cage instead of the Zaz one.
Krazyone Posted September 12, 2018 Posted September 12, 2018 Idea... Follower quirks. Have certain followers do certain things, or be meaner, or more greedy, or sex mad, etc. Dominant... adds low level sexy devious devices to your body more, such as collars, boots and corsets. She wears devious devices herself. Greedy... will drain your money dry, robbing you blind whilst you sleep. Waking up to find she has sold some of your clothing, while you were in the slumberland. Brat... a little lady, with a mean temper. She will make your life a misery, alerting enemy, tripping you, adding low level bondage gear in your sleep, to make you look pretty, running away to leave you to fight enemies alone. Hippy... she likes her pets naked, and will do all sorts of things to push you towards her goal. Stealing your clothes, adding 1 day naked collars, tormenting you for wearing armour, as she wants her pet just either naked or in light clothing. If you sleep in armour, you are likely to wake up naked... Pimp... pick her, and you will find yourself having forced sex with a lot more things. As she kicks you to the floor at crucial moments, if you get her mad, and decree that you are a free fuck for 50 gold coins. Cashing in on your body, at every moment. Visuals... Dominant... wears some visible or hidden leather or rubber wear, can be devious item. Don't remove devious items, as it will get her mad, as she likes being bound. Greedy... she seems to own a lot of valuable jewelery, I wouldn't take it and sell it. Unless you really want to piss her off... Hippy... dressed in minimal clothing, no shoes as she likes to be near to mother Earth. Force her to wear armour, and piss her off to no end... Pimp... she seems to have a lot of gold on her, take it and she will make you pay for every coin you stole from her. Selling your ass to everyone she sees... Just some ideas, I love the mod, especially with the gold control options, it makes your follower seem more alive. If you don't like the ideas, or can't be bothered, then just ignore this post... ? 5
MK66 Posted September 12, 2018 Posted September 12, 2018 On 9/10/2018 at 7:11 PM, Hanshurtig11 said: Yes, even with no devious follower around That is actually a problem for me for two reasons: First, I already have a ton of mods to reduce my amount of Gold: one that makes Skyrim very expensive (like, to buy a soup I generally need something like 80 gold or something), need to buy food, water, etc. So I basically can't possibly make enough money to pay the 100 golds for the inn room. Add to that mods that keep me from destroying everything and often end me up taking time to heal (yeah, I like to suffer), renting often become way too expensive. At this point, I just cheat myself 90 golds. And then, I think this created some problems: No-vanilla-inns no longer work: They don't recognize my gold and think I have nothing, some secondary vanilla inns seem to do the same as well. I need to double check that by desactivating the mod and see how the game reacts. Thanks for telling me.
Hex Bolt Posted September 13, 2018 Posted September 13, 2018 19 hours ago, MK66 said: So I basically can't possibly make enough money to pay the 100 golds for the inn room. You could just change it back. The standard price for a night's stay at an inn is stored in the global variable RoomCost.
Lupine00 Posted September 13, 2018 Posted September 13, 2018 On 9/12/2018 at 10:07 PM, Krazyone said: Idea... Follower quirks. Oddly enough, something like this has been suggested more than once before. In one case, by me. I think I suggested putting values on these qualities rather than having them as booleans, but the intent is much the same. Lozeak rejected it on the basis of it being "another stat", and the only stat in DF is willpower, and that is his plan. I liked that the suggestions were clearly defined, and I could see they might be practical to implement, to some substantial extent. However, there's always the question of how they get assigned to a particular follower, and whether those assignments feel right for their look, voice, etc. If you end up picking them yourself, it feels like you simply chose your own punishment, and so it's less surprising. I can't think of a good solution to the assignment quandary ... but in any case Lozeak seems dead-set against the idea, and is away for an unknown period anyway. Perhaps he'll change his mind while he's away? 19 hours ago, MK66 said: That is actually a problem for me for two reasons: First, I already have a ton of mods to reduce my amount of Gold: one that makes Skyrim very expensive (like, to buy a soup I generally need something like 80 gold or something), need to buy food, water, etc. This sounds more like "job done, success." If the point of putting all those mods in was to make your PC poor and desperate for cash, inns at 100g a night puts the icing on the cake, doesn't it? Exactly what you wanted? If you can afford 80 for soup, 100 for a room seems pretty reasonable. Or do you think the room price should be proportionate to the soup increase? Actually, it probably is pretty much proportionate. (I'm not sure now, I have modified food prices in my own game, and am sort of used to them). Or maybe you mean you never buy food, because it's so expensive. Do you have a needs mod? How do you not starve? I'm not sure what the problem here is? Why should DF be the mod that has to revolve around your soup mod? DF is no more right or wrong than your soup price. That said, and I pointed it out before, it would be nice if the 100 for a room were adjustable, because in some games it's a lot, and in other games it's nothing. If you don't have poverty mods, 100 at level 30 is basically nothing. There are so many factors in a game that could make that price right or wrong. But in DF, it's fixed, so you have to work other things around it. Just the breaks.
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