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Posted

Here was the situation (hopefully I remember it properly). My character only had several DDs on, including boots, CB, arm and leg cuffs, blindfold, gag, corset and an elbowbinder. I have another mod (Devious Armor) which adds armor values to DDs, so I can see that it might interfere with this. However the follower did not want to remove any of these. In the end I had to struggle out of the elbowbinder.

 

 

In the meantime, I ran into another small issue, (might be related to the above one, I don't know): Deviously Cursed Chests (it is like a lightweight DCL) equipped on my character a few DDs during dungeoneering, including a blindfold. I happened to had keys, so I started to remove them. When I removed the blindfold and went back from the menu to the game, the follower said that this was a nice find, and she will add something which goes well with it and equipped the open straightjacket. So far so good.

 

After a while I managed to struggle out of it. The follower commented on my success and said she just has to say slut and it goes back on. It didn't. I threw the jacket on the ground and finished the dungeon, but the follower kept saying this line. So I consoled another of these straightjackets, but it still did not autoequip. I equipped manually and then the script could continue and the event finished w/o any further problem.

 

I hope these descriptions help a little.

Posted
22 hours ago, monsta88 said:

Hi there,

 

I think I found a bug. I'm trying to ask my follower to remove a device, but she insists that I shoud remove some clothing first which is in the way. My character is not wearing anything but devices.

 

might be wearing gloves inside an armbinder

Posted
7 hours ago, monsta88 said:

Here was the situation (hopefully I remember it properly). My character only had several DDs on, including boots, CB, arm and leg cuffs, blindfold, gag, corset and an elbowbinder. I have another mod (Devious Armor) which adds armor values to DDs, so I can see that it might interfere with this. However the follower did not want to remove any of these. In the end I had to struggle out of the elbowbinder.

From this description, it sounds more like DF decided you had a blocker item on, and once you get one of those, it won't touch you.

 

If any of the items you were wearing had block generic, or quest, it's possible that was the cause.

 

Does DF normally work flawlessly with Devious Armor?

Can you easily reproduce the situation by going back to the save, looking at the item IDs, then use FREE ME!!! to clear everything (or the DD button if you don't have DCL) and then console those items and put them on. See which item makes the follower go strange.

 

It would be a bit of a time sink, but would at least give you peace of mind, but it's not some weird random mod interaction.

 

DF seems to have a common problem with failing to equip items on you. I'm totally guessing here, but it may be an issue with correct management of inventory items in containers, which is a tricky part of DD, and Skyrim generally. Anything that looks at inventory items tends to be slow, and potentially unreliable.

Posted

Just an FYI, if you're worried about losing loot or not having it readily available (like in Breezehome but you're in Markarth) don't forget about Convenient Horses. You can adjust your settings and store gold, etc. in your horse's inventory bag. You can have unlimited mobile storage (Skyrim, not Special Edition version). I've used my horses to make sure I had backup stuff, including gold, in case I lost too much while exploring the dangerous world of Skyrim.

Cheers! Fun mod, btw. Thank you.

Posted

It seems DF doesn't work with Vilja...  Can anyone confirm that?   I can get her to follow me, but she does not add any debt.   I can ask here what my debt is, but it never changes.  I was just wondering.

Posted
5 hours ago, Leeyds4LLTS said:

It seems DF doesn't work with Vilja...  Can anyone confirm that?   I can get her to follow me, but she does not add any debt.   I can ask here what my debt is, but it never changes.  I was just wondering.

You might find that using the special dialog to add a follower from the debug menu helps in making her devious - but you should think carefully before trying it.

 

If Vilja doesn't add via the standard follower path, DF won't pick her up.

If Vilja is fully custom standalone - and it's rather likely she is - then DF will not work properly with her without a special patch.

 

 

You may well be able to use the debug item to make her be devious, but her dismissal code probably won't work.

So, you'll be able to dismiss her as a follower, even if you still have debt, but she'll remain in the DF aliases, running devious checks, racking up devious debt - but she won't be following you. It could end hilariously.

 

 

Experiment, don't waste a lot of play time on testing it, then if it's broken, at least you can go back to the save before you tried using the debug option without losing much.

Posted
12 hours ago, Leeyds4LLTS said:

It seems DF doesn't work with Vilja...  Can anyone confirm that?   I can get her to follow me, but she does not add any debt.   I can ask here what my debt is, but it never changes.  I was just wondering.

 

I'm pretty sure I looked into that follower and it doesn't use the normal follower stuff and uses blocking dialogue so it's near impossible to have her as a Devious follower.

Posted

Just recently discovered this and love this mod. Will it still be updated (content additions) or is it already in its final form?

Posted

I have had the event with a jarl  many times... works great.   I have heard there is something that can also happen at a stable.  Could someone share with me how that event is triggered?  Are there any other mini-events in the game at this point?  Thanks for the help...  I enjoy this mod a lot.

Posted

I strangely no longer have graphics of the chains if I'm too much in debt. So these neck hands and foot chains.
could someone please tell me where these are? I can not find them among caliente tools anywhere.

 

Edit:

an idea?
anyone?

Posted
1 hour ago, Leeyds4LLTS said:

I have had the event with a jarl  many times... works great.   I have heard there is something that can also happen at a stable.  Could someone share with me how that event is triggered?  Are there any other mini-events in the game at this point?  Thanks for the help...  I enjoy this mod a lot.

 

Stable event in spoiler:

Be in dungeon, wear restrictive boots and preferably no other DD restraints. Have low will or debt over 1/2 of enslavement

Posted
Spoiler

 

On 10/8/2018 at 5:48 PM, notwavman said:

 

Stable event in spoiler:

 

  Hide contents

Be in dungeon, wear restrictive boots and preferably no other DD restraints. Have low will or debt over 1/2 of enslavement

 

You don't need to be in a dungeon. It can happen outside. You just need over half debt and any DD boots.

 

There is also a timer, you need to have been enough days since the last event to get another. You can set it lower in the MCM if you want.

 

Yes, there are other "games", such as the inn-gag game, the recover your sold items game, and the straight-jacket game. The jarl game is the newest and most elaborate.

 

Try sleeping in an inn in various bondage devices. Try getting locked in a blindfold. Get your gear sold by the follower and go to Belethor to buy it back.

 

There are also "games" to play as a slave, but they are fragile and may in some cases break DF completely, or require a complex fix that erases your DF status to get DF working again.

Regarding the pony game ...

 

I think I can add a bit more on this topic, and the other 'games'. See above.

Posted

I've been having an issue with the 1.710 build, pretty much since I started using it, involving the Harness/Corset. I'm sure it has something to do with my mod build, but I can't for the life of me figure out who the culprit is. Anyway, whenever I accept/have the deal placed on me, the follower doesn't actually give me the corset or harness. I even went as far as to try and player.additem one in, of each kind, and none of them seem to have any positive effect. If anyone else has posted this issue earlier, I'm sorry for the repost, I have a personal dislike of forum, I don't know what it is or why they bother me, it's just a thing. If need be I can leave a list of the common mods I use throughout my builds, maybe this is something you're familiar with already. Hope this helps to push the mod towards a better, stronger release.

Posted
2 hours ago, griffinpyros said:

I've been having an issue with the 1.710 build, pretty much since I started using it, involving the Harness/Corset. I'm sure it has something to do with my mod build, but I can't for the life of me figure out who the culprit is. Anyway, whenever I accept/have the deal placed on me, the follower doesn't actually give me the corset or harness. I even went as far as to try and player.additem one in, of each kind, and none of them seem to have any positive effect. If anyone else has posted this issue earlier, I'm sorry for the repost, I have a personal dislike of forum, I don't know what it is or why they bother me, it's just a thing. If need be I can leave a list of the common mods I use throughout my builds, maybe this is something you're familiar with already. Hope this helps to push the mod towards a better, stronger release.

 

I have zero idea what you mean at the moment.
but I also use only the German version.
Basically, you can put on everything, you do not have to take the devices your companion gives you.

Posted

Ok, that's strange then. for some reason my follower activates the quest for the corset or harness, doesn't give me either, then penalizes me for not waring it, yet if I get a harness or corset, the follower doesn't recognize it. I wonder what would be that.

Posted
16 hours ago, griffinpyros said:

I've been having an issue with the 1.710 build, pretty much since I started using it, involving the Harness/Corset. I'm sure it has something to do with my mod build, but I can't for the life of me figure out who the culprit is. Anyway, whenever I accept/have the deal placed on me, the follower doesn't actually give me the corset or harness. I even went as far as to try and player.additem one in, of each kind, and none of them seem to have any positive effect. If anyone else has posted this issue earlier, I'm sorry for the repost, I have a personal dislike of forum, I don't know what it is or why they bother me, it's just a thing. If need be I can leave a list of the common mods I use throughout my builds, maybe this is something you're familiar with already. Hope this helps to push the mod towards a better, stronger release.

This is probably why your corset deal isn't working...

 

There is a property in a quest script that holds the reference to the corset that you should be given.

In your game, that property is not set to the Armor item it should be, it's empty.

 

That means when the script tries to give it to you, it doesn't work.

 

It's likely that the properties that holds the keywords it checks are also empty, causing that to fail too.

Thus, even if you equip a corset from another source, it isn't recognised, because the checking script has no zad_DeviousCorset or zad_DeviousHarness keywords to check you with.

 

Maybe it's something else, but odds are, it's as I say.

 

 

Why does this happen? It's hard to be certain from this distance. Sometimes properties just fail to fill, due to some crappy race condition, heavy loading, or stack dump at game start.

 

It could be your load order is such that a badly implemented soft-dep causes the init function to crash out, possibly interfering with quest initialisation. Perhaps there is something wrong with your DD install, and so when the game tries to get those forms to init DF, it can't, because they don't exist with the same IDs - or don't exist yet. Or have been overwritten with something from some other mod.

 

If you had those things right to start with, most likely it was game first-start overload.

 

 

First, make sure you have Crash Fixes. If you don't have it, you must get it.

 

Check your LO in LOOT and Wrye Bash and look for missing masters, or mis-sorted masters that might give a clue to the problem.

 

If they check out fine...

 

Make a new game, and put DF last in the LO.

Ignore LOOT's opinion on where to sort DF; it knows very little about DF; and DF is perfectly fine last in the LO.

Disable the DF ESP.

Start your game, get SexLab and DD initialised.

Then... save, quit.

Enable DF.

Load game. Save game. Load game you just saved... And ... wait ... wait. DF MCM entry should be working.

Now, you should have a properly working DF.

If you do not, the problem is almost certainly with your DD installation/initialisation.

 

Other things to look at:

Are you trying to start a game with SD+ in it? Or another init heavy mod like Slaverun?

Have you patched one of your mods so it's actually broken?

Posted

Thanks for getting right ontop of this problem for me, means a lot. Also, I did a clean rebuild of all my mods, since fussing with trying to fix some loss of performance causes bad crash issues. I have a slightly more stripped down build now and it's running more smoothly than before. I do have Crash Fixes, that thing is a sanity saver with this game. I haven't tried putting DF to the bottom now, however, I did try making the corset and harness instead of command dropping them. the corset seemed to work after actually making them this time, it doesn't seem to like the harness though. I have just under 200 mods running though, so it's not unlikely that something is buggering up somewhere. Again, thankyou for the help.

Posted

May be the items you got from the console were not the inventory items but the render items. In which case they wouldn't work as DD items at all.

Posted

I got the "Because you owe a debt to someone, I'll get paid to follow you around" thing with a merc, but I paid off my debt (only have some active deals that I'm obeying) and still only get the "Hey, I was wondering..." dialog option that leads to the "...you owe a debt..." response. Any way of getting rid of him (any way to acknowledge him that I don't have a debt anymore, some debug option or so, ...) or do I have to reload a save before I picked him up?

[edit] Little correction - I do still have a 1 septim debt, but no matter how often or under what circumstances I pay it, it always reappears :/

Posted
4 hours ago, Phelan42 said:

Any way of getting rid of him (any way to acknowledge him that I don't have a debt anymore, some debug option or so, ...) or do I have to reload a save before I picked him up?

Click Reset on the mod's Debug page.  You'll then be able to dismiss the follower. 

Posted

Armies of Devious Followers!

 

...well, not quite. Actually, what I would like is one devious follower and an army of custom followers. 'Cause there are lots of cool fully voiced custom followers with quests etc out there, and they generally work best if they follow you around as much as possible.

 

I'm struggling to make this work, and to keep my devious follower devious.

 

To use an entirely random example, let's say I would like the following posse:

Lilu as my Devious Follower. One of many follower mods that, as far as I can tell, uses the vanilla follower engine and is basically eyecandy/a change from all the stock ones we are bored of. (http://tetrodoxin.tumblr.com/post/174671439882/lilu-follower-31-old-hair-lilu-follower-se#notes)

&

Viconia (https://www.nexusmods.com/skyrim/mods/28941/),

Victoria Velina (https: //www.loverslab.com/topic/50283-victoria-velina-custom-voiced-follower/) &

Caesia (https://www.nexusmods.com/skyrim/mods/80828)

as the rest of the army. All of which are new-to-me mods that I would like to try out but don't particularly want to dedicate an entire game build/playthrough to doing so.

 

How do I do this? At least one of these followers (viconia) seems to be entirely independent of the vanilla follower engine, and will happily tag along even if you already have a follower. (Victoria & Caesia are less co-operative).

However, this sometime seems to break DF and Lilu stops adding dept. Sometimes it doesn't.

 

I'm probably going to need some form of 'extra followers' mod, however the only one I have tested so far (Simple Multiple Followers) didn't really help.

 

I'm getting a little bored/frustrated with trying to get my followers to co-operate rather than running around looting dungeons & getting into awkward Devious situations so I thought I would ask the thread for help.

 

 

My questions are:

 

1) Can anyone recommend a Multiple Followers mod that is known to work well for this job?

2) What is other people's experience of doing this? Can it be made to work, or is it all likely to just end up breaking?

3) Can someone give me some tips as to the best way to go about doing this? Do I recruit all the custom followers first, then grab my devious follower and 'force' them or am I better off recruiting my Devious Follower first so the mod activates naturally, then recuiting the rest in a way that doesn't interfere?

4) What am I forgetting?

 

 

Cheers

Posted

EFF works with "vanilla" followers. Ones that use their own framework may or may not work with EFF, depending if they were written to do so.

 

EFF is actually useful for fixing DF problems, because it can dismiss "stuck" followers (via the Reset operation), who otherwise won't quit following you.

It works reliably with DF, albeit not without a small amount of voodoo messing about to get followers properly recruited into both DF and EFF.

 

I suspect that Vilja, Inigo, Sofia, and Ben Doon are not going to work with DF. Ever. EFF won't help you there.

Apparently, Recorder does work. Which is surprising. I haven't tried her myself, as I don't think she "fits" as a Devious follower.

 

But the vast majority of followers on Nexus are vanilla; nothing more than a body and head mesh with a skill setup.

Sometimes they have unusual combat configuration, but that's easy to change in the CK too.

 

I have Caesia in my game, but not Lilu or Viconia. I suspected that Viconia might have issues... And from what you're saying, I guessed right!

I never tried a devious Caesia though. Probably not going to work.

Yuriana has some quest content, and works perfectly with DF. Fits the theme very well too.

 

One thing I have had issues with ... steer clear/be careful with HeyBaby followers.

While DF is absolutely fine with them, some of them have some semi/custom effects and animations that cause them to be very fragile in a large mod stack.

They had broken combat AI for me, and they failed to function as helpers in combat. I simply parted ways and left the LO as is so I could continue my game.

They're probably fine if you load them pretty much last, but you can't load everything last :)

 

So...

 

1) EFF

2) See above - I've had six followers at once, working fine with DF, in so far as it can support multiple followers.

3) Recruit DF first through DF, and then recruit them into EFF. Recruit the other followers into EFF directly. If DF doesn't count them, just adjust the costs for the group how you like manually, DF can only track one follower anyway.

4) Well... Large numbers of followers rarely work well. That's why Beth never supported them. They block each other, lag behind, get in your way in interiors, all babble the same emotes, and generally reveal the limitations of the engine. Despite that, it works. You can play. They don't stack as well in combat as you'd think. Probably. Depends on the follower, as some are stupidly OP even alone (Yuriana for example). One Yuriana is worth about four sensibly balanced followers. Expect to spend a lot of time herding them. They seem slower to pick targets and re-evaluate packages as you add more. Odd, as enemies seem to have no such problems.

 

I think there is a good DF vibe from having a gang of followers, especially if you are enslaved or have many deals. All those NPCs make it feel like you're just tagging along, acting as their retainer, picking up their loot and selling it for them. It's like they barely notice you're even there except when they're messing with you. It would be nice if they could all be devious though - up to some sensible limit - but DF isn't really written in a way where that even makes sense.

Posted
30 minutes ago, Lupine00 said:

EFF works with "vanilla" followers. Ones that use their own framework may or may not work with EFF, depending if they were written to do so.

Cool! I shall go and find it. Thanks.

 

Quote

I suspect that Vilja, Inigo, Sofia, and Ben Doon are not going to work with DF. Ever. EFF won't help you there.

Apparently, Recorder does work. Which is surprising. I haven't tried her myself, as I don't think she "fits" as a Devious follower.

 

But the vast majority of followers on Nexus are vanilla.

Ah! One thing I didn't make clear in my post - I don't need/want any of the custom followers to be Devious. I'm quite happy to use one of the many 'vanilla' followers (in this case Lilu) for this job. I'd like the custom followers to do their thing. I don't want to change their behaviour at all (beyond working around follower limits). They just need to not stop the Devious follower being Devious.

 

Quote

Yuriana has some quest content

It's quite fun actually, and due to the lewd themes works well in a Devious/Sexlab biased playthrough. Some issues with most of the enemies it spawns being hard as nails - but that's as much my fault as Buxom Wench Yuriana's. I've got a lot of encounter mods, so things can get carried away fast. Also sounds like part of the issue was not taking Yuriana with me!

 

 

Quote

be careful with HeyBaby followers

Oooh! New mods I havn't found before you say!? :)

...and a quick google doesn't seem to provide any links. I don't suppose you have more details do you? For, you know, academic reasons...

 

Quote

fragile in a large mod stack.

*innocent whistling*

This isn't going to be helping everything play nice, no. I've been adding more and more mods to the game for a while now and the list has got quite sizeable. I'm very much in the category of 'pushing limits of the skyrim engine' with probably one foot in 'taking the piss'.

 

Quote

I think there is a good DF vibe from having a gang of followers, especially if you are enslaved or have many deals.

From previous playthroughs when I have had several followers, a large party generally works quite well with Devious / Sexlab playthroughs in general. They mitigate some of the more problematic habits of devious devices (such as you ending up entirely helpless in armbinder hell - your followers can save your ass) and exagerate some others (such as getting gangbanged by your followers in the middle of a dungeon because you are tied up and there arn't any witness')

Posted

Well, I'm back again. Something is still causing issues. The corset and harness work if I makes them ahead of time and have them in inventory before I get the deal for them. The deal for boots and gloves has an issue though, it gives me the gloves but not the boots. Again, I made them and it was ok after that. But now I have the deal where my follower Strips and Binds Wrists. She just continues to say the line where she's taring off my clothes and ties my wrists. I currently have the arm/wrist cuffs, leg/ankle cuffs, collar, belt and plugs. Not anything I would think would cause issues with this animation. Though it might not be an animation issue but perhaps something to do with the quest line not firing correctly? I have Relationship Dialogue Overhaul, EFF, Captured Dreams, Simple Slavery and a couple other things that I think might effect dialogue options/structure. I'm not sure if one of those would be causing issues. After removing some mods that I believed were causing problem I ran the save cleaner tool in hopes that it might resolve any scripts that would be negatively effecting it in the background, but no luck there.

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