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Passion [Requires patch level 1.63+]


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Posted
9 hours ago, sms2lynn said:

I have managed to remove the burrito wrap from the baby in blender however there is only a head, neck, shoulders and arms.....no body. I have seen baby outfits online but cannot figure how to command the game to use new outfit instead of burrito wrap :-). 

 

P.S 

I would love to share pics of my work thus far, can anyone advise me on how to do that here?

 

 

LL in sims 3 has 3 categories.

Choose request and found or general discussion for example and hit the button on the top Create a new topic.

Make the first post and drag an image at the bottom of the post  that says Drag files here to attach, or choose files...

For more help PM CPU, is a moderator here.

 

That's what I was afraid.

The burrito is baby body.

The interactions attached to this sims do not move any feet because the model has not.

If you add feet to it, you add more bones to the body mesh but there is no animation and no interaction to make them move.

If we need to change some existed baby interactions we go core modding.

If we only want to extend with new we go pure script.    

Posted
11 hours ago, sms2lynn said:

I have managed to remove the burrito wrap from the baby in blender however there is only a head, neck, shoulders and arms.....no body. I have seen baby outfits online but cannot figure how to command the game to use new outfit instead of burrito wrap :-). 

 

P.S 

I would love to share pics of my work thus far, can anyone advise me on how to do that here?

 

 

 

14 hours ago, TwilightStorm said:

 

That's a new thing and very new one.

I like this idea but from what I know babes is a single and stand alone mesh with no outfits and no other textures.

We speak here for a core modding or I'm wrong?

I call @namaradus for a any ideas on this, as once again I don't know where to look.

Any clues on that?

https://www.modthesims.info/d/577444/sims-2-baby-for-sims-3.html

Posted

Thank you so much Storm and Namaradus....now how do I convert this baby with a diaper as a blender rig? 

 

Storm, it's ok if the legs do not move...there are bones in the burrito blanket so Im guessing this diaper will behave the same when I have a rig in blender.....We will give it a try!!

Posted

That's for any Sims 3 Player that wants this mod to continue and Expand.

I made a game core modification that service sims can have Romantic interactions on bar Lots and Households, with your active sim.

I modify this core only for game patch version 1.67.2 Origin (Full patch 2014) and I want the game play cores for 1.69 and Steam to make it work for those versions also.

If any of you, want to have this in any of those versions....

I need, to post here the Program Files (x86)\Electronic Arts\The Sims 3\Game\Bin\gameplay.package and the patch version of your game.

Otherwise the next update expansion will be only for 1.67.2 game version.

Posted

How do Condoms work in Passion I'm sorry I am just starting to Play TS3 again and there have been a lot of updates. I have them in my sims inventory do they need to be given to the Male Sim? IS there something I need to do with them other than have them in the inventory

Posted
7 hours ago, Catrlgirl said:

How do Condoms work in Passion I'm sorry I am just starting to Play TS3 again and there have been a lot of updates. I have them in my sims inventory do they need to be given to the Male Sim? IS there something I need to do with them other than have them in the inventory

Passion -> Settings ->Pregnancy -> Passion Choose then give a number of pregnancy precedence.

Then Passion -> Settings -> Use condoms give a number of condom break chance, precedence. 

Posted
10 hours ago, TwilightStorm said:

Passion -> Settings ->Pregnancy -> Passion Choose then give a number of pregnancy precedence.

Then Passion -> Settings -> Use condoms give a number of condom break chance, precedence. 

Thank you so much yes I found it in the setting it just took me a moment. I have one final question about the strap-on. It does not seem to be working or at least my female sim never quips it. I am trying to have her use one on a male sim? Is that still possible? I did set the male sim to be bisexual? Does something need to be adjusted in the settings? 

Posted
50 minutes ago, Catrlgirl said:

Thank you so much yes I found it in the setting it just took me a moment. I have one final question about the strap-on. It does not seem to be working or at least my female sim never quips it. I am trying to have her use one on a male sim? Is that still possible? I did set the male sim to be bisexual? Does something need to be adjusted in the settings? 

I suppose that Passion setting use strap-on for females is enabled.

Passion read the KW XML file and adds the strap-on where the XML tag <UseStrapOn>True</UseStrapOn> exists and the gender of this actor is female.

If you want to make a Fem domination on males you have to edit the XML file of the animations you use.

I don't know if you are familiar to that.

 

P/S Are you the CatGirl from Hall Of Torque?

Posted

Yes I am actually I think I had the same problem then but stopped playing TS3 for TS4 for a very long time so I never did figure it out.  I Suppose then I simply won't worry about it then I don't know how to edit the files. No Pegging for my sims it seems.  

Posted
On 4/9/2019 at 7:04 PM, TwilightStorm said:

That's for any Sims 3 Player that wants this mod to continue and Expand.

I made a game core modification that service sims can have Romantic interactions on bar Lots and Households, with your active sim.

I modify this core only for game patch version 1.67.2 Origin (Full patch 2014) and I want the game play cores for 1.69 and Steam to make it work for those versions also.

If any of you, want to have this in any of those versions....

I need, to post here the Program Files (x86)\Electronic Arts\The Sims 3\Game\Bin\gameplay.package and the patch version of your game.

Otherwise the next update expansion will be only for 1.67.2 game version.

I found the old file I had for patch 1.69.43 it should have what you need and probably more.

Patch 169.43.zip

Posted
10 minutes ago, Darkening Demise said:

Finally got it working....somewhat. Not sure what's causing this. Does the mod automatically uncensor the game or do I need a decensor mod?

 

  Hide contents

 

 


Screenshot-4.jpg.901405d1e02bc73ecec643dfb192ac67.jpg
 

 

Nraas de censor and go to the beginning of this topic on other mods  https://www.loverslab.com/topic/82485-passion-requires-patch-level-163/?do=findComment&comment=1971844

Posted
8 hours ago, namaradus said:

I found the old file I had for patch 1.69.43 it should have what you need and probably more.

Yeah, it has more!

I modded the same core, do the same thing as version 1.67.2 and I wanted to see what will do in my game.

I moved it in my mods and the game started normally without any message and without any CTDs that I was expecting.

Once I add Cmar Corefull 1.69, that the UI core modded and the game crashed.

On GamePlaySystems nothing!

It worked the same are the same core of 1.67.2.

The only difference that I see is that the 1.67.2 Sims3GameplaySystems.dll is 13.229 KB and the 1.69.43 is 13.226.

So EA made small changes to the UI and System core that was already modded from Cmar and Twallan and upload the patch 1.69 as something new?????

Posted
7 hours ago, Darkening Demise said:

So the censor is gone....but now my wife is wearing a weird outfit after she was confirmed pregnant.

 

That is a custom content that you have and it's declared as pregnancy content in your game. If you use MC (Nraas Master Controller) edit in CAS can you change it or not?

Posted
On 4/4/2019 at 10:31 PM, Clydie said:

Hello Twilightstorm,

short feedback from my side :

On my tiny worlds the BarMaid service run without any problem.

Many thanks for this Mod too.   

Mean, I was able to test and do a localization to german.

See the ZIP attached if you like.

I saw your read me text inside the zip.

All line parts that have curly brackets are variables and you should leave them as they are. For example {FA.der} and {MA.die} declares male and female to a variable that if the sim is female to use "der" and if is male to use "die".

The {0.Simname} and {1.Simname} declare the names of the 1st and second sims.

{0.SimName} and {1.SimName} are WooHooing at {2.String}! looks in game  George (Sim 0 name) and Anna (Sim 1 name) are Woohooing at Hide park 22 (String is the lot address variable)

or

{MA.Der} {0.SimName} and {FA.Die} {1.SimName} are WooHooing at {2.String}! looks in game  Der George and Die Anna are Woohooing at Hide park 22!

Every word that starts with h is a buff name. Do not translate them.  

 

I added the GER strings in BarMaids but not in passion, because you have destroyed such variables that passion reads. 

If you don't like words like (ficken , fugeln) etc. Fucus on them and not on game variables.

 

-Edit- Look at the EN translation, how it is. German language use "Artikel"  der for male, die for female etc.  

-Edit2- I take it back and I sorry for that I post above. I took a look of all my versions and this GER translation, comes from Hall Of Torque and it's fucked up 2 years or even more!!!

I speak Greek, English and barely German. (My teen hood love, my first love, was German that is why:tounge_wink:)

Posted

Thank you for your comments on the Language files.
I think I am aware of that you wrote, except this thing with the leading "h" like "hLibidoSlightlyPositive".

Thank you for this explanation and I have and will not touch such at all.

 

However, the first I am doing is to compare the English with the German STBL. Therefore
I use Excel. It is to ensure no Keys are missing and it is easier to catch the sense for translation and much more.
Did the same for KW just for my own, since I do not see any interest on that in the KW community.
Here I add meanwhile more than 300 additional txt keys out of the "KW-LocalizationExport" files.
The game experience I feel much nicer with a funny wording what fit to the game situation and a nearly
complete and ONE in game language.

Due to my experience with the KW STBL, I can say the files are little different in terms of the usage of i.e. {0.SimName} or {2.String} aso.
In Passion I found this in the first line only as said in the README and no where else. So I maintain my statement about that.


Really, it is not my intention to busy you with stupid localization questions, by far not.

 

To show a little how I work on that, I attach again a ZIP with the comparison English to German in xls.

(at least you can improve your German language skills a little because  you see the translations line by line).

I add my latest Germ KW file here too, knowing this is not the right place. But may be it will create ideas for passion

by reading the  entries. The latest Passion Germ STBL I loaded up last time already.
May you or anybody else want to have a look at the attachment.

 

 

Posted

Hi people, i switched from kw to passion because i wanted something more "light weight" on my game, but so far i have found 2 issues:

1. The penis textures look weird and bugged (i used the cmar_NYC in the latest passion version) i am supposed to download other textures? or did i miss anything?

2. Is there any way to disable the .MAX menu on my sim ? i dont really like seeing my sim menu so full of options

 

Also im sry if any of this questions was already answered in a previous topic...i tried looking but so far i havent found anything.

Posted
On 4/13/2019 at 11:18 PM, Memer21 said:

Hi people, i switched from kw to passion because i wanted something more "light weight" on my game, but so far i have found 2 issues:

1. The penis textures look weird and bugged (i used the cmar_NYC in the latest passion version) i am supposed to download other textures? or did i miss anything?

2. Is there any way to disable the .MAX menu on my sim ? i dont really like seeing my sim menu so full of options

 

Also im sry if any of this questions was already answered in a previous topic...i tried looking but so far i havent found anything.

1. If you already have Cmar's Morphing Penis you don't need the Cmar Penis Package

2. Remove the Motive Changer mod.

 

Another thing that could be causing the problem is if you have replacement skins that don't have a penis mesh and that'll make the penis look different a screenshot would help to see what the problem is just saying it looks weird doesn't help cause we have no idea what your seeing.

 

But also if the current save game you're playing had KW in it before well then that could also be it as KW was never meant to be pulled out during an ongoing game it's always advisable to start over as KW's uninstall feature doesn't work worth a shit I learned that the hard way.

 

There is a Read This PDF in the download make sure to read it.

Posted
16 hours ago, Clydie said:

To show a little how I work on that, I attach again a ZIP with the comparison English to German in xls.

(at least you can improve your German language skills a little because  you see the translations line by line).

I add my latest Germ KW file here too, knowing this is not the right place. But may be it will create ideas for passion

by reading the  entries. The latest Passion Germ STBL I loaded up last time already.
May you or anybody else want to have a look at the attachment.

 

 

I took a look at the xlsx file with the EN GER string table and I made some corrections on the German part.

Look at the yellow lines.

There is no problem to express anything that you want, the way you want it in translation. 

The problem is the string variables that throw parametric messages.

PASS273_ENG_GERM_COMPARE.zip

 

Posted
2 hours ago, TwilightStorm said:

I took a look at the xlsx file with the EN GER string table and I made some corrections on the German part.

Look at the yellow lines.

There is no problem to express anything that you want, the way you want it in translation. 

The problem is the string variables that throw parametric messages.

 

Thank you taking your time to look into that.

What I would like to express is, I am aware of the variables and handle them very carefully and try to

implement or use them in a way to fit best with the situation and the textbox too.

You marked tree examples and I looked into them. OK I will say something to each and then I think we should stop

wasting time with such basics.

 

1.  0x17E9DD69CCD564AC Erzeugen der Datei war nicht möglich, da der Name bereits existiert.

Here I left out the filename since I am convinced, the user remember of the filename he choose a second before.

But, just tested it in game and I did not get this message at all. Passion -on my PC- just override (or even not, I do not know yet)

the file without the above message poping up.

 

2. 0x3AB7954F929D65D4 {0.SimName} und {1.SimName} WooHooing bei {2.String}!

Here it seems I was wrong with my translation. I do not remember exactly why. But the point I would still maintain :

This is the one and only line in Passion using this {...} curly brackets. As I see, Passion uses this [...] kind of brackets.

And, I never saw the above message somewhere in the game at all.

 

3. 0x8CBE31307A6E07DF [player] und [partner] fangen an hier : [address], Liebe zu machen !

On this line I just left out the [label] for reason what I try to explain the whole time.

[label] stands for the kind of acting during WooHoo i.e. blow, vaginal, anal aso. So If you really want to

know what position they use during this announced WooHoo, just click on the Sim icon of this message and

the camera zoom to them and you will see it very clearly :-)

See the different :

The original English version state : [player]: "I just began [label] [partner] at [address]!" it appear something like :

Joseph Smith: "I just began Anal Jaqueline Smith at House 3"

My version translated back say : [player] und [partner] fangen an hier : [address], Liebe zu machen !

Mean : Joseph Smith and Jaqueline Smith start here : House 3, to make love !

That's all of the different, actually not worth to mention.

 

I still see some fine tuning left for the localization, i.e. did not touch anything in relation to STDs.

Will continue to fine tune the wording and provide it here. May I am anyway the only German around, so....

 

 

Posted
2 hours ago, Clydie said:

2. 0x3AB7954F929D65D4 {0.SimName} und {1.SimName} WooHooing bei {2.String}!

Here it seems I was wrong with my translation. I do not remember exactly why. But the point I would still maintain :

This is the one and only line in Passion using this {...} curly brackets. As I see, Passion uses this [...] kind of brackets.

And, I never saw the above message somewhere in the game at all.

If that was case with the brackets then the stories wouldn't print in my game which the stories do. The {…} curly brackets are the right ones to use. If the story isn't printing then that's a problem with Passion not picking up and reading the language string or there is a keyword missing somewhere.

Posted
2 hours ago, Clydie said:

1.  0x17E9DD69CCD564AC Erzeugen der Datei war nicht möglich, da der Name bereits existiert.

Here I left out the filename since I am convinced, the user remember of the filename he choose a second before.

But, just tested it in game and I did not get this message at all. Passion -on my PC- just override (or even not, I do not know yet)

the file without the above message poping up.

The [filename] is a variable inside passion that the player writes the name of the file he/she wants to create. 

If it exists, you should be able to see the name. "Unable to create MySequence001 because it already exist."

Imagine is you have 10 files and repeat that. If the name that you gave does not show and you type the same name by accident more than once.

 

3 hours ago, Clydie said:

2. 0x3AB7954F929D65D4 {0.SimName} und {1.SimName} WooHooing bei {2.String}!

Here it seems I was wrong with my translation. I do not remember exactly why. But the point I would still maintain :

This is the one and only line in Passion using this {...} curly brackets. As I see, Passion uses this [...] kind of brackets.

And, I never saw the above message somewhere in the game at all.

 

The curly brackets are Sims 3 variables {0.SimName} , {1.SimName} , {2.String} that pass the sim names and lot address to passion message system..

 

3 hours ago, Clydie said:

3. 0x8CBE31307A6E07DF [player] und [partner] fangen an hier : [address], Liebe zu machen !

On this line I just left out the [label] for reason what I try to explain the whole time.

[label] stands for the kind of acting during WooHoo i.e. blow, vaginal, anal aso. So If you really want to

know what position they use during this announced WooHoo, just click on the Sim icon of this message and

the camera zoom to them and you will see it very clearly ?

See the different :

The original English version state : [player]: "I just began [label] [partner] at [address]!" it appear something like :

Joseph Smith: "I just began Anal Jaqueline Smith at House 3"

 

In passion settings, is a setting named -Label-. In this setting you name Passion and solo passion to any name you want.

The localize tables of these questions are:

[08F] 0x1D66C4F89A3C5042: Please enter the name you wish to use for Passion...
[090] 0xFBD3AA2FC2EB1BFD: Please enter the name you wish to use for Solo Passion...

 

In the field passion you can type "making love with" and in solo passion field "wanking" then this label will look like this in this string table

String table : [player]: "I just began [label] [partner] at [address]!"

Joseph Smith: "I just began making love with Jaqueline Smith at House 3"

[label] is referenced to the field passion on Label Setting.

If you type nothing it will be Joseph Smith: "I just began passion Jaqueline Smith at House 3"

If you type Anal it will be Joseph Smith: "I just began Anal Jaqueline Smith at House 3"

Passion settings are saved in a package file in your library so that is why they're the same on any game load.

Posted

thank you for your valuable information and advises.
To make the story short, you are right in all cases and I took it back.

 

On 4/14/2019 at 4:57 PM, namaradus said:

if that was case with the brackets then the stories wouldn't print in my game which the stories do. The {…} curly brackets are the right ones to use. If the story isn't printing then that's a problem with Passion not picking up and reading the language string or there is a keyword missing somewhere.

 

On 4/14/2019 at 5:34 PM, TwilightStorm said:

The curly brackets are Sims 3 variables {0.SimName} , {1.SimName} , {2.String} that pass the sim names and lot address to passion message system..

0x3AB7954F929D65D4  {0.SimName} und {1.SimName} WooHooing bei {2.String}!
 0x3AB7954F929D65D4  {0.SimName} und {1.SimName} machen Liebe bei {2.String} !

- returned to original !
Thanks for this clarification on the curled brackets to namaradus & TwilightStorm. After start a brand new city for testing this message came up. Great !

 

On 4/14/2019 at 5:34 PM, TwilightStorm said:

The localize tables of these questions are:

[08F] 0x1D66C4F89A3C5042: Please enter the name you wish to use for Passion...
[090] 0xFBD3AA2FC2EB1BFD: Please enter the name you wish to use for Solo Passion...

This I messed up and your explanation helped me to remember why I changed that. To be honest, I had a reason to touch it, since I used as name for passion something personal and it irritated me that any Sim from this point on used "my" phrase too. ?
But I am still not really satisfied with wording in German. The sentence forms not a good language - its somehow a compromise.

 

0x8CBE31307A6E07DF  [player]: "I just began [label] [partner] at [address]!
0x8CBE31307A6E07DF  [player]: "Ich habe gerade [label] [partner] angefangen an [address] !

 

- returned to original !
 

On 4/14/2019 at 5:34 PM, TwilightStorm said:

The [filename] is a variable inside passion that the player writes the name of the file he/she wants to create. 

If it exists, you should be able to see the name. "Unable to create MySequence001 because it already exist."

Imagine is you have 10 files and repeat that. If the name that you gave does not show and you type the same name by accident more than once.

0x17E9DD69CCD564AC   (Unable to create file "[filename]" because it already exists!)
0x17E9DD69CCD564AC   (Erzeugen der Datei "[filename]" war nicht möglich, da der Name bereits existiert !)
 

- returned to original !
Really, did not expect it work like this. Thank you for the advise.

 

Finally I attach here the Language file again with the changes made.

So, you can have look if you want.

 

Passion_Ver2.7.3.0_GERM_TxT-02.package.zip

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