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Passion [Requires patch level 1.63+]


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Posted
55 minutes ago, 90391932 said:

Thank you for such a brief reply!

Since I still can't put any attachments into my replies yet, I've uploaded the screenshot of the folder's contents onto my steam profile.

https://steamcommunity.com/profiles/76561198063867411/images/

The version of my game is 1.67.2.024037. As far as I'm aware, the steam version of Sims 3 hasn't been updated to the latest version that the Origin version is on.

You have 2 versions of Passion installed take out the Passion.package that's actually a very old version of Passion from when Alfiechan still developed the mod. When @TwilightStorm took over the development of Passion the main file was renamed to Animated Woohoo Passion.

Also take out nointro and NoBuildSparkles those 2 are outdated and really only meant to test if your mod framework works.

Posted
1 hour ago, TwilightStorm said:

Today I modified Sims3.Gameplay.Systems core and I removed the restriction that EA has about romantic interactions and service sims.

Service sims can socialize romantic only if they stop their service for few sim hours before they leave. All except butlers. That's past now!

I test it to see how maids, batenders etc work with those interactions and I try to understand the reason EA made this restriction.

The restriction is there to keep the Service Pool population from increasing and getting too large. If a service sim is in town when the game calls on it to perform it's service it'll create another one to do the job thus increasing the Service Pool population size. That doesn't mean you can't call them to visit your sim when their not performing their service but you shouldn't hold them up for to long.

Interrupting them when in the process of performing their service can make the game think that it needs to create another sim to perform that service.

 

Bartenders are Role Sims they have slightly different reasons for the block. If interrupted while performing their role it can cause the Role Manager to bounce unless the one performing the role is a resident or you don't hold them up too long. Those sims are best called on when not performing their role it also applies to all other Role Sims.

Posted

Thank you very much for your help! I was completely unaware that the passion package was actually useless, for some reason I thought it was a necessary component required to run the mod, since there wasn't a disclaimer or warning showing that the file was redundant. I appreciate your assistance!

Posted
1 hour ago, namaradus said:

The restriction is there to keep the Service Pool population from increasing and getting too large. If a service sim is in town when the game calls on it to perform it's service it'll create another one to do the job thus increasing the Service Pool population size. That doesn't mean you can't call them to visit your sim when their not performing their service but you shouldn't hold them up for to long.

Interrupting them when in the process of performing their service can make the game think that it needs to create another sim to perform that service.

 

Bartenders are Role Sims they have slightly different reasons for the block. If interrupted while performing their role it can cause the Role Manager to bounce unless the one performing the role is a resident or you don't hold them up too long. Those sims are best called on when not performing their role it also applies to all other Role Sims.

So Bro you're the first to see it.

I play with it almost 2 hours now, I got all romantic interactions on all Barmaids, butlers and what ever but this does not affect the autonomous part of what I saw as far.

Autonomous the sims do what ever they do because of their traits and now, that's because I have them on sims pie menu they don't participate even with passion if I have passion autonomy low.

They will socialize, do romantic interactions and stop if something is more important, like something is broken or a bar is with no barmaids etc.

So the question still stands.

No autonomous woohoo, no risk for baby but getting engaged or married with a service NPC is a Taboo for EA? 

 

BarMaid_Service_CoreMod_1.67_v2.0.0.package

 

13 hours ago, Clydie said:

But from my side I can take part on testing besides the

localization, that's all I am able to offer.

You can give this a try in you play with 1.67 Origin version

 

 

If it still has a load error for you, both of you, use S3PE and extract in a package Sims3GameplaySystems and use only that to see how services work modded.

At this point I have to give a....

 

Warning

This is a Core mod and it works only for version 1.67 Origin.

If you don't play this version DO NOT INSTALL IT.

 

     

Posted
53 minutes ago, TwilightStorm said:

but getting engaged or married with a service NPC is a Taboo for EA?

If a Service sim marries a resident the game removes them from the Service Pool and makes them a full fledged resident. So it's possible under EA Standard to get engaged and marry a Service Sim. 

Like I said you can socialize and be romantic with a Service Sim by having them come to visit your sim when they are not performing their service. In other words lets say you talked to the mail lady when she delivered the mail after she leaves and goes back into hibernation call her up and invite her over and you'll have all the Social and Romantic Interactions when she comes over for the visit.

 

I did notice that when I loaded up my game with it installed the game minimalized to the Task Bar from full screen.

Posted
On 3/29/2019 at 8:42 PM, TwilightStorm said:

Edit in CAS and CAS in general has to do with sims outfits.

Dance on pole change the sims outfits from what they have to sleepwear, swimwear and last to nude.

The glitch it self tells that one of those 3 outfits is corrupted.

If you go on CAS and watch how those outfits look, then

if you have any bad CC to cause that, you should see it changed.

After you see those 3 outfits and click save, the sim should not be corrupted any more and perform normal on the pole.

Have you tried that?

All the outfits look ok in the CAS and Delphy Dashboard does not mention any corrupt clothes.

 

When I used the glitch I did not change the clothes.

 

Unfortunately the glitch only work in a word where some sims can use the poledance.

 

I tried it in Hidden Spring (in my pc even vanilla sims could not use the poledance, and it did not work). The glitch did not work with the sims A I saved in the Library.

 

I will take out Nraas dresser do check if it interfere with the poledance. I just installed the new version of passion but I still have this issue in some worlds

Posted

"You can give this a try in you play with 1.67 Origin version "

 

Thank you, will do and report....

By the way, sometimes I run "Delphy_1048017_Sims3Dashboard" from MTS

to check the packages in the mod folder.

The result show a conflict between Passion and BarMaid (ver 1).

For sure nothing serious, but would let you know - just in case.....

 

Posted
On 4/7/2019 at 2:45 AM, namaradus said:

If a Service sim marries a resident the game removes them from the Service Pool and makes them a full fledged resident. So it's possible under EA Standard to get engaged and marry a Service Sim. 

Like I said you can socialize and be romantic with a Service Sim by having them come to visit your sim when they are not performing their service. In other words lets say you talked to the mail lady when she delivered the mail after she leaves and goes back into hibernation call her up and invite her over and you'll have all the Social and Romantic Interactions when she comes over for the visit.

 

I did notice that when I loaded up my game with it installed the game minimalized to the Task Bar from full screen.

I know, bro how the services work.

I just say, in your example, that if the mail lady comes to your mailbox and you give her flowers for example, isn't that more realistic instead of go back into hibernation and call her up and invite her over?

What issue with her service would be?

I've seen none as far.

 

On 4/7/2019 at 2:45 AM, namaradus said:

I did notice that when I loaded up my game with it installed the game minimalized to the Task Bar from full screen.

This is strange because the Gameplay Systems core is not the UI core that has to do with game settings and full screen / windows options.

Was that a coincidence or it happens any time the game loads?

I can always modify the Gameplay Systems core of your game, in case you have another version.

Mine says, that it's 1.67.2.024002 Origin.

 

Send me if you want  \Program Files (x86)\Electronic Arts\The Sims 3\Game\Bin\gameplay.package

from any game version.

Posted
On 4/7/2019 at 5:45 AM, SimJMFan said:

All the outfits look ok in the CAS and Delphy Dashboard does not mention any corrupt clothes.

 

When I used the glitch I did not change the clothes.

 

Unfortunately the glitch only work in a word where some sims can use the poledance.

 

I tried it in Hidden Spring (in my pc even vanilla sims could not use the poledance, and it did not work). The glitch did not work with the sims A I saved in the Library.

 

I will take out Nraas dresser do check if it interfere with the poledance. I just installed the new version of passion but I still have this issue in some worlds

I have dresser with no issue, never!

Do you delete the game cache files when you change worlds?

Passion recognize an object during playing and not only at mod load.

It adds interactions to it, even if you delete it and add a new one.

Is it possible to have 2 copies of the Exotic Pole and they conflict?

Posted
14 hours ago, Clydie said:

"You can give this a try in you play with 1.67 Origin version "

 

Thank you, will do and report....

By the way, sometimes I run "Delphy_1048017_Sims3Dashboard" from MTS

to check the packages in the mod folder.

The result show a conflict between Passion and BarMaid (ver 1).

For sure nothing serious, but would let you know - just in case.....

 

 

Confirmed!

They conflict on the XML file Stereo_0xd77b1cf3e56201db.

I should remove it from passion package.

I'll do that in the next update.

In the mean time, you can use S3PE and delete it from Animated_WooHoo_Passion_Ver2.7.3.0.package

Posted
7 hours ago, TwilightStorm said:

This is strange because the Gameplay Systems core is not the UI core that has to do with game settings and full screen / windows options.

Was that a coincidence or it happens any time the game loads?

I can always modify the Gameplay Systems core of your game, in case you have another version.

Mine says, that it's 1.67.2.024002 Origin.

 

Send me if you want  \Program Files (x86)\Electronic Arts\The Sims 3\Game\Bin\gameplay.package

from any game version.

Yeah it happens every time.

I have 1.67 Origin and Disc are identical to each other. The only difference is the region which would be the last number yours is 2 (Worldwide) and mine is 1 (Americas)

 

I check the skuversion

GameVersion = 1.67.2.024001 
Code:0.RL-2.0.209 
Asset:1.Content.rl.41 
Thumbnails:1.Thumbnail.dl.933 
TCC:1.TCC.dl.1209 
 

Posted
28 minutes ago, birdsnbees30 said:

please help, it's still not working, the sliders are still broken :(

Do you have Nraas Master Controller?

Better yet look in your in your Mods folder do you have one of these as they are not compatible with XCAS:

Master Controller Expanded Tattoo----remove it it's not compatible with XCASfull.

Awesome Mod---there not compatible you'll have to remove XCAS as Awesome has a very special way it has to be removed.  It's a Core Mod

Consorts 2x Weight and Fitness Integration---there could be a conflict it's unconfirmed since no one has reported anything. Also a Core Mod

Gamefreak 130 Loading Screen Overhaul----go get the XCAS compatible version. This to is a Core Mod

 

XCAS is a Core mod generally you can have ONLY ONE Core mod unless they have been made to be compatible with each other.

Nraas ErrorTrap even tho it's a Core Mod it is fine with XCAS and other Core Mods due to part of the Core it touches.

 

And remember to delete the caches in your Documents>EA>The Sims 3 folder

 

CASPartCache.package

compositorCache.package

simCompositorCache.package

scriptCache.package

 

Those should be deleted every time you add or remove mods.

 

Posted
6 hours ago, birdsnbees30 said:

please help, it's still not working, the sliders are still broken :(

I think that I asked you a screenshot of this issue (how it looks) and another one from your mods folder.

What sliders are talking about?

I'm not a mentalist to guess it! 

 

Consider this as warning.

The next time that you post about broken sliders without giving us a clue of what you're talking about,

I don't know what @namaradus will do, but YOUR POSTS WILL BE IGNORED at least by me.

Posted
7 hours ago, namaradus said:

Yeah it happens every time.

I have 1.67 Origin and Disc are identical to each other. The only difference is the region which would be the last number yours is 2 (Worldwide) and mine is 1 (Americas)

 

I check the skuversion

GameVersion = 1.67.2.024001 
Code:0.RL-2.0.209 
Asset:1.Content.rl.41 
Thumbnails:1.Thumbnail.dl.933 
TCC:1.TCC.dl.1209 
 

No, mine is the full version 1.67.2 full.

That's the latest version of it.

You can find it here https://www.lonebullet.com/patches/download-the-sims-3-patch-v1672-full-patch-free-20883.htm

US and World wide was before that.

Posted
1 hour ago, TwilightStorm said:

No, mine is the full version 1.67.2 full.

That's the latest version of it.

You can find it here https://www.lonebullet.com/patches/download-the-sims-3-patch-v1672-full-patch-free-20883.htm

US and World wide was before that.

That's the SuperPatcher I already got that it's the only one I use since I use the discs, cause I'm not going to use the Incremental Patches that would take forever to patch the game and I sure as hell won't let Origin anywhere near my game. I got mine from SimsVIP. I t won't change the region code since it's made to work for all 5 regions.

 

How did you get 1.67 on Origin I thought everyone with the exception of the Mac users had to have 1.69 with Origin or was that just something EA forced on the North/South American Region.

 

Ah I see it now I checked the internal assembly the Sims3GameplaySystems (which I'm assuming is the Core .dll) is missing the Game Version or 0.2.0.209 as it's the Build Version that is used. That probably explains why it minimalizes so never mind.

 

 

Posted
3 hours ago, namaradus said:

That's the SuperPatcher I already got that it's the only one I use since I use the discs, cause I'm not going to use the Incremental Patches that would take forever to patch the game and I sure as hell won't let Origin anywhere near my game. I got mine from SimsVIP. I t won't change the region code since it's made to work for all 5 regions.

 

How did you get 1.67 on Origin I thought everyone with the exception of the Mac users had to have 1.69 with Origin or was that just something EA forced on the North/South American Region.

 

Ah I see it now I checked the internal assembly the Sims3GameplaySystems (which I'm assuming is the Core .dll) is missing the Game Version or 0.2.0.209 as it's the Build Version that is used. That probably explains why it minimalizes so never mind.

 

 

I think that we had discussed that, at HOT long time ago.

I start with Sims 3 at 2014 and that time the super patch was out and EA said that is the last patch of this game.

At that time the launcher was downloading hundreds of images in Thumbnails, (I don't remember the folder exactly) and I firewall it for that.

When at 2016 a new game patch was out, only from Origin (1.69) that was doing nothing more then the super patch 1.67 did,

I stopped using launcher because of its all time warnings for this patch update and instead of it I made a CMD file that deletes any game cache file and calls TS3W to start the game.

I use that since then.  

Posted
12 minutes ago, TwilightStorm said:

At that time the launcher was downloading hundreds of images in Thumbnails, (I don't remember the folder exactly

Featured Items folder.

13 minutes ago, TwilightStorm said:

When at 2016 a new game patch was out, only from Origin (1.69) that was doing nothing more then the super patch 1.67 did,

That patch only comes through Origin not the launcher and as long as you have Origin set to never update games automatically it shouldn't be a problem but you'd have to do that offline or before you had the game installed. But why chance it you never know with EA they could override the settings at anytime.

Although if you ever have to reinstall through Origin you'll be stuck with it then :P as trying to use the SuperPatcher to down grade to 1.67 will break the installation.

Posted

Hello,

 

QUESTION: FOR THOSE WHO MOD and FOR THOSE WHO CREATE MESHES!!!

I have been working on Fore Play animations which you helped me with my XML (Thank you so very much). I have also been working on animations for labor and delivery (they are coming along quite nicely if I must say so myself). Question for you.....I have been adding my animations via the Passions mod for my own personal game play but for labor and delivery I need to make the infant available. How can I add this to the mod? 

 

I have tried modding and it is all foreign to me. I can't seem to make it flow smoothly. Thank you for your help.

 

Also because the baby will actually being coming "out of mom's vagina" I need a "naked" infant and am wondering how to change the outfit baby is born in prior to birth? 

Posted

OK, to the BarMaid Core Mod you provided :

Had no problems at all during this one evening test.

Besides the normal Bar and Maid Service my Barman was engaged

in romantic activities too. I Think this was it you intended at this stage.

Funny : The first Barman appeared wearing a construction worker helmet - Bravo Twilightstorm  ! ?

(the next weared a hat)

 

Posted
1 hour ago, Clydie said:

OK, to the BarMaid Core Mod you provided :

Had no problems at all during this one evening test.

Besides the normal Bar and Maid Service my Barman was engaged

in romantic activities too. I Think this was it you intended at this stage.

Funny : The first Barman appeared wearing a construction worker helmet - Bravo Twilightstorm  ! ?

(the next weared a hat)

 

No that is random.

I add some worker outfit but not the hair.

Your Bravo should go to Sims 3:wacko:

Posted
1 hour ago, sms2lynn said:

Hello,

I have been working on Fore Play animations which you helped me with my XML (Thank you so very much). I have also been working on animations for labor and delivery (they are coming along quite nicely if I must say so myself). Question for you.....I have been adding my animations via the Passions mod for my own personal game play but for labor and delivery I need to make the infant available. How can I add this to the mod? 

 

I have tried modding and it is all foreign to me. I can't seem to make it flow smoothly. Thank you for your help.

 

Also because the baby will actually being coming "out of mom's vagina" I need a "naked" infant and am wondering how to change the outfit baby is born in prior to birth? 

 

That's a new thing and very new one.

I like this idea but from what I know babes is a single and stand alone mesh with no outfits and no other textures.

We speak here for a core modding or I'm wrong?

I call @namaradus for a any ideas on this, as once again I don't know where to look.

Any clues on that?

Posted

I have managed to remove the burrito wrap from the baby in blender however there is only a head, neck, shoulders and arms.....no body. I have seen baby outfits online but cannot figure how to command the game to use new outfit instead of burrito wrap :-). 

 

P.S 

I would love to share pics of my work thus far, can anyone advise me on how to do that here?

 

 

Posted
On 4/8/2019 at 12:37 PM, TwilightStorm said:

I have dresser with no issue, never!

Do you delete the game cache files when you change worlds?

Passion recognize an object during playing and not only at mod load.

It adds interactions to it, even if you delete it and add a new one.

Is it possible to have 2 copies of the Exotic Pole and they conflict?

Thank you for your reply.

 

I delete the game cache files every time a launch sims 3

 

I mean I delete :

the 5 cache packages in the roots and everything saved in the world caches.

 

In fact the only world I have working perfectly is Suvadiva. I noticed this world keep the saves of the passion sequences I did. Other worlds keep only the one I created in these world.

 

I guess I will fully reinstall the sims 3 and watch what happend...

 

Thanks again

 

 

 

 

I have only one misukisu_exoticDancersStage_Updated package

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