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Posted
15 minutes ago, Antaufein said:

Well she just doesn't approach me, I've noticed other events don't start as well. I updated from 1.5.0 and didn't make a clean save so maybe that is the issue.

 

 

I have a feeling there was some issue with the 1.5.0 download/zip itself. If you still have a save from 1.4.4 I would recommend testing upgrading from that.

 

Quote

Also if I may make a suggestion on the dialogue tree, I would put all the mistress options in a branch. 

Yeah, that would probably work better. Currently they live in a bunch of different quests, but might go around moving them later on.

Posted
51 minutes ago, Srende said:

I have a feeling there was some issue with the 1.5.0 download/zip itself. If you still have a save from 1.4.4 I would recommend testing upgrading from that.

Yes I started over with 1.5.1 and everything seems to work fine. My bad.

Posted

What are the requirement for the new lunch break event to start? I have been walking around Whiterun with all the chance settings set to the max and nothing happens.

Posted

Ok, so since the newest update everything works fine, except that the mod seems to unable to start sexscenes for me, wich wouldnt be much of a problem, if it didnt cause pretty much every scene where its supposed to happen to get stuck indefinetly.

Posted
56 minutes ago, BigBossEzio said:

Ok, so since the newest update everything works fine, except that the mod seems to unable to start sexscenes for me, wich wouldnt be much of a problem, if it didnt cause pretty much every scene where its supposed to happen to get stuck indefinetly.

As an update to that, i deactivated the esp in the load order, played a bit on that save without saving, then reactivated it and suddenly everything worked fine. 

Posted
23 hours ago, Antaufein said:

What are the requirement for the new lunch break event to start? I have been walking around Whiterun with all the chance settings set to the max and nothing happens.

Triggers on the poll in the large cities, between 11:00 and 17:00. And ofc requires your spouse with you. It does have a two day internal cooldown.

 

If it actually fails to start, there should be a mention of that in your papyrus log.

Posted

Hello... wath a nicly Mod. Thank you so much.

 

I was getting an issue, I have installed 1.5.1 and it works not bad. But after a Whipping Scene ( included my Houssitte in Lakeview Manor) my Mistress tells the Sitter she has to do someting. but then nothing will happend... She walks to te bed and then noting. I dont come out of the Cross. Have no Controls. Is the a way to reset the script or something like this ?

 

Many Thanks for Helps.

 

Kargano

Posted

I just installed 1.5.1. I am married and waited for over 24 hours in Ysolda (my wife) her house. But no sign starting this mod. No dialogue, she greets and say goodbye. She does do her own thing. How to start this mod?

 

Posted
4 hours ago, Kargano01 said:

Hello... wath a nicly Mod. Thank you so much.

 

I was getting an issue, I have installed 1.5.1 and it works not bad. But after a Whipping Scene ( included my Houssitte in Lakeview Manor) my Mistress tells the Sitter she has to do someting. but then nothing will happend... She walks to te bed and then noting. I dont come out of the Cross. Have no Controls. Is the a way to reset the script or something like this ?

 

Many Thanks for Helps.

 

Kargano

Depending on which variant the scene was, that parts waits for either:

  1. Helper walks ~10m away from player
  2. Spouse and helper both get near the bed to start a sexlab scene

It sounds like the helper got stuck and couldn't get to their destination, in  theory the game should teleport them if they are stuck. But it's not 100% reliable apparently. You might have luck moving the helper with console commands a bit further out.

Posted
4 hours ago, Srende said:

Depending on which variant the scene was, that parts waits for either:

  1. Helper walks ~10m away from player
  2. Spouse and helper both get near the bed to start a sexlab scene

It sounds like the helper got stuck and couldn't get to their destination, in  theory the game should teleport them if they are stuck. But it's not 100% reliable apparently. You might have luck moving the helper with console commands a bit further out.

The Second one.... The Helper was standing beside bed ( on the Bottom part) and my spouse have tried to walk trough the Helper.. a few trys later the Spouse was ported to the top side of the bed but then was nothing happend.. Possible the X-Cross that was spaned by the bottom of the bed was to close to the wall... Next time i will try to move the helper away... Thanks..

Posted

I'm using the latest version of the mod, but there is a minor issue with inn event (Rorikstead, frostfruit inn). Follower placed me standing near some wooden pillar. I walked there in armbinder but then it was removed and then it seemed like furniture should have been spawned and used but no furniture. Controls were disabled and after night i was free again. I do have ZAP7 and furnitures from earlier versions of mod used to work before.

 

Riften inn was buggier, she couldn't follow the stairs up because of getting stuck, so she was standing there at the bottom of stairs for the night.

Posted
4 hours ago, Zaflis said:

I'm using the latest version of the mod, but there is a minor issue with inn event (Rorikstead, frostfruit inn). Follower placed me standing near some wooden pillar. I walked there in armbinder but then it was removed and then it seemed like furniture should have been spawned and used but no furniture. Controls were disabled and after night i was free again. I do have ZAP7 and furnitures from earlier versions of mod used to work before.

 

Riften inn was buggier, she couldn't follow the stairs up because of getting stuck, so she was standing there at the bottom of stairs for the night.

You need ZAP8 for that scene.

 

And yeah, stairs mess up the pathing for AI controlled player occasionally. Best bet atm is to move yourself through console to your spouse once they have passed the stairs.

Posted

Started with 1.5.1 new char, no Captured Dreams or Cursed Loot installed. DD4.2.

 

After the Menu is registered there are in the selection for the Pet Toys all kinds of cuffs and collars, but only Steel Belt, Metal Silver and Metal Gold. The open version is missing. On the old 1.4.4 version there was at least 2 times the same set of entries and one could deduce that the second Steel was the Steel open version.

 

The belt detection during the list build seems not to be working as expected.

Posted
11 minutes ago, Abraxas67 said:

Started with 1.5.1 new char, no Captured Dreams or Cursed Loot installed. DD4.2.

 

After the Menu is registered there are in the selection for the Pet Toys all kinds of cuffs and collars, but only Steel Belt, Metal Silver and Metal Gold. The open version is missing. On the old 1.4.4 version there was at least 2 times the same set of entries and one could deduce that the second Steel was the Steel open version.

 

The belt detection during the list build seems not to be working as expected.

There was a bug earlier that duplicated entries on the list, there's only ever been one steel setting. There's also never been a choice between open/closed, open is always used atm.

Posted

Few fixes in 1.5.2:

  • Add rubber collar variants
  • Fix male spouse positioning on NPC - NPC SL scenes
  • Make spouse essential
  • Remove zaz keywords from items
Posted
8 hours ago, Srende said:

There was a bug earlier that duplicated entries on the list, there's only ever been one steel setting. There's also never been a choice between open/closed, open is always used atm.

Thank you for the clarification! ?

Posted
3 hours ago, Srende said:

Few fixes in 1.5.2:

  • Add rubber collar variants

Works well, and nice variant. Just saying that whenever the mod works it's fun, and i still see new things especially after she claimed the bed hers.

 

But i updated to latest ZAP 8+ and the inn event still refuses to work, in Ivarstead which is friendly for pathfinding. Again there may be some script lag in my save because i for example uninstalled devious followers, it's just too incompatible with this. Good that even Cursed Loot plays along for most part.


But if you can find anything from this papyrus. It's from when i entered inn and she started the event. Stopped at where i'm supposedly standing in furniture which doesn't exist.

Spoiler



[05/30/2019 - 10:34:36PM] VM is thawing...
[05/30/2019 - 10:34:38PM] ERROR: HasMagicEffectWithKeyword called with invalid Keyword
stack:
	[ (00000014)].Actor.HasMagicEffectWithKeyword() - "<native>" Line ?
	[alias Player on quest zadQuest (0900F624)].zadPlayerScript.OnObjectUnequipped() - "zadPlayerScript.psc" Line ?
[05/30/2019 - 10:34:39PM] ERROR: Cannot call GetValueInt() on a None object, aborting function call
stack:
	[alias Player on quest dcur_dominantfollower (490E9B75)].dcur_df_rule_nosex.OnSexStart() - "dcur_df_rule_nosex.psc" Line ?
[05/30/2019 - 10:34:39PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
	[alias Player on quest dcur_dominantfollower (490E9B75)].dcur_df_rule_nosex.OnSexStart() - "dcur_df_rule_nosex.psc" Line ?
[05/30/2019 - 10:34:40PM] ERROR: Cannot cast from None to ObjectReference[]
stack:
	[pp_eventStoppingAtInn (5C022B1C)].pp_eventStoppingAtInnQuest.startInnStop() - "pp_eventStoppingAtInnQuest.psc" Line ?
	[alias PlayerRef on quest pp_eventStoppingAtInn (5C022B1C)].pp_eventStoppingAtInn.execute() - "pp_eventStoppingAtInn.psc" Line ?
	[pp_eventManager (5C015259)].pp_eventmanager.executeEvent() - "pp_eventManager.psc" Line ?
	[pp_eventManager (5C015259)].pp_eventmanager.triggerLocationChange() - "pp_eventManager.psc" Line ?
	[alias Player on quest pp_eventManager (5C015259)].pp_playerEventStarter.OnLocationChange() - "pp_playerEventStarter.psc" Line ?
[05/30/2019 - 10:34:44PM] ERROR: HasMagicEffectWithKeyword called with invalid Keyword
stack:
	[ (00000014)].Actor.HasMagicEffectWithKeyword() - "<native>" Line ?
	[alias Player on quest zadQuest (0900F624)].zadPlayerScript.OnObjectEquipped() - "zadPlayerScript.psc" Line ?
[05/30/2019 - 10:36:10PM] ERROR: Cannot place a None object
stack:
	[ (FF00101A)].ObjectReference.PlaceAtMe() - "<native>" Line ?
	[pp_eventStoppingAtInn (5C022B1C)].pp_eventStoppingAtInnQuest.startPlayerBindScene() - "pp_eventStoppingAtInnQuest.psc" Line ?
	[ (5C024B76)].pp_esaiGAR1e.Fragment_19() - "pp_esaiGAR1e.psc" Line ?
[05/30/2019 - 10:36:10PM] ERROR: alias usedFurniture on quest pp_eventStoppingAtInn (5C022B1C): Cannot force the alias's reference to a None reference.
stack:
	[alias usedFurniture on quest pp_eventStoppingAtInn (5C022B1C)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
	[pp_eventStoppingAtInn (5C022B1C)].pp_eventStoppingAtInnQuest.startPlayerBindScene() - "pp_eventStoppingAtInnQuest.psc" Line ?
	[ (5C024B76)].pp_esaiGAR1e.Fragment_19() - "pp_esaiGAR1e.psc" Line ?
[05/30/2019 - 10:36:53PM] ERROR: HasMagicEffectWithKeyword called with invalid Keyword
stack:
	[ (00000014)].Actor.HasMagicEffectWithKeyword() - "<native>" Line ?
	[alias Player on quest zadQuest (0900F624)].zadPlayerScript.OnObjectUnequipped() - "zadPlayerScript.psc" Line ?
[05/30/2019 - 10:37:07PM] ERROR:  (00000014): cannot be moved to a None object's location.
stack:
	[ (00000014)].Actor.MoveTo() - "<native>" Line ?
	[pp_eventStoppingAtInn (5C022B1C)].pp_eventStoppingAtInnQuest.tiePlayerToFurniture() - "pp_eventStoppingAtInnQuest.psc" Line ?
	[ (5C02A775)].pp_esaiPrivateStartScene.Fragment_2() - "pp_esaiPrivateStartScene.psc" Line ?
[05/30/2019 - 10:37:09PM] ERROR:  (00000014): cannot be moved to a None object's location.
stack:
	[ (00000014)].Actor.MoveTo() - "<native>" Line ?
	[pp_eventStoppingAtInn (5C022B1C)].pp_eventStoppingAtInnQuest.tiePlayerToFurniture() - "pp_eventStoppingAtInnQuest.psc" Line ?
	[ (5C02A775)].pp_esaiPrivateStartScene.Fragment_2() - "pp_esaiPrivateStartScene.psc" Line ?
[05/30/2019 - 10:37:10PM] ERROR: Cannot call Activate() on a None object, aborting function call
stack:
	[pp_eventStoppingAtInn (5C022B1C)].pp_eventStoppingAtInnQuest.tiePlayerToFurniture() - "pp_eventStoppingAtInnQuest.psc" Line ?
	[ (5C02A775)].pp_esaiPrivateStartScene.Fragment_2() - "pp_esaiPrivateStartScene.psc" Line ?
[05/30/2019 - 10:37:10PM] warning: Assigning None to a non-object variable named "::temp58"
stack:
	[pp_eventStoppingAtInn (5C022B1C)].pp_eventStoppingAtInnQuest.tiePlayerToFurniture() - "pp_eventStoppingAtInnQuest.psc" Line ?
	[ (5C02A775)].pp_esaiPrivateStartScene.Fragment_2() - "pp_esaiPrivateStartScene.psc" Line ?


 

 

Any console commands you could think that i can debug with, like spawning a furniture manually to see if it works?

Posted
3 minutes ago, Zaflis said:

But i updated to latest ZAP 8+ and the inn event still refuses to work

Yeah, the quest has been initialized before installing that so the furniture reference required is now empty in the save. If you try

stopquest pp_eventStoppingAtInn
startquest pp_eventStoppingAtInn

in the console, and then retry the event, it might work.

Posted

Hi Srende, I tried to get the Aradia gear working, but it's texture is defined in NifScope rather than in CK, is there a way to make this work using the JSON files or would I have to edit the mod?

Posted
Just now, Rick Sanchez said:

Hi Srende, I tried to get the Aradia gear working, but it's texture is defined in NifScope rather than in CK, is there a way to make this work using the JSON files or would I have to edit the mod?

Best way probably would be to make a separate esp that contains the textures, and reference its name.

 

That's also the reason PP contains texture sets for black leather/ebonite/rubber, as those being the default ones, they are built in the DD models.

Posted
3 minutes ago, Srende said:

Best way probably would be to make a separate esp that contains the textures, and reference its name.

 

That's also the reason PP contains texture sets for black leather/ebonite/rubber, as those being the default ones, they are built in the DD models.

Thought that might be the case, I did go to attempt that first but the Aradia devices don't have any kind of obvious naming convention, I'll have another stab at it at the weekend, thanks  :)

Posted
1 hour ago, Srende said:

Yeah, the quest has been initialized before installing that so the furniture reference required is now empty in the save. If you try


stopquest pp_eventStoppingAtInn
startquest pp_eventStoppingAtInn

in the console, and then retry the event, it might work.

Yes, works after that, thanks!

Posted

I'm just gonna say that I absolutely love the greeting dialogs. That little bit of flavor text makes a world of difference. 

That said, on the..... 1.5.1 version, i've had some oddities where i entered my home, but left because my spouse got stuck outside in a rape scene, entered home again with spouse this time. Got told it's time for a whipping, then told it's time for a release. Spouse gave me a release, but never got around to putting the belt back on before being whipped. Then the housecarl has her fun licking me, then the belt was put back on, housecarl ran off, and my spouse went to bed and forgot to wake up. My controls were still locked, couldn't use the wait menu, and time was slowly ticking by because this was in early afternoon and I couldn't be bothered to just leave the game up and home it would resolve, so reloaded a save from ~1 hour before. 

So it was probably just a bit of script bloat combined with my rather dated save (105 hours ish, if i understand the notation correctly...), and possibly a rush condition due to me entering and leaving the home so rapidly. In the end, I found it slightly amusing, and it's probably just my game, but i thought you may find it interesting.

Also, at least in my game, the belt doesn't play nice to removal by console, showing that the base id is 8000000.  Also seems to occasionally be equipped with other DD belts (namely Cursed Loot's "Chastity belt of submission"). I haven't looked too far into this on my end yet. There's a fair chance that i've got an outdated mod that's overwritting some of DD's code, and possibly breaking that belt, but it's more likely that neither mod was designed for a derp to just run around with two mods attempting to put the PC in bondage. Yes, this was a "let's see what happens when we try to break the game and use both doms at once".
 

====

 

My buggy game aside, there was something that i did want to suggest. Devious Followers has "Slave [labia/nipple] piercings" which have flavor text saying they can be controlled by the keyholder/master. Cursed Loot's Sasha follower does something similar, with the plugs equipped triggering a  small message box saying that "Sasha has activated your plugs!" and they can be trigged to edge, tease, or force the player to climax. You already have something similar with the Teaser/helper plugs, but i think it could be a bit more interesting if the spouse had a remote control, and would change settings based on her mood.

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