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Which story would you like to see finished first?  

2169 members have voted

  1. 1. Which story would you like to see finished first?

    • An epilogue for Alicia Pain Slut
    • Mind control back story
    • The Kins family (SexLab Stories)
    • The Red Wave (SexLab Stories)
    • The Nord Queen (SexLab Stories)
    • The Milk Farm (SexLab Stories)
    • E.L.L.E the SexBot (SexLab Stories)
    • Parasites
    • Sanguine's Project (SD+ main quest)
    • The SisterHood of Dibella
    • Incest content for Family Ties
    • A last quest for Blacksmith Apprentice (SexLab Dialogues)
    • Screw quests... spend your time fixing bugs in SD+ and Hormones frameworks.


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Posted
50 minutes ago, Jappa123 said:

Not sure if it's problem on my side since i have 240 mods installed but it was working just fine before.

 

Problem is that player never get any task from master also most of other mods that send player to master like Deviously Enslaved Continued , alternate start mods like ccas and immerslave are not working i mean they are working but after first day window pop up with notification "You are enslaved to a master that has been removed from master races. Your enslavment was terminated." 

 

Master is too far to collar you again - appear randomly quite often

 

Walk to auction house - Not working at all, after "thats it i've heard enough" screen turns black for a moment and master release player - thats it no teleport to auction house. To be honest this feature makes mod unplayable for me even on old version :( would love to see it removed or optional basically whenever player leave cell or get enslaved in "exterior" - walk to auciton house event starts 

 

Cages - sometimes work sometimes dont 

 

So it's really buggy i would say it's unplayable right now. 

 

Started new game, using MO 

 

 

Can you share an error log?

 

What you are describing really sounds like SD+ was not properly installed and started.

Posted
59 minutes ago, DeepBlueFrog said:

after first day window pop up with notification "You are enslaved to a master that has been removed from master races. Your enslavment was terminated."  

 

Master is too far to collar you again - appear randomly quite often

i have the same issues since beta4:

"You are enslaved to a master that has been removed from master races. Your enslavment was terminated." => always at the end of the day => tested with

- bandit (SDcages) enslavement (after NDUN defeat via SDsurrender),

- follower (custom) enslavement (just asked)

- vanilla city NPC (windhelm) enslavement (via DEC)

 

"Master is too far to collar you again" => even if my PC still wears the collar, but its a good thing if he can reequip the collar now, just a routine message?

 

 

testing beta3 again with the same load order and i dont get those issues

Posted
49 minutes ago, donttouchmethere said:

i have the same issues since beta4:

"You are enslaved to a master that has been removed from master races. Your enslavment was terminated." => always at the end of the day => tested with

- bandit (SDcages) enslavement (after NDUN defeat via SDsurrender),

- follower (custom) enslavement (just asked)

- vanilla city NPC (windhelm) enslavement (via DEC)

 

"Master is too far to collar you again" => even if my PC still wears the collar, but its a good thing if he can reequip the collar now, just a routine message?

 

 

testing beta3 again with the same load order and i dont get those issues

I am not seeing these issues at all, so I don't know what else to tell you other than please send me error logs.

I am shooting in the dark here.

Posted
15 hours ago, DeepBlueFrog said:

Can you share an error log?

 

What you are describing really sounds like SD+ was not properly installed and started.

There you go, not sure if its long enough only few in game hours with that master races error at the end, no tasks , enslavement by "I need strong hand to guide me" 

Papyrus.0.log

 

Here is a bit longer log, enslavement by sd+ surrender option worked quite well except that "You've defeated..." window appear like 20 times and needed some time to actually start enslavement:

 

Papyrus.2.log

 

-Didn't have master races error - looks like only enslavement by surrender works fine

-cage scene worked well - Im pretty sure that only that big cages with "gate" door work well

-unfortunately still no tasks 

-Stuck on first day for ever - basically no progress and notification about new day.

Posted

I started a new game after removing any mods that i could think might possibly interfere with SD+.  I can confirm that large cage scenes play (such as the cage inside the bandit fort close to Whiterun. Small cage scenes do not play (such as the vanilla small cage inside Broken fang cave). Vampires do not get removed from the list of valid masters at midnight but bandits do. This seems random as i have previously had enslavement bug out and free me at midnight with vampire masters. All creatures that i tried. Wolves, Spiders, Death-hounds are changed to female gender in Sexlab and are invalid masters. Overriding them with creature framework to be male allows animations to play but multiple attempts to submit to creature masters when they were aggro resulted in "nevermind" and only sex animations played, no enslavement.

Posted

I've tried old version to make you that everything is fine on my side and yep everything is great. 

 

Is there so many changes in that version that so many issues occur?

Posted
1 hour ago, Jappa123 said:

I've tried old version to make you that everything is fine on my side and yep everything is great. 

 

Is there so many changes in that version that so many issues occur?

Almost 50 recorded fixes and updates plus many more not recorded.

 

I will post a new one soon with hopefully some fixes to the latest new issues.

 

I am not experiencing most of these on my own game so I have no idea why it would work so badly for people. Most of these issues don’t make sense when I look at the code - meaning, I can’t see how they could be happening.

Posted
18 hours ago, Fuzzy_Fox said:

When I got to Sanguine's Dreamworld he is hostile towards me which locks out all conversation, but he doesn't attack me. This is using Beta 4 as well.

I'm having the same problem with beta 4 in addition to the popups after loading. I recently did a major mod cleanup and started again from a mod-less save.

Posted
26 minutes ago, Labia said:

I'm having the same problem with beta 4 in addition to the popups after loading. I recently did a major mod cleanup and started again from a mod-less save.

I took a look at the ESP for SD+ beta 4 and can't see what would be causing Sanguine to agro on me. I surrendered to him and got enslaved yet he was still in combat with me and so I couldn't talk to him.

 

Playing as a male dunmer at the moment.

Posted
1 hour ago, DeepBlueFrog said:

Almost 50 recorded fixes and updates plus many more not recorded.

 

I will post a new one soon with hopefully some fixes to the latest new issues.

 

I am not experiencing most of these on my own game so I have no idea why it would work so badly for people. Most of these issues don’t make sense when I look at the code - meaning, I can’t see how they could be happening.

Damn that must be so annoying.

Im worried that i have more issues than others seems that no one has problem with no tasks and no notification about new day (stuck on first day)

 

About stuck on first day:

Its related to cage scenes basically cage scenes work = no notification about new day

Cage scenes are not working = days updating normally 

Posted
1 hour ago, Jappa123 said:

Damn that must be so annoying.

Im worried that i have more issues than others seems that no one has problem with no tasks and no notification about new day (stuck on first day)

 

About stuck on first day:

Its related to cage scenes basically cage scenes work = no notification about new day

Cage scenes are not working = days updating normally 

I have those issues too, but i have been too focused on things that bother me more (creatures all being female in sexlab and masters being removed from valid factions) to mention it thus far ?

Posted

I started a new game and coc'ed to the dreamworld and sanguine wasn't there. I even started the game as an Alicia from LAL mod and I started in Helga's basement.

 

Here is my load order.

 

Something is really wrong with beta 4 when I sleep in front of his shrine I don't get transported to his realm either. I have reinstalled the mod and rebuilt the bash patch as well but had no joy.

 

Spoiler

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Legendary Edition Patch.esp=1
actorEvents.esm=1
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[NINI] Death Lady.esp=1
[NINI] Sorceress Bern.esp=1
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Run For Your Lives.esp=1
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fallentreebridges.esp=1
Immersive Weapons.esp=1
DeviousRegulations.esp=1
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Agent of Righteous Might - Chapel + Fixes.esp=1
Agent of Righteous Might - Typo Fix.esp=1
Agent of Righteous Might - Easier Lighting Fires.esp=1
RealisticNeedsandDiseases.esp=1
Cum Alchemy.esp=1
MoreNastyCritters.esp=1
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Vigilant.esp=1
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AMatterOfTime.esp=1
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Dual Sheath Redux Patch.esp=1

 

 

Posted
5 hours ago, Fuzzy_Fox said:

I started a new game and coc'ed to the dreamworld and sanguine wasn't there. I even started the game as an Alicia from LAL mod and I started in Helga's basement.

 

Here is my load order.

 

Something is really wrong with beta 4 when I sleep in front of his shrine I don't get transported to his realm either. I have reinstalled the mod and rebuilt the bash patch as well but had no joy.

 

  Reveal hidden contents

 

These are usually symptoms that the mod did not initialize properly, usually because there wasn’t a save/load after first installing it.

 

Thats what the pop up message we supposed to alert the user about.

 

I should have a new version out tonight or tomorrow.

Posted
1 hour ago, DeepBlueFrog said:

These are usually symptoms that the mod did not initialize properly, usually because there wasn’t a save/load after first installing it.

 

Thats what the pop up message we supposed to alert the user about.

 

I should have a new version out tonight or tomorrow.

I am still trying to figure out why Sanguine keeps attacking me in beta 4 rather than enslave me. I had to go back to beta 3 but been wondering if I install beta 4 esp and don't let the mod overwrite any of the scripts, just let it overwrite the esp and add the 7 missing scripts in the new version.

Posted
1 hour ago, Fuzzy_Fox said:

I am still trying to figure out why Sanguine keeps attacking me in beta 4 rather than enslave me. I had to go back to beta 3 but been wondering if I install beta 4 esp and don't let the mod overwrite any of the scripts, just let it overwrite the esp and add the 7 missing scripts in the new version.

Since you looked at the esp file, look at the Sanguine M and Sanguine F actors, and tone down their aggressiveness in their AI tab.

I set them to 'Very Aggressive' and 'Foolhardy' to troubleshoot an issue with passive masters during enslavement and I left the value there since that didn't have any effect in my game.

 

They should just be 'Aggressive' and 'Brave' instead.

 

The next beta will fix that back.

Posted
On 9/14/2018 at 3:46 AM, DeepBlueFrog said:

Since you looked at the esp file, look at the Sanguine M and Sanguine F actors, and tone down their aggressiveness in their AI tab.

I set them to 'Very Aggressive' and 'Foolhardy' to troubleshoot an issue with passive masters during enslavement and I left the value there since that didn't have any effect in my game.

 

They should just be 'Aggressive' and 'Brave' instead.

 

The next beta will fix that back.

Yes those were the settings I was looking at in TESEdit. I changed the unknown value from 100 to 0 thinking it might be that stat and the Aggressive to unaggressive. but this didn't work so I thought it was a script issue or another mod causing this problem.

 

 

This is the fix that worked for me.

image.png.252f0c7a7dbc14b73bd69c107a15a6f3.png

Posted

SD+ beta 5 is up, with small fixes to hopefully improve the popup message on game load and the aggressiveness of Sanguine.

I said 'hopefully' since these are issues I do not have on my test games, and I could not test properly.

Posted
3 minutes ago, Snook001 said:

Thanks ?.  I must admit I don't have that issue either, but it is appreciated?

 

Keep up the good work ?

Good to hear some people are not seeing these issues other than me.

 

Can you share your load order to see if you are missing mods that people with issues have in theirs?

Posted

Here is my load order. I have no issues with beta 3 (apart from known issues like the cage scenes) but beta 4 went badly wrong. As you can see, i don't use a lot of mods compared to other users. Apropos and Deviously Enslaved are new additions recently and were not present when i tried out Beta 4 so they aren't the issue and aren't causing problems on a new game with Beta 3. If anything else jumps out, let me know ?

LoadOrder_Skyrim_2018-09-15T19-09-06.txt

Posted
Spoiler
11 minutes ago, Snook001 said:

I have a noob question ?, how do I export a load order?   I have Nexus mod Manager.

 

Now, going to hide in shame :weary:

 

 

I find the simplest way is to use LOOT (that way I don't have to go through the various manners each of the mod managers use.

 

Run LOOT. Once it's done it's thing note the icon on the top right of the page that looks like three vertical dots (or buttons). Pressing on that will get you your load order which you can then put in your post. Please, please, please put it into a spoiler so that it doesn't take up so much room in the thread.

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