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Posted
On 9/30/2020 at 7:48 AM, TurtlesATW1 said:

So from what the errors are saying its that these animation length is below the required 350 millisecond minimum. Is there any way to fix that or is it something weird on my end?

I was able to fix this problem with a really awesome guide but now I have 2 errors still saying that 086 setoverlay ID Belly_M and Back_M not found. Does anyone know what this is?

 

Posted
7 hours ago, TurtlesATW1 said:

I was able to fix this problem with a really awesome guide but now I have 2 errors still saying that 086 setoverlay ID Belly_M and Back_M not found. Does anyone know what this is?

 

Tags for cum overlay. Do you have AAF themes installed? Do you have a cum overlay mod?

Posted

how can i get this to be compatible with other races besides humans?

 

i have the vulpine npc replacer downloaded, and i'm using the amelia redux mod from nexus (it changes me, nora (spouse companion), curie, and x6-88), and i'm using the selachii mod (turns cait into a shark) from nexus as well.

 

i get: error: race isn't supported, when trying to use the collar on any kind of npc

Posted
3 hours ago, Rias_Gremory23 said:

Tags for cum overlay. Do you have AAF themes installed? Do you have a cum overlay mod?

I fixed the error for the cum overlay mod and now there are no errors that are showing up in AAF. But when I try to do anything with my slaves it's still the same problem. I guess it wasn't one of those things.

 

Posted
9 hours ago, TurtlesATW1 said:

I fixed the error for the cum overlay mod and now there are no errors that are showing up in AAF. But when I try to do anything with my slaves it's still the same problem. I guess it wasn't one of those things.

 

Reset your slave. Use the info tab then choose reset. If that doesnt work well i guess you're gonna have to reinstall JB. It could be the sex quest isnt firing. Can you post your load order?

Posted
On 10/1/2020 at 7:52 PM, TurtlesATW1 said:

I fixed the error for the cum overlay mod and now there are no errors that are showing up in AAF. But when I try to do anything with my slaves it's still the same problem. I guess it wasn't one of those things.

 

It sounds like it's asking for animations that aren't there. I seem to remember that SavageCabbage latest had an issue with the xml's that could cause this. You might want to look into that. 

Posted
9 hours ago, effrenatus said:

It seems that I cannot manage a Just Busines Slave Follower with AFT... is there a patch or something?

No if you want an enemy npc as an AFT follower, use pax syringe on them then scan and import using AFT

Posted
19 hours ago, Contemplator523111 said:

Female raiders after capture and during rape for some reason assume a dominant role
What could be the problem?

JB is trying to use animations tagged as aggressive, meaning they get dominated and raped and not the other way around, however it flat out does not work at all. It is basically just playing random animations.  I think it is because the tags are missing from animations... this was one reason I have created the JBKink / JB Maledom submod, where you can launch some of the best rape / domination anims with conversation options. And it gives more submission than the original too, in order to avoid it getting too boring and repetitive.

 

A simpler option even without any submod is to go to mod config menu, aaf settings, and plain simply disable all the anims except the few dominant / rape ones. Which will effect all sex anims, not just slave rape, but for me that is entirely okay :D

 

The problem is still not seeing shit because for some reason AAF triggers the anims in first person camera. I use the tfc console command as a workaround. 

Posted
On 10/1/2020 at 11:46 PM, IceBlazeWinters said:

how can i get this to be compatible with other races besides humans?

 

i have the vulpine npc replacer downloaded, and i'm using the amelia redux mod from nexus (it changes me, nora (spouse companion), curie, and x6-88), and i'm using the selachii mod (turns cait into a shark) from nexus as well.

 

i get: error: race isn't supported, when trying to use the collar on any kind of npc

If you mean the "put this on" conversation options, by looking into the creation kit, I think the races are hardcoded, there is one set of conversation options for humans, synths and ghouls, another for supermutants and that's it. There aren't very good reasons for it doing so, as the worst that could happen with a custom race is that the collar is clipping, looks wrong, in which case you just tell them to take it off. However I am not 100% how to change that in a submod...

 

Anyway, one thing you could try is to enslave humans, and then open the console, click on npc, and type setrace vulpine. Or in case of custom npc, first setrace human, then enslave, then back.  

  • 2 weeks later...
Posted
On 10/11/2020 at 5:30 AM, elekszid said:

If you mean the "put this on" conversation options, by looking into the creation kit, I think the races are hardcoded, there is one set of conversation options for humans, synths and ghouls, another for supermutants and that's it. There aren't very good reasons for it doing so, as the worst that could happen with a custom race is that the collar is clipping, looks wrong, in which case you just tell them to take it off. However I am not 100% how to change that in a submod...

 

Anyway, one thing you could try is to enslave humans, and then open the console, click on npc, and type setrace vulpine. Or in case of custom npc, first setrace human, then enslave, then back.  

what doesn't make any sense, is that i can go into their inventory, add the collar, and lock it all that way.

 

but the problem is, they don't register as slaves when you do that. you have to use hunter mode to mark them, dbno them, and then tell them to wear the collar to become actual slaves.

 

i'll try it how you said, to see if i can trick the system into enslaving vulpines/ponies (if i ever get the god damn fallout equestria 4 mod to stop having invisible npcs)

Posted

Hey guys im currently having an issue with "follow me" command. Slaves do not get into "command" state when i tell them to follow me. They continue idling or whatever they are doing. They have "slave" written under to interact rather than "command".

 

Both new and older slaves have this behaviour. Basically none of them follows me even i tell them to. Any of you know solutions?

Posted
37 minutes ago, eliteblood said:

I don't see a hotkey option for marking in MC, just hunter mode on and off. How do I mark?

You have to assign a key to Hunter mode. Then it will display the key you pick. I usually pick H.

 

image.png.858514b492146e349685fc3c02e9a719.png

 

 

Posted

I have one simple and quick question about this mod..

After enslaving certain NPC and reaching submission 100, is it possible to take its collar off? 

 

Haven't played Fallout 4 in quite some time so I'm a bit lost with so many mods I have lol

Posted

This mod breaks the dialog for a quest in sim settlements 2. I've so far been unable to advance using it. Would it be safe to uninstall just to get past the quest?

Posted
11 hours ago, teslanbenz said:

This mod breaks the dialog for a quest in sim settlements 2. I've so far been unable to advance using it. Would it be safe to uninstall just to get past the quest?

I guess that you'll lose all your slaves and every other thing you have "used" from this mod. I think it would be faster using the console to skip that quest progress.

Posted
On 10/31/2020 at 6:50 AM, Verasmile2 said:

I guess that you'll lose all your slaves and every other thing you have "used" from this mod. I think it would be faster using the console to skip that quest progress.

Or just waiting for kinggath to make it compatible with extended dialogue interface.  Its like one of the most used mods in the community.  Im certain he will patch that quest for compatibility at some point.

Posted
On 10/31/2020 at 12:38 AM, teslanbenz said:

This mod breaks the dialog for a quest in sim settlements 2. I've so far been unable to advance using it. Would it be safe to uninstall just to get past the quest?

Are you sure ? i am using both and dont see any problems. what is the bug your seeing ?

Posted

 

1 hour ago, D_ManXX2 said:

Are you sure ? i am using both and dont see any problems. what is the bug your seeing ?

Its not this mod causing the issue, its XDI (A dependency of this mod). So far it only breaks one spot, where you have to sit in from of the com hub and tune it for Jake.  

Posted
On 10/31/2020 at 12:38 AM, teslanbenz said:

This mod breaks the dialog for a quest in sim settlements 2. I've so far been unable to advance using it. Would it be safe to uninstall just to get past the quest?

How is that?

Posted

Im having a lot of trouble getting this mod to work. I put the mod in the fallout 4 folder but it still says the esp is missing. What am I doing wrong?

Can someone assist me with installing this?

Posted

When i put slaves into work as prostitutes, anyone and everyone they solicit always turn them down, is there any way to fix this or any console command for increasing sex skill or prostitution skill if thats the cause? Thank you.

Posted
13 hours ago, Austin Legend said:

Im having a lot of trouble getting this mod to work. I put the mod in the fallout 4 folder but it still says the esp is missing. What am I doing wrong?

Can someone assist me with installing this?

You mean ...fallout 4/Data folder I guess.

Anyway, the best option is to use a mod manager as MO2, Vortex or NMM. I recomend you use MO2.

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