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Devious Devices Framework Development/Beta


Kimy

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Posted (edited)

I originally posted this in the DD5.1 thread and was referred to this thread for a possible solution. 
 

I just recently got LE running on my computer and have run into an issue with Transparent Restrictive Boots.  The feet and thigh areas are visible, but the calf areas are not.  This only happens with the transparent boots ... black, white, and red in leather or ebonite show up fine.  I have checked the EbRestrictiveBoots_Clear nif files generated by Bodyslide and the transparent boots are complete.  I have also used TES5Edit to verify that zadx_EbRestrictiveBootsTransAA (06047BF6) BOD2 - Biped Body Template contains the 38-Calves First Person Flag.  I am using Devious Devices LE 5.1.  Attached screenshot shows the issue.  There is a small ankle seam/gap but, honestly, I can live with that.  The outfit is BodySlide compatible but each outfit is customizable, so they were not batch built.  However, since the same issue happens when the character is naked or wearing only DD items, I am sure that the issue is not related to any outfit conflicts.   I am using the standard CBBE Curvy body. In addition, all other Transparent items render properly … the only problem is with restrictive boots. 

Skyrim LE Transparent Restrictive Boots.png

 

Edited by Robmonster13
Posted
2 hours ago, Robmonster13 said:

I originally posted this in the DD5.1 thread and was referred to this thread for a possible solution. 
 

I just recently got LE running on my computer and have run into an issue with Transparent Restrictive Boots.  The feet and thigh areas are visible, but the calf areas are not.  This only happens with the transparent boots ... black, white, and red in leather or ebonite show up fine.  I have checked the EbRestrictiveBoots_Clear nif files generated by Bodyslide and the transparent boots are complete.  I have also used TES5Edit to verify that zadx_EbRestrictiveBootsTransAA (06047BF6) BOD2 - Biped Body Template contains the 38-Calves First Person Flag.  I am using Devious Devices LE 5.1.  Attached screenshot shows the issue.  There is a small ankle seam/gap but, honestly, I can live with that.  The outfit is BodySlide compatible but each outfit is customizable, so they were not batch built.  However, since the same issue happens when the character is naked or wearing only DD items, I am sure that the issue is not related to any outfit conflicts.   I am using the standard CBBE Curvy body. In addition, all other Transparent items render properly … the only problem is with restrictive boots. 

 

 

I think you were redirected here to first of all verify that you have this issue if you use the public beta (available for download somewhere on this thread).

Many new things got added, and many others totally switched meshes, so it is possible the transparent boots got overhauled and no longer have any problem.

 

Either way, you should replace 5.1 with the beta, rebuild bodyslide and see if you still have this issue. If you do, then report it and it will be fixed before the final version, and if it is solved, even better :)

Posted

Is there a possibility to where armbinders and other devices can still be worn once the player is placed inside a 'contraption' - or is this opening a massive can of worms?

I ask because I think for some of them, it would be rather astheticaly pleasing, such as the bondage chair.

Posted
On 1/11/2022 at 7:07 PM, Kimy said:

Haha, typically people don't accuse DD to be "too easy"! The comments usually are more about how evil I must be to code such nasty features! :D

 

I will see what I can do!

 

I would disagree with anyone who says that DD is too hard or that it is too interfering with gameplay.  Maybe you are a little evil, diabolical, and fiendish, but that is what Skyrim needs to be a truly challenging game!  If I try to play without DD based mods, after about 15 minutes I find the base game to be too easy and quickly become bored.  I have just downloaded Devious Devices LE 5.2 Beta 4 and, plan to upgrade from 5.1 this evening.  For the final release of 5.2 would it be possible to increase the blindfold "dark fog" effect?  Even with it set to maximum I feel that I am still able to see too much!  I play almost exclusively 3rd Person and would like to only be able to clearly see someone standing right next to me and then have it quickly blur/fog/fade to total blackness faster.  Right now, if I'm standing in an Inn I can see nearly the entire room with the effect set to maximum.  

Posted
1 hour ago, Robmonster13 said:

I would disagree with anyone who says that DD is too hard or that it is too interfering with gameplay.  Maybe you are a little evil, diabolical, and fiendish, but that is what Skyrim needs to be a truly challenging game!  If I try to play without DD based mods, after about 15 minutes I find the base game to be too easy and quickly become bored.  I have just downloaded Devious Devices LE 5.2 Beta 4 and, plan to upgrade from 5.1 this evening.  For the final release of 5.2 would it be possible to increase the blindfold "dark fog" effect?  Even with it set to maximum I feel that I am still able to see too much!  I play almost exclusively 3rd Person and would like to only be able to clearly see someone standing right next to me and then have it quickly blur/fog/fade to total blackness faster.  Right now, if I'm standing in an Inn I can see nearly the entire room with the effect set to maximum.  

 

Some lighting mod or lack of one might be your issue more than the blindfold settings. Vanilla skyrim is way too bright, and the light sources give off too much light. i would try some weather mod on "cold" setting to fix your "bright interior experience", and it will also set the nights to be way more dark.

 

Also, hoods have a stronger blinding effect compared to blindfolds (or it might all be in my head, I am not sure), and I can say even with blindness set to its default setting and not maxed, I see almost nothing at all (including my own character) when hooded in the night when there is no fire nearby. If my arms are tied and I can't use a lighting spell, I honestly sometimes gotta run until I bump into something just to tell where I am (again, this is on default fog settings)

 

So I bet you can get your dream blindness much more easily if you work on that first :)

Posted (edited)
On 1/25/2022 at 7:10 AM, thedarkone1234 said:

 

Some lighting mod or lack of one might be your issue more than the blindfold settings. Vanilla skyrim is way too bright, and the light sources give off too much light. i would try some weather mod on "cold" setting to fix your "bright interior experience", and it will also set the nights to be way more dark.

 

Also, hoods have a stronger blinding effect compared to blindfolds (or it might all be in my head, I am not sure), and I can say even with blindness set to its default setting and not maxed, I see almost nothing at all (including my own character) when hooded in the night when there is no fire nearby. If my arms are tied and I can't use a lighting spell, I honestly sometimes gotta run until I bump into something just to tell where I am (again, this is on default fog settings)

 

So I bet you can get your dream blindness much more easily if you work on that first :)

 

Thanks, I do not have any mod that affects lighting so I will give that a try. I have noticed when blindfolded at night and in shadows I can get lost and disoriented easily and I would like that regardless if blindfolded … since that is the purpose of blindfolds. Don’t know why I never thought of this, since it’s rather obvious. 

Edited by Robmonster13
Duplicate quote removed.
Posted
10 hours ago, thedarkone1234 said:

Also, hoods have a stronger blinding effect compared to blindfolds (or it might all be in my head, I am not sure)

Unless that's changed in the beta, I think that's just in your head. Both blindfolds and hoods reference the same zad_effBlindfold magic effect, with the only thing that affects the strength being the MCM settings.

Posted (edited)

Ok, I upgraded to Devious Devices LE 5.2 Beta 4 tonight and I am impressed!  Unless it is just my imagination, the device meshes look MUCH improved.  I used AddMenu to add all versions of Restrictive Boots to my inventory and ALL of them (including transparent) rendered correctly.  Yeah!  There is some minor clipping with transparent boots in the standing idle position and it gets much more noticeable when crouched, but I can fix this using BodySlide ... so no big deal.  However, there are strange characters/symbols on the page for selecting between Part 1 or Part 2.  There are also 2 entries in each Part that have these same types of characters/symbols for the item's name.  All 4 items appear to be Chastity Harnesses and each item functions and renders correctly.  However, when they are in your inventory they still have the characters/symbols as their names.  See the screenshots attached.

Expansion Add Item Menu-1.png

Expansion Add Item Menu-2.png

Expansion Add Item Menu-3.png

Expansion Add Item Menu-4.png

Expansion Add Item Menu-5.png

Inventory.png

Edited by Robmonster13
Posted

I hope to report about DD SE 5.2 beta 4  I only test DDC furnitures.  my test way is simple.

 

1. go to location. (at current I use Slaver Retreat,)

2.Use add Item then get funitures and keys from DDC.

3. select each DDC furniture, and throw them >it generate new furniture.

4. seelct my current follower teammate by page up key.  (I got inform , the NPC selected for DD furniture)

5.  select furniture by page up key.

 

I found some furniture seems have no animation to set to the Furniture,, then do nothing, but my NPC pose as if she bound arms. 

 I might report later with more detail (what furniture cause issue), 

 

6.  I select timer option. >>>> I suppose so after set hour pass, NPC should free auto.

 

then I did it for chair,   and sleep 3 hour... now NPC duplicate the furniture, but keep bounding pose, and she move around with Furniture. like this. (I suppose she try to follow me (because I use EFF, and ordered so, untill set in furniture)

 

it is not so surprised.. because I sometimes see this Animobject stuck problem with sexlab mods, , so usually I just need to set another pose with poser hot key etc

then cancel pose >> she return as usuall >> animobject will be cleared.

 

but the problem is,, now NPC and the duplicated furniture can not be targeted and can not activate, any more....so there is no way to solve issue, without reload old save data.

like this pic..

 

ddreport1.JPG.a7bec2e0501c29e3fa4bf9b87eda480c.JPG

 

(though I suspect,  not many user seems not test DD-C beta at current, then do not use real play game data, just use test save data and profile)

 

I feel some script loop occured. or stop.. what log you may need to check this issue?

 

Posted
3 hours ago, greenmango12 said:

I feel some script loop occured. or stop.. what log you may need to check this issue?

 

 

A Papyrus log would be super helpful! :)

Posted

Since upgrading to DD 5.2 most of the issues that I'm encountering are interface related and do not really affect gameplay.  I, also keep getting the notice about chafing chastity gear while mounted ... even though I'm running around and not riding a horse.  In addition, I get a mostly blank box after almost every time that my character wakes up from sleeping while wearing a harness.  (See Screenshot)  This is also a mostly insignificant issue, but the mod is trying to tell me something and I do not know what it is, so it breaks the immersion of knowing how the device or devices are affecting my character.

Skyrim 1_27_2022 4_18_58 AM.png

Posted
4 hours ago, Robmonster13 said:

Since upgrading to DD 5.2 most of the issues that I'm encountering are interface related and do not really affect gameplay.  I, also keep getting the notice about chafing chastity gear while mounted ... even though I'm running around and not riding a horse.  In addition, I get a mostly blank box after almost every time that my character wakes up from sleeping while wearing a harness.  (See Screenshot)  This is also a mostly insignificant issue, but the mod is trying to tell me something and I do not know what it is, so it breaks the immersion of knowing how the device or devices are affecting my character.

 

I think the mounted thing has been mentioned before. It seems to trigger when its furniture not only on a horse. For the bed, are you using "Another Sleep Mod"? That mod does a lot of funny things to force the player in the bed. As in vanilla it's not possible so needs a few things to pull of. If you disable your sleepmod does it also happen?

Posted
35 minutes ago, naaitsab said:

I think the mounted thing has been mentioned before. It seems to trigger when its furniture not only on a horse. For the bed, are you using "Another Sleep Mod"? That mod does a lot of funny things to force the player in the bed. As in vanilla it's not possible so needs a few things to pull of. If you disable your sleepmod does it also happen?

This is script related issue. In script zadEventMounted, in HasKeyword function there is one mistake in parentheses.

Condition is akActor.WornHasKeyword(libs.zad_DeviousPlug) || akActor.WornHasKeyword(libs.zad_DeviousBelt) && akActor.IsOnMount() , but because there is no parentheses between akActor.IsOnMount() and rest of condition, compiler will take it like this: akActor.WornHasKeyword(libs.zad_DeviousPlug) || (akActor.WornHasKeyword(libs.zad_DeviousBelt) && akActor.IsOnMount()), causing the condition to be true even if player is not on mount. All it takes is for player to be pluged.

Posted

Yes, I get the mounted message regardless … walking, sleeping, talking with a merchant, you name it. I was figuring it might be script related.  I’m still looking for a good beginner’s guide to scripting, and when I say beginners I mean, like written by a programmer’s  Dr. Seuss!

Posted

Just so that it doesn't fall through the cracks with all the work that's going into 5.2, there was a problem solution reported by Elsidia a couple of months ago (and later reported by me because I hadn't noticed that post) that didn't make it into 5.2 beta 4.  This bugged state occurs a lot if players use mods that are not DD-aware.  Elsidia's 3-line addition is a simple and effective solution.  Just mentioning this so that a very helpful fix doesn't accidentally get overlooked.

Posted
On 1/27/2022 at 12:51 PM, HexBolt8 said:

Just so that it doesn't fall through the cracks with all the work that's going into 5.2, there was a problem solution reported by Elsidia a couple of months ago (and later reported by me because I hadn't noticed that post) that didn't make it into 5.2 beta 4.  This bugged state occurs a lot if players use mods that are not DD-aware.  Elsidia's 3-line addition is a simple and effective solution.  Just mentioning this so that a very helpful fix doesn't accidentally get overlooked.

 

I just checked what happened there, because I thought I had fixed this.

 

Turns out that I did, I just didn't merge the fixed file for the beta 4 release. It will be in beta 5. Promise! :)

Posted (edited)
On 1/27/2022 at 1:45 AM, Kimy said:

 

A Papyrus log would be super helpful! :)

Sorry rate reply.. I miss topic,, where I report ^^;

so I try same thing today, with use same bondage chair.. but this time try to use manipulate furniture first..

then when I try to release my NPC. .from page up key + select my furniture key,,  from chair, 

DD show message (so You have manipulated furniture, you can easy release her!!)

but I just show dupolicated chair, and she move around with bound posing. as same as before...

 

Then this is papyrus log

Spoiler

[01/29/2022 - 06:21:27PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 06:21:27PM] Found 0 nakedActors
[01/29/2022 - 06:21:27PM] slaScanner start time is ....473.779022
[01/29/2022 - 06:21:27PM] [CF][Framework] OnUpdate END
[01/29/2022 - 06:21:28PM] Found 0 arousedActors
[01/29/2022 - 06:21:29PM] slaScanner end time is ....475.011017
[01/29/2022 - 06:21:29PM] Next update in 120.000000
[01/29/2022 - 06:21:44PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 06:21:44PM] [CF][Framework] OnUpdate END
[01/29/2022 - 06:22:05PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 06:22:05PM] [CF][Framework] OnUpdate END
[01/29/2022 - 06:22:21PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 06:22:21PM] [CF][Framework] OnUpdate END
[01/29/2022 - 06:22:23PM] [Zad]: LockDevice called for サーディア: Iron Prisoner Chains)
[01/29/2022 - 06:22:23PM] [Zad]: OnContainerChanged()
[01/29/2022 - 06:22:23PM] [Zad]: OnEquipped(サーディア: Iron Prisoner Chains)
[01/29/2022 - 06:22:23PM] [Zad]: No menus are open. Equipping silently.
[01/29/2022 - 06:22:23PM] [Zad]: Sending device event DeviceEquippedPrisoner Chains(サーディア:0)
[01/29/2022 - 06:22:23PM] [Zad]: RepopulateNpcs()
[01/29/2022 - 06:22:27PM] [Zad]: EvaluateAA([WIDeadBodyCleanupScript < (000D7505)>])
[01/29/2022 - 06:22:27PM] [Zad]: UpdateControls()
[01/29/2022 - 06:22:27PM] [Zad]: EvaluateAA: Applying animSet = 0, animState = 0
[01/29/2022 - 06:22:27PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _h2heqp base: 0 number: 0
[01/29/2022 - 06:22:27PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _h2hidle base: 0 number: 0
[01/29/2022 - 06:22:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _h2hatkpow base: 0 number: 0
[01/29/2022 - 06:22:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _h2hatk base: 0 number: 0
[01/29/2022 - 06:22:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _h2hstag base: 0 number: 0
[01/29/2022 - 06:22:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _jump base: 0 number: 0
[01/29/2022 - 06:22:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _sneakmt base: 0 number: 0
[01/29/2022 - 06:22:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _sneakidle base: 0 number: 0
[01/29/2022 - 06:22:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _sprint base: 0 number: 0
[01/29/2022 - 06:22:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _shout base: 0 number: 0
[01/29/2022 - 06:22:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _mtx base: 0 number: 0
[01/29/2022 - 06:22:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _mt base: 0 number: 0
[01/29/2022 - 06:22:29PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _mtturn base: 0 number: 0
[01/29/2022 - 06:22:29PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _mtidle base: 0 number: 0
[01/29/2022 - 06:22:29PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _h2heqp base: 1 number: 4
[01/29/2022 - 06:22:29PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _h2hidle base: 1 number: 4
[01/29/2022 - 06:22:30PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _h2hatkpow base: 1 number: 4
[01/29/2022 - 06:22:30PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _h2hatk base: 1 number: 4
[01/29/2022 - 06:22:30PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _h2hstag base: 1 number: 4
[01/29/2022 - 06:22:30PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _jump base: 1 number: 4
[01/29/2022 - 06:22:30PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _sneakmt base: 1 number: 4
[01/29/2022 - 06:22:30PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _sneakidle base: 1 number: 4
[01/29/2022 - 06:22:30PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _sprint base: 1 number: 4
[01/29/2022 - 06:22:30PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _shout base: 1 number: 4
[01/29/2022 - 06:22:30PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _mtx base: 1 number: 4
[01/29/2022 - 06:22:30PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _mt base: 1 number: 4
[01/29/2022 - 06:22:31PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _mtturn base: 1 number: 4
[01/29/2022 - 06:22:31PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _mtidle base: 1 number: 4
[01/29/2022 - 06:23:23PM] [Zad]: UnlockDevice called for サーディア: Iron Prisoner Chains)
[01/29/2022 - 06:23:24PM] [Zad]: OnUnequipped(サーディア: Iron Prisoner Chains)
[01/29/2022 - 06:23:24PM] [Zad]: Detected removal token. Done.
[01/29/2022 - 06:23:24PM] [Zad]: OnEffectFinish(): Bound Effects
[01/29/2022 - 06:23:24PM] [Zad]: EvaluateAA([WIDeadBodyCleanupScript < (000D7505)>])
[01/29/2022 - 06:23:24PM] [Zad]: UpdateControls()
[01/29/2022 - 06:23:24PM] [Zad]: EvaluateAA: Reverting to unbound AA
[01/29/2022 - 06:23:24PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _h2heqp base: 0 number: 0
[01/29/2022 - 06:23:24PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _h2hidle base: 0 number: 0
[01/29/2022 - 06:23:24PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _h2hatkpow base: 0 number: 0
[01/29/2022 - 06:23:24PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _h2hatk base: 0 number: 0
[01/29/2022 - 06:23:24PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _h2hstag base: 0 number: 0
[01/29/2022 - 06:23:24PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _jump base: 0 number: 0
[01/29/2022 - 06:23:25PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _sneakmt base: 0 number: 0
[01/29/2022 - 06:23:25PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _sneakidle base: 0 number: 0
[01/29/2022 - 06:23:25PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _sprint base: 0 number: 0
[01/29/2022 - 06:23:25PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _shout base: 0 number: 0
[01/29/2022 - 06:23:25PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _mtx base: 0 number: 0
[01/29/2022 - 06:23:25PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _mt base: 0 number: 0
[01/29/2022 - 06:23:25PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _mtturn base: 0 number: 0
[01/29/2022 - 06:23:25PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00013BA2)>] group: _mtidle base: 0 number: 0
[01/29/2022 - 06:23:31PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 06:23:31PM] [CF][Framework] OnUpdate END
[01/29/2022 - 06:23:55PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 06:23:55PM] [CF][Framework] OnUpdate END
[01/29/2022 - 06:24:13PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 06:24:13PM] [CF][Framework] OnUpdate END
[01/29/2022 - 06:24:44PM] [Zad]: Difficulty modifier not applied - disallowed by modder!
[01/29/2022 - 06:24:52PM] SEXLAB - [VoiceType <FemaleSultry (00013AE0)>]
[01/29/2022 - 06:24:52PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 06:24:52PM] SEXLAB - Filtered out '4' voices without the tags: ["Excited"]
[01/29/2022 - 06:24:52PM] [CF][Framework] OnUpdate END
[01/29/2022 - 06:24:57PM] SEXLAB - [VoiceType <FemaleSultry (00013AE0)>]
[01/29/2022 - 06:24:57PM] SEXLAB - Filtered out '4' voices without the tags: ["Excited"]
[01/29/2022 - 06:25:00PM] SEXLAB - [VoiceType <FemaleSultry (00013AE0)>]
[01/29/2022 - 06:25:00PM] SEXLAB - Filtered out '4' voices without the tags: ["Excited"]
[01/29/2022 - 06:25:01PM] [Zad]: Player is trying/helping to escape Bondage Chair. Escape chance after modifiers: 13.000000%
[01/29/2022 - 06:25:01PM] [Zad]: Difficulty modifier not applied - disallowed by modder!
[01/29/2022 - 06:25:01PM] [Zad]: Player has failed to escape Bondage Chair
[01/29/2022 - 06:25:20PM] [Zad]: ZadNpc::OnUpdateGameTime()
[01/29/2022 - 06:25:20PM] [Zad]: ZadNpc::DoRegister(1.499954)
[01/29/2022 - 06:25:32PM] Found 0 nakedActors
[01/29/2022 - 06:25:32PM] slaScanner start time is ....709.127014
[01/29/2022 - 06:25:33PM] Found 1 arousedActors
[01/29/2022 - 06:25:33PM] SEXLAB - [VoiceType <FemaleSultry (00013AE0)>]
[01/29/2022 - 06:25:33PM] SEXLAB - Filtered out '4' voices without the tags: ["Excited"]
[01/29/2022 - 06:25:33PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 06:25:34PM] [CF][Framework] OnUpdate END
[01/29/2022 - 06:25:34PM] slaScanner end time is ....710.551025
[01/29/2022 - 06:25:34PM] Next update in 120.000000
[01/29/2022 - 06:25:48PM] SEXLAB - [VoiceType <FemaleSultry (00013AE0)>]
[01/29/2022 - 06:25:49PM] SEXLAB - Filtered out '4' voices without the tags: ["Excited"]
[01/29/2022 - 06:25:50PM] [Zad]: CheckAllEvents()
[01/29/2022 - 06:25:51PM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000
[01/29/2022 - 06:25:51PM] SEXLAB - [VoiceType <FemaleSultry (00013AE0)>]
[01/29/2022 - 06:25:52PM] SEXLAB - Filtered out '4' voices without the tags: ["Excited"]
[01/29/2022 - 06:25:52PM] ERROR: Cannot call IsOnMount() on a None object, aborting function call
stack:
    [zadcQuest (100022FD)].zadclibs.isAnimating() - "zadclibs.psc" Line ?
    [ (FF001027)].zadcFurnitureScript.OnUpdate() - "zadcFurnitureScript.psc" Line ?
[01/29/2022 - 06:25:52PM] WARNING: Assigning None to a non-object variable named "::temp105"
stack:
    [zadcQuest (100022FD)].zadclibs.isAnimating() - "zadclibs.psc" Line ?
    [ (FF001027)].zadcFurnitureScript.OnUpdate() - "zadcFurnitureScript.psc" Line ?
[01/29/2022 - 06:25:52PM] ERROR: Cannot call IsInFaction() on a None object, aborting function call
stack:
    [zadcQuest (100022FD)].zadclibs.isAnimating() - "zadclibs.psc" Line ?
    [ (FF001027)].zadcFurnitureScript.OnUpdate() - "zadcFurnitureScript.psc" Line ?
[01/29/2022 - 06:25:52PM] WARNING: Assigning None to a non-object variable named "::temp105"
stack:
    [zadcQuest (100022FD)].zadclibs.isAnimating() - "zadclibs.psc" Line ?
    [ (FF001027)].zadcFurnitureScript.OnUpdate() - "zadcFurnitureScript.psc" Line ?
[01/29/2022 - 06:25:52PM] ERROR: Cannot call IsInFaction() on a None object, aborting function call
stack:
    [zadcQuest (100022FD)].zadclibs.isAnimating() - "zadclibs.psc" Line ?
    [ (FF001027)].zadcFurnitureScript.OnUpdate() - "zadcFurnitureScript.psc" Line ?
[01/29/2022 - 06:25:52PM] WARNING: Assigning None to a non-object variable named "::temp108"
stack:
    [zadcQuest (100022FD)].zadclibs.isAnimating() - "zadclibs.psc" Line ?
    [ (FF001027)].zadcFurnitureScript.OnUpdate() - "zadcFurnitureScript.psc" Line ?
[01/29/2022 - 06:25:59PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 06:26:00PM] [CF][Framework] OnUpdate END
 

 

And I hope to know most safety way to test DD furniture (come form DD-c only.other items are difficult for me to test easy for NPC ^^;

because about DD I am almost new user.. have not test them before, just have installed and activate without mod which use DD assets)

 

At first I hope to learn how DD furniture use.. (>> I hope to setup furniture for my location mod.. or hope to make test cell which already set those furniture)

I feel DD is really enhanced,, but may hope if you offer Test cell or easy Test system, without other mod... to wear ,, setin ,, then release free as I need without key or time etc.... (just confirm motion >> release NPC >> remove furniture when I need)

 

And I hope to know way,, when I throw DD-C furniture once,, is there way to remove it safety? (delete)  ,, I need to use console?

Edited by greenmango12
Posted

Then when I use DD-C pole. + already get keys. . I manipulate the Pole first (to release NPC as I need)  then set NPC in the pole.. 

after that I can not activate or target the DDc pole and the NPC.. >>  I can not do anything about fturniture / NPC like this pic anymore..

so usually I stop and need to remove  the save data.

 

stoptarget.JPG.e06565d43ea70d9f49936de6bf40e535.JPG

 

 

about this case log >>

Spoiler

[01/29/2022 - 06:54:50PM] [DDe].:Info:.iDDeRegEvents():-> start; iScreen = [1]!
[01/29/2022 - 06:54:50PM] [DDe].:Info:.iDDeRegEvents():-> DDe version No. [5.34.1].
[01/29/2022 - 06:54:50PM] [DDe].:Info:.iDDeRegEvents():-> Registering events... Please stand by!
[01/29/2022 - 06:54:50PM] [DDe].:Info:.UpdateVariables():-> Updating variables...
[01/29/2022 - 06:54:50PM] [DDe].:Info:.UpdateVariables():-> Updating variables... Done.
[01/29/2022 - 06:54:50PM] [DDe].:Debug:.iDDeLoadLibs():-> Start!
[01/29/2022 - 06:54:50PM] [DDe].:Info:.iDDeLoadLibs():-> Loading Database!
[01/29/2022 - 06:54:50PM] [SUM].:Debug:.GotMod():-> [CheckForMods()] -> [Captured Dreams.esp] - not found!
[01/29/2022 - 06:54:50PM] [SUM].:Debug:.GotMod():-> [CheckForMods()] -> [sanguinesDebauchery.esp] - not found!
[01/29/2022 - 06:54:50PM] [SUM].:Debug:.GotMod():-> [iDDeLibs.iDDeSetLibs()] -> [Captured Dreams.esp] - not found!
[01/29/2022 - 06:54:51PM] [DDe].:Info:.iDDeRegEvents():-> Events ready!
[01/29/2022 - 06:54:54PM] [DDe].:Info:.iDDeConfig.iDDeImportSettings():-> Loading MCM... Please stand by!
[01/29/2022 - 06:54:55PM] [DDe].:Info:.iDDeConfig.iDDeImportSettings():-> Loading MCM... Done!
[01/29/2022 - 06:54:55PM] [DDe].:Info:.Config.SetUpMCM():-> Initialize -> Done!
[01/29/2022 - 06:55:02PM] [DDe].:Info:.Config.SetUpMCM():-> Done! Returned = [1].
[01/29/2022 - 06:55:02PM] [iddeconfig <iDDeConfigQ (18000D63)>] INITIALIZED
[01/29/2022 - 06:55:04PM] [DDe].:Info:.iDDeRegEvents():-> LoadGame start; iScreen = [0]!
[01/29/2022 - 06:55:04PM] [DDe].:Info:.iDDeRegEvents():-> DDe version No. [5.34.1].
[01/29/2022 - 06:55:04PM] [DDe].:Info:.iDDeRegEvents():-> Registering events... Please stand by!
[01/29/2022 - 06:55:04PM] [DDe].:Info:.UpdateVariables():-> Updating variables...
[01/29/2022 - 06:55:04PM] [DDe].:Info:.UpdateVariables():-> Updating variables... Done.
[01/29/2022 - 06:55:04PM] [DDe].:Debug:.iDDeLoadLibs():-> Start!
[01/29/2022 - 06:55:04PM] [DDe].:Info:.iDDeLoadLibs():-> Loading Database!
[01/29/2022 - 06:55:04PM] [SUM].:Debug:.GotMod():-> [CheckForMods()] -> [Captured Dreams.esp] - not found!
[01/29/2022 - 06:55:04PM] [SUM].:Debug:.GotMod():-> [CheckForMods()] -> [sanguinesDebauchery.esp] - not found!
[01/29/2022 - 06:55:04PM] [SUM].:Debug:.GotMod():-> [iDDeLibs.iDDeSetLibs()] -> [Captured Dreams.esp] - not found!
[01/29/2022 - 06:55:05PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 06:55:05PM] [DDe].:Info:.iDDeRegEvents():-> Events ready!
[01/29/2022 - 06:55:05PM] [CF][Framework] OnUpdate END
[01/29/2022 - 06:55:10PM] [DDe].:Info:.Config.SetUpMCM():-> Done! Returned = [2].
[01/29/2022 - 06:55:27PM] [Zad]: OnContainerChanged()
[01/29/2022 - 06:56:23PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 06:56:25PM] [CF][Framework] OnUpdate END
[01/29/2022 - 06:56:31PM] [Zad]: OnContainerChanged()
[01/29/2022 - 06:56:49PM] [Zad]: OnPageReset()
[01/29/2022 - 06:56:51PM] [Zad]: OnPageReset(Devices)
[01/29/2022 - 06:57:46PM] [myAggressiveMCM <myAgressivelQuest (FE01FD62)>]: Registered MyAggressiveSex at MCM.
[01/29/2022 - 06:57:47PM] [isumconfig <iSUmMCM (0C000D62)>]: Registered Skyrim Utility at MCM.
[01/29/2022 - 06:57:47PM] [iddeconfig <iDDeConfigQ (18000D63)>]: Registered Devious Devices Equip at MCM.
[01/29/2022 - 06:57:47PM] [YtmAddSliderMCM <MCM-lastgatsby12 (87200A0D)>]: Registered Yield To Me at MCM.
[01/29/2022 - 06:57:57PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 06:57:57PM] [CF][Framework] OnUpdate END
[01/29/2022 - 06:58:06PM] [Zad]: OnContainerChanged()
[01/29/2022 - 06:58:30PM] VM is freezing...
[01/29/2022 - 06:58:30PM] VM is frozen
[01/29/2022 - 06:58:30PM] Saving game...
[01/29/2022 - 06:58:32PM] VM is thawing...
[01/29/2022 - 06:58:35PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 06:58:36PM] [CF][Framework] OnUpdate END
[01/29/2022 - 06:58:49PM] ERROR: Cannot call IsAIEnabled() on a None object, aborting function call
stack:
    [alias Player on quest _gia_putThisOn (872005DE)]._gia_EquipThis.OnItemRemoved() - "_gia_EquipThis.psc" Line ?
[01/29/2022 - 06:58:49PM] WARNING: Assigning None to a non-object variable named "::temp1"
stack:
    [alias Player on quest _gia_putThisOn (872005DE)]._gia_EquipThis.OnItemRemoved() - "_gia_EquipThis.psc" Line ?
[01/29/2022 - 06:58:49PM] ERROR: Mismatched types assigning to variable named "::NoneVar"
stack:
    [ (FF00101A)].zadc_buildScript.OnContainerChanged() - "zadc_buildScript.psc" Line ?
[01/29/2022 - 06:58:59PM] [Zad]: LockDevice called for 山賊: Iron Prisoner Chains)
[01/29/2022 - 06:58:59PM] [Zad]: OnContainerChanged()
[01/29/2022 - 06:58:59PM] [Zad]: OnEquipped(山賊: Iron Prisoner Chains)
[01/29/2022 - 06:58:59PM] [Zad]: No menus are open. Equipping silently.
[01/29/2022 - 06:58:59PM] [Zad]: Sending device event DeviceEquippedPrisoner Chains(山賊:0)
[01/29/2022 - 06:59:00PM] [Zad]: RepopulateNpcs()
[01/29/2022 - 06:59:02PM] [Zad]: EvaluateAA([Actor < (FF000F7B)>])
[01/29/2022 - 06:59:02PM] [Zad]: UpdateControls()
[01/29/2022 - 06:59:03PM] [Zad]: EvaluateAA: Applying animSet = 0, animState = 0
[01/29/2022 - 06:59:03PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _h2heqp base: 0 number: 0
[01/29/2022 - 06:59:03PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _h2hidle base: 0 number: 0
[01/29/2022 - 06:59:03PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _h2hatkpow base: 0 number: 0
[01/29/2022 - 06:59:03PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _h2hatk base: 0 number: 0
[01/29/2022 - 06:59:03PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _h2hstag base: 0 number: 0
[01/29/2022 - 06:59:03PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _jump base: 0 number: 0
[01/29/2022 - 06:59:03PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _sneakmt base: 0 number: 0
[01/29/2022 - 06:59:03PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _sneakidle base: 0 number: 0
[01/29/2022 - 06:59:03PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _sprint base: 0 number: 0
[01/29/2022 - 06:59:03PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _shout base: 0 number: 0
[01/29/2022 - 06:59:04PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _mtx base: 0 number: 0
[01/29/2022 - 06:59:04PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _mt base: 0 number: 0
[01/29/2022 - 06:59:04PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _mtturn base: 0 number: 0
[01/29/2022 - 06:59:04PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _mtidle base: 0 number: 0
[01/29/2022 - 06:59:04PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 06:59:05PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _h2heqp base: 1 number: 4
[01/29/2022 - 06:59:05PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _h2hidle base: 1 number: 4
[01/29/2022 - 06:59:05PM] [CF][Framework] OnUpdate END
[01/29/2022 - 06:59:05PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _h2hatkpow base: 1 number: 4
[01/29/2022 - 06:59:05PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _h2hatk base: 1 number: 4
[01/29/2022 - 06:59:05PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _h2hstag base: 1 number: 4
[01/29/2022 - 06:59:05PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _jump base: 1 number: 4
[01/29/2022 - 06:59:05PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _sneakmt base: 1 number: 4
[01/29/2022 - 06:59:05PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _sneakidle base: 1 number: 4
[01/29/2022 - 06:59:05PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _sprint base: 1 number: 4
[01/29/2022 - 06:59:05PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _shout base: 1 number: 4
[01/29/2022 - 06:59:06PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _mtx base: 1 number: 4
[01/29/2022 - 06:59:06PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _mt base: 1 number: 4
[01/29/2022 - 06:59:06PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _mtturn base: 1 number: 4
[01/29/2022 - 06:59:06PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _mtidle base: 1 number: 4
[01/29/2022 - 06:59:19PM] [Zad]: UnlockDevice called for 山賊: Iron Prisoner Chains)
[01/29/2022 - 06:59:19PM] [Zad]: OnUnequipped(山賊: Iron Prisoner Chains)
[01/29/2022 - 06:59:20PM] [Zad]: Detected removal token. Done.
[01/29/2022 - 06:59:20PM] [Zad]: OnEffectFinish(): Bound Effects
[01/29/2022 - 06:59:20PM] [Zad]: EvaluateAA([Actor < (FF000F7B)>])
[01/29/2022 - 06:59:20PM] [Zad]: UpdateControls()
[01/29/2022 - 06:59:20PM] [Zad]: EvaluateAA: Reverting to unbound AA
[01/29/2022 - 06:59:20PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _h2heqp base: 0 number: 0
[01/29/2022 - 06:59:20PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _h2hidle base: 0 number: 0
[01/29/2022 - 06:59:20PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _h2hatkpow base: 0 number: 0
[01/29/2022 - 06:59:20PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _h2hatk base: 0 number: 0
[01/29/2022 - 06:59:20PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _h2hstag base: 0 number: 0
[01/29/2022 - 06:59:20PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _jump base: 0 number: 0
[01/29/2022 - 06:59:20PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _sneakmt base: 0 number: 0
[01/29/2022 - 06:59:21PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _sneakidle base: 0 number: 0
[01/29/2022 - 06:59:21PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _sprint base: 0 number: 0
[01/29/2022 - 06:59:21PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _shout base: 0 number: 0
[01/29/2022 - 06:59:21PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _mtx base: 0 number: 0
[01/29/2022 - 06:59:21PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _mt base: 0 number: 0
[01/29/2022 - 06:59:21PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _mtturn base: 0 number: 0
[01/29/2022 - 06:59:21PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (00039CF5)>] group: _mtidle base: 0 number: 0
[01/29/2022 - 06:59:29PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 06:59:30PM] [CF][Framework] OnUpdate END
[01/29/2022 - 06:59:30PM] ERROR: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [zadcQuest (100022FD)].zadclibs.FurnitureAction() - "zadclibs.psc" Line ?
    [zadcQuest (100022FD)].zadclibs.OnKeyDown() - "zadclibs.psc" Line ?
[01/29/2022 - 06:59:30PM] WARNING: Assigning None to a non-object variable named "::temp111"
stack:
    [zadcQuest (100022FD)].zadclibs.FurnitureAction() - "zadclibs.psc" Line ?
    [zadcQuest (100022FD)].zadclibs.OnKeyDown() - "zadclibs.psc" Line ?
[01/29/2022 - 06:59:30PM] ERROR: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [zadcQuest (100022FD)].zadclibs.FurnitureAction() - "zadclibs.psc" Line ?
    [zadcQuest (100022FD)].zadclibs.OnKeyDown() - "zadclibs.psc" Line ?
[01/29/2022 - 06:59:30PM] WARNING: Assigning None to a non-object variable named "::temp115"
stack:
    [zadcQuest (100022FD)].zadclibs.FurnitureAction() - "zadclibs.psc" Line ?
    [zadcQuest (100022FD)].zadclibs.OnKeyDown() - "zadclibs.psc" Line ?
[01/29/2022 - 06:59:45PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 06:59:45PM] Found 1 nakedActors
[01/29/2022 - 06:59:45PM] slaScanner start time is ....489.062012
[01/29/2022 - 06:59:46PM] [CF][Framework] OnUpdate END
[01/29/2022 - 06:59:46PM] Found 5 arousedActors
[01/29/2022 - 06:59:47PM] slaScanner After getting actors is ....490.086029, player is naked False, Actor Count 5
[01/29/2022 - 06:59:47PM] [slainternalscr <sla_Internal (08083137)>]: リディア got 4 exposure for  seeing naked 山賊
[01/29/2022 - 06:59:48PM] [slainternalscr <sla_Internal (08083137)>]: General Azarath got 8 exposure for  seeing naked 山賊
[01/29/2022 - 06:59:48PM] [slainternalscr <sla_Internal (08083137)>]: 精鋭死霊術師 got 4 exposure for  seeing naked 山賊
[01/29/2022 - 06:59:49PM] [slainternalscr <sla_Internal (08083137)>]: 山賊 got 4 exposure for  seeing naked 山賊
[01/29/2022 - 06:59:49PM] [slainternalscr <sla_Internal (08083137)>]: Redgod got 8 exposure for  seeing naked 山賊
[01/29/2022 - 06:59:49PM] slaScanner end time is ....492.854034
[01/29/2022 - 06:59:49PM] Next update in 120.000000
[01/29/2022 - 07:00:01PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 07:00:02PM] [CF][Framework] OnUpdate END
[01/29/2022 - 07:01:42PM] [CF][Framework] OnUpdate BEGIN
[01/29/2022 - 07:01:42PM] [CF][Framework] OnUpdate END
 

Posted
On 1/27/2022 at 5:23 AM, Robmonster13 said:

Since upgrading to DD 5.2 most of the issues that I'm encountering are interface related and do not really affect gameplay.  I, also keep getting the notice about chafing chastity gear while mounted ... even though I'm running around and not riding a horse.  In addition, I get a mostly blank box after almost every time that my character wakes up from sleeping while wearing a harness.  (See Screenshot)  This is also a mostly insignificant issue, but the mod is trying to tell me something and I do not know what it is, so it breaks the immersion of knowing how the device or devices are affecting my character.

Skyrim 1_27_2022 4_18_58 AM.png

 

This, and the inventory text issue you mentioned earlier are because the For Him mod did not have localization removed correctly.

The descriptions need to be copied back to the For Him esm. for now, if you aren't playing a guy, or intend to bind them up, removing that plugin should fix it for you.

 

@Kimy This is the issue I reported back here:

 

Posted

@Kimy hi not sure if you know about this already or if I'm even going about it the right way letting you know but I've been experiencing weirdness with the inflatable plugs in that they seem to affect the player even if they're not in the player... I've on rare occasion come across one of the "bound girls" from DCL and started getting rapid fire messages that tell me that my PC is getting horny and that people are squeezing the non-present plug only to find a bound girl with one near by... killing said girl or removing her plug does fix the problem so its not huge but I thought you should know if you didn't already so it wont snow ball into a bigger issue down the line. thanks for the great set of mods and keep up the good work.?

Posted (edited)

@Kimy

Not sure if this has been mentioned or not, are you devs aware of the physics issues with any of the chain based items such as fetters or prisoner chains etc?

When using SMP or Faster SMP the chains kinda hang correctly but only some parts are in place and others kinda float in mid-air.

They worked perfectly on LE HDT so I am just assuming this is an SSE SMP conversion issue?

I had the same problem with 5.1 and now in 5.2 Beta including the DCL versions of chains too.  The DD 5.2 chains work better than DCL 9.0 but I am aware DCL hasn't been worked on yet until DD 5.2 is released.

I've tried both CBBE and CBBE 3BA, same issue with both bodyslides but I know this is the physics side of things not the bodyslides.  I thought it was worth trying both regardless.

PS, loving the new box binder restraints ?

 

So in the case of the fetter, they dangle kinda correctly but as you can see, are not intact as some chain links have 'fallen away'.
Fetters.png

 

The full body prison chains also do very similar things

Edited by special
Posted
58 minutes ago, special said:

They worked perfectly on LE HDT so I am just assuming this is an SSE SMP conversion issue?

It's a limitation of SMP from what I understand. HDT-PE is capable of doing chains that connect limbs together, but SMP can't.

Posted
5 hours ago, special said:

@Kimy

Not sure if this has been mentioned or not, are you devs aware of the physics issues with any of the chain based items such as fetters or prisoner chains etc?

When using SMP or Faster SMP the chains kinda hang correctly but only some parts are in place and others kinda float in mid-air.

They worked perfectly on LE HDT so I am just assuming this is an SSE SMP conversion issue?

I had the same problem with 5.1 and now in 5.2 Beta including the DCL versions of chains too.  The DD 5.2 chains work better than DCL 9.0 but I am aware DCL hasn't been worked on yet until DD 5.2 is released.

I've tried both CBBE and CBBE 3BA, same issue with both bodyslides but I know this is the physics side of things not the bodyslides.  I thought it was worth trying both regardless.

PS, loving the new box binder restraints ?

 

So in the case of the fetter, they dangle kinda correctly but as you can see, are not intact as some chain links have 'fallen away'.
 

 

The full body prison chains also do very similar things

 

Yes, this is an SE only issue, and a limitation of HDT SMP. 

 

The ankle chains should connect better if you save the game, exit the game completely, then load your save. You'll need to do that every time the ankle chains are equipped.

 

Prisoner chains should be in approximately the right places, but they will not be connected. wrist chains mostly just hang there. If the prisoner chains bother you, i'd recommend building the alternate mesh that doesn't use SMP in bodyslide (the nohdt version).

Posted (edited)
On 2/7/2022 at 11:53 PM, chaimhewast said:

It's a limitation of SMP from what I understand. HDT-PE is capable of doing chains that connect limbs together, but SMP can't.

 

On 2/8/2022 at 4:04 AM, zarantha said:

 

Yes, this is an SE only issue, and a limitation of HDT SMP. 

 

The ankle chains should connect better if you save the game, exit the game completely, then load your save. You'll need to do that every time the ankle chains are equipped.

 

Prisoner chains should be in approximately the right places, but they will not be connected. wrist chains mostly just hang there. If the prisoner chains bother you, i'd recommend building the alternate mesh that doesn't use SMP in bodyslide (the nohdt version).

 

Ah I see, HDT on LE never had this issue, I just assumed SMP being so much better in most ways would handle it.  It is a shame but at least I now know it's nothing I've done wrong with my install.

I've also been testing the Faster SMP with AVX2 and CUDA enabled... this with 3BA body is amazing.  The extra mesh nodes on the body and how they move upon contact with hands etc is a big step up from CBBE HDT on LE

Edited by special
Posted

A very simple quality of life request

 

Have you noticed that every time you load a save, after a second or two there's the sound of cloth?  That's the item pickup sound for the Device Hider.  After you start noticing it, it's distracting.

 

That sound can be eliminated by assigning a silent sound (like XXXPlaceHolderSilenceDesc [SNDR:000339C7]) for the Device Hider's item pickup and putdown sounds.  I did this in my local copy, and games load in blessed silence.

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