naaitsab Posted November 26, 2021 Posted November 26, 2021 Do the AA priority changes also reflect in the 'device hiders' default settings? Otherwise things might not work as intended if that interferes with each other.
thedarkone1234 Posted November 26, 2021 Posted November 26, 2021 9 hours ago, UnEvenSteven said: For 4 and 5 try the following patch, do not use if my most recent patch has not been installed. AnotherPatch.7z 12.97 MB · 7 downloads If there's still clipping with the boots and catsuit then please test a simpler bodyslide preset and also make sure the preset is specifically for UUNP. It's best to eliminate the possibility a non-UUNP preset doesn't work correctly when used with UUNP. Alright, so as for the yoke, the hand issue is resolved completely, but the breasts look a bit like they are pressed into a wall or something. With yoke Spoiler Without yoke (for breast comparison) Spoiler As for the boots and catsuit, there is an improvement but the clipping isn't completely gone, though tbh I had to look for it in order to see it and am no longer sure that issue didn't exist in previous versions (at least on that tiny scale). The clipping is so minor that I had to record myself walking to capture it Spoiler And recording in here Spoiler Elder Scrolls V Skyrim 2021.11.26 - 12.45.10.01.mp4 But now there seems to be some clipping with gloves. Didn't test all kinds of gloves but among those I tested: Spoiler And with a zero-slider preset as well: Spoiler
titlover123 Posted November 27, 2021 Posted November 27, 2021 Is there still a visible seam at the wrist (CBBE) when using catsuit gloves (short) while wearing a catsuit? because it's been in DD for a long time by now, and in my opinion it looks weird.
zarantha Posted November 28, 2021 Posted November 28, 2021 On 11/25/2021 at 8:53 AM, UnEvenSteven said: Update time, Scrapped the Seamless Catsuit as it wouldn't work as intended. The new Catsuit Boots are now a separate device and no longer replace the Catsuit "Socks" Updated the Catsuit Gloves, they no longer have cuffs and now cover part of the forearms so no more invisible wrists when worn without a Catsuit Removed the feet from the Boxbinder Outfit, similar issue with the failed Seamless Catsuit with parts disappearing Added cuffs to the Restrictive Boots While updating the SE version, I've noticed a couple of things You removed the feet from the boxbinder outfit, but I don't see the same change made for the standalone boxbinder leggings. Is that intentional? DD for Him esp has some odd characters in some of the descriptions and names. mostly in armor and things like the effects. This is before I tried doing anything to the esp. Looks like localization wasn't removed properly. Should be an easy enough fix for kimy, just need to be careful on what changes are merged, or copy it over the correct text from an old version of the esp.
UnEvenSteven Posted November 28, 2021 Posted November 28, 2021 (edited) On 11/26/2021 at 5:28 AM, thedarkone1234 said: For that, I would think the animation filter should fall back to using a strapon animation, Though maybe that part is a DCL logic? Any idea about 3 though? The Elbowbinder oral strap-on animation in a F+F situation is something for Kimy to add in the script. For 3 you may have another mod that's fighting against the DD Framework's animation override system. Or your game is just screwed up. I did a quick test with Janessa and locked her in a Armbinder, the proper pose played and there was no clipping when she moved around. On 11/26/2021 at 6:05 AM, naaitsab said: Do the AA priority changes also reflect in the 'device hiders' default settings? Otherwise things might not work as intended if that interferes with each other. Should be fine. On 11/26/2021 at 6:26 AM, thedarkone1234 said: Alright, so as for the yoke, the hand issue is resolved completely, but the breasts look a bit like they are pressed into a wall or something. With yoke Reveal hidden contents Without yoke (for breast comparison) Reveal hidden contents As for the boots and catsuit, there is an improvement but the clipping isn't completely gone, though tbh I had to look for it in order to see it and am no longer sure that issue didn't exist in previous versions (at least on that tiny scale). The clipping is so minor that I had to record myself walking to capture it Reveal hidden contents And recording in here Reveal hidden contents Elder Scrolls V Skyrim 2021.11.26 - 12.45.10.01.mp4 31.56 MB · 0 downloads But now there seems to be some clipping with gloves. Didn't test all kinds of gloves but among those I tested: Reveal hidden contents And with a zero-slider preset as well: Reveal hidden contents Honestly the exaggerated body preset you're using is the cause of your clipping issues and other weirdness, I can't help with that anymore. Outfit Studio is rather easy to learn if you're just trying to fix clipping with the Inflate brush. 13 hours ago, titlover123 said: Is there still a visible seam at the wrist (CBBE) when using catsuit gloves (short) while wearing a catsuit? because it's been in DD for a long time by now, and in my opinion it looks weird. There is and there will always be a seam. 57 minutes ago, zarantha said: While updating the SE version, I've noticed a couple of things You removed the feet from the boxbinder outfit, but I don't see the same change made for the standalone boxbinder leggings. Is that intentional? DD for Him esp has some odd characters in some of the descriptions and names. mostly in armor and things like the effects. This is before I tried doing anything to the esp. Looks like localization wasn't removed properly. Should be an easy enough fix for kimy, just need to be careful on what changes are merged, or copy it over the correct text from an old version of the esp. The Boxbinder leggings aren't used as a separate device so I didn't bother messing with it. Yeah DD for Him is a bit of mess and I had similar localization issues, I thought I fixed some of them but I guess not. Edited November 28, 2021 by UnEvenSteven 1
thedarkone1234 Posted November 28, 2021 Posted November 28, 2021 16 hours ago, UnEvenSteven said: For 3 you may have another mod that's fighting against the DD Framework's animation override system. Or your game is just screwed up. I did a quick test with Janessa and locked her in a Armbinder, the proper pose played and there was no clipping when she moved around. Well, I would think that is the case but I am not the sole person with that problem Possible differences is UUNP vs CBBE or that you might not have chosen Feuertin's default bound animations? I admit I never tried any other animations. I wouldn't think it is another mod since it is still a proper bound animation, only with slightly off arm placement
Code Serpent Posted November 28, 2021 Posted November 28, 2021 Small suggestion that I don't think has been added yet: Can a new keyword, something like 'ExposedBreasts', be added to the topless straitjackets, the breast yoke, and the rope body restraint? This would be used by lactation mods to see if a body restraint covers the character's breasts or not.
Kimy Posted November 28, 2021 Author Posted November 28, 2021 32 minutes ago, Code Serpent said: Small suggestion that I don't think has been added yet: Can a new keyword, something like 'ExposedBreasts', be added to the topless straitjackets, the breast yoke, and the rope body restraint? This would be used by lactation mods to see if a body restraint covers the character's breasts or not. Sure, why not! 2
zarantha Posted November 29, 2021 Posted November 29, 2021 (edited) I keep forgetting this: If you have manipulate locks enabled, and equip something like the paw mittens, keys just drop to the ground. The paw mittens don't go directly to the 'you've manipulated the lock' dialog when trying to unlock, they seem to check if you can insert a key first, and if you fail, there's a chance a key will drop. I'm not sure if these always come from your inventory, i seem to recall getting keys when i had none to start with. Anyway, if you have manipulate locks, shouldn't it skip trying to insert a key? Edited November 29, 2021 by zarantha
thedarkone1234 Posted November 29, 2021 Posted November 29, 2021 (edited) 12 hours ago, thedarkone1234 said: Well, I would think that is the case but I am not the sole person with that problem Possible differences is UUNP vs CBBE or that you might not have chosen Feuertin's default bound animations? I admit I never tried any other animations. I wouldn't think it is another mod since it is still a proper bound animation, only with slightly off arm placement Just tested and made sure neither ZAZ nor "better NPC support for DD" are the cause by removing then and still getting the same clipping. As a side result I noticed that armbinders now properly hide the glove part of body items that have glove parts (such as master mage robes with UUNP conversion). A welcome nice surprise Edited November 29, 2021 by thedarkone1234
UnEvenSteven Posted November 29, 2021 Posted November 29, 2021 16 hours ago, thedarkone1234 said: Possible differences is UUNP vs CBBE or that you might not have chosen Feuertin's default bound animations? I admit I never tried any other animations. I wouldn't think it is another mod since it is still a proper bound animation, only with slightly off arm placement I've used the "Feuertin Alt" animations for as long as I can remember so it's not that. I can't seem to replicate the Armbinder clipping issues with NPCs but I can with the Rope Armbinder. CBBE: Spoiler UUNP: Spoiler As you can see the Arm and Elbowbinders appear to have the proper pose for both the PC and NPC regardless of body type. The Rope Armbinder is a different story. It seems to be using a different or incorrect pose for NPCs, the arms are squished together too much. 4 hours ago, thedarkone1234 said: Just tested and made sure neither ZAZ nor "better NPC support for DD" are the cause by removing then and still getting the same clipping. As a side result I noticed that armbinders now properly hide the glove part of body items that have glove parts (such as master mage robes with UUNP conversion). A welcome nice surprise That's a result of the recent patch that overhauled Priority settings and checked off a few more Biped Slots on certain devices. I made sure Arm and Elbowbinders have slot "34-Forearms" checked so now they'll hide that part of outfits or armor.
thedarkone1234 Posted November 29, 2021 Posted November 29, 2021 7 hours ago, UnEvenSteven said: I've used the "Feuertin Alt" animations for as long as I can remember so it's not that. I can't seem to replicate the Armbinder clipping issues with NPCs but I can with the Rope Armbinder. As you can see the Arm and Elbowbinders appear to have the proper pose for both the PC and NPC regardless of body type. The Rope Armbinder is a different story. It seems to be using a different or incorrect pose for NPCs, the arms are squished together too much. This gets even weirded then, because if you look in the post I linked of the other guy who had rope problems, you will see the arms on his game are too far apart, rather than too close together as with your case. I am using Feuertin (non-alt) version, so it might be possible each animation pack has its own pose bugs. Going to reinstall with the 3rd animation option and check that theory. If I lose the clipping, that would mean that 5.2 introduced a new pose bug for Feuertin non-alt. Also just bumping the standing issue of catsuit clipping with gloves on UUNP (zeroed sliders), because all the other topics may have pushed it to the sideline and I think currently it is the main clipping issue that exists.
thedarkone1234 Posted November 29, 2021 Posted November 29, 2021 24 minutes ago, thedarkone1234 said: This gets even weirded then, because if you look in the post I linked of the other guy who had rope problems, you will see the arms on his game are too far apart, rather than too close together as with your case. I am using Feuertin (non-alt) version, so it might be possible each animation pack has its own pose bugs. Going to reinstall with the 3rd animation option and check that theory. If I lose the clipping, that would mean that 5.2 introduced a new pose bug for Feuertin non-alt. Also just bumping the standing issue of catsuit clipping with gloves on UUNP (zeroed sliders), because all the other topics may have pushed it to the sideline and I think currently it is the main clipping issue that exists. Following on that, tried all 4 animation options and got the same clipping on NPCs on the armbinders (unless during sex scenes, in which the arms always become fine). Also made sure it is not a lingering script or something and started a new game, summoned Lydia via console, armbinder on her and... clipping Is there any way to simply make NPCs use the same animation as the player character? Any idea why do they use a different animation to begin with? Providing load order as I am out of ideas Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Skyrim Supplemental Patch.esp Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm Unofficial Skyrim City Patch Modified.esm Lightened Skyrim LE.esm ClimatesOfTamriel.esm CreatureFramework.esm ZaZAnimationPack.esm Reanimate Disintegration Fix.esp Unofficial High Resolution Patch.esp HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Weapons & Armor Fixes_Remade.esp Clothing & Clutter Fixes.esp SkyUI.esp RaceMenu.esp RaceMenuPlugin.esp 12FemaleBrows.esp FNIS.esp FNISSexyMove.esp RaceMenuMorphsUUNP.esp SOSRaceMenu.esp Eyes of Aber.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp Brows.esp KS Hairdo's.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Better_Standing_Stones.esp Invisibility Eyes Fix.esp Modern Brawl Bug Fix.esp zzEstrus.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp SLAnimLoader.esp SlaveTats.esp LewdMarks.esp Apropos2.esp HentaiCreatures.esp SexLab Strapon.esp PsycheAnimationObjects.esp SLALAnimObjBillyy.esp AnubAnimObj.esp SLAL_AnimationsByLeito.esp dD-Medium Script Range.esp dD-Reduced Wound Size.esp RelightingSkyrim_Legendary.esp Aurelia.esp Luminosity - Skyrim is Lit Edition.esp Weapons & Armor_TrueOrcish&DaedricWeapons.esp Vokrii - Minimalistic Perks of Skyrim.esp SLAL_AnimationByBakaFactory.esp Botox - Skyrim.esp Botox - Unofficial Skyrim Legendary Edition Patch.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp SLATE.esp est_PotionsXP_All.esp KaliliesBrows.esp Devious Devices For Him.esp Devious Devices - BRRF.esp Cumshot.esp CumshotSL.esp Beards.esp Complete Crafting Overhaul_Remade.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Devious Dragon Priest Masks.esp Schlongs of Skyrim.esp Book Covers Skyrim.esp Immersive Jewelry.esp Remodeled Armor - Vanilla Replacer.esp EliAtrociousRiftenTextureFix.esp Odin - Skyrim Magic Overhaul.esp USLEP unpatch.esp MoreNastyCritters.esp TKAA.esp SexLabSkoomaWhore.esp EstrusChaurus.esp EstrusDwemer.esp SMIM-Merged-All.esp SkyrimUnhinged.esp Deviously Cursed Loot.esp Skyrim Shadow Striping Fix.esp Odin - Vokrii Compatibility Patch.esp Laura's Bondage Shop.esp Skyrim Flora Overhaul.esp SexLab UtilityPlus.esp BHUNP3BBB.esp RaceMenuMorphsBHUNP.esp PAN_NPCs_Males.esp EstrusSpider.esp Miraak's Mask Fix.esp HDTSextoys.esp Frost Meshes Patch.esp NK_EyeCusomizationOverhaul.esp Improved Eyes Skyrim - Vamp.esp Improved Eyes Skyrim.esp PAN_NPCs_Males2.esp Insignificant Object Remover.esp VWA_VanillaWarpaintsAbsolution.esp Weapons & Armor_FasterArrows.esp Weapons & Armor_TrueWeaponsLvlLists.esp BooksOfDibella.esp SOS - Shop.esp iNeed.esp iNeed - Dangerous Diseases.esp Improved Eyes Skyrim - Serana.esp Shout.esp Quieter Dungeons and Caves.esp FixCombatMusic.esp PAN_NPCs_DG.esp PAN_NPCs_DB.esp PAN_LethalLadies.esp PAN_BlackBriar.esp PAN_Initiates.esp PAN_NPCs.esp PAN_Sovngarde.esp TrinityRestoredKarliahGateFix.esp PAN_MarvellousMiners.esp gagsizeplugin.esp DD - BRRF_Patch - Cursed Loot.esp JS Barenziah - Johnskyrim.esp Elizabeth's Tower - Azura Shrine.esp DD_NPC_Fixup.esp Immersive Citizens - AI Overhaul.esp RealisticWaterTwo.esp RealisticWaterTwo - Legendary.esp Alternate Start - Live Another Life.esp Botox - Alternate Start - Live Another Live.esp Deviously Cursed Loot LAL AddOn.esp
zarantha Posted November 30, 2021 Posted November 30, 2021 The 'top crotch' AA is missing slot 49 in the DDx esm. Without it, I get the top half of the outfit, the crotch rope doesn't show. Actually, here's a patch esp that I recreated in LE with the stuff that I've been patching in SE. Maybe doing it this way will let the changes merge better? DD patch.esp
ttpt Posted December 2, 2021 Posted December 2, 2021 (edited) So my DD animations aren't working a on a new SE install, so I'd figured I'd take a look at the DD thread to see if anyone had used DAR to fix it, since I suspect I might have a DAR conflict mucking it up or maybe it's just SD+, in any case On 1/23/2021 at 1:18 PM, Hylysi said: DAR has a strict animation limit of 16384 that cannot be circumvented. All animations count towards this limit, regardless of context, including DAR's own animations and SexLab animations. Due to how DAR counts animations, each characters HKX has it's own separate 16384 limit. Ex: Reveal hidden contents 105 / 16384 : actors\dwarvenspherecenturion\spherecenturion.hkx 388 / 16384 : actors\falmer\falmerproject.hkx 119 / 16384 : actors\frostbitespider\frostbitespiderproject.hkx 15727 / 16384 : actors\character\defaultmale.hkx 16197 / 16384 : actors\character\defaultfemale.hkx 869 / 16384 : actors\character\_1stperson\firstperson.hkx 325 / 16384 : actors\canine\wolfproject.hkx 60 / 16384 : actors\dwarvenspider\dwarvenspidercenturionproject.hkx 65 / 16384 : actors\dwarvensteamcenturion\steamproject.hkx 289 / 16384 : actors\canine\dogproject.hkx This means SexLab, or any animation that can be used in a male/female context, count toward two of those limits. defaultmale.hkx and defaultfemale.hkx This limit can easily be reached for male and female. Once you go over the limit DAR animations no longer play. It's like FNIS 'limitations' all over again. I would not recommend using DAR because of this. Someone has already made patch for DAR https://forums.nexusmods.com/index.php?/topic/8506968-dynamic-animation-replacer/page-114#entry97949578 which increases the limit to 32K, I've used it for a while and my game isn't any more unstable than before. In addition if you move the animations to DAR, you'll probably be able to remove them from the main DD install and it won't count towards the FNIS limit, reducing the animation count on that end. On 1/22/2021 at 8:23 PM, Code Serpent said: I just went and tried my hand at using DAR's conditioned animations system, and it's really straightforward. You just need to setup a folder system, copy in the animation files to replace, and make a textfile. The only hiccup I had was one of the original bleedout animation files was misspelled (blleedout_transin/bleedout_transin), so I had trouble finding it in the game's archive. Honestly, with how straightforward DAR is, it might be worth moving the animation replacing portions of Devious Devices to it. Devious Devices DAR Bleedout.rar 367.26 kB · 17 downloads In addition, since you've set this up, I made a folder for female in the 898 folder which is the one taking yoke animations and started placing animations from \Devious Devices\meshes\actors\character\animations\DD3 there while wearing a yoke to try and figure out what is what pon6 tiedback pon5 tiedfront pon4 breastyoke pon3 armbinder pon2 yoke pon1 backhandcuff pon0 maybebreastyokeagain? So while doing this I can at least wear a yoke and by placing all the pon2_ animations and removing the pon2_ I will get yoke animations and a pony walk, I haven't fiddled with the keyword conditions yet. The problem I have is that while this is working out it's taking some time to set up, and the DD3 folder with all the pon*_ was at least self explanatory in so far as what animations I could expect. My problem is then is there any sort of DOCUMENTATION as to what device combinations the animations in the DD and DD2 folder correspond to. Like the the set of 6 animations abc*_ and hbc*_. Like where's the yoke but no ponywalk animation at, straighjackets? petsuit?. I could rename and relaunch the game another 12 times to find out, but going through the ponygirl animations took me long enough. Edited December 2, 2021 by ttpt 1
miscillanous Posted December 2, 2021 Posted December 2, 2021 (edited) Hello, I'm coming in search of some help. Ever since the last Skyrim update, I'vve run into quite a problem with DD: once a device is on, I can't unequip it. It will use the key, do the unique sound and the item will disappear briefly, only to be locked back in less than a second later. The text will then pop up almost immediately. I've already tried multiple time to install/reinstall the mods, UT with no success so far. I'm sorry if this issue was already addressed in another post, I searched but wasn't able to find one corresponding to mine. Thank in advance . Here is my load order. (I didn't managed to get the papyrus log, soory) Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ccBGSSSE001-Fish.esm 254 FE 0 ccbgssse011-hrsarmrelvn.esl 254 FE 1 ccbgssse012-hrsarmrstl.esl 254 FE 2 ccQDRSSE001-SurvivalMode.esl 254 FE 3 ccBGSSSE037-Curios.esl 6 6 ccBGSSSE025-AdvDSGS.esm 7 7 Unofficial Skyrim Special Edition Patch.esp 8 8 ApachiiHair.esm 9 9 SexLab.esm 10 a SexLabAroused.esm 11 b Devious Devices - Assets.esm 12 c Devious Devices - Integration.esm 13 d Devious Devices - Expansion.esm 14 e Devious Devices - Contraptions.esm 15 f SkyUI_SE.esp 16 10 Immersive Sounds - Compendium.esp 17 11 EnhancedLightsandFX.esp 18 12 Crimson Blood Armor.esp 19 13 RaceMenuHH.esp 20 14 Lightweight Potions English 2.0.esp 21 15 KS Hairdo's.esp 22 16 TheEyesOfBeauty.esp 23 17 CBBE.esp 24 18 Deviously Cursed Loot.esp 25 19 Laura's Bondage Shop.esp 26 1a DeviousFollowers.esp 27 1b LustmordVampireArmor.esp 28 1c FNISspells.esp 29 1d FNIS.esp 30 1e SOSRaceMenu.esp 31 1f Devious Devices For Him.esp 254 FE 4 Devious Devices SE patch.esp 32 20 RaceMenu.esp 33 21 RaceMenuPlugin.esp 34 22 RaceMenuMorphsCBBE.esp 35 23 XPMSE.esp Chesko_WearableLantern.esp 36 24 Alternate Start - Live Another Life.esp 37 25 Deviously Cursed Loot LAL AddOn.esp 38 26 ELFX - Hardcore.esp Spoiler Edited December 2, 2021 by miscillanous
johntrine Posted December 2, 2021 Posted December 2, 2021 1 hour ago, miscillanous said: Hello, I'm coming in search of some help. Ever since the last Skyrim update, I'vve run into quite a problem with DD: once a device is on, I can't unequip it. It will use the key, do the unique sound and the item will disappear briefly, only to be locked back in less than a second later. The text will then pop up almost immediately. I've already tried multiple time to install/reinstall the mods, UT with no success so far. I'm sorry if this issue was already addressed in another post, I searched but wasn't able to find one corresponding to mine. Thank in advance . Here is my load order. (I didn't managed to get the papyrus log, soory) Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ccBGSSSE001-Fish.esm 254 FE 0 ccbgssse011-hrsarmrelvn.esl 254 FE 1 ccbgssse012-hrsarmrstl.esl 254 FE 2 ccQDRSSE001-SurvivalMode.esl 254 FE 3 ccBGSSSE037-Curios.esl 6 6 ccBGSSSE025-AdvDSGS.esm 7 7 Unofficial Skyrim Special Edition Patch.esp 8 8 ApachiiHair.esm 9 9 SexLab.esm 10 a SexLabAroused.esm 11 b Devious Devices - Assets.esm 12 c Devious Devices - Integration.esm 13 d Devious Devices - Expansion.esm 14 e Devious Devices - Contraptions.esm 15 f SkyUI_SE.esp 16 10 Immersive Sounds - Compendium.esp 17 11 EnhancedLightsandFX.esp 18 12 Crimson Blood Armor.esp 19 13 RaceMenuHH.esp 20 14 Lightweight Potions English 2.0.esp 21 15 KS Hairdo's.esp 22 16 TheEyesOfBeauty.esp 23 17 CBBE.esp 24 18 Deviously Cursed Loot.esp 25 19 Laura's Bondage Shop.esp 26 1a DeviousFollowers.esp 27 1b LustmordVampireArmor.esp 28 1c FNISspells.esp 29 1d FNIS.esp 30 1e SOSRaceMenu.esp 31 1f Devious Devices For Him.esp 254 FE 4 Devious Devices SE patch.esp 32 20 RaceMenu.esp 33 21 RaceMenuPlugin.esp 34 22 RaceMenuMorphsCBBE.esp 35 23 XPMSE.esp Chesko_WearableLantern.esp 36 24 Alternate Start - Live Another Life.esp 37 25 Deviously Cursed Loot LAL AddOn.esp 38 26 ELFX - Hardcore.esp Reveal hidden contents bro. do you happen to use equip enchantment fix version 1.3.1?
miscillanous Posted December 2, 2021 Posted December 2, 2021 26 minutes ago, johntrine said: bro. do you happen to use equip enchantment fix version 1.3.1? I didn't, so I just tried to use it but nothing changed
johntrine Posted December 2, 2021 Posted December 2, 2021 (edited) 13 minutes ago, miscillanous said: I didn't, so I just tried to use it but nothing changed nah. i was using it and that is what caused a similar issue where when i unequipped dd items they were just equipped back on though the version 1.3.3 seems to have fixed that. do you have naything that messes with enchatment? you arent using the new AE version of skyrim or havent updated any mods or skse to AE version, did you? Edited December 2, 2021 by johntrine
miscillanous Posted December 2, 2021 Posted December 2, 2021 4 minutes ago, johntrine said: nah. i was using it and that is what caused a similar issue where when i unequipped dd items they were just equipped back on though the version 1.3.3 seems to have fixed that. do you have naything that messes with enchatment? you arent using the new AE version of skyrim or havent updated any mods or skse to AE version, did you? I don't have anything that messes with enchantment. Concerning the AE, no I didn't upgraded my game to this version, but I did updated all the mods while reinstalling them all, in particular DD/sexlab and SKSE, with SKSE being the AE one, the SE one won't allow me to lauch my game
johntrine Posted December 2, 2021 Posted December 2, 2021 7 minutes ago, miscillanous said: I don't have anything that messes with enchantment. Concerning the AE, no I didn't upgraded my game to this version, but I did updated all the mods while reinstalling them all, in particular DD/sexlab and SKSE, with SKSE being the AE one, the SE one won't allow me to lauch my game i am pretty sure you cant use AE version of skse. and if SE version of skse doesnt work then you are either updated to AE version of skyrim or you are using mods that use AE version. for example ussep was updated to AE version and it no longer supports SE version. if you updated that then you need the old version. same goes for many of the mods. if you have netscript installed to see crashlogs, it would be easy to home in on the error. also current dd doesnt support AE, may it be the game or skse.
miscillanous Posted December 2, 2021 Posted December 2, 2021 9 minutes ago, johntrine said: i am pretty sure you cant use AE version of skse. and if SE version of skse doesnt work then you are either updated to AE version of skyrim or you are using mods that use AE version. for example ussep was updated to AE version and it no longer supports SE version. if you updated that then you need the old version. same goes for many of the mods. if you have netscript installed to see crashlogs, it would be easy to home in on the error. also current dd doesnt support AE, may it be the game or skse. Thanks for you guidance ! I found out a mod that there is a mod to go back to SSE before the update, I'll try this out and hope to correct this bug.
johntrine Posted December 2, 2021 Posted December 2, 2021 3 minutes ago, miscillanous said: Thanks for you guidance ! I found out a mod that there is a mod to go back to SSE before the update, I'll try this out and hope to correct this bug. yeah. remember to make sure that the downgrader downgrades your dll files too and not just the exe
belegost Posted December 2, 2021 Posted December 2, 2021 (edited) I am attempting to make a private patch for some non-Devious piercings and want to add DD vibrating effect to them. From the initial analysis of the DD .esm files in xEdit I assume this is done by keywords. I have found the necessary keywords I want to use, but I noticed that some of the devices also use the following: zad_EffectVibrateOnSpellCast zad_EffectLively zad_EffectVeryLively zad_EffectsLinked Can I ask for a brief explanation on what exactly those effects do? How are they different form zad_EffectVibrating<insert vibration strength>? Edited December 2, 2021 by belegost
DissidentPriestess Posted December 2, 2021 Posted December 2, 2021 (edited) Not holding my breath but I think switching from 5.1 to 5.2 beta 2 may have fixed my intermittent freezing / CTD issues. I never did find what exactly was causing it but had chalked it up to too many animations or scripts in my game. Either way, looking good! I was mostly looking at this thread to see if there was a fix for the short catsuit gloves without the catsuit, found that and more. Thank you! Edited December 2, 2021 by DissidentPriestess
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