ASlySpyDuo Posted March 30, 2019 Posted March 30, 2019 2 minutes ago, NightroModzz said: @ASlySpyDuo What ENB is that? It looks really good, although it seems to be a bit heavy on the blue. Kwanon ENB. It is very different from standard Skyrim though but I like how colorful it is. I use Loxia for screenarchery though, it's pretty much the same except worse support for weather mods and more heavy handed DoF (and apparently higher quality effects but I don't really see that). I also use temporal AA with Loxia, it causes ghosting though so not suitable for normal gameplay.
Blaze69 Posted March 30, 2019 Author Posted March 30, 2019 1 hour ago, NightroModzz said: Probably should make the bottom of the feet white like other parts of the skin, except more pale. It currently seems out of place. Yeah, maybe the soles would look better if they were white-ish like the underbelly instead of black. Dunno if I'll be able to re-tint it properly, though. Guess I'll have to give it a shot. 1 hour ago, NightroModzz said: An option for white claws may be good too. If we are going by a species that came from the ocean, any bones, teeth, poisonous spikes, and potential claws were either white or translucent. The black does look good and can pass as nail polish, but reminds me too much of a velociraptor, especially with the new feet. The black talons do match the black claws on the hands, and the black toenails/"claws" from older versions, so I don't have as much of a problem with them. That being said, I could give it a shot as well. 59 minutes ago, ASlySpyDuo said: I also use temporal AA with Loxia, it causes ghosting though so not suitable for normal gameplay. AFAIK temporal AA can be used with any ENB, you just need to enable it in the ENB menu. It's true that the ghosting makes it useless for actual gameplay, so it's best so only enable it to take screenshots and then disable it when you are back to playing.
ASlySpyDuo Posted March 30, 2019 Posted March 30, 2019 25 minutes ago, Blaze69 said: AFAIK temporal AA can be used with any ENB, you just need to enable it in the ENB menu. It's true that the ghosting makes it useless for actual gameplay, so it's best so only enable it to take screenshots and then disable it when you are back to playing. It can, it's a setting in enblocal.ini but can't be changed ingame with ENB overlay editor which is why I thought I'd mention it. I use ENB and ReShade Manager to swap between the two profiles whenever I find a nice place to take screenshots in.
NightroModzz Posted March 31, 2019 Posted March 31, 2019 2 hours ago, Blaze69 said: The black talons do match the black claws on the hands, and the black toenails/"claws" from older versions, so I don't have as much of a problem with them. That being said, I could give it a shot as well. Well... I actually have been thinking the same thing for for the longest time (being black instead of white), just haven't said anything. When I said claws, I was referring to the finger nails as well.
LucasDttd Posted March 31, 2019 Posted March 31, 2019 Hi y'all! Sorry if this was asked already but is there any mod to make the selachii tails hdt?
Kuroyami Posted March 31, 2019 Posted March 31, 2019 4 minutes ago, LucasDttd said: Hi y'all! Sorry if this was asked already but is there any mod to make the selachii tails hdt? The mod already has one - you can spawn an equip-able tail with the console, that uses HDT.
LucasDttd Posted March 31, 2019 Posted March 31, 2019 1 minute ago, Kuroyami said: The mod already has one - you can spawn an equip-able tail with the console, that uses HDT. I didn't know that, thanks buddy! Another question ? What about the inner thighs seams ?( Sorry for the many questions)
Blaze69 Posted April 1, 2019 Author Posted April 1, 2019 7 hours ago, LucasDttd said: What about the inner thighs seams ?( Sorry for the many questions) Sounds like you have a mismatch between body meshes and textures. Make sure you are using the version of the mod that matches your installed body replacer i.e. install the CBBE patch if you are using CBBE or ignore it if you use UUNP.
Raydric Posted April 1, 2019 Posted April 1, 2019 I really liked the black eyes and the color of the pupil. Could you add the color of the blue pupil too? it would be great And thanks for your work you have a good team
Kuroyami Posted April 1, 2019 Posted April 1, 2019 Still need to check out Nami's content in the game, but I'm not far from it with this character. A few mods to possibly recommend... YY Anim Replacer - Mystic Knight - Mostly for the 1H/1h-Magic pose, and the sheathing animation. Sky Haven Temple - Gardens - Obvious?(linked this one before, but for the sake of this list...) Grass Field R - Changes a few of the games grass types to appear similar to the look of...well, grass in other games like the recent Sekiro, etc. Akaviri Katana Reborn - Obvious, right? Immersive Weapons - Not so obvious, but it includes a number of Katana/Tanto/etc weapons. Sea of Spirits - Adds more aquatic creatures to the game, including normal sharks. Skyrim Coin Replacer Redux - Makes the coins found in Nordic ruins Silver(Haralds) instead of Gold(Septims). Wet Function Redux - Makes the PC and NPCs appear wet(by changing specular textures). The effect is not enabled on any characters by default, and must be done through the mod's MCM menu. This effect applies during rain, during/after swimming, SL scenes, etc. Wet and Cold - Your character will be visibly dripping after swimming, etc. Dual Sheath Redux - Makes both right and left equipped weapons appear on your character. When used with XPMSE's "style" options, you can have two swords on your character's left hip, for example. 1
Blaze69 Posted April 1, 2019 Author Posted April 1, 2019 10 hours ago, Raydric said: I really liked the black eyes and the color of the pupil. Could you add the color of the blue pupil too? it would be great Have you tried the "blind" eyes? The black eyes are just a darkened and desaturated version of the blind ones, and those are very blue, so that may be what you are looking for. 10 hours ago, Raydric said: And thanks for your work you have a good team Yeah, that's the key. This mod exists as it is thanks to the awesome work of Nightro, Kuroyami, Bad Dog, and many others. They should be the ones getting praise for it, not me. 2 hours ago, Kuroyami said: [pic] She's looking good, but the clipping with the sarashi is far from ideal. Are you using any custom preset with uncommon sliders? I didn't put much work into the UUNP conversion as I said before, but I did check the most common body presets like UNP, UNPB and 7B and didn't see anything like that. BTW, what tattoo/overlay is that? I've been trying out some overlays on Selachii and can't seem to find any I'm happy with, but that one looks like it could work out (chances are I'll see it ingame and "nope" out anyway, but I want to try just in case).
Kuroyami Posted April 1, 2019 Posted April 1, 2019 49 minutes ago, Blaze69 said: She's looking good, but the clipping with the sarashi is far from ideal. Are you using any custom preset with uncommon sliders? I didn't put much work into the UUNP conversion as I said before, but I did check the most common body presets like UNP, UNPB and 7B and didn't see anything like that. It is UNPBB, but I've used the in-game UUNP sliders to make a few changes. 49 minutes ago, Blaze69 said: BTW, what tattoo/overlay is that? I've been trying out some overlays on Selachii and can't seem to find any I'm happy with, but that one looks like it could work out (chances are I'll see it ingame and "nope" out anyway, but I want to try just in case). It's from this mod, Community Overlays 1. Specifically the one named "Gemstone", which should be listed under Body and Hands.
TheLastKhajiit Posted April 2, 2019 Posted April 2, 2019 Just a random thought, but armored kimono's would be nice, like the ones in this mod https://www.nexusmods.com/skyrim/mods/24704/
Kuroyami Posted April 2, 2019 Posted April 2, 2019 Well, the only issues I encountered were small ones, though one a technical thing. It took a bit of time for her to return to her camp, which meant quite a bit of waiting for me, along with heading to the other nearby shipwreck, the Pride of Tel Vos, to clear that. The other issue is that, perhaps the HDT tail should be equipped on Nami(and possibly other characters, for these scenes? For the followers whose scenes you can only see once they are followers, it isn't difficult to spawn a tail(or second...), and equip it to them(along with setting it to NEVER REMOVE in SexLab's MCM), but for Nami, that can't be done. Though another option is to have a tail patch similar to Yiffy Age has currently, which can be used if one wants the consistency. Though I know the possible bug with HDT enabled elements on characters making them disappear, but I've rarely seen that issue recently. Also, revelation time for this character, though not a big surprise for this race. Chisato, by the way. Need to check my skin edits for any differences, hence why I'm not using them here. Though in response to the idea of changing the footpads to match the belly, or more appropriately to match the palms, that I think would be good. Though I'd suggest keeping the claws and the talons on the feet as they are. And that is it. Um...hang on...ah, so that is what is going on... 1
Blaze69 Posted April 2, 2019 Author Posted April 2, 2019 3 hours ago, Kuroyami said: Well, the only issues I encountered were small ones, though one a technical thing. It took a bit of time for her to return to her camp, which meant quite a bit of waiting for me, along with heading to the other nearby shipwreck, the Pride of Tel Vos, to clear that. I usually just wait for an hour, and she always seemed to have gone back afterwards. I've thought about using an actual "Travel To" package like I did for Celrann, but as far as I can tell I would need to set up a collision box around the camp that removed the Travel package once there so she would actually move on to sandboxing, and I'm not too happy about it. 3 hours ago, Kuroyami said: The other issue is that, perhaps the HDT tail should be equipped on Nami(and possibly other characters, for these scenes? For the followers whose scenes you can only see once they are followers, it isn't difficult to spawn a tail(or second...), and equip it to them(along with setting it to NEVER REMOVE in SexLab's MCM), but for Nami, that can't be done. I've always equipped it with the console before the scenes, but I guess I could do it via script as well, at least for the scenes from this mod. Only problem is I'm not sure how to hook on the SL to be able to tell when it's finished and remove it then, so they would be "stuck" with the tail until you ask them to follow and tweak their inventory there. I'll have to think about it. 3 hours ago, Kuroyami said: Also, revelation time for this character, though not a big surprise for this race. Chisato, by the way. That's... shiny. And wet. Is that the Wet Function Redux mod? If so, does it cause any seams? I've always thought it only overlayed a "wet and shiny" body specular map on the N/PCs and thus could cause seams with hands, feet, head, etc., but there doesn't seem to be any blatant seams on those pics. If it is indeed seamless, I may give it a shot myself. 3 hours ago, Kuroyami said: Need to check my skin edits for any differences, hence why I'm not using them here. There shouldn't be any differences in the textures, or at least not as long as you only edited the genitals (which IIRC is what you did?) and didn't touch the textures at the ankles. 3 hours ago, Kuroyami said: Though in response to the idea of changing the footpads to match the belly, or more appropriately to match the palms, that I think would be good. Though I'd suggest keeping the claws and the talons on the feet as they are. Yeah, I think I'll keep the black claws for now, but I'll admit it's mainly because I haven't been able to get them to look good in white. For the footpads, as I said I'll give it a shot, but no promises so far.
Kuroyami Posted April 2, 2019 Posted April 2, 2019 31 minutes ago, Blaze69 said: I usually just wait for an hour, and she always seemed to have gone back afterwards. I've thought about using an actual "Travel To" package like I did for Celrann, but as far as I can tell I would need to set up a collision box around the camp that removed the Travel package once there so she would actually move on to sandboxing, and I'm not too happy about it. Might have to see if I have any conflicts in that area, though it might be unlikely. 31 minutes ago, Blaze69 said: That's... shiny. And wet. Is that the Wet Function Redux mod? If so, does it cause any seams? I've always thought it only overlayed a "wet and shiny" body specular map on the N/PCs and thus could cause seams with hands, feet, head, etc., but there doesn't seem to be any blatant seams on those pics. If it is indeed seamless, I may give it a shot myself. Mostly, no. Well, that is so long as you get the UNP compatible specular maps(linked on the mod's page), along with ones for males, though that isn't as important. The only issue, though I'm not 100% sure, is that the schlong does have a noticeable seam. At least for females, which likely means that a female with a schlong isn't explicitly supported. Though the oddity here, is that in the above images, her schlong does look "wet", doesn't it? I'm not sure if this is due to SL considering her "male"(though that I think is set by SL Cumshot for this character, since I didn't activate SLEN). But on other characters that use the mod, though the only difference here being that they are most likely vanilla races, it seems no "wet" specular is applied to the schlong for them - even if they have SL considering them "male". But other than that, it is seamless. I added the effect to Nami as well, and I don't think I saw any on her, or any in those shots. 31 minutes ago, Blaze69 said: There shouldn't be any differences in the textures, or at least not as long as you only edited the genitals (which IIRC is what you did?) and didn't touch the textures at the ankles. Mostly just the obvious edits to the schlong head, and the vagina texture, and for the body, similar edits to the vagina part of the texture, along with the nipples.
Blaze69 Posted April 2, 2019 Author Posted April 2, 2019 6 hours ago, Kuroyami said: Might have to see if I have any conflicts in that area, though it might be unlikely. From my testing, it seems to be some kind of pathfinding issue, as she does get out of the cell and start moving towards the camp, but can't seem to find a way off the ship. Now that I think about it, if that's the case then adding a specific "Travel To" package would have no effect, as she would still get stuck on the wreck. But as I said, I've always been able to force her to warp to the camp by waiting for an hour after she ends her scene and starts walking towards the camp. 6 hours ago, Kuroyami said: [...] But other than that, it is seamless. I added the effect to Nami as well, and I don't think I saw any on her, or any in those shots. I'll give it a shot, then. 6 hours ago, Kuroyami said: Mostly just the obvious edits to the schlong head, and the vagina texture, and for the body, similar edits to the vagina part of the texture, along with the nipples. Then yeah, it should be fine without the need to tweak it or anything.
Raydric Posted April 2, 2019 Posted April 2, 2019 23 hours ago, Blaze69 said: Have you tried the "blind" eyes? The black eyes are just a darkened and desaturated version of the blind ones, and those are very blue, so that may be what you are looking for. Oh yes i have seen them and they are great too although i was referring to the completely black eyes like those that are already in the mod. But the color of the pupils blue as the eyes of the great white shark of the previous image Another example, like this. although I like the previous image more. I'm trying to make a great white shark as it does not require textures or spots in the body. It would be cool
Kuroyami Posted April 3, 2019 Posted April 3, 2019 So I apparently had a bit of help solving this puzzle. Did not even have to ask her to pull the lever. Though it obviously is due to EFF's allowance of followers to sandbox in whatever area they and the player are in. Sometimes this is a bit annoying, but in this case? Actually helpful. A random event added by Immersive Creatures - you get attacked by three Vigilants if you are a Vampire, and one of them has this note. Possibly not surprising it works with a custom race, but I'm glad it does.
Blaze69 Posted April 3, 2019 Author Posted April 3, 2019 5 hours ago, Kuroyami said: A random event added by Immersive Creatures - you get attacked by three Vigilants if you are a Vampire, and one of them has this note. Possibly not surprising it works with a custom race, but I'm glad it does. IIRC there are "operators" you can add to some books or notes that can fetch a character's name or race and display it. Doesn't actually "check" for race or anything, just loads the race name (or character name) string and shows it, so it's no surprise it also works with custom races. That's also how letters of inheritance can list who died and how much gold they left without having a separate entry for every single name and amount combination. Have to agree there, details like these help with immersion and make it seem like the race is an organic part of the setting, which is nice.
Kuroyami Posted April 4, 2019 Posted April 4, 2019 Had to try this as a male character too. The only odd part is the lack of the more specific scene dialog, but it's not really an issue. Hopefully those will be added, though. Also... -Other than using the console, or crafting it, there is no ready access to the red and white Hakama that she is meant to wear. -I only saw one of them, but some of the loading screen meshes might have some texture mismatches, due to the feet changes? I at least saw an issue with the "pregnant female" mesh. -Seems her moving to the camp went a bit smoother this time, as I similarly just waited an hour at her camp, and she appeared there as intended.
Blaze69 Posted April 4, 2019 Author Posted April 4, 2019 50 minutes ago, Kuroyami said: -Other than using the console, or crafting it, there is no ready access to the red and white Hakama that she is meant to wear. Guess I could add it to her knapsack, so you can simply give it to her when you recruit her as a follower. Otherwise, I could edit the script at the end of her scene to also set her outfit to the hakama, but that would mean she would put it on while still in the cell just as she ends dialogue and starts walking towards the camp, so it could look a bit weird. 50 minutes ago, Kuroyami said: -I only saw one of them, but some of the loading screen meshes might have some texture mismatches, due to the feet changes? I at least saw an issue with the "pregnant female" mesh. I think I updated all the load screens to the new feet meshes properly, but I'll check again just in case. 50 minutes ago, Kuroyami said: -Seems her moving to the camp went a bit smoother this time, as I similarly just waited an hour at her camp, and she appeared there as intended. No idea why it could have failed the first time around, as I said, waiting for an hour always seemed to work for me.
TheLastKhajiit Posted April 4, 2019 Posted April 4, 2019 What tattoo mod or mods are you using in the screenshots?
Kuroyami Posted April 4, 2019 Posted April 4, 2019 9 minutes ago, TheLastKhajiit said: What tattoo mod or mods are you using in the screenshots? That would be this mod, The Coenaculi - RaceMenu Plugin for Tattoos, specifically the male version.
Ramare Posted April 4, 2019 Posted April 4, 2019 I just grabbed the new version and got it set up to (hopefully) continue working in my SSE install, I'm especially looking forward to some more NPC stuff (which I think is in this version). I may be in the minority with this opinion, but while the new beast feet meshes are nice and all I feel like they should be reserved for some sort of digitigrade patch. I actually really liked the less beastly feet we had up until last version, they were both beautiful in their simplicity and also could be reasonably assumed to fit in any shoe/boot that didn't have open toes. Maybe this is an opinion I have only due to not using YA because that is at the very most questionably SSE-compatible, since it might feel a bit less weird when everyone has feet like that. I'm not necessarily saying you should change the default back to the less beastly feet, but in each version going forward I would like it if they were at least an option in a separate folder (or download, there's already enough of them that one more can't cause any problems). Loading screens don't matter as much, so it could just be the feet meshes themselves. I can probably just manually replace them with the old feet meshes from my last downloaded version for my own personal use, in the meantime.
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