Taven Posted May 21, 2018 Posted May 21, 2018 Hmmm...all this discussion about the Selachii's armor design has reminded me of this mod, and this question...would Selachii put anything on their tail to protect it? Oh, and btw, talking about the glass armor, there's this set of armor replacers right here that originally does away with the leg parts on the armor as a zappable bodyslide option.
Blaze69 Posted May 21, 2018 Author Posted May 21, 2018 3 hours ago, Kuroyami said: Might be a rush job, but that does look very good. It would be interesting if it was perhaps slightly modular, in a similar vein to Nise's Blades Bikini Armor, but overall retaining a sense that it is meant to protect, even though it is used mostly by a race that can take a fair amount of damage naked. Not sure if that would require way too much reworking though, especially considering UUNP support. To be fair, it looks like the Spice Gear Blades set with the top replaced with the vanilla armor plating, but it's not like I can come up with a better design for it. And yeah, since the race has some natural armor of itself (as well as not many quirks about nudity), the focus isn't exactly on full protection but rather comfort and flexibility, so their armors being a bit more revealing except for very heavy full-body sets kinda makes sense. In any case, I sent Tiwa a PM over a the Nexus to see if I could use the Spice Gear assets, so I'll wait until I get a reply before I start working on this. Wouldn't want to spend time and work on it just to find out I'm not allowed to release it afterwards. I hope the answer is positive, but even if it's not, the vanilla armor plates cans still be used, we would only need to find a suitable option for below the waist. 3 hours ago, Kuroyami said: I would suggest keeping the pauldrons though, maybe just to make the armlet pieces look less like they are floating, or glued on. Huh, I don't know. Those pauldrons feel very bulky to me, I don't like them that much. And there is even an armor set in the vanilla game that includes similar armlets/torcs (Tsun's armor, on the neck and left arm). 3 hours ago, Kuroyami said: Hmm...there is this, though it seems there is just one quirk about it which means it might not be an option, Bodysuits for CBBE TBBP Unified UNP and Bodyslide. There could be a similar, more open option, I'm not sure. I guess I could look into that as well. Would make things easier because I would only need to build a single armor set (+ UUNP data, I guess) and the one with the bodysuit would be done by taking the standard/light one and changing the body to use the bodysuit textures. But I'm not sure if it will work out, so we'll see. 1 hour ago, Taven said: Hmmm...all this discussion about the Selachii's armor design has reminded me of this mod, and this question...would Selachii put anything on their tail to protect it? If the tail armor is bulky or covered most of it, probably not unless it's as part of a full-body heavy armor set that covers all exposed skin. But something like that... maybe. If/when I get to actually including custom armor set in the mod, I may look into adding a tail armor from there (probably the Blades one). 1 hour ago, Taven said: Oh, and btw, talking about the glass armor, there's this set of armor replacers right here that originally does away with the leg parts on the armor as a zappable bodyslide option. I already have an edited version of that glass armor with zappable pauldrons (it's pretty fast and easy to do), but thanks anyway.
lordkabal26 Posted May 21, 2018 Posted May 21, 2018 Quick question Blaze, would it be possible for a compatibility patch to transform Recorder into a Selachii?
Blaze69 Posted May 21, 2018 Author Posted May 21, 2018 7 minutes ago, lordkabal26 said: Quick question Blaze, would it be possible for a compatibility patch to transform Recorder into a Selachii? Should be easy to do as far as I know. Load both the Recorder plugin (tagged as Active Plugin) and the race .esm in the CK, edit her NPC data to turn her into a Selachii, export FaceGen, and save the plugin. Done. There would also be a different way to do it that doesn't modify the main Recorder plugin but rather loads afterwards as a patch, but it's more complicated and the mod doesn't seem to have been changed or updated since 2016 so it's not really worth it. Are you asking whether it's possible (so you can do it yourself) or whether I would do it? I wouldn't mind giving it a shot myself if you want, but in that case I'm going to need a character preset (aka a RaceMenu saved preset) for her.
lordkabal26 Posted May 21, 2018 Posted May 21, 2018 I can do a preset for you real quick, I kinda suck at the CK, and I'm not afraid to admit that lol Here's a link to the preset as output by MO: Recorder Preset
Kuroyami Posted May 21, 2018 Posted May 21, 2018 1 hour ago, Blaze69 said: To be fair, it looks like the Spice Gear Blades set with the top replaced with the vanilla armor plating, but it's not like I can come up with a better design for it. And yeah, since the race has some natural armor of itself (as well as not many quirks about nudity), the focus isn't exactly on full protection but rather comfort and flexibility, so their armors being a bit more revealing except for very heavy full-body sets kinda makes sense. Well, I'd say it would not be about making a better design, but improving what is there to make it better, if possible. Though honestly, I think it is mostly good as is, save for the point about the pauldrons, and maybe doing something a bit different with the crotch area, possibly just to avoid the miniskirt(Sorry Mustang...) or hotpants look. 1 hour ago, Blaze69 said: Huh, I don't know. Those pauldrons feel very bulky to me, I don't like them that much. And there is even an armor set in the vanilla game that includes similar armlets/torcs (Tsun's armor, on the neck and left arm). True, but I tend to not mind them that much, though I think out of the vanilla armors, it's the ones on the Glass set I'm not so fond of. Though I usually don't zap them with the Remodeled armor mod, mostly since I have not really had a character wear the set consistently. Perhaps they could be used on a heavier set, such as each suggested possible color(of which I'm only thinking of 4, as mentioned previously) having both a light and heavy variation? Might be something to focus on later though, and just get the basis done at present, especially if this ends up just used for the loading screen, though having it at all means it should likely be used in-game otherwise too.
Blaze69 Posted May 21, 2018 Author Posted May 21, 2018 1 hour ago, lordkabal26 said: I can do a preset for you real quick, I kinda suck at the CK, and I'm not afraid to admit that lol Here's a link to the preset as output by MO: Recorder Preset Okay, that should do it. I'll see if I can get it done sometime soon, but I'm going to be kinda busy with RL stuff pretty much all week long so it may take me a while. If I manage to get some downtime I may post it earlier, but worst case scenario I should be done by the weekend. Hope that is not a problem. 10 minutes ago, Kuroyami said: Well, I'd say it would not be about making a better design, but improving what is there to make it better, if possible. Though honestly, I think it is mostly good as is, save for the point about the pauldrons, and maybe doing something a bit different with the crotch area, possibly just to avoid the miniskirt(Sorry Mustang...) or hotpants look. While I don't like miniskirts in armor or pretty much anywhere outside of the Minidresses Set (and even then I'm not very keen on some of the ones in there), I'm fine with the "hotpants" or "shorts" look; also because I haven't been able to find any other possible mesh for use there outside of maybe doing what the Female Blades Light Armor did and slap Triss' pants on there. 10 minutes ago, Kuroyami said: Perhaps they could be used on a heavier set, such as each suggested possible color(of which I'm only thinking of 4, as mentioned previously) having both a light and heavy variation? Might be something to focus on later though, and just get the basis done at present, especially if this ends up just used for the loading screen, though having it at all means it should likely be used in-game otherwise too. I was thinking about having a "light" armor with the belly plates removed (so even closer to the Spice Gear one but still keeping the vanilla breastplate and neck piece), a "medium" one which would be pretty much like the second WIP pic I posted (aka exposed skin) and a "heavy" one with the bodysuit underneath. I wasn't considering possible color variants, just pointing them all to the vanilla texture path (doesn't mean it's not an option too, though). But then again, as you say it's better to focus on getting the base set done first and we can look into possible variants later. I'm still waiting on Tiwa's reply so as I said I won't work on that set until I get the proper permissions.
lordkabal26 Posted May 21, 2018 Posted May 21, 2018 22 minutes ago, Blaze69 said: Okay, that should do it. I'll see if I can get it done sometime soon, but I'm going to be kinda busy with RL stuff pretty much all week long so it may take me a while. If I manage to get some downtime I may post it earlier, but worst case scenario I should be done by the weekend. Hope that is not a problem. Nah, not a problem, but there are two separate versions of Recorder in her esp, one that's used for the companion itself, and another that's used as her past ghost
Blaze69 Posted May 21, 2018 Author Posted May 21, 2018 1 hour ago, lordkabal26 said: Nah, not a problem, but there are two separate versions of Recorder in her esp, one that's used for the companion itself, and another that's used as her past ghost Welp, as it turns out procrastinating is fun sooo instead of doing what I was supposed to do, I ended up playing around with Skyrim and also managed to get the patch done. How about that. Not sure if there was something wrong with the preset file or you did chose those colors (in which case sorry about it!) but it loaded like three warpaints at once and they were neon pink, so I opted for more discrete white-ish eye markings to match the belly and rolled with it. Spoiler Bonus pic: turns out her default outfit comes with back fin "support" (read: nothing covering the fin) already. Happy coincidence. As I said, I could have gone for a separate patch with both this mod and Recorder's plugin as a master, but the mod hasn't been updated in two years so this method was easier. Plus I also cleaned up the plugin in xEdit and removed a dirty edit to the Nord Race that could have caused you trouble if you also used another mod that edits races like Imperious or even Yiffy Age. But you still need to have the main mod installed first and then overwrite the plugin (and the meshes/textures, if you downloaded the Loose files version) with the one from this patch. Let me know if it works as intended and if so I'll upload the file to the main mod page for anyone that may be interested in it. I see no reason for anything to go wrong with the rest of the mod since I only edited her NPC data and made sure the cleaning didn't break anything else, but I want to be sure before I make it "official" Here you go: Shark Race 3.19 - Recorder Replacer.7z
MadMansGun Posted May 22, 2018 Posted May 22, 2018 i'm just going to post this here for safe keeping LoadScreenSourceFiles.7z 1
Kuroyami Posted May 22, 2018 Posted May 22, 2018 I have to admit, while there isn't too many for humans/elves/etc yet, I do love Billyy's animations... And I get the last shot with the head fin clipping...*sigh...even tried to avoid that. (Though I'm not so fond of how often you find collision issues in the game, and I'm talking about clipping with the ground your standing on, floating above it, etc, which makes some screenshots either unusable, or not worth it to take if you spot the problem early enough) So with Enkai's dialog, I have this... Spoiler [PC] [Global=PCSelachiiKnown=0?, PlayerIsNotASelachii] What race are you, exactly? | E – I am a Selachii, a race with the traits of a shark, which now hails from southern Black Marsh. Which the Global would go for mostly as suggested - you are not playing a Selachii, and have not met a Selachii yet. If you have, then it gets set to 1, and similar dialog for other characters won't appear, though dialog where they tell you their name, will. If playing a Selachii though, then you still get dialog for their name and other information that they are a Selachii, but obviously you don't need to know what a Selachii is. Obviously intend on adding similar dialog to other characters, and maybe overhauling some of Mizuno's opening dialog again - I'm seriously considering ejecting the "Sharkmer" name and explanation of it, since it now just seems somewhat awkward.
Blaze69 Posted May 22, 2018 Author Posted May 22, 2018 1 hour ago, Kuroyami said: I have to admit, while there isn't too many for humans/elves/etc yet, I do love Billyy's animations... Agreed. Billyy's anims are all great, but since most of them are for creatures I don't get to see them much of them if anything at all. It's great that humanoid-only anims were added too, and while there's only a handful of them at the moment, they are awesome. 1 hour ago, Kuroyami said: And I get the last shot with the head fin clipping...*sigh...even tried to avoid that. (Though I'm not so fond of how often you find collision issues in the game, and I'm talking about clipping with the ground your standing on, floating above it, etc, which makes some screenshots either unusable, or not worth it to take if you spot the problem early enough) Ouch. Right in the eye, that's gotta hurt . I've mentioned the possibility of accidental tail-slapping before, but I hadn't considered the possibility of fin poking, lol. 1 hour ago, Kuroyami said: So with Enkai's dialog, I have this... Reveal hidden contents [PC] [Global=PCSelachiiKnown=0?, PlayerIsNotASelachii] What race are you, exactly? | E – I am a Selachii, a race with the traits of a shark, which now hails from southern Black Marsh. Which the Global would go for mostly as suggested - you are not playing a Selachii, and have not met a Selachii yet. If you have, then it gets set to 1, and similar dialog for other characters won't appear, though dialog where they tell you their name, will. If playing a Selachii though, then you still get dialog for their name and other information that they are a Selachii, but obviously you don't need to know what a Selachii is. It may be possible depending on what you mean by "meet". If you mean talking with Mizuno or any NPC with custom dialogue (which is only him and Moku, at the moment), then it should be easy, just add a script fragment to their first dialogue line that changes the global if it hasn't been edited already. If you mean interacting in any way at all with or even just seeing any Selachii even if they lack any special dialogue (so pretty much everyone else that is not Mizuno or Moku), then it gets harder. As for the dialog itself, though... It doesn't feel natural. Like, why would he even mention the fact that they look like sharks if it's obvious just by looking at them? Don't think Khajiit would describe themselves as "a race with feline traits". Unless the Khajiit in question just happened to be a Ohmes, but in that specific case it makes sense because they look like shorter Wood Elves and don't have any feline traits at all so the explanation would be needed. If anything, I see any such dialog as somewhat similar to what Ysolda has to say about Khajiit (minus the "cat-people" bit since that one would be obvious as I just said): Quote (PC: What do you know about Khajiit?)"About the same as everyone else. They're the cat-folk of Elsweyr. Great warriors, good traders. Way I hear it, Elsweyr ain't nothing like Skyrim. It's got tropical forests and dusty badlands. It sounds awful!" So, something about coming from Akavir but now being settled in Black Marsh, a bit about their culture, that kinda stuff. The "shark people" bit would only be the NPC you are talking to is not a Selachii. Also we should really come up with a proper name for their island/archipielago that is not "Same-Shuto" as that is just the capital. Unless we intend to suggest they live in a city-state-(island?) a la Singapore or something like that, lol. 1 hour ago, Kuroyami said: Obviously intend on adding similar dialog to other characters, and maybe overhauling some of Mizuno's opening dialog again - I'm seriously considering ejecting the "Sharkmer" name and explanation of it, since it now just seems somewhat awkward. Yeah, it doesn't make much sense anymore nor does it have any real reason for it to be there other than "that was their name when we started and we haven't removed it yet even though we've greatly developed their lore since then". I'd be okay with getting rid of it. Speaking of which, I'd say we should also do away with Mizuno's dialog about bestiality. Yep. I mean, it sounded fun when they were basically a joke race and I didn't take them seriously (also I kinda liked the looks of the shark guy in the image that started it all), but now that we've moved waaay past that, it doesn't really fit IMO. That wouldn't mean he actually doesn't do that kind of stuff (in case anyone would like to make it their headcanon that he does for some reason), just that it's not canon and not blatantly stated. just my two cents, though. 1
Kuroyami Posted May 22, 2018 Posted May 22, 2018 2 hours ago, Blaze69 said: Agreed. Billyy's anims are all great, but since most of them are for creatures I don't get to see them much of them if anything at all. It's great that humanoid-only anims were added too, and while there's only a handful of them at the moment, they are awesome. I've seen a few of them due to Aurelia, a Succubus/Beastess character using Untamed and PSQ. Overhaul, it seems like those animations have a more passive or loving touch to them, though there could be ones I haven't seen or used yet that are a bit more aggressive. 2 hours ago, Blaze69 said: Ouch. Right in the eye, that's gotta hurt . I've mentioned the possibility of accidental tail-slapping before, but I hadn't considered the possibility of fin poking, lol. Yeah, Ruko's head was moving a bit, and I was trying for a shot where the fin was not poking into Lydia's head. Though I do like her head being in Lydia's breasts, but I wouldn't be surprised if there was some clipping there too. 2 hours ago, Blaze69 said: It may be possible depending on what you mean by "meet". If you mean talking with Mizuno or any NPC with custom dialogue (which is only him and Moku, at the moment), then it should be easy, just add a script fragment to their first dialogue line that changes the global if it hasn't been edited already. If you mean interacting in any way at all with or even just seeing any Selachii even if they lack any special dialogue (so pretty much everyone else that is not Mizuno or Moku), then it gets harder. Had not really thought about it too much, but possibly it would either be linked to their first line of dialog, or the option the player would have where they explain that detail. 2 hours ago, Blaze69 said: As for the dialog itself, though... It doesn't feel natural. Like, why would he even mention the fact that they look like sharks if it's obvious just by looking at them? Don't think Khajiit would describe themselves as "a race with feline traits". Unless the Khajiit in question just happened to be a Ohmes, but in that specific case it makes sense because they look like shorter Wood Elves and don't have any feline traits at all so the explanation would be needed. Yeah, I don't intend that to be final. 2 hours ago, Blaze69 said: Also we should really come up with a proper name for their island/archipielago that is not "Same-Shuto" as that is just the capital. Unless we intend to suggest they live in a city-state-(island?) a la Singapore or something like that, lol. Well, the idea is that it technically is a massive city on a equally massive island, similar to say, Zootopia, just without the differing climates. The reason it wouldn't be present on any of the Empire's maps? Well, maybe the cartographer's thought it was too far from Black Marsh to consider it a part of that province, or never had any reason or means to consult with the Argonians to know the extent of Black Marsh's territory. Also, it might have other smaller islands as well, similar to Hawaii, for example - though not with the same orientation. Also, I'm either thinking the fact it isn't on the maps is something the Selachii have found annoying for quite some time, or are perfectly fine with it, believing that it makes finding where they live, far more difficult. The first possibility does sound odd, but I'd think they would be more worried about having representation in the Empire otherwise, either having members in the Legion(which has been already established), or perhaps having one or two Selachii as members of the Elder Council - which only won't work if perhaps there is already an official list of members for different time periods, though I would find that somewhat unlikely beyond maybe one or two members as needed. 2 hours ago, Blaze69 said: Speaking of which, I'd say we should also do away with Mizuno's dialog about bestiality. Yep. I mean, it sounded fun when they were basically a joke race and I didn't take them seriously (also I kinda liked the looks of the shark guy in the image that started it all), but now that we've moved waaay past that, it doesn't really fit IMO. That wouldn't mean he actually doesn't do that kind of stuff (in case anyone would like to make it their headcanon that he does for some reason), just that it's not canon and not blatantly stated. just my two cents, though. True. I might consider using that idea for a different character, or something for backstory material.
MadMansGun Posted May 22, 2018 Posted May 22, 2018 3 hours ago, Blaze69 said: Speaking of which, I'd say we should also do away with Mizuno's dialog about bestiality. Yep. I mean, it sounded fun when they were basically a joke race and I didn't take them seriously (also I kinda liked the looks of the shark guy in the image that started it all), but now that we've moved waaay past that, it doesn't really fit IMO. That wouldn't mean he actually doesn't do that kind of stuff (in case anyone would like to make it their headcanon that he does for some reason), just that it's not canon and not blatantly stated. just my two cents, though. b...but....fish need love too anyways, i think Skyrim needs a NPC like this: https://www.youtube.com/watch?v=uJ9GaYGJEWE https://www.youtube.com/watch?v=99Sd5baHy-E 3
Blaze69 Posted May 22, 2018 Author Posted May 22, 2018 1 hour ago, MadMansGun said: b...but....fish need love too Hey, whatever he does in his spare time is none of my business. He's not going to blatantly admit to bestiality anymore, but that doesn't mean he actually doesn't do it if you want him to. Plus, those fish have got to get plenty of love already. I mean, if Argonian and Selachii sexuality is remotely as messed up as human one is, there'll be plenty of them that would love to have some fun with a dino-fishy . On a separate, non-depraved note, why the hell does that slaughterfish look so adorable when you skip the sexual part of it? Seriously, look at the face, it's got puppy levels of "aww"-ness. Did you do it on purpose? 1 hour ago, MadMansGun said: anyways, i think Skyrim needs a NPC like this: https://www.youtube.com/watch?v=uJ9GaYGJEWE https://www.youtube.com/watch?v=99Sd5baHy-E So that's what happens when an Argonian does Hist sap, skooma and blow moonsugar all at once? Interesting. And that, kids, is why drugs are bad.
Kuroyami Posted May 22, 2018 Posted May 22, 2018 1 hour ago, MadMansGun said: b...but....fish need love too Well, the text mentioned him doing that with a shark(the non-anthro kind like those in Beasts of Tamriel or Sea of Spirits), and a bit of speculation that, that particular shark might be a mother soon. Possibly unlikely that animation would work with a shark mesh instead of the slaughterfish, though. Though like I said, I'll probably be mentioning such a thing elsewhere. I mean, I already have "Fish Cake" as both a popular food for the race, and a technical slang term for...well either of the obvious holes, depending on who your taking about. Maybe unrelated, but still.
MadMansGun Posted May 22, 2018 Posted May 22, 2018 1 hour ago, Blaze69 said: On a separate, non-depraved note, why the hell does that slaughterfish look so adorable when you skip the sexual part of it? Seriously, look at the face, it's got puppy levels of "aww"-ness. Did you do it on purpose? no, they really are that adorable by default. but i did think about editing the picture to have these eyes: https://e621.net/pool/show/14205
Taven Posted May 23, 2018 Posted May 23, 2018 On 5/22/2018 at 2:39 PM, MadMansGun said: anyways, i think Skyrim needs a NPC like this: https://www.youtube.com/watch?v=uJ9GaYGJEWE https://www.youtube.com/watch?v=99Sd5baHy-E ??? Holy shit, this made me laugh quite a bit.. xD
MadMansGun Posted May 24, 2018 Posted May 24, 2018 7 hours ago, Taven said: ??? Holy shit, this made me laugh quite a bit.. xD original version: https://www.youtube.com/watch?v=EEyUeCyXl1Q
Kuroyami Posted May 25, 2018 Posted May 25, 2018 Added more details for Enkai in the blog, mostly his backstory at this point, though it is by no means complete. Revised some of Mizuno's opening dialog. Spoiler M - ... | [PC]Um, who are you? | M – [PlayerIsASelachii]A student at the College, though I only visit occasionally now – thanks to...well, nevermind. | M – I know it is not common, but I decided to study magic. Shocking, is it not? Go head, tell me how unusual it is, I have heard it before. | M – I have to admit, it is a little surprising to run into another Selachii like this, especially out here. Though I have seen other races out here, rarely, most are not in the mood for a conversation. | M – Oh, sorry – I'm Mizuno. M – [PlayerIsNotASelachii, Global=PCSelachiiKnown=0]A student at the College, though I only visit occasionally now. I'm Mizuno, and...no, I am not the kind of Shark that bites – I'm a Selachii. [Global-PCSelachiiKnown=1] M – [PlayerIsNotASelachii, Global=PCSelachiiKnown=1] A student at the College, though I only visit occasionally now. I'm Mizuno, and...hmm...does that look on your face mean you have seen a Selachi before? You might also know we do not bite often. | M – Though I might make an exception when hunting for fish, though sometimes my nails are more than enough. So at least with this one, the idea is that, once you have seen Mzuno, you might not exactly need a whole spiel about what a Selachii is - likely even seeing another would be enough, and the race's name is mentioned here, so most should easily make the connection. Also, of course, removed the mention of "Sharkmer", and changed around the lines for if the player is a Sealchii. Also, I do not think I mentioned these yet, but here are some of Mizuno's lines concerning the Daedric Shrines. Spoiler M – [AtShrineOfAzura] Well, this is certainly closer than I have ever seen this. Do you know how many people in Skyrim, even in Winterhold, will ask if you have seen this? | M – I have heard it can be seen from Solitude, so... M – [AtShrineOfBoethia] I have not heard of it among my race, but I know some Selachii who might identify with this Daedric Prince. | [PC] Why? | M – Boethia does not define herself as most Daedric Princes do, though none of them really have a gender, it is just that they most often appear as one or the other. | M – Accounts on Boethia, however, most often varies. There is a book, Boethia's Proving, which uses both genders to refer to Boethia. [PC] That would be because she is not defined as male or female, but both? | M – Yes, that is exactly it. Such a thing is common enough among Selachii that we all hear of it at some point. Or we know someone, or we have a sibling who is. | M – None of mine were like that, but I did meet a few, though not in any sexual context – though I obviously would have no problem with such an encounter. M – [AtShrineOfMehrunesDagon] I have heard of the Oblivion Crisis, though I know only a little about it. Seems odd he would have a shrine here, though this place might predate that event. 1
Blaze69 Posted May 25, 2018 Author Posted May 25, 2018 1 hour ago, Kuroyami said: Revised some of Mizuno's opening dialog. [...] So at least with this one, the idea is that, once you have seen Mzuno, you might not exactly need a whole spiel about what a Selachii is - likely even seeing another would be enough, and the race's name is mentioned here, so most should easily make the connection. Also, of course, removed the mention of "Sharkmer", and changed around the lines for if the player is a Sealchii. "Not the kind of shark that bites". Ha ha ha, very funny, Zun (would that be a proper nickname/shorthand for him? I feel like I should have come up with one before, lol). I kinda see him saying that, though, so that's fine. 1 hour ago, Kuroyami said: Also, I do not think I mentioned these yet, but here are some of Mizuno's lines concerning the Daedric Shrines. [...] Huh, they are all in exteriors so it may be a bit tricky to detect when you are actually close enough to the shrine (since I can't do an "IsInCell" check). I'll look at the available condition functions for dialogue and see if I can come up with a proper solution for that. I like the idea, though, and the reference to Boethia too, so hopefully I'll get it done.
Blaze69 Posted May 26, 2018 Author Posted May 26, 2018 2 hours ago, MadMansGun said: loadscreencombat.nif I don't think I've seen any vanilla load screen with more than one NPC at once, so I may look into splitting them into two separate meshes and assigning them at random to all the load screens that are supposed to use that one. But otherwise, neat.
Blaze69 Posted May 26, 2018 Author Posted May 26, 2018 5 hours ago, MadMansGun said: loadscreencombat.nif Okay, this is how they turned out: Spoiler I may look into further tweaks, but should be good as-is. While we're at it, a pic of the herm version of the Preg2 mesh, because I haven't actually posted the ingame result yet: Spoiler Now, moving on, more picture time! This is how the WIP armor looks at the moment: Spoiler The pants are separate from the body and take up Slot 52, so it means the armor can instead be combined with any other Slot 52 item including the fundoshis... Spoiler ...or nothing at all, in which case the armor becomes revealing for males (and herms) and includes the UUNP Special bits for females, in case any of us you pervs want to go for a quicky without taking off the armor . Spoiler I still haven't heard from Tiwa so I don't know if I will be able to include it in the mod, but probably do so if the answer re the permissions is positive. There's still some work left as well; mainly fixing the weights on the male pants, but there's also a handful of vertices around the armpits in the chest piece that are kinda driving me crazy, lol. As for body types, males use SOS (duh) while females use the UUNP Special body set to the original UNP preset. I may look into a proper UUNP conversion but can't guarantee its quality or whether it will actually be done. Same goes for a CBBE version, though in that case chances are I will simply skip Bodyslide altogether and make a single conversion to CBBE HDT with the CBBE Curvy preset (sorry about that). If this is released and anyone wants to work on a UUNP/CBBE Bodyslide conversion for it, I'll be happy to pack their files with the mod. 1
Kuroyami Posted May 26, 2018 Posted May 26, 2018 15 minutes ago, Blaze69 said: Now, moving on, more picture time! This is how the WIP armor looks at the moment: Okay, okay, you know what...maybe more could be done on that, but...I like it. 15 minutes ago, Blaze69 said: The pants are separate from the body and take up Slot 52, so it means the armor can instead be combined with any other Slot 52 item including the fundoshis... ...or nothing at all, in which case the armor becomes revealing for males (and herms) and includes the UUNP Special bits for females, in case any of us you pervs want to go for a quicky without taking off the armor . Even better. ? I'll probably put together a UUNP - UNP setup, just for the Selachii and YA.
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