Grey Cloud Posted May 11, 2021 Posted May 11, 2021 7 hours ago, llokii70 said: While Skyrim is 64 bit the Scripting engine is only 32bit. It's why you run into a mod limit of 259. The limit is 255 - a couple the game needs. It's a hexadecimal limit is it not, in that if you go beyond 255 hex needs an extra digit? "As you might know, running the CreationKit from MO works like with any other executable and MO should discover the CK automatically if it's installed. But since the Papyrus Script Compiler is a 64bit executable and MO doesn't support those, you can't compile scripts from the CK." https://stepmodifications.org/forum/topic/6214-howto-use-creationkit-from-mo/
Grey Cloud Posted May 11, 2021 Posted May 11, 2021 5 hours ago, llokii70 said: constitution constitutional 1
arshesney Posted May 11, 2021 Posted May 11, 2021 7 hours ago, llokii70 said: While Skyrim is 64 bit the Scripting engine is only 32bit. It's why you run into a mod limit of 259. I guess you had "the least bit of knowledge"....lol It's the reason people were so pissed when SE came out. When it came out and everyone found out it was going to be 64bit game engine everyone was like "COOL". We can finally get past the 259 limit and then "Todd the God" said "SLOW DOWN JUNIOR" I said the game engine was going 64-bit. We're still using the same 32 bit scripting engine. SO IT WAS SAID SO IT SHALL BE DONE THE WORD ACCORDING TO TODD Thank you...lol Not quite: the 255 mods limit isn't related to 64 or 32 bit, it was a design choice back in the Morrowind days to use the first two FormID digits as plugin address space, which is reasonable since it allows ~250 x ~16,770,000 new records added to the game, and that's a lot of stuff, probably much more what the engine can handle. Papyrus is integral part of the executable, if Skyrim is compiled for a 64bit architecture, so the scripting engine is. The limiting factor for papyrus is that is tied to the main game thread and to frame rate: scripts have a tiny bit of frame time budget for their execution: at 60fps a frame has to be rendered within 16,7ms. All scripts get maybe 2ms of that, whatever is not executed is carried over to the next frame. That is a problem, because there's no order to what gets delayed, it could very well be your weapon magic effect that you needed the previous frame, and you get script lag. Being able to throw thousands of mods at the game only makes things worse.
Tlam99 Posted May 11, 2021 Posted May 11, 2021 28 minutes ago, arshesney said: whatever is not executed is carried over to the next frame. So one of the dll heros could make a priority stack, that one will be able to assign priorities to the scripts. This could ensure that the must be executed within this frame are done and the can be delayed are carried over.
llokii70 Posted May 11, 2021 Posted May 11, 2021 4 hours ago, arshesney said: Not quite: the 255 mods limit isn't related to 64 or 32 bit, it was a design choice back in the Morrowind days to use the first two FormID digits as plugin address space, which is reasonable since it allows ~250 x ~16,770,000 new records added to the game, and that's a lot of stuff, probably much more what the engine can handle. Papyrus is integral part of the executable, if Skyrim is compiled for a 64bit architecture, so the scripting engine is. The limiting factor for papyrus is that is tied to the main game thread and to frame rate: scripts have a tiny bit of frame time budget for their execution: at 60fps a frame has to be rendered within 16,7ms. All scripts get maybe 2ms of that, whatever is not executed is carried over to the next frame. That is a problem, because there's no order to what gets delayed, it could very well be your weapon magic effect that you needed the previous frame, and you get script lag. Being able to throw thousands of mods at the game only makes things worse. In SE there were no changes made to Papyrus was my basic point. It was more for stability and graphical fidelity
llokii70 Posted May 11, 2021 Posted May 11, 2021 4 hours ago, arshesney said: Not quite: the 255 mods limit isn't related to 64 or 32 bit, it was a design choice back in the Morrowind days to use the first two FormID digits as plugin address space, which is reasonable since it allows ~250 x ~16,770,000 new records added to the game, and that's a lot of stuff, probably much more what the engine can handle. Papyrus is integral part of the executable, if Skyrim is compiled for a 64bit architecture, so the scripting engine is. The limiting factor for papyrus is that is tied to the main game thread and to frame rate: scripts have a tiny bit of frame time budget for their execution: at 60fps a frame has to be rendered within 16,7ms. All scripts get maybe 2ms of that, whatever is not executed is carried over to the next frame. That is a problem, because there's no order to what gets delayed, it could very well be your weapon magic effect that you needed the previous frame, and you get script lag. Being able to throw thousands of mods at the game only makes things worse. The core game engine and the scripting engine are not the same thing. 32bit and 64bit are related to memory and PAE space. Perfect Example is Office 32 and Office 64bit. Some people think Office 64bit is faster. It's not it's actually slower and when people find that out they dont understand why. 64bit allows for memory due to a larger Physical Address Space. There were no improvements or changes made to Papyrus for Skyrim 64 bit.
Grey Cloud Posted May 11, 2021 Posted May 11, 2021 1 minute ago, llokii70 said: In SE there were no changes made to Papyrus was my basic point. That was nothing like your 'basic point'. Which was: 21 hours ago, llokii70 said: other problem is till we get to next ES we are still limited by 32bit Papyrus and a 32bit Engine. Followed by: 12 hours ago, llokii70 said: While Skyrim is 64 bit the Scripting engine is only 32bit. It's why you run into a mod limit of 259.
llokii70 Posted May 11, 2021 Posted May 11, 2021 ESL's are way around this obviously but that even has a limit. Gamer Poet goes into it but I know the number is up there. Not sure what you can or can't do in an ESL though. While I have to admit I don't know the specifics. Not everything can be turned into an ESL.
llokii70 Posted May 11, 2021 Posted May 11, 2021 They could have removed the limit by changing the way form id's are handled they chose not to.....THey gave people ESL's. My actual concern with ES6 is that modding is going to change and as they say "The Lord giveth and The Lord taketh away". I have a strong feeling and I pray I am wrong you will not be able to mod as freely as you can in Skyrim. It loses Bethesda a ton of money. Skyrim is what 11 years old now and we are still playing it. Why? It's not because Bethesda its because the modding community.
llokii70 Posted May 11, 2021 Posted May 11, 2021 Don't get me wrong I like SE.....I own both LE and SE....but its basically Skyrim remastered. And honestly there are somethings I still like better about LE
WandererZero Posted May 11, 2021 Posted May 11, 2021 1 hour ago, Grey Cloud said: That was nothing like your 'basic point'. 1 hour ago, llokii70 said: And honestly there are somethings I still like better about LE My basic point is: I liked this thread better when it was about trying to find and source mods....so can we move on?
llokii70 Posted May 11, 2021 Posted May 11, 2021 Wow really I thought it was about finding things sure but also being part of a community and having conversations also with people who shared some of the same interests as you.....wait whats that word?????.....oh yeah... a COMMUNITY
Psalam Posted May 11, 2021 Posted May 11, 2021 1 minute ago, llokii70 said: Wow really I thought it was about finding things sure but also being part of a community and having conversations also with people who shared some of the same interests as you.....wait whats that word?????.....oh yeah... a COMMUNITY The site is about being a community. Each thread has its own unique theme, reflected in its title. There is nothing wrong with your conversation it's just in the wrong place. This is a working thread for the specific purpose of finding "things" for people who play Skyrim SE. There are other discussion threads where your content would be appreciated by a COMMUNITY of people of like mind who want to discuss the "inner workings" of Skyrim SE. 4
TopDogCat Posted May 11, 2021 Posted May 11, 2021 4 hours ago, llokii70 said: as they say "The Lord giveth and The Lord taketh away". I have a strong feeling and I pray I am wrong you will not be able to mod as freely as you can in Skyrim. It loses Bethesda a ton of money. Skyrim is what 11 years old now and we are still playing it. Why? It's not because Bethesda its because the modding community. Perhaps we can finish this in another thread, but I see this as possibly looking for mods in the next version. My understanding is that you have to have a legit copy of the game in order to mod, and that is why I recently bought the game yet again. I don't see how you losing that much money with a ten yr old game that's a digital download today? I'm sure there are plenty of people like me who wouldn't have given this game a second thought, but for two things actually ... VR and modding. It doesn't even make any sense to me, seeing that they have to pay developers to create content, and here they have the doing it for free. Please feel free to point me in the right direction for answers. For the purist I can still make a request. I've already done some searching, so I know it's futile, but it would be nice for some horse racing type game Better yet, where are the jousting games? 1
megamanfan Posted May 11, 2021 Posted May 11, 2021 anyone know of a standalone minidress mod that looks like the dress frankie foster wore in that one episode of foster's home?
Vyxenne Posted May 11, 2021 Posted May 11, 2021 32 minutes ago, megamanfan said: anyone know of a standalone minidress mod that looks like the dress frankie foster wore in that one episode of foster's home? Would you post a link to an image of the dress you're talking about? For some unfathomable reason, Google is not finding anything when I search for "that one episode of foster's (sic) home." Thanks.
Vyxenne Posted May 11, 2021 Posted May 11, 2021 19 hours ago, -Player1- said: Y'know, the way you wear your jeans when someone is treating you nicely.
TopDogCat Posted May 12, 2021 Posted May 12, 2021 8 hours ago, Vyxenne said: Would you post a link to an image of the dress you're talking about? For some unfathomable reason, Google is not finding anything when I search for "that one episode of foster's (sic) home." Thanks. I couldn't resist jumping in yet again. lol https://www.google.com/search?q=frankie+foster+foster's+home&tbm=isch&source=iu&ictx=1&fir=kYBEGNi3CzsHFM%2CVR0CBgI11gyCIM%2C_&vet=1&usg=AI4_-kRyQRWPXxFQuvEFMv939PIe0rZE9A&sa=X&ved=2ahUKEwjtzrWY2sPwAhX3JTQIHSSlA98Q_h16BAgIEAE&biw=1536&bih=750
Lucifeller Posted May 12, 2021 Posted May 12, 2021 Has anyone made bodyslide files for 3ba for Sun's Ninirim Collection? The 3bbb ones have some pretty severe clipping issues due to the changed sliders... in particular the Firekeeper dress will clip on all but the slimmest of bodies.
Vyxenne Posted May 12, 2021 Posted May 12, 2021 14 hours ago, TopDogCat said: I couldn't resist jumping in yet again. lol https://www.google.com/search?q=frankie+foster+foster's+home&tbm=isch&source=iu&ictx=1&fir=kYBEGNi3CzsHFM%2CVR0CBgI11gyCIM%2C_&vet=1&usg=AI4_-kRyQRWPXxFQuvEFMv939PIe0rZE9A&sa=X&ved=2ahUKEwjtzrWY2sPwAhX3JTQIHSSlA98Q_h16BAgIEAE&biw=1536&bih=750 I get (and appreciate) your sarcasm, but I had already Googled the same thing and found that I was not able to determine which of the (minimum of) three miniskirts depicted in the images might be from "that one episode." Here are the results of Googling *exactly* what your sarcastic yet ignorant response suggests lol: Please point to where on her body "that one episode" touched you.
megamanfan Posted May 13, 2021 Posted May 13, 2021 1 hour ago, Vyxenne said: I get (and appreciate) your sarcasm, but I had already Googled the same thing and found that I was not able to determine which of the (minimum of) three miniskirts depicted in the images might be from "that one episode." Here are the results of Googling *exactly* what your sarcastic yet ignorant response suggests lol: it looks like this. no straps, just cleavage and short skirt,
FauxFurry Posted May 13, 2021 Posted May 13, 2021 On 5/11/2021 at 10:15 AM, llokii70 said: ESL's are way around this obviously but that even has a limit. Gamer Poet goes into it but I know the number is up there. Not sure what you can or can't do in an ESL though. While I have to admit I don't know the specifics. Not everything can be turned into an ESL. I can tell you right off that one should not esl-ify SOS add-ons unless one want them to vanish mid-playthrough. Making esl for files which affect base game locations is also a bad idea. it is ideal to save the process for simple files such as character remodelers, clothing/armor sets and patches. Even then, one should go for Light Plug-ins (esp-fe) rather than Light Masters (esl). 2
TopDogCat Posted May 13, 2021 Posted May 13, 2021 6 hours ago, Vyxenne said: I get (and appreciate) your sarcasm, but I had already Googled the same thing and found that I was not able to determine which of the (minimum of) three miniskirts depicted in the images might be from "that one episode." Here are the results of Googling *exactly* what your sarcastic yet ignorant response suggests lol: Please point to where on her body "that one episode" touched you. You sure don't sound like you appreciate it. This might be a bit of a shocker to you, but this is the first time I've heard of FF. Sure I could've expanded on it, but I thought it was sort of given that it was funny. All I saw was purple skirt, but I did see the black dress which I believe was from a dating episode. I'm glad that you were able to vent and get that off your chest. I'd like to think we are allowed to have a laugh or two here, and the only sarcasm I'm feeling is coming from the other side. I am ignorant of the topic, so I guess you got me there. Have a nice day!
Vyxenne Posted May 13, 2021 Posted May 13, 2021 9 hours ago, megamanfan said: it looks like this. no straps, just cleavage and short skirt, Woo, now that I know what I'm looking for, I see that the dress in your image bears an uncanny resemblance to this skirt, although the one in your image is longer: It's called "XXGongzuorenyuanHH" (say that 3 times real fast with a mouth full of popcorn) and has 2 almost-identical skirts, differing mainly in the front hemline, which is ruched into an inverted V on the "B" variant. Both variants have blouses attached- red for the A version and white for the B version shown above. They also come with stockings+heels for each version. I made a separates ensemble out of the A version by separating the skirt and blouse so I can easily mix-n-match both pieces with items from other mods. I think I got it via the Baidu/9DM download request page here on LL, but I can no longer find the link in that thread so here it is, converted to UUNP-HDT SE complete with my added separate blouse & skirt. Gongzuorenyuan Outfits Plus Separates UUNP-HDT SE.7z Also, I added Heels Sound to the shoes, so that mod is now a Master of the Gong plugin. It's probably the sexiest street-legal outfit I have. This video was made of the A variant with stockings and high-heeled boots from DX Gwelda Red Riding Hood: If you don't mind a knit texture, you might want to check out RIP88's "Summer Wear" mod (Oldrim mod, easily converted to SE), which has several colors of a belted knit almost-knee-length dress (as in your image) but alas, they're not quite strapless. You could add a black or Navy variant in 10 minutes or less. Hope this helps you find what you're looking for.
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