nappilydeestruction Posted November 14, 2019 Posted November 14, 2019 Thank you @Kokan, @Gromilla and @Vyxenne for the downloads!!!! ❤️ long live UUNP baby!!!!!! ?
Vyxenne Posted November 14, 2019 Posted November 14, 2019 2 hours ago, CrysisWar1234 said: Is this the same set that swings through the body like it used I first managed to snag a copy or have the physics on the mod finally been fixed? @Gromilla fixed collisions on the Sky 188 and Koala wigs. I'm working on trying to learn / understand what he did and then fixing the rest of the wigs, or at least some of them if I can. If you will look at the image I posted you can clearly see that, instead of sinking into my back and poking out of my chest, my Sky 188 ponytail has realistically rolled off of my left shoulder and is draped over it- no clipping at all.
Vyxenne Posted November 14, 2019 Posted November 14, 2019 1 hour ago, nappilydeestruction said: Thank you @Kokan, @Gromilla and @Vyxenne for the downloads!!!! ❤️ long live UUNP baby!!!!!! ? Why did you strike through "long live UUNP baby?" I'm still happily using it and so are a lot of others- we're not having all the issues with white and/or missing vaginas and stretching boobs- UUNP-Special "just works." 2
Vyxenne Posted November 14, 2019 Posted November 14, 2019 21 hours ago, Kokan said: bravo, finally Onean gets his original hair back ? "His" hair? I thought Onean was a girl! The archive I linked is not collisions-fixed, it's the original clips-through-the-body set. Gromilla fixed collisions on only 2 of the wigs (Sky 188 and Koala) and I'm trying to figure out how to fix the rest of them.
Gromilla Posted November 14, 2019 Posted November 14, 2019 11 minutes ago, Vyxenne said: Well, the archive I linked is not collisions-fixed, it's the original clips-through-the-body set. Gromilla fixed collisions on only 2 of the wigs (Sky 188 and Koala) and I'm trying to figure out how to fix the rest of them. I will make the rest of the wigs, especially since I have several more CS wigs not included in this pack. Only I will make one hair color and the ability to change the color in RM. 2
nappilydeestruction Posted November 14, 2019 Posted November 14, 2019 36 minutes ago, Vyxenne said: Why did you strike through "long live UUNP baby?" I'm still happily using it and so are a lot of others- we're not having all the issues with white and/or missing vaginas and stretching boobs- UUNP-Special "just works." I'm just being goofy thats all.? I will always be a long life UUNP user and I am damn proud of it. ?? 1
Guest Posted November 14, 2019 Posted November 14, 2019 17 hours ago, Gromilla said: I will make the rest of the wigs, especially since I have several more CS wigs not included in this pack. Only I will make one hair color and the ability to change the color in RM. ? The Elder Scrolls V Skyrim Special Edition 2019.11.14 - 19.28.03.04.mp4
Vyxenne Posted November 14, 2019 Posted November 14, 2019 19 hours ago, Gromilla said: I will make the rest of the wigs, especially since I have several more CS wigs not included in this pack. Only I will make one hair color and the ability to change the color in RM. Yay! Be careful with the Sky 208 wigs- I started to work on them to add collisions last night but found that the White one has a NiStringExtraData citing the Oldrim Havok path, and is missing ALL of the hair bones as well- even though they are specified in the NiSkinInstances they are not actually present in the meshes (according to NifSkope) and the wig is static... The other Sky 208s I looked at (Red and Chestnut) seem to have the correct bones and SMP path citation but there is something broken somewhere because they stretch straight down to infinity. I ran out of time so I never opened the Sky208 xml to see if that's where they are broken.
rb888 Posted November 14, 2019 Posted November 14, 2019 I'm about to play skyrim se tonight finally got all stuff I wanted updated someone made Skyrim SE HD too.
Gromilla Posted November 15, 2019 Posted November 15, 2019 6 hours ago, Vyxenne said: Yay! Be careful with the Sky 208 wigs- I started to work on them to add collisions last night but found that the White one has a NiStringExtraData citing the Oldrim Havok path, and is missing ALL of the hair bones as well- even though they are specified in the NiSkinInstances they are not actually present in the meshes (according to NifSkope) and the wig is static... The other Sky 208s I looked at (Red and Chestnut) seem to have the correct bones and SMP path citation but there is something broken somewhere because they stretch straight down to infinity. I ran out of time so I never opened the Sky208 xml to see if that's where they are broken. yep. i know it. but thank you sunny:) Just copy another such worked mesh and replace hair color. I made for you a blank xml with collision meshes for wigs, it may be useful. the meshes themselves can be copied from the finished wig. the meshes themselves can be copied from the finished wig. WIG SMP.xml Well, you know everything yourself 8 hours ago, Kokan said: ? The Elder Scrolls V Skyrim Special Edition 2019.11.14 - 19.28.03.04.mp4 yeah then an error in the esp file. there are selected long hair and hair together, you only need hair. therefore it turns out a double wig .. an old mistake.
Gromilla Posted November 15, 2019 Posted November 15, 2019 By the way, if someone needs to adjust the textures, so as not to go into the game constantly, I collected the body meshes in one file. It’s enough just to open this mesh and change the texture as you like, everything is immediately visible .. (well, except for the influence of ENB of course :)) PreviewBody_COSHD.nif PreviewBody_TBD.nif PreviewBody_UNP.nif
Vyxenne Posted November 15, 2019 Posted November 15, 2019 1 hour ago, Gromilla said: I made for you a blank xml with collision meshes for wigs, it may be useful. the meshes themselves can be copied from the finished wig. the meshes themselves can be copied from the finished wig. WIG SMP.xml Well, you know everything yourself Thank you! I'll probably use it as a template.
Gromilla Posted November 15, 2019 Posted November 15, 2019 10 minutes ago, Vyxenne said: It's not just in the plugin- it seems to me that the "hair" shape is doubled in the nif as well: this is not a double this is a hairline If you look at the NiAlphaProperty line, you can see that the transparency options are different. In principle, this mesh can be removed.
Alessia Wellington Posted November 15, 2019 Posted November 15, 2019 10 hours ago, Kokan said: ? May I ask from where this sneak idle is?
Guest Posted November 15, 2019 Posted November 15, 2019 12 minutes ago, Alessia Wellington said: May I ask from where this sneak idle is? https://www.nexusmods.com/skyrim/mods/77343
Alessia Wellington Posted November 15, 2019 Posted November 15, 2019 4 minutes ago, Kokan said: https://www.nexusmods.com/skyrim/mods/77343 Thanks.
agiz19 Posted November 15, 2019 Posted November 15, 2019 13 minutes ago, Alessia Wellington said: May I ask from where this sneak idle is? realistic animation project - movement , you have to convert it to SSE 1
Guest Posted November 15, 2019 Posted November 15, 2019 2 hours ago, Gromilla said: yep. i know it. but thank you sunny:) Just copy another such worked mesh and replace hair color. I made for you a blank xml with collision meshes for wigs, it may be useful. the meshes themselves can be copied from the finished wig. the meshes themselves can be copied from the finished wig. WIG SMP.xml Well, you know everything yourself yeah then an error in the esp file. there are selected long hair and hair together, you only need hair. therefore it turns out a double wig .. an old mistake. my mistake, double hair, i put the hair into Onean mod and forgot remove hair from hers inventory
TuskActFour Posted November 15, 2019 Posted November 15, 2019 Anyone know if someone has converted Dint999's hair pack to SSE?
akimaruto Posted November 15, 2019 Posted November 15, 2019 34 minutes ago, TuskActFour said: Anyone know if someone has converted Dint999's hair pack to SSE? you can find it in the discord of dint999's https://discordapp.com/invite/jt5WKZU
no_way Posted November 15, 2019 Posted November 15, 2019 On 11/13/2019 at 12:22 PM, Kokan said: I’m a bit confused by this video: 1). What are the Kokan meshes you are copying into your overwrite folder? 2). Don’t these files get immediately overwritten by bodyslide when you generate your body files, making this step pointless? 3). Why activate Bakafactory’s 3BBB body in your load order if you build the UUNP special body and not his 3BBB body? Won’t you End up not having 3BBB breasts this way? 4). Care to share your smp config files? Am I missing something here?
Guest Posted November 15, 2019 Posted November 15, 2019 32 minutes ago, no_way said: I’m a bit confused by this video: 1). What are the Kokan meshes you are copying into your overwrite folder? 2). Don’t these files get immediately overwritten by bodyslide when you generate your body files, making this step pointless? 3). Why activate Bakafactory’s 3BBB body in your load order if you build the UUNP special body and not his 3BBB body? Won’t you End up not having 3BBB breasts this way? 4). Care to share your smp config files? Am I missing something here? 1 and 4 -all files are in the video description on youtube, 2. look at the tutorial again and my warning "PS. Don't press the center build in bodyslide, don't worry your preset will be the same as you choose " 3. Did you watch some of my videos? have you ever looked at what's in the 3BBB folder?
no_way Posted November 15, 2019 Posted November 15, 2019 1 hour ago, Kokan said: 1 and 4 -all files are in the video description on youtube, 2. look at the tutorial again and my warning "PS. Don't press the center build in bodyslide, don't worry your preset will be the same as you choose " 3. Did you watch some of my videos? have you ever looked at what's in the 3BBB folder? 1,4: Beauty thnx didn’t see that. 2: Yup rewatched the video and as far as I know, unless you’ve changed where bodyslide outputs the meshes the kokan meshes you pasted are overwritten by your build. Batch Build and Build output to the same location. Batch Batch for only 3 meshes is basically the same efficiency as just building them individually with the Build Button. 3: The body you are building is the UUNP Special, which does not have the 3bbb skeleton no? So even if it did link to the UUNPVagina.xml provided by Baka’s folder (which it won’t because the ExtraData path is UUNP not UUNPvagina no?) it doesn’t have the bones to use the SMP config. Or am I not understand something here.
no_way Posted November 15, 2019 Posted November 15, 2019 All that other junk outside of Baka’s hdtsmpconfig folder, Skyrim, and sos presets can be deleted as it’s HDTPE 1
Guest Posted November 15, 2019 Posted November 15, 2019 53 minutes ago, no_way said: All that other junk outside of Baka’s hdtsmpconfig folder, Skyrim, and sos presets can be deleted as it’s HDTPE I do not understand what you want? you got the files, the tutorial, better physics than 3BBB ….what else do you need? this is how it works for me, whether something is needed or not really i don't know,
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