natybs Posted May 14, 2021 Posted May 14, 2021 9 hours ago, Elsidia said:  I don't know how it can be done. As i know i got working vibrate again after i speak with Jack and end Jack's quest. That means jack dialogues reset gag talk dialogue. But maybe in your cas eis something different why it's not work. You can check player.wornhaskeyword dd_kw_Event_IsVibrating  If answer is 1 then game thinks that you still vibrate not end. But i don't think that this variable is bugged answer probably will be 0  by jacks quest you mean the chastity belt one? i turned that off but i could se tit to 100 and do it to see what happenes. i also havent done the alice quest yet so mabey that?
izzyknows Posted May 15, 2021 Posted May 15, 2021 1 hour ago, natybs said: by jacks quest you mean the chastity belt one? i turned that off but i could se tit to 100 and do it to see what happenes. i also havent done the alice quest yet so mabey that? Just for shits & giggles try this. player.cf "actor.RemoveKeyword" "DD_kw_Event_IsVibrating"
natybs Posted May 15, 2021 Posted May 15, 2021 3 hours ago, izzyknows said: Just for shits & giggles try this. player.cf "actor.RemoveKeyword" "DD_kw_Event_IsVibrating" what would that do? ill try it.   wow it actually worked haha. izzy you rock
izzyknows Posted May 15, 2021 Posted May 15, 2021 5 hours ago, natybs said: what would that do? ill try it.   wow it actually worked haha. izzy you rock It's an old bug that only affects certain people. I've never had it happen. Basically what happens is, the keyword DD_kw_Event_IsVibrating doesn't get removed like it should and prevents further struggle/vibrating events from triggering. aka. actor is busy.
JonX67 Posted May 19, 2021 Posted May 19, 2021 On 5/8/2021 at 4:20 PM, izzyknows said: Jack's quest disables fast travel.  Thanks for answering my question before I even asked it! You're the best!  I really thought it was a bug and already begun to disable mods that looked suspicious of creating it Â
Elsidia Posted May 20, 2021 Posted May 20, 2021 19 hours ago, JonX67 said: I really thought it was a bug and already begun to disable mods that looked suspicious of creating it I can say more: no Jack quest disable fast travel, but Jack belt have enchantment to disable fast travel. If you run this quest without jack belt, fast travel is enabled.
natybs Posted May 20, 2021 Posted May 20, 2021 i have a small bug where if i put devices i have escaped from or crafted into a container and then leave the zone and come back the devices dont work unless i restart the game. haven't seen this before but not really a big deal since restart fixes it. Â
JonX67 Posted May 20, 2021 Posted May 20, 2021 2 hours ago, Elsidia said: I can say more: no Jack quest disable fast travel, but Jack belt have enchantment to disable fast travel. If you run this quest without jack belt, fast travel is enabled. Â Okay... But how can you run the Jack Belt Quest without the Jack Belt? Â Â
izzyknows Posted May 20, 2021 Posted May 20, 2021 45 minutes ago, JonX67 said: Â Okay... But how can you run the Jack Belt Quest without the Jack Belt? Â Â You can't. Not without editing the mod or using console commands.
Elsidia Posted May 20, 2021 Posted May 20, 2021 4 hours ago, izzyknows said: You can't. Not without editing the mod or using console commands. 5 hours ago, JonX67 said: Okay... But how can you run the Jack Belt Quest without the Jack Belt? It is easy. Jack is so stupid. Solution in spoiler Spoiler Put on you chastity belt with Manipulate locks. When Jack of Belter quest trigger it's can't take off belt and put inside a vibrators and put on chastity belt of Jack, but quest activates. And can be completed without any bugs and fast with fast travel. Â UPD: I fix it for my game: My Jack is smart. First put on chastity belt it removes belt if there is. 1
izzyknows Posted May 20, 2021 Posted May 20, 2021 2 hours ago, Elsidia said: Solution in spoiler Niffty! Never would have thought of that. But then again, after a couple times, I permanently disabled the quest. LOL
JonX67 Posted May 20, 2021 Posted May 20, 2021 3 hours ago, Elsidia said: It is easy. Jack is so stupid. Solution in spoiler  Hide contents Put on you chastity belt with Manipulate locks. When Jack of Belter quest trigger it's can't take off belt and put inside a vibrators and put on chastity belt of Jack, but quest activates. And can be completed without any bugs and fast with fast travel.  UPD: I fix it for my game: My Jack is smart. First put on chastity belt it removes belt if there is.  That's indeed a good trick! Thank you! I consider using it in another play-through.   And while we're at it already, and just out of curiosity: In the last play-through my Sole Survivor detected Jack in Diamond City (before the Belt-Quest), and as she recognized that basterd from a previous re-incarnation she just killed him on sight (okay, she first wanted to talk to him, but he gave only nonsense back). Unfortunately that play-through got corrupted by me messing around with mods and stuff, so I was not able to find out if that would also stop the Belted-Quest from starting. And if it would start, how it would proceed.  Does anyone know?  Â
JonX67 Posted May 20, 2021 Posted May 20, 2021 7 hours ago, izzyknows said: You can't. Not without editing the mod or using console commands. Â That's something where I better keep my nooby fingers away fromÂ
izzyknows Posted May 20, 2021 Posted May 20, 2021 47 minutes ago, JonX67 said: Unfortunately that play-through got corrupted by me messing around with mods and stuff, so I was not able to find out if that would also stop the Belted-Quest from starting. And if it would start, how it would proceed. It's been a long time, but I "think" it will prevent the quest from triggering since the alias isn't able to fill. At least it should. ? Â
Elsidia Posted May 20, 2021 Posted May 20, 2021 59 minutes ago, JonX67 said: In the last play-through my Sole Survivor detected Jack in Diamond City (before the Belt-Quest), and as she recognized that basterd from a previous re-incarnation she just killed him on sight (okay, she first wanted to talk to him, but he gave only nonsense back). I don't know about it much. Also i never seen Jack or just not sight my eye on him. Also when i try to hit one time Jack in play, it's end with Fallout 4 CTD with Visual c++ runtime error) My Fallout 4 not so stable. But in next time when i do, i can't kill Jack - it's essential. Anyway depend on scripts (i study it lot to fix bugs with Jack and without it, probably when quest started randomly respawn Jack to place where it need be. No will be problem if Jack is killed outside of quest. Also when quest start it's not check, if Jack is alive or not. Quest just started. Anyway at worse part will be that in place where Jack need be there is empty place or this lay here dead. After quest end Jack must despawn by mod, but later in game i found a few Jacks after complete this quest many times. For me also i modified last Jack dialogue to be more similar to Jack's character as in original mod. If you know what is inside mod, mod starts be so boring) You are ready to avoid bad variants of mod work, like with belt. But this thing i found in game when accidentally Jack quest start before i free from some DCW chastity belt trap)Â
Elsidia Posted May 20, 2021 Posted May 20, 2021 About Jack. I play first DCW on Fallout 4 and later Skyrim SE with DCL. Both have Jack. Skyrim DCL is a lot better that DCW. But Jack quest in Fallout 4 is much more friendly as in Skyrim. In my opinion Jack the Belter in Skyrim is much more annoying and simple quest. I prefer not trigger this quest in DCL no more. When in Fallout 4 i like it. If i understand correct from gameplay (not from mod text) in DCL Jack travels from place to place. And if Jack is in city 1 and you are in city 2 at the same time after fast travel to city 1 (as time passed), jack travels too on other city. And you don't have marker where Jack is. You must find it in blind. I was lucky. After combat surrender i was teleport to inn where i found Jack) And as reward i got boring dialogue and belt off without any new restraints on. Any other DCL quest in Skyrim was more interesting as it's.
DivingBoldly Posted May 21, 2021 Posted May 21, 2021 will the mod ever get a update so ot can be used with the MCM
JonX67 Posted May 21, 2021 Posted May 21, 2021 19 hours ago, Elsidia said: I don't know about it much. Also i never seen Jack or just not sight my eye on him. Also when i try to hit one time Jack in play, it's end with Fallout 4 CTD with Visual c++ runtime error) My Fallout 4 not so stable. But in next time when i do, i can't kill Jack - it's essential. Anyway depend on scripts (i study it lot to fix bugs with Jack and without it, probably when quest started randomly respawn Jack to place where it need be. No will be problem if Jack is killed outside of quest. Also when quest start it's not check, if Jack is alive or not. Quest just started. Anyway at worse part will be that in place where Jack need be there is empty place or this lay here dead. After quest end Jack must despawn by mod, but later in game i found a few Jacks after complete this quest many times. For me also i modified last Jack dialogue to be more similar to Jack's character as in original mod. If you know what is inside mod, mod starts be so boring) You are ready to avoid bad variants of mod work, like with belt. But this thing i found in game when accidentally Jack quest start before i free from some DCW chastity belt trap)  18 hours ago, Elsidia said: About Jack. I play first DCW on Fallout 4 and later Skyrim SE with DCL. Both have Jack. Skyrim DCL is a lot better that DCW. But Jack quest in Fallout 4 is much more friendly as in Skyrim. In my opinion Jack the Belter in Skyrim is much more annoying and simple quest. I prefer not trigger this quest in DCL no more. When in Fallout 4 i like it. If i understand correct from gameplay (not from mod text) in DCL Jack travels from place to place. And if Jack is in city 1 and you are in city 2 at the same time after fast travel to city 1 (as time passed), jack travels too on other city. And you don't have marker where Jack is. You must find it in blind. I was lucky. After combat surrender i was teleport to inn where i found Jack) And as reward i got boring dialogue and belt off without any new restraints on. Any other DCL quest in Skyrim was more interesting as it's.  All things considered, you still seem to have a lot of fun with the DCW. Just as I. Only that I still have to learn a lot about it. So, thanks a lot for your additional thoughts an input! And you made me curious to go back to Skyrim that I only played vanilla so far
JonX67 Posted May 21, 2021 Posted May 21, 2021 1 hour ago, jjoe0 said: will the mod ever get a update so ot can be used with the MCM Â There's a mod that adds an MCM menu for DCW and Devious Devices. It contains most of the important settings as far as I can tell and it works without hickups (for me and my messy load-order) You only need to install the MCM.ini file manually, because it mostly doesn't work when using a mod-organizer. But it's explained in the surport-thread how that's done. Here's where you can find it: Â
darkon74slayer Posted May 24, 2021 Posted May 24, 2021 I was wondering is there a certain keyword needed on outfits for the slave collar to identify them for shocking purpose. I am using VTAW clothing and a few other clothing mods, that the slave colar does not cause damage forcing me to remove my characters clothing.
Elsidia Posted May 25, 2021 Posted May 25, 2021 20 hours ago, darkon74slayer said: I was wondering is there a certain keyword needed on outfits for the slave collar to identify them for shocking purpose. I deleted previous post because i answer for Skyrim... lol Now i answer for Fallout4 - choose any of it: _ClothesTypeArmor_Slot33 _ClothesTypeClothing_Slot33 _ClothesTypeUnderarmor_Slot33 _ClothesTypeBiosuit_Slot33 Â from AWKCR mod those keywords.
natybs Posted June 13, 2021 Posted June 13, 2021 so my vibrators broke again and now the player.cf "actor.RemoveKeyword" "DD_kw_Event_IsVibrating" doesnt fix anything??? it was fine last night and working when i save and quit...reload the save and now its broken....is it cuz bethesda added stuff the the creation club??
darkon74slayer Posted June 20, 2021 Posted June 20, 2021 is this mod suppose to put the devices on the character as you find them? Â cause the only device I get automatically put on is the slave collar.
Guest Posted June 20, 2021 Posted June 20, 2021 (edited) Hello, i am running right now this mod and have additionally Harassments and MCG. One of them seems to overwrite your mod in that someone unlocked the device when i asked them. I know the dialog and i am sure it was not from this mod. Are there some mods you should not run while running this mod? Â p.s. i think it is Harassments. Not sure if its enough to disable the DD in that mod. Testing. Edited June 20, 2021 by wutpickel
Elsidia Posted June 21, 2021 Posted June 21, 2021 7 hours ago, wutpickel said: i think it is Harassments. Not sure if its enough to disable the DD in that mod. Testing. Latest version of harrasment have ability to unlock dd items with willpower.
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