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Deviously Cursed Wasteland 1.4 (2017-11-27)


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Posted

Is it possible to change the amount of devices added when you get trapped like there is in skyrim so that you dont just get one or two but enpugh that you go from doing normal fallout things to having to escape from your bondage?

Posted
15 hours ago, alster523 said:

Is it possible to change the amount of devices added when you get trapped like there is in skyrim so that you dont just get one or two but enpugh that you go from doing normal fallout things to having to escape from your bondage?

Without editing script - no.

 

 

Posted

Whenever I unlock the skirt (the begining of the Belted quest)- a combat surrender sequence initiates and an infinite load after that. Any idea how to fix it?  

Posted
2 hours ago, Retpal said:

Whenever I unlock the skirt (the begining of the Belted quest)- a combat surrender sequence initiates and an infinite load after that. Any idea how to fix it?  

Turn off combat surrender.

set dcw_enableCombatSurrender to 0

 

Posted (edited)
10 hours ago, Retpal said:

Whenever I unlock the skirt (the begining of the Belted quest)- a combat surrender sequence initiates and an infinite load after that. Any idea how to fix it?  

Happened to me as well i just saved before the chest and reloaded a few times till after it stopped being an issue.

Edited by alster523
Posted (edited)
8 hours ago, alster523 said:

Happened to me as well i just saved before the chest and reloaded a few times till after it stopped being an issue.

19 hours ago, Retpal said:

Whenever I unlock the skirt (the begining of the Belted quest)- a combat surrender sequence initiates and an infinite load after that. Any idea how to fix it?  

This is DCW combat surrender bleed-out bug. (while you are essential and wear a dress what restrict your movement and you got hit by radroach in vault, it's stores into game, that you are surrender and thinks you are in bleed-out status. When you remove a skirt it's thinks that you exit from bleed-out)

This bug can't be fixed other as rewrite a DCW combat surrender script.

I can't understand, why save and reload removes it. Theoretically each time this bug will hit you.

UPD: probably after some reload it equips or failed equip a random DD item, what you not see on. But bug still happen.

Edited by Elsidia
  • 1 month later...
Posted

Shame that the mod is abandoned, i mean it works but i feel like that there are more features that coulda been added and bugs fixed, aswell as support for MCM. Great mod, same goes for DCL for skyrim.

Posted

@Kimy

Hey, Since Fallout has a convenient stat called luck, i think it would be cool to have a slider for it (and to which degree) to affect things like keydropchance and so.

Posted

I'm having trouble progressing past the Belted quest. After I unlock the chest using the Overseer's key and surrender, it loads and puts me back into the vault with a grey scale over everything. I'm using Vortex for my mod manager. Should I switch to MO2?

Posted (edited)
29 minutes ago, ComKrom said:

I'm having trouble progressing past the Belted quest. After I unlock the chest using the Overseer's key and surrender, it loads and puts me back into the vault with a grey scale over everything. I'm using Vortex for my mod manager. Should I switch to MO2?

Has nothing to do with your MM.

Open the console and run this.

set dcw_enableCombatSurrender to 0

 

Combat surrender, while a nifty idea, causes more issues than it's wroth. It's "supposed" to keep you from dying and instead restrain you and dump you in a random location. But, if you sustain any damage while wearing restraints, as soon as you remove those restraints combat surrender will kick in.

Edited by izzyknows
Posted
21 minutes ago, izzyknows said:

set dcw_enableCombatSurrender to 0

I check the scripts - if stay near chest an do this command - this not help. This command helps only if you enter it before exit from cryopod.

 

Reality is there, when you got hit by rad scorpion in hobble dress and player have essential status, combat surrender enters in waiting bleedout status by bug. And now combat surrender is active and no more check this value.  When you cut off hobble dress, combat surrender thinks that you exit from bleedout status and resolve suspended combat surrender.

Posted
1 hour ago, Elsidia said:

I check the scripts - if stay near chest an do this command - this not help. This command helps only if you enter it before exit from cryopod.

That's obvious as the script has already ran. But it prevents it from running again later. And the best time to disable combat surrender, likewise the belted quest, is in pre war Sanctuary. Then you never have to worry about it mucking things up.

Personally, I set the GV to 0 in the mod so it's always disabled.

Posted (edited)
2 hours ago, izzyknows said:

Personally, I set the GV to 0 in the mod so it's always disabled.

I like the combat surrender and use it after i fix 3(? - not sure maybe more, but 3 fixes i remember) bugs in there. i use it with AAF violate and in most parts DCW surrender hits early as AAF.

 

 

Edited by Elsidia
Posted
15 hours ago, izzyknows said:

Has nothing to do with your MM.

Open the console and run this.

set dcw_enableCombatSurrender to 0

 

Combat surrender, while a nifty idea, causes more issues than it's wroth. It's "supposed" to keep you from dying and instead restrain you and dump you in a random location. But, if you sustain any damage while wearing restraints, as soon as you remove those restraints combat surrender will kick in.

Hmm. My console said "Script command dcw_enableCombatSurrender 0 not found."

Posted (edited)
9 hours ago, ComKrom said:

Hmm. My console said "Script command dcw_enableCombatSurrender 0 not found."

Of course this command no found because it is

set dcw_enableCombatSurrender to 0

All green part is command.

Set global variable dcw_enableCombatSurrender  to value zero.

Edited by Elsidia
Posted
9 hours ago, ComKrom said:

Hmm. My console said "Script command dcw_enableCombatSurrender 0 not found."

BTW, you can copy & paste stuff into the console.

set dcw_enableCombatSurrender to 0

Posted
19 hours ago, izzyknows said:

BTW, you can copy & paste stuff into the console.

set dcw_enableCombatSurrender to 0

 

20 hours ago, Elsidia said:

Of course this command no found because it is

set dcw_enableCombatSurrender to 0

All green part is command.

Set global variable dcw_enableCombatSurrender  to value zero.

Big facepalm. I thought "set" was telling me to type "dcw_enableCombatSurrender" only. Thanks for your help!

Posted
1 hour ago, ComKrom said:

Still keeps me in the vault though unfortunately.

You need to run that before entering the vault, or right after exiting the cryo pod. Any damage once restrained will trigger the combat surrender... and pork things.

You can also use my mod that places the Pip-Boy right outside the pod. Equipping it disables all the radroaches which is a vanilla thing. You still need to avoid the generator & get the Overseer's key for the trunk.

 

Posted
15 hours ago, izzyknows said:

You need to run that before entering the vault, or right after exiting the cryo pod. Any damage once restrained will trigger the combat surrender... and pork things.

You can also use my mod that places the Pip-Boy right outside the pod. Equipping it disables all the radroaches which is a vanilla thing. You still need to avoid the generator & get the Overseer's key for the trunk.

 

Will do. Thanks!

Posted

So I noticed that whenever I equip, or get forced into, anything that restricts my hands, the straight jackets and bondage mittens, I'm unable to use my pip-boy. How do I go about taking them off?

Posted (edited)
8 hours ago, SpicyNuggies24 said:

So I noticed that whenever I equip, or get forced into, anything that restricts my hands, the straight jackets and bondage mittens, I'm unable to use my pip-boy. How do I go about taking them off?

 

One thing for (quite) certain:
Do not do it via console commands. It would make the game and safe dizzy :)

 

There are a few mods that help you dealing with it:

First there's "Boston Devious Helper" where you can ask NPC (including your companion) to help you out of any Devious Device:

 

Then there's the "DD Armorbench Unlocker" that will turn any armorbench in the Commonwealth into a helpful tool that allows you to unlock (almost) all devices (except for the devices from the "Jack Quest" from "Deviously Cursed Wasteland")
It will cost you some caps if it's a workbench outside one of your settlements but better pay than hobble, I'd say: 

 

And lastly there's "Sex Attributes" that has a function where your SoleSurvivor can lockpick (almost) all Devious Device if she has enough willpower left.
So, if she's bound into 15 devices from top to toe you have to consider which one to remove first :)

 

 

You can have either one of them in your game or all of them (including their requirements, of course) and they work like a charm, not only for removing nasty devices :)

 

 

Edited by JonX67
teipos....
Posted
9 hours ago, SpicyNuggies24 said:

I'm unable to use my pip-boy

1) Don't turn off DD pipboy hidder

2) You use modded pipboy what not compatible with DD. You need add this custom pipboy to DD pipboy exclusion list by xedit or CK.

 

Posted

Thanks, Jon. These mods should help!

 

And Elsidia, it seems to me that being unable to use my pip boy while restrained is by design, since I get a notification every time I try to use it; and if it's not, I think its more immersive this way anyway.

 

Also, I tried to download Sex Att, but it doesnt seem to have any affect on gameplay, nor can I use any of the hotkeys I assigned. Do I need to activate the mod somehow? Does it only work on a new save or something?

 

Thx for the help guys!

Posted
4 minutes ago, SpicyNuggies24 said:

I tried to download Sex Att, but it doesnt seem to have any affect on gameplay, nor can I use any of the hotkeys I assigned. Do I need to activate the mod somehow? Does it only work on a new save or something?

 

Nevermind, its working now

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