Elsidia Posted October 29, 2021 Posted October 29, 2021 (edited) 1 hour ago, SpicyNuggies24 said: And Elsidia, it seems to me that being unable to use my pip boy while restrained is by design, That's not. Some wrist restraints (and straitjackets) items are designed to don't allow equip any item. Pipboy is item. Because DD made own exclusion list for those devices. And script check is item is in list then allow it to equip. When you open a pipboy it's going to equip, but restraint block. Because in this list are include original pipboy id and it ignores pipboy and allow it to equip. It you use some mod what customize pipboy, this pipboy id is other as in DD list and DD thinks that this isn't a pipboy, but simple item. Because pipboy not equipped and DD shows info about failed equip.  UPD: Logics: without pipboy you can't unequip DD item, that mean you stuck into it forever. Edited October 29, 2021 by Elsidia
izzyknows Posted October 29, 2021 Posted October 29, 2021 2 hours ago, SpicyNuggies24 said: And Elsidia, it seems to me that being unable to use my pip boy while restrained is by design, since I get a notification every time I try to use it; and if it's not, I think its more immersive this way anyway. What notification are you getting exactly?
SpicyBoi24 Posted October 29, 2021 Posted October 29, 2021 (edited) 10 hours ago, izzyknows said: What notification are you getting exactly?  I think it was something along the lines of "You cannot equip this here" I do belief its the same not that plays when you try to equip something with bindings on. Though its weird that it doesn't happen when Im wearing wrist cuffs  12 hours ago, Elsidia said: It you use some mod what customize pipboy, this pipboy id is other as in DD list and DD thinks that this isn't a pipboy, but simple item. Because pipboy not equipped and DD shows info about failed equip.  I am using the Pip Pad mod, and it does make the pip boy not appear on my arm. It all makes sense now.  Thanks, everyone! Edited October 29, 2021 by SpicyNuggies24
Elsidia Posted October 29, 2021 Posted October 29, 2021 12 minutes ago, SpicyNuggies24 said: I am using the Pip Pad mod, and it does make the pip boy not appear on my arm. It all makes sense now. You need add to devious devices Pip pad mod as master: Spoiler And add Pip pad piboy to this list:  Spoiler Â
Elsidia Posted October 29, 2021 Posted October 29, 2021 23 minutes ago, SpicyNuggies24 said: Though its weird that it doesn't happen when Im wearing wrist cuffs Wrist cuffs allow equip other items. Straitjackets and similar type (like straitjacket dress) or bondage mittens don't allow equip other items. Â
SpicyBoi24 Posted October 30, 2021 Posted October 30, 2021 20 hours ago, Elsidia said: You need add to devious devices Pip pad mod as master  Is there a way to do that with Vortex?
SpicyBoi24 Posted October 30, 2021 Posted October 30, 2021 Also, is there a way to prevent the defeat scene from spawning me into vault 111? turns out it kinda softlocks my game if I use Start Me Up to start outside the vault (if I didnt use the cheat terminal mod to TP somewhere else)Â
Elsidia Posted October 30, 2021 Posted October 30, 2021 11 minutes ago, SpicyNuggies24 said: Is there a way to do that with Vortex? There need FO4edit or Creation Kit - i recommend FO4edit. Â Only recompile surrender script to avoid TP to vault111 Â
SpicyBoi24 Posted October 30, 2021 Posted October 30, 2021 20 minutes ago, Elsidia said: Only recompile surrender script to avoid TP to vault111 Â I'm very new to modding, so I dont really know how. Can you tell me?
Elsidia Posted October 30, 2021 Posted October 30, 2021 (edited) 28 minutes ago, SpicyNuggies24 said: Can you tell me? You need open in notebook or notebook+ text editor file dcw_main_playerRefScript.psc and found this part: Spoiler    If Libs.Player.GetCurrentLocation() == Vault111Location       ; do nothing here. Just let her recover. If this ever triggers. Really, who's getting beaten by BUGS anyway!!!    ElseIf (Libs.Player.GetCurrentLocation() == ConcordLocation) || (Libs.Player.GetCurrentLocation() == ConcordMuseumLocation)       ; getting killed by the Deathclaw there is probably more common. Let her recover in the museum then.       Libs.Player.MoveTo(WakeUpDestinations[3])    Else       ; assume that at this point she has progressed enough in the quest to know these locations...       Libs.Player.MoveTo(WakeUpDestinations[Utility.RandomInt(0, (WakeUpDestinations.Length - 1))])    EndIf  Change this part to: Spoiler    If Libs.Player.GetCurrentLocation() == Vault111Location       ; do nothing here. Just let her recover. If this ever triggers. Really, who's getting beaten by BUGS anyway!!!    ElseIf (Libs.Player.GetCurrentLocation() == ConcordLocation) || (Libs.Player.GetCurrentLocation() == ConcordMuseumLocation)       ; getting killed by the Deathclaw there is probably more common. Let her recover in the museum then.       Libs.Player.MoveTo(WakeUpDestinations[4]) ; there is kimy error in teleport (3 is vault111)    Else       ; assume that at this point she has progressed enough in the quest to know these locations...       int d=Utility.RandomInt(0, (WakeUpDestinations.Length - 1))       if d==3          d=4 ; change vault111 to commonwealth       endif       Libs.Player.MoveTo(WakeUpDestinations[d]) ; this part is reworked to avoid destination 3 - vault111     EndIf and save a script.  Then you need install CK or other FO4 compilator. In CK open gameplay -> papyrus script manager - found there script dcw_main_playerRefScript.psc, press on it right mouse button -> Choose Compile. If all ok no compilation errors will done.  It's not easy and be careful not to damage a mod.  UPD: script are in folder Fallout 4 -> Data\Scripts\Source\User\DCW  Edited October 30, 2021 by Elsidia
NiX10 Posted November 7, 2021 Posted November 7, 2021 (edited) Quick question, as i got AAF violate installed, it seems like DCW also comes with combat surrender?, the violate one kicks in once your health is 15% or u get your limb crippled, then i also got the 2'nd one where if i lose all my health, my PC colapes, and it says something like "You're being dragged away by your enemies" and you get teleported and get some devices put on you.  So im guessing that is from this mod? and the command to disable that is "set dcw_enableCombatSurrender to 0" right?  It seems to also trigger for some reason at the start of the game in the vault where at the end near the pip boy, when i access a chest there, it gives me the same message but dosen't TP me and just locks me. Could be different mod tho.  Edit: Also noticed that sometimes when im wearing restraints, PC will surrender after like couple hits, but sometimes i can tank those shots and nothing happens. Edited November 7, 2021 by NiX10
izzyknows Posted November 7, 2021 Posted November 7, 2021 57 minutes ago, NiX10 said: So im guessing that is from this mod? and the command to disable that is "set dcw_enableCombatSurrender to 0" right? Correct. 57 minutes ago, NiX10 said: It seems to also trigger for some reason at the start of the game in the vault where at the end near the pip boy, when i access a chest there, it gives me the same message but dosen't TP me and just locks me. Run the above command at the start of the game. Taking any damage while wearing restraints will trigger combat surrender when the restraints are removed.  1 hour ago, NiX10 said: Edit: Also noticed that sometimes when im wearing restraints, PC will surrender after like couple hits, but sometimes i can tank those shots and nothing happens. If you're trapped wearing the Slave Collar, it has stats boost that make your PC pretty darn tough. 2
NiX10 Posted November 7, 2021 Posted November 7, 2021 38 minutes ago, izzyknows said: Run the above command at the start of the game. Taking any damage while wearing restraints will trigger combat surrender when the restraints are removed. Can i run it mid game? I'm already out the vault, also even with that command, when i kill myself through console, it still triggers the combat surrender.
izzyknows Posted November 7, 2021 Posted November 7, 2021 37 minutes ago, NiX10 said: Can i run it mid game? I'm already out the vault, also even with that command, when i kill myself through console, it still triggers the combat surrender. You can run it anytime. 0 turns it off 1 turns it on. Try dying naturally in combat.
NiX10 Posted November 7, 2021 Posted November 7, 2021 Just now, izzyknows said: You can run it anytime. 0 turns it off 1 turns it on. Try dying naturally in combat. Yeah i was just about to edit the post, dying naturally works, thank you!
Roxxxane Posted November 15, 2021 Posted November 15, 2021 For some reason the collar doesn't seem to work for me, it puts it on, gives me the note but no shocks or anything to stop me from wearing clothes... it just kinda sits there... Â all other quests work fine, belted, alice, jack etc. but the collar seems to be non functional Â
izzyknows Posted November 15, 2021 Posted November 15, 2021 3 hours ago, robbieg2000 said: For some reason the collar doesn't seem to work for me, it puts it on, gives me the note but no shocks or anything to stop me from wearing clothes... it just kinda sits there...  all other quests work fine, belted, alice, jack etc. but the collar seems to be non functional  It doesn't detect some custom armor/cloths.
Elsidia Posted November 16, 2021 Posted November 16, 2021 22 hours ago, robbieg2000 said: or anything to stop me from wearing clothes... Add to that clothes keyword _ClothesTypeUnderarmor_Slot33 [KYWD:0700080A] from AWKCR
xxKiawe1O1xx Posted November 25, 2021 Posted November 25, 2021 would you still get the loot even if youre playing a male character? cause it says the mod won't work if it's a female player Â
Elsidia Posted November 26, 2021 Posted November 26, 2021 12 hours ago, xxKiawe1O1xx said: would you still get the loot even if youre playing a male character? No, in cursed loot are check. If player is male, terminate a trap without issues. Also any item doesn't have male armor look, you will be invisible with those.
Gergar12 Posted December 6, 2021 Posted December 6, 2021 Console commands dont work for dcw_enableBeltedQuest: 0.
Gergar12 Posted December 6, 2021 Posted December 6, 2021 2 minutes ago, Gergar12 said: Console commands dont work for dcw_enableBeltedQuest: 0. Nevermind it's set dcw_enableBeltedQuest to 0
Tempest321 Posted December 9, 2021 Posted December 9, 2021 (edited) Is there an MCM mod out there to adjust the event probability? I also get locked when opening the chest. Edited December 9, 2021 by Tempest321
Elsidia Posted December 11, 2021 Posted December 11, 2021 On 12/9/2021 at 6:17 PM, Tempest321 said: s there an MCM mod out there to adjust the event probability? I also get locked when opening the chest. Â 4
serana addicted loser Posted December 19, 2021 Posted December 19, 2021 Hey, I love deviously cursed loot in skyrim but with this version there seems to be a big issue. Right from the start im put in a restrictive jacket so i cant attack. I cant kill the rad roaches in the first vault, and because i cant kill them i cant leave because i cant pick up the pip boy because im in combat with the roaches... the roaches that i cant kill. wtf do i do?
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