Blaze69 Posted July 29, 2020 Posted July 29, 2020 1 minute ago, Ynotnoswad said: Anyone else having an issue with Flower Girls? Animations run but the guys seem shy, because they stay inside of their respective hoodies! Pretty sure Flower Girls is not supported by the stage-swapping code for the sheaths, so that's to be expected.
Bad Dog Posted July 29, 2020 Author Posted July 29, 2020 8 hours ago, averyrussiansergal said: im having issues ... Go back and read the OP on load order. Â No flower girls support. Â HEY ALL: I thought I'd put HDT collisions on the hands, but I can't find a sample to copy. SOS, CBBE, others ship hands but no HDT info. Is this not a thing? I thought it was.
Blaze69 Posted July 29, 2020 Posted July 29, 2020 42 minutes ago, Bad Dog said: HEY ALL: I thought I'd put HDT collisions on the hands, but I can't find a sample to copy. SOS, CBBE, others ship hands but no HDT info. Is this not a thing? I thought it was. Check Bazinga's Naturalistic HDT set, it should have some hand collision files ("hdtfingers.xml" I think).
SR°Overlord Posted July 29, 2020 Posted July 29, 2020 By saying "script-heavy", does that mean the game will crash sometimes and not responding when loading some saves after the crash?. BTW I liked this mod so much. The Breton is so good-looking if you know what I mean
ASlySpyDuo Posted July 29, 2020 Posted July 29, 2020 3 hours ago, Bad Dog said: HEY ALL: I thought I'd put HDT collisions on the hands, but I can't find a sample to copy. SOS, CBBE, others ship hands but no HDT info. Is this not a thing? I thought it was. hand_data.7z  Uses the naming convention that Bazinga used in the Naturalistic config which Blaze linked. Pretty much every popular and not-written-in-crayon config uses the same naming scheme AFAIK.
averyrussiansergal Posted August 3, 2020 Posted August 3, 2020 ok, so i think i got the correct order to put this stuff, but i still crash, this is the only new mod of the mods ive downloaded so this is the only one i can think of thats causing issue, but i really want to use it. i have no idea how to read crash logs though. Papyrus.0.log
Bad Dog Posted August 7, 2020 Author Posted August 7, 2020 All I can say is you've got a freaking lot of scripts running. What happens if you start with Live Another Life and then sit in the prison cell for about 5 minutes after exiting RaceMenu but before you start playing? Maybe if you let all the init scripts settle down you'll be okay.
Bad Dog Posted August 7, 2020 Author Posted August 7, 2020 Uploaded V9, bringing LE up to par with SE. Still working on patches for other mods, check the subfolder from time to time. 1
averyrussiansergal Posted August 8, 2020 Posted August 8, 2020 On 8/6/2020 at 9:43 PM, Bad Dog said: All I can say is you've got a freaking lot of scripts running. What happens if you start with Live Another Life and then sit in the prison cell for about 5 minutes after exiting RaceMenu but before you start playing? Maybe if you let all the init scripts settle down you'll be okay. nothing happens far as i seen. its weird too because the only mod thats been added, is yours, and i even have some mods i didnt reinstall. but i mean i can try to see if sitting there for a little while will get anything running.
ASlySpyDuo Posted August 8, 2020 Posted August 8, 2020 On 8/7/2020 at 5:56 AM, Bad Dog said: digi skeleton based on XPMSE 4.71 Hey, I'm wondering what's your workflow for updating the skeleton is. Do you just add your own nodes and apply transforms etc. in NifSkope to the current skeleton or is there something more? Â I'm mostly asking since I'm thinking of noodling around with the digi legs but I also refuse to give up NiOverride Pose Adjustments functionality and that needs its own nodes and stuff in skeleton which leaves me with question; would it be easier to apply your digi transforms to NiOPA skeleton or add NiOPA nodes and stuff to your skeleton.
Bad Dog Posted August 8, 2020 Author Posted August 8, 2020 I add 6 nodes to the XPMSE skeleton, above NPC L Calf [LClf], NPC L Foot [Lft ], and NPC L Toe0 [LToe] (and same on the other side). It's very straightforward. So probably adding those same nodes to the NiOPA skeleton would be easiest.
ASlySpyDuo Posted August 8, 2020 Posted August 8, 2020 5 hours ago, Bad Dog said: o probably adding those same nodes to the NiOPA skeleton would be easiest. Super easy, barely an inconvenience. Â Though I ended up using XPMSE 4.71 as base instead since I don't much care about the "flimsy ragdoll" constraints added in .72 so now I have a super exclusive personal digi skeleton mod. 2
TheLastKhajiit Posted August 10, 2020 Posted August 10, 2020 Where should I put the Cellan, Deer, Horse, and Selachii race mods in my load order?
Bad Dog Posted August 10, 2020 Author Posted August 10, 2020 Shouldn't much matter, their assets are either unique to them or intentionally the same as other mods. I put them right before YA tho.
TheLastKhajiit Posted August 10, 2020 Posted August 10, 2020 I'll leave them were they are then while I figure out where to put Valehyena's stuff
Platinum9732 Posted August 11, 2020 Posted August 11, 2020 Is there a way to add HDT collision to the SOS balls? If I make them too big they just phase through the legs.
ASlySpyDuo Posted August 11, 2020 Posted August 11, 2020 59 minutes ago, Platinum9732 said: Is there a way to add HDT collision to the SOS balls? If I make them too big they just phase through the legs. Pretty sure they already have collision but if you want bollocks so massive they defy the laws of physics and them to collide accordingly, you're gonna have to edit the .XML controller files since PE collisions are done with rigidbodies instead of the actual skinned mesh and they do not scale with bones obviously.
TheLastKhajiit Posted August 12, 2020 Posted August 12, 2020 I wanted to use the Bird Races with YA, and this happened, i have all the stuff I need, and ran FNIS before starting the game 1
theshiba Posted August 13, 2020 Posted August 13, 2020 I just finished my first mod: a fox replacer for the Lykaios race. It includes assets from pobivion's fox texture resource. Â Â 5
Bad Dog Posted August 13, 2020 Author Posted August 13, 2020 16 hours ago, TheLastKhajiit said: I wanted to use the Bird Races with YA, and this happened, i have all the stuff I need, and ran FNIS before starting the game I've run in that configuration extensively. I'd run through FNIS again.
TheLastKhajiit Posted August 13, 2020 Posted August 13, 2020 I'll give to a try, I gotta try the Fox replacer for Lykaios first though, been looking forward to that
TheLastKhajiit Posted August 13, 2020 Posted August 13, 2020 I tried running FNIS again, it didn't seem to do anything. Does it matter where the flying/wing mods go in the load order?
Bad Dog Posted August 13, 2020 Author Posted August 13, 2020 Grr, I just deleted the flying profiles because I figured I wasn't ever going back to those games. Â Something like Animated Flying first, Bird Races after, YA last.
TheLastKhajiit Posted August 13, 2020 Posted August 13, 2020 I'll give it a try later, still playing with my Fox/Lykaios boy
TheLastKhajiit Posted August 14, 2020 Posted August 14, 2020 I got it all worked out, wings are folding like they should, I also found a counsel command to reset the jump height back to normal when I need to
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