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Yiffy Age of Skyrim


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Posted

I have never used 3ds Max before and therefore could not use it. That's what I got after 2 days.1897548987_2020-06-22185047.jpg.216afd5768646d590f116ff86fbfef79.jpg

Yes, I see these bugs with shadows and textures, but I don’t know how to solve them. If anyone knows, please write. (and yes, they are both of the same race, because I could not attach other textures)

If someone need it  logo.nif   (put in Data\meshes\interface\logo)

 

Edit: 3ds max 2014 file logo try v1.7.max

Posted

@zlurker I strongly recommend going to the S.T.E.P. guide and following their instructions, with a minimal number of mods. They'll walk you through all the basics: using MO, cleaning masters, running FNIS, etc. Then you can branch out and decide what you want in your load order.

 

Easy to take the schlongs off the lady hyenas through SOS's MCM menu.

 

13 hours ago, sancho8682 said:

i am having a small issue when i try to use the nexus community mod manager or win zip there is always a failure with extraction or installation of most of the bad dog files . any help would be appreciated

Start by not doing that. NMM borks badly on complicated mod stacking, and I'm hearing a lot of issues with Vortex as well. Use MO or nothing. Nothing is fine if you aren't mucking with your load order much.

 

Maybe I'll play with some different characters on the load screen. But I really ought to fix some of the ones on SE that have problems.

Posted

No my problem is that I can't figure out why Vortex worked fine with FNIS and I'm having all this trouble with MO2 which is supposed to be better. Also I already found where to turn things off for SoS so that's no a big deal any more. :<

Posted

@Grishaq149 um, wow. Congratulations. 

 

I like the gold tone on the logo. Did you do that on purpose?

 

BTW, I'm happy to take suggestions tho I won't necessarily do them all. The only reason you have scantily clad female statues is because Blaze pointed out somewhere along the way I was ignoring half the world. I usually do paired statues as one male, one female these days.

Posted
58 minutes ago, Bad Dog said:

I like the gold tone on the logo. Did you do that on purpose?

no its bug, i use logo texture from mod "Hectrol SKYRIM LOGO Deluxe HighRes Retex"

and logo should have looked like this

 image.png.7d8da112aaec3de1a308b94f5f274932.png 

Posted
4 hours ago, Grishaq149 said:

I have never used 3ds Max before and therefore could not use it. That's what I got after 2 days.

Spoiler

1897548987_2020-06-22185047.jpg.216afd5768646d590f116ff86fbfef79.jpg

 

Yes, I see these bugs with shadows and textures, but I don’t know how to solve them. If anyone knows, please write. (and yes, they are both of the same race, because I could not attach other textures)

If someone need it  logo.nif   (put in Data\meshes\interface\logo)

 

Edit: 3ds max 2014 file logo try v1.7.max

 

Change "Emissive Color" and "Specular Color" to black.  You can do it in NifSkope.

 

 

000.png

 

You can also change the texture with the help of NifSkope.

 

Because you used human feet instead of paws, you have to enter a path to a different texture. Human feet have the same texture asis for the body, so femalebodycolor.dds

 

Spoiler

001.png.1863f529257f76e018d5834142b94c05.png

 

Posted
13 hours ago, poblivion said:

 

Change "Emissive Color" and "Specular Color" to black.  You can do it in NifSkope.

 

 

000.png

 

You can also change the texture with the help of NifSkope.

 

Because you used human feet instead of paws, you have to enter a path to a different texture. Human feet have the same texture asis for the body, so femalebodycolor.dds

 

  Hide contents

001.png.1863f529257f76e018d5834142b94c05.png

 

Thanks you, i fix feet texture. And i change "Emissive Color" and "Specular Color" to black but it doesn't helpimage.png.7e59897830f78c54a920a270c1b713be.png

Posted
23 minutes ago, Grishaq149 said:

Thanks you, i fix feet texture. And i change "Emissive Color" and "Specular Color" to black but it doesn't help

delete the BSLightingShaderProperty and ctrl+c then ctrl+v the original BSLightingShaderProperty.

Posted
21 minutes ago, Grishaq149 said:

Thanks you, i fix feet texture. And i change "Emissive Color" and "Specular Color" to black but it doesn't help

I think you forgot the normal map texture (smoothfemalebody_msn located in BDBeastTextures)
Posted
18 hours ago, Grishaq149 said:

I have never used 3ds Max before and therefore could not use it. That's what I got after 2 days.1897548987_2020-06-22185047.jpg.216afd5768646d590f116ff86fbfef79.jpg

 

This is horrible. Truly, truly horrible. What is with some men and wanting women to be inflated to painful proportions?

Posted
1 hour ago, 1337DragonWolf said:

This is horrible. Truly, truly horrible. What is with some men and wanting women to be inflated to painful proportions?

I thought it was a joke honestly

Posted
1 hour ago, 1337DragonWolf said:

This is horrible. Truly, truly horrible. What is with some men and wanting women to be inflated to painful proportions?

Welcome to the "wonderful" world of yiff. ?

(Though AFAIK inflation is also a normie "niche fetish" and not always linked to yiff?)

 

(EDIT: wait, is that even inflation or just the "99% of the body mass has to go into tits and ass" crowd? It's hard to tell them apart sometimes).

12 minutes ago, Valehyena said:

I thought it was a joke honestly

Same here, to be honest.

Posted
9 hours ago, 1337DragonWolf said:

This is horrible. Truly, truly horrible. What is with some men and wanting women to be inflated to painful proportions?

Yeah well. I don't disagree, but remember we're all pervs here. Not much room for any of us to be casting shade on someone else's kink.

 

Also, it may be guy-specific but it's not female-specific. I could show you similar stuff with guy parts.

Posted
11 hours ago, Grishaq149 said:

Thanks you, i fix feet texture. And i change "Emissive Color" and "Specular Color" to black but it doesn't help

Spoiler

image.png.7e59897830f78c54a920a270c1b713be.png

 

 

I would say it helped when you compare the previous picture. In the first picture there are big reflections in the second picture there are no more reflections.

Regarding the normal map texture, I'm not sure if it will help because the initial logo display works differently than in the game. But you can try it.

 

 

 

 

 

000.png

Posted
14 minutes ago, ASlySpyDuo said:

Here's my take on a chee instead.

 

 

Spoiler

Nal2.jpg

 

  Reveal hidden contents

Nal1.jpg

 

 

She's pretty ❤️

 

You may have noticed that I'm currently working on minor fixes to the cheetah texture. Maybe you'll want to try them later ??

 

 

 

Posted
10 minutes ago, poblivion said:

You may have noticed that I'm currently working on minor fixes to the cheetah texture. Maybe you'll want to try them later ??

Sure, just pass them along and I'll take a look.

Posted
12 minutes ago, ASlySpyDuo said:

Sure, just pass them along and I'll take a look.

You're making great pictures, I'm already looking forward to them. I won't publish the textures yet, because I want to make a few more changes.

It will take some time before I am satisfied with the result.  

Now I'm working on the spots on back (partly also the arms.).

 

002.jpg

Posted
On 6/21/2020 at 10:00 PM, zlurker said:

That's the problem I can't seem to get FNIS to notice them this time so I'm somewhat lost. 

 

https://www.dropbox.com/s/uw70jlnb3qleaxn/Screenshot 2020-06-22 00.59.40.png?dl=0

 

Especially since last time I played FNIS ran fine and found all the animations with Vortex so I'm not sure what's different since I installed it using MO2 the same way I did with Vortex last playthrough. Any suggestions I'm out of ideas and the OSEX I wanted to try is only for SE for whatever goofy reason.

If you're using MO2, things work a bit differently. MO2 doesn't actually install the mod files to Skyrim's installation directory, it installs them to its own directory and starts a virtual file system when you launch the game through it. The advantage is that it's easy to add, remove or overlap mods without issue because no files are actually getting overwritten. For example, if you have two mods that contain the same texture file (they can be different, but if they have the same name in the same directory only one can be used obviously) MO gives priority to whichever one is lowest in the load order and uses that one.

 

What this means though is that, just like the game, for any tools to work properly with it they have to be launched through MO or they won't be able to "see" your mod files. As an example:

MOlist.png.5e6516045550655a2b3182f45eb958ea.png

 

To use any of those tools, I have to select it from that drop down box and click "Run"

 

For FNIS, you should just need to add it to the list then point it to the "generate for users" executable and it'll show up just like that.

Posted
9 minutes ago, TheLastKhajiit said:

How do I move the tail like that? I assume it's an HDT thing, I wanna try it on my shark guy

NiOverride Pose Adjustments + custom skeleton (so no digi support) and custom config.

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