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Yiffy Age of Skyrim


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Posted
11 hours ago, MadMansGun said:

since people keep freaking out about it:

yiffy draugr dicks.7z 63.91 kB · 6 downloads

NO FUCKING ISSUES!!!!!

Okay, yes, it's a non-issue now that you've made Draugr-compatible knots, but before you posted this it was going to be human dongs or nothing, at least for ABC. So it kinda made sense for it to be a concern before this existed, lol.

 

(Also for what it's worth I prefer the "standard" version; guess the "alt" one makes sense but it doesn't look distinct enough from the rest of the body and the sheath itself IMO. If Death Hounds can have it like that, I don't see why Draugr can't either).

(Also also, while we're at it, friendly reminder for anyone listening that I'd still love to have an "anthro Death Hound" race at some point :classic_rolleyes:).

(Who am I kidding, it will never happen, but I can still dream, right?)

10 hours ago, Bad Dog said:

?

I suppose I actually have to finish them now.

?

Posted
1 hour ago, Blaze69 said:

Okay, yes, it's a non-issue now that you've made Draugr-compatible knots, but before you posted this it was going to be human dongs or nothing, at least for ABC. So it kinda made sense for it to be a concern before this existed, lol.

 

(Also for what it's worth I prefer the "standard" version; guess the "alt" one makes sense but it doesn't look distinct enough from the rest of the body and the sheath itself IMO. If Death Hounds can have it like that, I don't see why Draugr can't either).

(Also also, while we're at it, friendly reminder for anyone listening that I'd still love to have an "anthro Death Hound" race at some point :classic_rolleyes:).

(Who am I kidding, it will never happen, but I can still dream, right?)

?

 

Anthro Death Hound Race sounds interesting ?

Posted
1 hour ago, MadMansGun said:

i'd rather have a nightstalker "argonian wolf hybrid"

I know I'm always quick to go "playable anthro race when?" at the slightest mention of any new species, and as I always say the more races the merrier. But still. Oh gods yes.

 

Nightstalkers are criminally underused and underrated, and it could even make sense for them to exist (kinda). If good ol' Doc Borous could mix coyote and rattlesnake DNA (as in, mammal + reptile) and do it so well that they became fertile and colonized the Mojave, all of it while being a literal brain in a jar (of drugs), I don't think him adding human DNA to the mix and making anthros would be that far off, lol.

Quote

Ooh, this one is new! Been a while since the last time I searched for the snekdogs, but this one definitely wasn't a thing back then. It's a shame there's still no good female (anthro) nightstalker art out there (yet?), but hey, at least this is good as well, lol. :classic_tongue:

1 hour ago, Bad Dog said:

[...]

So it's ingame now? Shall we expect it soon, then?

At last, I'll be able to check out the available Draugr anims. Not that I'm a fan of anatomically-correct rotting anthro wolf necromancy'd corpses, but at least they are better than rotting human necromancy'd corpses, lol. ?

Posted
1 hour ago, Blaze69 said:

I know I'm always quick to go "playable anthro race when?" at the slightest mention of any new species, and as I always say the more races the merrier. But still. Oh gods yes.

 

Nightstalkers are criminally underused and underrated, and it could even make sense for them to exist (kinda). If good ol' Doc Borous could mix coyote and rattlesnake DNA (as in, mammal + reptile) and do it so well that they became fertile and colonized the Mojave, all of it while being a literal brain in a jar (of drugs), I don't think him adding human DNA to the mix and making anthros would be that far off, lol.

I'd say...no it would not. If the group as a whole is willing to cut up humans and remove this and that, it seems probable that the question would be asked and soon enough, answered. 

 

Though probably what I'd want would be a Nightstalker companion for either OWB or the Mojave area of the game(likely something akin to ED-e for Lonesome Road). I'd be torn on how they could work character-wise though. Child-like, innocent, but just as violent as the normal nightstalkers, or some of the nightstalker's behavior layered onto an existing personality(likely suggesting mutation in this case, very close to the Helix' Selachii). 

 

What I'm a little surprised by is what seems to be the lack of nude creature mods in NV. Could be something related to Sexout, but I haven't looked into that yet.

Posted
18 minutes ago, Kuroyami said:

What I'm a little surprised by is what seems to be the lack of nude creature mods in NV. Could be something related to Sexout, but I haven't looked into that yet.

sadly i don't know anything about NV porn mods, so i don't know how to make a "MNC" for it.

...a bit ironic since i already have a aroused Nightstalker mesh.

Posted
On 3/6/2020 at 4:25 PM, poblivion said:

Almost done (alpha version) ?

ScreenShot83.jpg

 

Spoiler

ScreenShot90.jpg

 

 

Spoiler

ScreenShot91.jpg

 

I quit this project, if anyone wants to continue, has the opportunity.

 

Textures can be downloaded here: 

 

 

 

Posted

I'm thinking about an update to YA, to contain:

  • Furry draugrs. All wolfies, I think, since they're all nords. SIC, as expected, is a HUGE problem because the guy was freakin in love with druagr.
  • Dwemer bats at least on the busts. Centurions and Spheres should be bat-ified too, but freakin A. Also SIC has dwemer ghosts which ought to be bats if I were doing things right.
  • Incorporate the Reachmen patch.
  • Make a similar patch for the Skaal using the african wild dogs, but I haven't really looked at that texture.
  • (What happened to Valehyena, anyway?)
  • Maybe revamped kids. They've been wrong for a few versions.
  • If we were going to swap foxes and hyenas so we could maintain reachmen as breton variants now would be the time to do it. I don't have much appetite for it tho.
  • I like poblivion's fox above but I'd want to put it on the fox head and I'd need a male variant. (Not that hard to make.)

The furry draugr are basically working now, but with lots of problems. (Need a female, modified helmets, do something about the beards that get equipped rather than being head parts.)

Posted
48 minutes ago, Bad Dog said:
  • Furry draugrs. All wolfies, I think, since they're all nords. SIC, as expected, is a HUGE problem because the guy was freakin in love with druagr.

Yeah, lore-wise all Draugr are people that sided with the Dragon Cult during the war and thus were "cursed" with undeath for their treason (though IIRC some inlore sources state they willingly submitted to undeath to continue serving the Dragon Priests for eternity, so YMMV). That would mean they would be all Nords; while technically there could be non-Nords that travelled to Skyrim and sided with the dragons as well, they would be so few that it's just not worth even thinking about.

 

And hey, what can you do about SIC. Be good to have a patch if possible, but you shouldn't have to skip some additions to the main mod because a patch for a 3rd party mod may be impossible.

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  • Dwemer bats at least on the busts. Centurions and Spheres should be bat-ified too, but freakin A. Also SIC has dwemer ghosts which ought to be bats if I were doing things right.

Oh, yes, bat-ified!Dwemer (depictions) sound great.

 

Re SIC, see above, and also you could always make the actual Bat race a requirement for the SIC Dwemer patch (IIRC I have a WIP standalone bats file separate from birds if that would help). Or pack the bat assets with the patch, but that would be quite the beefy patch, lol.

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  • Incorporate the Reachmen patch.

Alright. If you do end up going for that I guess I'll take down the standalone file since it will be redundant, so let me know in that case.

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  • Make a similar patch for the Skaal using the african wild dogs, but I haven't really looked at that texture.

I'll admit I haven't actually gotten around to checking them out myself either, but I think I have a WIP seam-blended(ish) black-bellied texture somewhere if you want to go for that one.

Quote
  • (What happened to Valehyena, anyway?)

Last I heard he's still breathing but very busy with RL and the like so I don't expect him to be very active in the near future. Can't vouch for this info being up-to-date as of right now, though, so there's that.

Quote
  • Maybe revamped kids. They've been wrong for a few versions.

Yes, they do need some reworking indeed.

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  • If we were going to swap foxes and hyenas so we could maintain reachmen as breton variants now would be the time to do it. I don't have much appetite for it tho.

Not a fan myself either, to be honest. I like the current race distribution and while I'm usually particularly picky about small details, the "inconsistency" with Bretons and Reachmen not being the exact same base species is something I'm willing to overlook.

Quote
  • I like poblivion's fox above but I'd want to put it on the fox head and I'd need a male variant. (Not that hard to make.)

I think the main point was to be able to use the Lykaios heads for foxes instead, because their base shape and morphs are better than the standard CITRUS fox ones. I'll admit I think you could get away with using Lykaios heads on foxes with a base shape tweak to make them more fox-y looking, and the improvement that would come from Kritta's custom morphs and expressions would make foxes more attractive to play.

 

Just my two cents, though, and the textures look good anyway so even if foxes keep their current heads with those textures I'm fine with that.

Quote

The furry draugr are basically working now, but with lots of problems. (Need a female, modified helmets, do something about the beards that get equipped rather than being head parts.)

Right, female Draugr are a thing. Don't think they have many anims if any so I assume I wasn't missing on much, lol.

 

As for beards, maybe just make them invisible or remove them from the outfit data (or however they are implemented). Not a fan of beards on anthros (at least in Skyrim) so going the extra mile for it doesn't look worth it to me.

Posted
3 hours ago, Bad Dog said:

The furry draugr are basically working now, but with lots of problems. (Need a female, modified helmets, do something about the beards that get equipped rather than being head parts.)

.....also the Dragon Priests need doing.....and the ashman......and the falmers....and the rieklings.....and the wisp mothers....and the giants...and the flame atronach.

 

 

here's the most up to date boot file i have:

YiffyAgeBoots.7z

Posted

Be my guest. Tails are the bane of my existance. For whatever reason the horse tails were particularly horrible.

 

(Did I read you posted reweighted tails upthread? I missed that.)

Posted
On 3/21/2020 at 7:03 PM, MadMansGun said:

nightstalker

Yes.

 

42 minutes ago, MadMansGun said:

maybe i should rework the weighting on your tails.

Pretty please? I don't know how many have noticed the current weighting since it's not that noticeable when just playing but I think my demonstrations over in that thread kinda speak for themselves.

Posted

hi all. can you help me? can i and how install this mod withought argonian and khajit textures? i just wanna argonians and khajits mods with furry mod but i cant install because i will see buged textures. cause conflict

Posted

Just had an idea while re-doing my Skyrim install...I know that Kobolds were counted out a while ago, however they would make an excellent replacement for Reiklings.

Posted
6 hours ago, Bad Dog said:

Be my guest. Tails are the bane of my existance. For whatever reason the horse tails were particularly horrible.

 

(Did I read you posted reweighted tails upthread? I missed that.)

what i have so far:

New folder (3).7z

cheap quick import export, looks good in max but not yet tested in game.

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