MadMansGun Posted April 8, 2020 Posted April 8, 2020 15 minutes ago, Bad Dog said: Hasn't anyone done a trebuchet for Skyrim? none that i can find. 18 minutes ago, Bad Dog said: Dragon Age https://www.youtube.com/watch?v=ipqGN_ilo1Q&t=58
CrimSnek Posted April 8, 2020 Posted April 8, 2020 hm question, is Yiffy Age compatible with Shape Atlas for Men? (SAM)
Blaze69 Posted April 8, 2020 Posted April 8, 2020 46 minutes ago, XSlimyZardX said: hm question, is Yiffy Age compatible with Shape Atlas for Men? (SAM) Nope.
CrimSnek Posted April 8, 2020 Posted April 8, 2020 7 hours ago, Blaze69 said: Nope. oh, glad I asked, I was close to install it possibly ruining it all xD
technohawk1996 Posted April 9, 2020 Posted April 9, 2020 Hi I'm wondering if anyone can help me out I got all the stuff needed to play this mod but I'm not sure if I have it in the right load order on mod organizer
Bad Dog Posted April 9, 2020 Author Posted April 9, 2020 USLEEP, SOS, and SKYUI go to the top, right below Dawnguard. The rest looks fine.
CrimSnek Posted April 9, 2020 Posted April 9, 2020 (just Feedback idea attempt in case wasn't mentioned ?️ ) Any chance for a Snake race? I mean I know the most close are Argonians but..they are...lizards, and there's a retexture I use along with Custom Races mod (to not replace Argonians) And even try to make the head shaped like a snake too (but fail lol) And also there's a Tsaesci race mod but ehhh.. too buggy and the model is not the best neither honestly xD Would be a nice implementation to add Snakes into Yiffy Age as how Bats are dwemer and Snakes would be tsaesci (who knows if might go against their true lore appearance (since some say they are humans like, there are nagas, etc, you know what I meant) but, you know, It's Yiffy Age mod, so I suppose would be a problem if they are completely a anthro Snake race *shrugs* I mean i know there would be no possible NPCs (unless in Sky Haven temple lol) but would be fun to play as one snake with its respective head shape (instead of the typical Argonian one or any placeholder or generic xD ) stats and abilities such like..hm poison resistance? summon feral snakes? anything
technohawk1996 Posted April 9, 2020 Posted April 9, 2020 3 hours ago, Bad Dog said: USLEEP, SOS, and SKYUI go to the top, right below Dawnguard. The rest looks fine. Sorry to bother you again but I moved them around like you said and started it up but I'm not sure if it's in the right order since I can get the game to run up to the main screen but then it crashes so I'm not sure if I'm missing something
ASlySpyDuo Posted April 9, 2020 Posted April 9, 2020 56 minutes ago, technohawk1996 said: I can get the game to run up to the main screen but then it crashes so I'm not sure if I'm missing something Missing the actual RaceCompability, you will CTD at main menu without the scripts there. You are also missing quite a few dependecies like XPMSE and its dependecies, also using CBBE textures for some reason even though you don't have CBBE instealled. Also do not load any random stuff before the official DLCs, you have unofficial patch and SOS core loading before HearthFires and Dragonborn there. And please, next time instead of posting screenshots of small plugin list page, copy the actual plugin list from plugins.txt in your MO2 profile. You can find that in Mod Organizer -> Click the folder icon on top of modlist -> Open Profile Folder. Copy the contents inside a spoiler tag.
ASlySpyDuo Posted April 10, 2020 Posted April 10, 2020 Graphic design is not my passion. (if anyone has suggestions for other races in design department, feel free to air them) 4
CrimSnek Posted April 10, 2020 Posted April 10, 2020 6 hours ago, ASlySpyDuo said: Graphic design is not my passion. (if anyone has suggestions for other races in design department, feel free to air them) That's really cool, dude! I love the look on them! would have been funny if they were on standalone drinks mod/extension with its own buffs (or debuffs but dont see any reason why would they have xD) to complement YA even more 1
Bl1nd_Eye Posted April 10, 2020 Posted April 10, 2020 1 hour ago, ASlySpyDuo said: Graphic design is not my passion. (if anyone has suggestions for other races in design department, feel free to air them) Extract? What the heck would you do with extract? Also, extract in this case is what I think it is, right?
Blaze69 Posted April 10, 2020 Posted April 10, 2020 4 minutes ago, Bl1nd_Eye said: Extract? What the heck would you do with extract? Well, going by what it can be used for (IIRC) in the mod that inspired this whole thing aka Soulgem Oven, either drink it to get some race-appropriate buffs, or in the case of a female character, use it to inseminate yourself. Basically yiff logic at play there, lol. ? We can agree the milk does make (more) sense, though, right? Quote Also, extract in this case is what I think it is, right? What kind of question is that? Yes, obviously, lol.
MadMansGun Posted April 10, 2020 Posted April 10, 2020 1 hour ago, ASlySpyDuo said: (if anyone has suggestions for other races in design department, feel free to air them) 55 gallon barrel of Dragon extract.....also a jar of Otter & Fox lube. 1
poblivion Posted April 10, 2020 Posted April 10, 2020 Jarl Balgruuf in the bathroom, "Great I have a new shampoo here," "Shit, it doesn't shampoo." ? 1
ASlySpyDuo Posted April 10, 2020 Posted April 10, 2020 38 minutes ago, Bl1nd_Eye said: Also, extract in this case is what I think it is, right? Spoiler 31 minutes ago, MadMansGun said: 55 gallon barrel of Dragon extract 31 minutes ago, MadMansGun said: jar of Otter & Fox lube 5
Bad Dog Posted April 11, 2020 Author Posted April 11, 2020 Maybe the Honningbrew Meadery and the Black-Briar Meadery have branched out into more... exotic beverages. Could add them to the leveled lists.
Raydric Posted April 11, 2020 Posted April 11, 2020 When you feel lonely and have no followers. Why not have yourself x2? Spoiler Illusions of yourself that will also have your same abilities This is a small bug. Illusions become physical form (It happens when your illusions follow you and you enter a place) I like it 4
WinterKein Posted April 11, 2020 Posted April 11, 2020 Help I really don't want to re-download it. it's the se version put this in the wrong place
MadMansGun Posted April 11, 2020 Posted April 11, 2020 2 hours ago, WinterKein said: Help I really don't want to re-download it. it's the se version put this in the wrong place have you tried to open it with 7zip? it could be that the version of 7zip used was newer than your mod manager.
WinterKein Posted April 12, 2020 Posted April 12, 2020 4 hours ago, MadMansGun said: have you tried to open it with 7zip? it could be that the version of 7zip used was newer than your mod manager. yes and same result I re-downloaded it anyways and it fixed the problem.
Oninace Posted April 12, 2020 Posted April 12, 2020 BD you taking request? Was wondering if you could do a race only, no npc, Yiff Age file with no dlc requirement.
MadMansGun Posted April 12, 2020 Posted April 12, 2020 On 4/10/2020 at 11:23 AM, ASlySpyDuo said: . related: https://www.furaffinity.net/view/35863219/ https://www.furaffinity.net/view/35865863/
Blaze69 Posted April 12, 2020 Posted April 12, 2020 19 hours ago, Bad Dog said: Maybe the Honningbrew Meadery and the Black-Briar Meadery have branched out into more... exotic beverages. Could add them to the leveled lists. Well, darkconsole (who made the milk bottle assets) just said we can use them just fine as long as we give credit and the labels are all custom-made by us (which all of them are/will be) instead of using theirs, so that should be possible if you want to go for it once all of them are done. I'm thinking in that case we could do what WAFR/CCF/CCOR did with "injected records" into Update.esm so the items could be shared across the race mods without actually making cross-dependencies. Like, have YA include the vanilla race ones plus shark and horse (and any others we make) but have the latter be less likely to spawn or something like that. Then, if/when we add the standalone race milks to their corresponding mods, they can include the same records so for example the horse milk/extract you can rarely find on random loot will be the exact same item you will be able to find on the horse herd camp if you use that mod (because they would obviously have it, and may even be a semi-steady source of them). Also if I do get around to making a patch for SGO3, the injection method should allow the items included in YA and/or the race mods to be recognized by SGO3 and used by it even without making a dependency on SGO3 itself for them. Any thoughts on this? I'd still have to look into how to go around it, and obviously we'd need to have all the YA race labels covered before we start looking into it, but I thought I should share the idea anyway. 4 hours ago, MadMansGun said: related: https://www.furaffinity.net/view/35863219/ https://www.furaffinity.net/view/35865863/ Maybe not mayo, but hey, that's the spirit. Also kudos to them for getting the nutritional facts right (assuming they did as they state). It's little details like those that make the whole thing. ? Also I briefly thought about adding all that extra info on the label and a description and all that but A) I completely lack the creative skills to actually come up with what to write (except for nutritional facts, which I guess could be researched and/or eyeballed in the case of non-mammal-IRL species), B) the label UV doesn't really cover any other sides unless we duplicate its mesh and slap it on other sides, and C) such cleanly branded labels are already pushing it a bit for Skyrim (even though crude ones do exist in vanilla, like Black-Briar Mead) but modern-style ones are just too much even for me, lol. That could kinda work for FO4 if we ever get to that, though. There's mods that retexture chems to add that detail already (to great effect, IMO) so there's that. inbf Vulpine, Selachii and (hopefully) Lykaios milk start showing up on the Commonwealth, lol. If only.
Bad Dog Posted April 12, 2020 Author Posted April 12, 2020 Cats are already separated out into their own race. Canines aren't. I might do that one day but it's a hassle. Also I hate having the same assets in multiple mods. I'd have to invent some method where I could have all the lykaios assets, for example, in one folder and then the Lykaios mod, YA, and a Canines mod would all pull from that. I'd do like Hoodies and ship them consolidated, but any fix I made would be reflected in all my mods. Aaaaand.... now that I've spelled out what I'd have to do I'll probably have to do it.
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