Bad Dog Posted March 11, 2020 Author Posted March 11, 2020 Need pics. COSIO, dunno. This is for the CBBE body, right?
Blaze69 Posted March 11, 2020 Posted March 11, 2020 1 hour ago, 1234555asasa said: hi, there was a problem, the color of the fur of the body is different from the color of the fur of the head, how to fix it? As Bad Dog said, post pics. Also is that for NPCs or for the PC? 28 minutes ago, Bad Dog said: COSIO, dunno. This is for the CBBE body, right? COSIO is basically UUNP Special, but for CBBE. All that needs to be done to make the CBBE textures compatible with it is to add the COSIO labia textures to them, just like it was done for UUNP Special on the UNP (default) textures.
KrisMemer Posted March 11, 2020 Posted March 11, 2020 I see you have a patch for the old version of drachis argonis but can we have a patch for this version or any other argonian reskins? I havn't been able to get a single female argonian reskin to look right with the digitigrade feet so It would be nice to have.
LordFlawn Posted March 12, 2020 Posted March 12, 2020 1 hour ago, KrisMemer said: I havn't been able to get a single female argonian reskin to look right with the digitigrade feet The digitigrade feet from this mod have a completely different texture map from vanilla. I think that my retexture is the only one that is compatible with them. (shameless plug) But I think you'd want a more vanilla-like texture.
KrisMemer Posted March 12, 2020 Posted March 12, 2020 22 minutes ago, Flawn said: The digitigrade feet from this mod have a completely different texture map from vanilla. I think that my retexture is the only one that is compatible with them. (shameless plug) But I think you'd want a more vanilla-like texture. I looked at your mod and yeah, the argonians looked too smooth and not scaly at all. Still a nice mod and Imo one of the best out there.
Bl1nd_Eye Posted March 12, 2020 Posted March 12, 2020 8 hours ago, Bad Dog said: Need pics. COSIO, dunno. This is for the CBBE body, right? ScreenShot2.bmp That's the nord And yes, COSIO is a CBBE body. At least, I think it is.
Blaze69 Posted March 12, 2020 Posted March 12, 2020 6 hours ago, Bl1nd_Eye said: ScreenShot2.bmp That's the nord And yes, COSIO is a CBBE body. At least, I think it is. I think the "Need pics" line was for the other user that reported a head color mismatch with the body, not for the COSIO thing. Also, the next time you post a screenshot please make sure to save them as PNG or JPEG first, the forum software doesn't support image previews for BMPs and instead attaches them as regular files so you are forcing people to actually download the file if they want to see the picture.
Bl1nd_Eye Posted March 12, 2020 Posted March 12, 2020 13 minutes ago, Blaze69 said: I think the "Need pics" line was for the other user that reported a head color mismatch with the body, not for the COSIO thing. Also, the next time you post a screenshot please make sure to save them as PNG or JPEG first, the forum software doesn't support image previews for BMPs and instead attaches them as regular files so you are forcing people to actually download the file if they want to see the picture. Sorry about that, I took the screenshot directly from my Skyrim directory. Here it is in JPEG form:
ASlySpyDuo Posted March 12, 2020 Posted March 12, 2020 22 minutes ago, Bl1nd_Eye said: [...] Like previously said, COSIO needs its own cavity textures blended into existing ones so I don't think more, ehm, 'visuals' are needed from you. COSIO download page has resources for that if you can't wait or if you really don't want to upen up GIMP and duplicate layers couple of dozen times, I could just make compatible ones sometime later to save others the trouble.
1234555asasa Posted March 12, 2020 Posted March 12, 2020 On 3/11/2020 at 3:16 PM, Bad Dog said: Need pics. COSIO, dunno. This is for the CBBE body, right?
Bad Dog Posted March 12, 2020 Author Posted March 12, 2020 K, that looks like you don't have the right facegen files. Is this a vanilla char or did it get added by another mod?
Blaze69 Posted March 12, 2020 Posted March 12, 2020 2 hours ago, Shnurui said: shame no lupine added. (Lungaris Redux.) There's no more vanilla races to replace, so adding the Lungaris would mean removing one of the current races, and would also disrupt the "humans = dogs, elves = cats" theme we have gone for so far.
ASlySpyDuo Posted March 12, 2020 Posted March 12, 2020 @Bl1nd_Eye Here's your COSIO compatible textures: https://mega.nz/#!VCgTzaqb!_HI5c1WtI5CLqFoFsD7VoDUYGJlHWbJcZgGGcO54i9E These could probably just straight up replace the CBBE patch since only difference is the added cavity and CBBE itself doesn't use that area of the texture in its UV map.
KrisMemer Posted March 13, 2020 Posted March 13, 2020 So Is that a "no" for the patch? I never got a response.
Firierbe Posted March 13, 2020 Posted March 13, 2020 Have you ever considered making a patch for Immersive Armors mod?
Blaze69 Posted March 13, 2020 Posted March 13, 2020 1 hour ago, Sosege said: Gunjar's body Ragdoll data for corpses is pre-baked in the CK, and since YA doesn't change it all bodies keep their original human (and thus tail-less) data/position. When the game loads them in, the (new) tail starts colliding with the ground and other bones and Havok doesn't like that, so bugs happen, including the body in question straight up disappearing. (Or at least this is our best guess on it). TL;DR: known bug, not much to do about it right now. Quote the sheaths don't show up This is an issue indeed, though, but we'll need more info before we can help.
Bad Dog Posted March 13, 2020 Author Posted March 13, 2020 18 hours ago, ASlySpyDuo said: These could probably just straight up replace the CBBE patch I'll post them. 5 hours ago, Xayrlen said: Have you ever considered making a patch for Immersive Armors mod I started one and I think I'm shipping an ESP with Skimpy Clothes, but it's very incomplete. Those nifs are such a shitshow I got discouraged. 4 hours ago, Sosege said: Gunjar's body We talked about this upthread and decided it had to do with the HDT tails, right? Here's a possibility: Make a separate tail that won't be HDT-ized. Put it on all the npcs that are supposed to show up dead. Optionally, make a small script that triggers on death and swaps out the existing tail with the no-HDT tail. That way when you make a field of corpses you can walk through them like a badass.
ItalianDragon Posted March 13, 2020 Posted March 13, 2020 Yeah HDT is a bit wonky for some things unfortunately. I have HDT enabled for the male genitals and more than once they behave erratically when doing poses and the like (most common issue is the whole thing rotating 180 degrees onto itself). An optional patch for HDT tails sounds like a good idea IMO
ASlySpyDuo Posted March 13, 2020 Posted March 13, 2020 1 hour ago, Bad Dog said: We talked about this upthread and decided it had to do with the HDT tails, right? For once, HDT-PE is not at fault since it happens without them too. I suspect the ragdoll data too as Blaze mentioned since I've seen plenty of corpses hanging from ceilings etc. from their tail, wouldn't surprise me if it would also cause them to clip through ground in (un)ideal conditions. Swapping dead bodies' tails to animated one wouldn't solve that, all it really would do is removing the collision objects on them so your tail would stop spazzing around near corpses. Not really worth the added script load on every death imo, especially since it wouldn't solve the biggest issue which is invisible NPCs. I'll just link my SL tails addon again, it's the best solution I have found for all the problems PE has with non-body physics. If you want physics enabled tails on everyone instead, well, there's not much to do aside from living with its quirks since the development of it stopped in 2014.
MadMansGun Posted March 13, 2020 Posted March 13, 2020 7 hours ago, Sosege said: Gunjar's body i posted a fix for him a few pages back: https://www.loverslab.com/topic/66220-yiffy-age-of-skyrim/page/294/?tab=comments#comment-2904572 2 hours ago, Bad Dog said: We talked about this upthread and decided it had to do with the HDT tails, right? i'm not using HDT tails and the problem was still there.
furryspyro Posted March 13, 2020 Posted March 13, 2020 hi all. please can you help? i really like this mod its awesome but there is one problem now... i no like fact what argonians and kajits are retextured either. i cant add kajits or argonians mod because they causing conflict with this mod. how back to vanila argonians and kajhits?
1234555asasa Posted March 14, 2020 Posted March 14, 2020 On 3/12/2020 at 4:17 PM, Bad Dog said: K, that looks like you don't have the right facegen files. Is this a vanilla char or did it get added by another mod? Well, I have files, maybe they conflict with requiem ... but disabling requiem does not fix the problem
Bad Dog Posted March 14, 2020 Author Posted March 14, 2020 That's just the npcs that ship with YA, none of which are real. (I think there might be a few in there for testing.) You want to check the skyrim.esm folder and see that the files in it were delivered by YA. Same with mods like populated lands, roads, paths--look in their folder and make sure the files were delivered by the YA patch.
Shnurui Posted March 15, 2020 Posted March 15, 2020 On 3/12/2020 at 11:32 AM, Blaze69 said: There's no more vanilla races to replace, so adding the Lungaris would mean removing one of the current races, and would also disrupt the "humans = dogs, elves = cats" theme we have gone for so far. Adding new stand alone races, such as the reindeer, Lungari(redux)[Rabbit], or Nezumi[Rat] would interfere with the process? Even if they had their own standalone NPCs?
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