Jump to content

Yiffy Age of Skyrim


Recommended Posts

Posted
1 hour ago, 1234555asasa said:

hi, there was a problem, the color of the fur of the body is different from the color of the fur of the head, how to fix it?

As Bad Dog said, post pics. Also is that for NPCs or for the PC?

28 minutes ago, Bad Dog said:

COSIO, dunno. This is for the CBBE body, right?

COSIO is basically UUNP Special, but for CBBE. All that needs to be done to make the CBBE textures compatible with it is to add the COSIO labia textures to them, just like it was done for UUNP Special on the UNP (default) textures.

Posted

I see you have a patch for the old version of drachis argonis but can we have a patch for this version or any other argonian reskins? I havn't been able to get a single female argonian reskin to look right with the digitigrade feet so It would be nice to have.

Posted
1 hour ago, KrisMemer said:

I havn't been able to get a single female argonian reskin to look right with the digitigrade feet

The digitigrade feet from this mod have a completely different texture map from vanilla. I think that my retexture is the only one that is compatible with them. (shameless plug) But I think you'd want a more vanilla-like texture.

Posted
22 minutes ago, Flawn said:

The digitigrade feet from this mod have a completely different texture map from vanilla. I think that my retexture is the only one that is compatible with them. (shameless plug) But I think you'd want a more vanilla-like texture.

I looked at your mod and yeah, the argonians looked too smooth and not scaly at all. Still a nice mod and Imo one of the best out there.

Posted
6 hours ago, Bl1nd_Eye said:

ScreenShot2.bmp That's the nord  And yes, COSIO is a CBBE body.  At least, I think it is.

I think the "Need pics" line was for the other user that reported a head color mismatch with the body, not for the COSIO thing.

 

Also, the next time you post a screenshot please make sure to save them as PNG or JPEG first, the forum software doesn't support image previews for BMPs and instead attaches them as regular files so you are forcing people to actually download the file if they want to see the picture.

Posted
13 minutes ago, Blaze69 said:

I think the "Need pics" line was for the other user that reported a head color mismatch with the body, not for the COSIO thing.

 

Also, the next time you post a screenshot please make sure to save them as PNG or JPEG first, the forum software doesn't support image previews for BMPs and instead attaches them as regular files so you are forcing people to actually download the file if they want to see the picture.

Sorry about that, I took the screenshot directly from my Skyrim directory.  Here it is in JPEG form:ScreenShot2.jpg.ac095cf5601178a386035eaefb1302f9.jpg

Posted
22 minutes ago, Bl1nd_Eye said:

[...]

Like previously said, COSIO needs its own cavity textures blended into existing ones so I don't think more, ehm, 'visuals' are needed from you. COSIO download page has resources for that if you can't wait or if you really don't want to upen up GIMP and duplicate layers couple of dozen times, I could just make compatible ones sometime later to save others the trouble.

Posted

K, that looks like you don't have the right facegen files. Is this a vanilla char or did it get added by another mod?

Posted
2 hours ago, Shnurui said:

shame no lupine added.

(Lungaris Redux.)

There's no more vanilla races to replace, so adding the Lungaris would mean removing one of the current races, and would also disrupt the "humans = dogs, elves = cats" theme we have gone for so far.

Posted
1 hour ago, Sosege said:

Gunjar's body

Ragdoll data for corpses is pre-baked in the CK, and since YA doesn't change it all bodies keep their original human (and thus tail-less) data/position. When the game loads them in, the (new) tail starts colliding with the ground and other bones and Havok doesn't like that, so bugs happen, including the body in question straight up disappearing.

 

(Or at least this is our best guess on it).

 

TL;DR: known bug, not much to do about it right now.

Quote

the sheaths don't show up

This is an issue indeed, though, but we'll need more info before we can help.

Posted
18 hours ago, ASlySpyDuo said:

These could probably just straight up replace the CBBE patch

I'll post them.

 

5 hours ago, Xayrlen said:

Have you ever considered making a patch for Immersive Armors mod

I started one and I think I'm shipping an ESP with Skimpy Clothes, but it's very incomplete. Those nifs are such a shitshow I got discouraged.

 

4 hours ago, Sosege said:

Gunjar's body

We talked about this upthread and decided it had to do with the HDT tails, right? 

 

Here's a possibility: Make a separate tail that won't be HDT-ized. Put it on all the npcs that are supposed to show up dead.

 

Optionally, make a small script that triggers on death and swaps out the existing tail with the no-HDT tail. That way when you make a field of corpses you can walk through them like a badass.

Posted

Yeah HDT is a bit wonky for some things unfortunately. I have HDT enabled for the male genitals and more than once they behave erratically when doing poses and the like (most common issue is the whole thing rotating 180 degrees onto itself).

An optional patch for HDT tails sounds like a good idea IMO :)

Posted
1 hour ago, Bad Dog said:

We talked about this upthread and decided it had to do with the HDT tails, right? 

For once, HDT-PE is not at fault since it happens without them too. I suspect the ragdoll data too as Blaze mentioned since I've seen plenty of corpses hanging from ceilings etc. from their tail, wouldn't surprise me if it would also cause them to clip through ground in (un)ideal conditions.

 

Swapping dead bodies' tails to animated one wouldn't solve that, all it really would do is removing the collision objects on them so your tail would stop spazzing around near corpses. Not really worth the added script load on every death imo, especially since it wouldn't solve the biggest issue which is invisible NPCs.

 

I'll just link my SL tails addon again, it's the best solution I have found for all the problems PE has with non-body physics. If you want physics enabled tails on everyone instead, well, there's not much to do aside from living with its quirks since the development of it stopped in 2014.

Posted

hi all. please can you help? i really like this mod its awesome but there is one problem now... i no like fact what argonians and kajits are retextured either. i cant add kajits or argonians mod because they causing conflict with this mod. how back to vanila argonians and kajhits?

Posted

1833587756_.png.bdde6ebcd80604cc2f7c1c8e01965c7c.png627594400_.png.06db3340ec19cfb208911c4344edd2f5.png477062350_.png.6bdaa75faf28f53052aaf5cada717c1d.png967199377_.png.f3b519998a51615c9c202f9326e5575c.png

On 3/12/2020 at 4:17 PM, Bad Dog said:

K, that looks like you don't have the right facegen files. Is this a vanilla char or did it get added by another mod?

Well, I have files, maybe they conflict with requiem ... but disabling requiem does not fix the problem

Posted

That's just the npcs that ship with YA, none of which are real. (I think there might be a few in there for testing.) You want to check the skyrim.esm folder and see that the files in it were delivered by YA. Same with mods like populated lands, roads, paths--look in their folder and make sure the files were delivered by the YA patch.

Posted
On 3/12/2020 at 11:32 AM, Blaze69 said:

There's no more vanilla races to replace, so adding the Lungaris would mean removing one of the current races, and would also disrupt the "humans = dogs, elves = cats" theme we have gone for so far.

Adding new stand alone races, such as the reindeer, Lungari(redux)[Rabbit], or Nezumi[Rat] would interfere with the process?  Even if they had their own standalone NPCs?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...