27X Posted October 12, 2016 Posted October 12, 2016 ... CPU Req. are quite low but GPU req. are same as Fallout 4. Were you expecting different requirements? well yeah a little lower than fallout 4 GPU requirements Fallout 4 looks way better than skyrim remaster ahaha. In what universe does this occur? rather I would do that, or donate (for poor children). Before I give only one cent Bethesda! For its flaws, Skyrim still provides literally HUNDREDS of hours of entertainment, which is a lot more than most games and it smacks the living shit out of movies. Besides, why haven't you bought Skyrim Legendary? You could have gotten it for $20. That's pennies per hour of entertainment. Actually it was 7 dollars during the anniversary sale.
winny257 Posted October 12, 2016 Posted October 12, 2016 Gives it then here a Separate area for Skyrim Remastered?Or are then all mods thrown together!Skyrim Mods + Skyrim Remastered Mods
ousnius Posted October 12, 2016 Posted October 12, 2016 Everything from old Skyrim can be used in new Skyrim, except for animations (new Havok SDK, most likely) and SKSE. BSA archives need to be extracted and recreated in a new BSA format (that we haven't decoded yet). Or just loose files. Meshes, textures, scripts, audio, lip sync, body mods work. Plugins are 100% the same. Sex mods won't work due to missing animations and FNIS (and SKSE) not being compatible with whatever changes, if there are any. At least not at the start. ENB needs to be created for it again, HDT PE won't work due to SKSE missing and Havok SDK maybe having changed. Skeleton mods might need adjustment as well (the hkx rig files). I'm not in the beta myself, currently.
Kendo 2 Posted October 12, 2016 Posted October 12, 2016 Everything from old Skyrim can be used in new Skyrim, except for animations (new Havok SDK, most likely) and SKSE. BSA archives need to be extracted and recreated in a new BSA format (that we haven't decoded yet). Or just loose files. Meshes, textures, scripts, audio, lip sync, body mods work. Plugins are 100% the same. Sex mods won't work due to missing animations and FNIS (and SKSE) not being compatible with whatever changes, if there are any. At least not at the start. ENB needs to be created for it again, HDT PE won't work due to SKSE missing and Havok SDK maybe having changed. Skeleton mods might need adjustment as well (the hkx rig files). I'm not in the beta myself, currently. So basically the same problems as FO4 as far as animations and Sexlab goes. That sucks.
Gameplayer Posted October 12, 2016 Posted October 12, 2016 Everything from old Skyrim can be used in new Skyrim, except for animations (new Havok SDK, most likely) and SKSE. BSA archives need to be extracted and recreated in a new BSA format (that we haven't decoded yet). Or just loose files. Meshes, textures, scripts, audio, lip sync, body mods work. Plugins are 100% the same. Sex mods won't work due to missing animations and FNIS (and SKSE) not being compatible with whatever changes, if there are any. At least not at the start. ENB needs to be created for it again, HDT PE won't work due to SKSE missing and Havok SDK maybe having changed. Skeleton mods might need adjustment as well (the hkx rig files). I'm not in the beta myself, currently. Sucks that your not in the BETA, and it figures that there are significant changes that will slow any conversion progress over to remastered. There will likely be loads of negative threads about how animations and HDT bodies are not available this week in Re-Skyrim.
yatol Posted October 12, 2016 Posted October 12, 2016 ... CPU Req. are quite low but GPU req. are same as Fallout 4. Were you expecting different requirements? well yeah a little lower than fallout 4 GPU requirements Fallout 4 looks way better than skyrim remaster ahaha. In what universe does this occur? skyrim remaster it's skyrim with fallout 4 engine... put a fallout house in skyrim, it won't lose anything put a skyrim house in fallout, it won't look better don't play fallout, but it was made for more recent pc, so it look better, there's nothing to debate (they had to reduce less stuff for performance)
ousnius Posted October 12, 2016 Posted October 12, 2016 skyrim remaster it's skyrim with fallout 4 engine... put a fallout house in skyrim, it won't lose anything put a skyrim house in fallout, it won't look better don't play fallout, but it was made for more recent pc, so it look better, there's nothing to debate (they had to reduce less stuff for performance) Nope, it's still fully the Skyrim engine. Just with a few tweaks and additions to graphics. But nothing close to FO4. The Havok (animation) SDK they had to update for 64-bit reasons.
Supertin Posted October 12, 2016 Posted October 12, 2016 Everything from old Skyrim can be used in new Skyrim, except for animations (new Havok SDK, most likely) and SKSE. BSA archives need to be extracted and recreated in a new BSA format (that we haven't decoded yet). Or just loose files. Meshes, textures, scripts, audio, lip sync, body mods work. Plugins are 100% the same. Sex mods won't work due to missing animations and FNIS (and SKSE) not being compatible with whatever changes, if there are any. At least not at the start. ENB needs to be created for it again, HDT PE won't work due to SKSE missing and Havok SDK maybe having changed. Skeleton mods might need adjustment as well (the hkx rig files). I'm not in the beta myself, currently. How sure are you about the havok sdk and animations? That sounds like a lot more work than Bethesda might be willing to put into the Special Edition. And in this case I really hope they were as lazy as can be.
27X Posted October 12, 2016 Posted October 12, 2016 Everything from old Skyrim can be used in new Skyrim, except for animations (new Havok SDK, most likely) and SKSE. BSA archives need to be extracted and recreated in a new BSA format (that we haven't decoded yet). Or just loose files. Meshes, textures, scripts, audio, lip sync, body mods work. Plugins are 100% the same. Sex mods won't work due to missing animations and FNIS (and SKSE) not being compatible with whatever changes, if there are any. At least not at the start. ENB needs to be created for it again, HDT PE won't work due to SKSE missing and Havok SDK maybe having changed. Skeleton mods might need adjustment as well (the hkx rig files). I'm not in the beta myself, currently. How sure are you about the havok sdk and animations? That sounds like a lot more work than Bethesda might be willing to put into the Special Edition. And in this case I really hope they were as lazy as can be. Because he knows people in the beta?
merryMalfunctioning Posted October 12, 2016 Posted October 12, 2016 skyrim remaster it's skyrim with fallout 4 engine... put a fallout house in skyrim, it won't lose anything put a skyrim house in fallout, it won't look better don't play fallout, but it was made for more recent pc, so it look better, there's nothing to debate (they had to reduce less stuff for performance) Yeah but Fallout is designed to look bad. That's the whole point. The world was destroyed, it looks like crap on crutches. Skyrim, on the other hand, was designed to look good. Beautiful landscapes and scenery, amazing views from the throat of the world, seeing all of Whiterun from the balcony of the castle, etc. Skyrim could, with the right enhancements and some DynDoLod to shore it up, run circles around Fallout 4. Because looking good is what Skyrim does, and looking like garbage is what Fallout does -- and that's why we love the heck out of both of them. :-)
ousnius Posted October 12, 2016 Posted October 12, 2016 Everything from old Skyrim can be used in new Skyrim, except for animations (new Havok SDK, most likely) and SKSE. BSA archives need to be extracted and recreated in a new BSA format (that we haven't decoded yet). Or just loose files. Meshes, textures, scripts, audio, lip sync, body mods work. Plugins are 100% the same. Sex mods won't work due to missing animations and FNIS (and SKSE) not being compatible with whatever changes, if there are any. At least not at the start. ENB needs to be created for it again, HDT PE won't work due to SKSE missing and Havok SDK maybe having changed. Skeleton mods might need adjustment as well (the hkx rig files). I'm not in the beta myself, currently. How sure are you about the havok sdk and animations? That sounds like a lot more work than Bethesda might be willing to put into the Special Edition. And in this case I really hope they were as lazy as can be. 75% sure. All animation replacers resulted in t-poses or other issues, but as I said I haven't and can't try myself.
Supertin Posted October 12, 2016 Posted October 12, 2016 Everything from old Skyrim can be used in new Skyrim, except for animations (new Havok SDK, most likely) and SKSE. BSA archives need to be extracted and recreated in a new BSA format (that we haven't decoded yet). Or just loose files. Meshes, textures, scripts, audio, lip sync, body mods work. Plugins are 100% the same. Sex mods won't work due to missing animations and FNIS (and SKSE) not being compatible with whatever changes, if there are any. At least not at the start. ENB needs to be created for it again, HDT PE won't work due to SKSE missing and Havok SDK maybe having changed. Skeleton mods might need adjustment as well (the hkx rig files). I'm not in the beta myself, currently. How sure are you about the havok sdk and animations? That sounds like a lot more work than Bethesda might be willing to put into the Special Edition. And in this case I really hope they were as lazy as can be. 75% sure. All animation replacers resulted in t-poses or other issues, but as I said I haven't and can't try myself. That's gonna be a huge pain in the ass then. Now I'm conflicted, if I should keep working on animations and not give a shit about the SE or wait to see what changed and then decide. But then again Skyrim without FNIS is not worth playing at this point, unless they in one way or another allow for the functionalities FNIS brought to Skyrim.
winny257 Posted October 12, 2016 Posted October 12, 2016 what should one to think of?This is a statement from Pete Hines!I'm just saying it's one Impudence !! **Skyrim: Special Edition - Bethesda to Price Critique: »Buy it, or buy it not« Bethesda's PR chief, Pete Hines, has responded very little to the criticism of fans who criticized the full price of the upcoming The Elder Scrolls 5: Skyrim Special Edition. No one would be forced to buy, so the tenor of his answer.** http://www.gamestar.de/spiele/the-elder-scrolls-5-skyrim-special-edition/news/skyrim_special_edition,53937,3275062.html
winny257 Posted October 12, 2016 Posted October 12, 2016 in comparison Believe me, I find that ORIGINAL better.
Gameplayer Posted October 12, 2016 Posted October 12, 2016 And? Pete's right, "Buy it or don't" Now back to conversation about how mods are going to work on the new edition please.
winny257 Posted October 12, 2016 Posted October 12, 2016 And? Pete's right, "Buy it or don't" Now back to conversation about how mods are going to work on the new edition please. Maybe NEVER!
ousnius Posted October 12, 2016 Posted October 12, 2016 And? Pete's right, "Buy it or don't" Now back to conversation about how mods are going to work on the new edition please. Mods like Sofia (which has meshes, textures, audio, scripts, lip sync) are working 100% fine without any edits required. Just BSA archives and anims are a problem right now. And SKSE.
Kimy Posted October 12, 2016 Posted October 12, 2016 Well, which larger scripted mod other than followers does NOT use SKSE? SKSE missing would knock out my load order really bad, at least. oO
Guest enip Posted October 12, 2016 Posted October 12, 2016 in comparison Believe me, I find that ORIGINAL better. The remaster looks slightly better in little ways, but what this tells me is that it took Bethesda 5 years later to finally par with older games that still look better than this remaster. It's is a prime example of how behind they are in many ways. And of course, mods will always fix it. That's the excuse behind every Bethesda game and the toolkit. All it looks like to me is a modded 32bit Skyrim. I don't see anything intense about it. I can live without it, but I'll have my free copy at some point.
Kendo 2 Posted October 12, 2016 Posted October 12, 2016 in comparison Believe me, I find that ORIGINAL better. My 32bit Skyrim looks better than the 64bit remastered version. And I have SKSE mods, custom animations and Sexlab.
Kimy Posted October 12, 2016 Posted October 12, 2016 Honestly, visually there is no noticeable difference between vanilla and RM. The ONLY compelling thing SSE will have going for it is getting rid of the memory limitation, which should hopefully allow us to put more strain on the engine (read: install more performance hungry mod) without crashing the game left and right. Otherwise I'd just shrug it off and move on.
merryMalfunctioning Posted October 12, 2016 Posted October 12, 2016 For those of us with *HEAVY* load orders, the real benefit will be the 64 bit memory model and access to all of our VRAM. You know, once SKSE and SkyUI are available.
ousnius Posted October 12, 2016 Posted October 12, 2016 Honestly, visually there is no noticeable difference between vanilla and RM. The ONLY compelling thing SSE will have going for it is getting rid of the memory limitation, which should hopefully allow us to put more strain on the engine (read: install more performance hungry mod) without crashing the game left and right. Otherwise I'd just shrug it off and move on. Maybe, but you're forgetting that you can mod the remastered Skyrim just as well if not better. Of course SKSE missing at first is a bummer.
winny257 Posted October 12, 2016 Posted October 12, 2016 in comparison ---snip--- Believe me, I find that ORIGINAL better. My 32bit Skyrim looks better than the 64bit remastered version. And I have SKSE mods, custom animations and Sexlab. This was a test of a renowned computer magazine * GameStar *. Her judgment on Skyrim Re. much not good out. They also made a comparison Skyrim ENB & Skyrim Re. But this video is no longer available, too bad. I found it. Skyrim – Special Edition Remaster vs. RealVision ENB Mod
Guest Katherlne Posted October 12, 2016 Posted October 12, 2016 Yeah but Fallout is designed to look bad. That's the whole point. The world was destroyed, it looks like crap on crutches. FO4 already has some green nature mods like overgrown. With live trees, grass and etc. Some tweeks for Far Harbor and you get a little Skyrim in FO4.
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